GM Redelia's Mask of the Mummy (Inactive)

Game Master Redelia


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Hello hello everybody. I'll be picking up as a sort of Rogue-like character, since I was told yours died (though the Slayer is covering the main trapfinder role?).

I'll be playing a Stalker, from Path of War. My primary focus would likely be scouting, and mid-ranged combat (either with Thrown weapons or Reach weapons, I haven't decided just yet). As we go on, I'll get useful tricks like being able to teleport or turn ethereal at-will, so I can get a good look at things ahead without much of the usual risk of getting stuck or surrounded too far away from everyone or triggering traps.

Redelia can personally attest to how hard it is to pin down a mid-level Stalker, having recently had to track one down in my Devil's Gorge game.


Venture Lieutenant, Play by Post (online)

So THAT's how you built that pain-in-the-rear-end enemy!


Yep. Veiled Moon, and a bit of Steel Serpent.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Welcome aboard gang!


Male Goblin Vivisectionist Trap Breaker 10

Hiya. Redelia, I'm thinking a Dungeon Rover/Trapper Ranger archetype mix. Technically they shouldn't stack because they both modify Class Skills(both give Disable Device) but it seems like a fun mix.

I mostly just want it for the Giant Scorpion pet at 4th level. Once I acquire it, I'll name it after my character's first love Nabira in his teenager years. Which affectionately reminds him of her venomous wit.

If not I'll be a Guide Trapper. Weapon of Choice is the Bow.

Name: Moharis Neptamu
Personality: A genial traveler who served as a guide to many dangerous locations within the desert. Expect many over the top stories of horrifying dangers of the sands and visceral descriptions of such things. Eventually his curiosity gets the best of him and he wishes to find out what treasures are so great in such places that drive folks to their doom.


Waffling over going Dex or Str based here. I'll be basically useless combat-wise until 3rd as a Dex based character, given the stupidly high amount of enemies with Hardness in what I've played of this AP (roughly speaking, abut two rooms more than you have, we just got to the mansion here when the game fizzled out).

Eh. Str it is.

That means you will be getting somewhat of a meathead. He's not dumb, but he's boastful and likes to "test his might" against his foes. Fleshing out will be forthcoming.

Scavion tossing in a Trapper kinda makes a third Rogue-y sort seem redundant, though.


Venture Lieutenant, Play by Post (online)

I have no problem with that double archetype. You do lose ride as a class skill like the dungeon rover says. This sounds like a fun character.

Silver Crusade

To be fair nothing makes you have to be Rogue as a stalker but I guess the easy way would be to determine which of you would be doing what.

I Note that he also seemed to go with Bow usage as if trying to be the Ranged as well, ( Though they would be wholly different )


Male Human Soulknife(Soulbolt/Cutthroat) | HP: 20/20| AC: 18 FF: 14 Touch: 14 CMD: 17|Init: +6|Fort +2, Ref +7, Will +6(+2 vs Fear)| Sense Motive +3, Perception +10[+11 vs Traps]

"Morharis Neptamu at your service kind gentlemen. May this sand wastrel guide thee to riches beyond your imaginations. Ah...but if you could open the door for me I would appreciate it. I'm quite certain there isn't any vicious sand worms on the other side."


Nearly done with crunch, here's the character:

Jeggare Crook, despite the name, is a Garundi man from a relatively prominent and well respected family that makes its home on the Crook river, their ancient home sitting on the banks near where it joins the Asp.

Jeggare ("Gar" to his friends) was brought up as a devout member of the Guards of the Cycle, and follows its tenets without question. This is not to say he's a dour man, quite the opposite. Gar is jovial, loves a challenge, and dresses in clothing just this side of eye-searing...and only that because many of his non-Garundi friends have asked him to tone it down over the years.

Gar has a strong sense of responsibility, and sees any companions as somewhat of an extension of his family. He will fight to the last breath to protect them from harm (both physical and otherwise).
---------------------------------------

What kind of wealth are we looking at? Standard for 2nd? I remember being a good bit over WBL for 2nd by the time we got done with the first dungeon last time, but split more ways that may not be the case.


Venture Lieutenant, Play by Post (online)

Yep, standard WBL. Two characters have one very valuable item found in the last part and only starting wealth otherwise, the rest have WBL for 2. The wealth found in part 1 of the adventure is mostly in a very valuable piece of armor and shield. Your 'GM gift' item will not be considered when figuring WBL.


Gotcha. Didn't know w were getting a "GM gift" item at all, was just wondering what kind of armor I can afford, mostly. =)


Venture Lieutenant, Play by Post (online)

The items I gave the other players at the start were wands (CLW for those who could use them, Magic Missile for the sorcerer, Inflict Light Wounds for the dhampir) or custom ioun stones that boosted skills for the skill monkeys. I think both players who got the ioun stones have left now, though. I'm still working on learning enough about the POW classes to come up with ideas for you guys.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Hey everyone, just a warning that I am starting to move across country on Sunday and it will be a four day drive plus getting set up there. Might mean a reduction in posts.


Venture Lieutenant, Play by Post (online)

I'll bot you if needed, but it will probably take a bit to get the new characters up and everything.


HP: 25/25| AC: 17 (19) FF: 16 (18) Touch: 11 (13) CMD: 17 (19)| Init: +1 (+5)|Fort +5, Ref +1 (+5), Will +4| Perception +6|Stance: Silver Crane Waltz (+4 Init, +2 Ref and AC)

Also should probably say, Jeggare is done mechanically as well.


Venture Lieutenant, Play by Post (online)

Jeggare looks good, at least at first glance. Go ahead and dot and delete in gameplay. I will come up with a way to introduce all three of you at once when you're all ready.

I need to think a bit about your bonus item.

Silver Crusade

Almost done with Hajar too just deciding on small thing or two. I should have him done by today. Mainly rather he will use an archetype or not, as feat use is the same for ranged usually.

Silver Crusade

Jeggare Crook wrote:
Also should probably say, Jeggare is done mechanically as well.

Rynjin did you simply take the Fiendbound Marauder and jimmy it around or did I miss something?


Yeah, Redelia and I talked some things over. Basically, the dark and edgy flavor was a bit iffy to her, and I wanted to reflavor it anyway, so we came up with a Martial Tradition (Guards of the Cycle) to trade out Black Seraph for Silver Crane, and I'm flavoring the Fiend's Grip as something a little "gooder".

Was thinking golden chains and vambraces or some such.

Used a trait to take Veiled Moon so I could still do the scouting thing if people want (if not, Cursed Razor is also a solid Discipline so I may swap back to that. Curses are so quintessentially Egyptian.).

Everything else should be in order as far as a normal Warder or Marauder are concerned.

Progression-wise I'll probably take Artful Dodger and TWFing next level, or hold off on TWFing and take Improved Grapple. I don't think we have a dual wielder yet, gives me a bit more of a niche from all the melee pounders. =)

And lots of chances to grapple.

Silver Crusade

Im not sure there are many things you'd want to grapple anyway but sure. In that case I might need to take some time to speak to her on something as well.


Well, when you have Grab and massive bonuses to Grapple,you lose little by taking an attack routine of "Attack-Grapple-Rest of attacks-Release". And on the rare occasion it is worthwhile, I won't have spent much on it.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]
Sundakan wrote:
Progression-wise I'll probably take Artful Dodger and TWFing next level, or hold off on TWFing and take Improved Grapple. I don't think we have a dual wielder yet, gives me a bit more of a niche from all the melee pounders. =)

I'm a dual wielder.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Everyone - This is the week leading up to the huge bocce tournament that I run. I take off the whole week to prepare and I'm ridiculously busy getting ready. My posting this week will be scarce.

Thanks!


Male Human Soulknife(Soulbolt/Cutthroat) | HP: 20/20| AC: 18 FF: 14 Touch: 14 CMD: 17|Init: +6|Fort +2, Ref +7, Will +6(+2 vs Fear)| Sense Motive +3, Perception +10[+11 vs Traps]

Ahhhh so excited.


Same.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Hey again. Just an update. I've made it to my new apartment in Ottawa and have been unpacking and building IKEA furniture furiously. Internet will be installed tomorrow and I'll get back to posting regularly. Sorry for the delay!


Venture Lieutenant, Play by Post (online)

Looks like two of the three new characters have profiles that look ready. I need a few more days to get caught up on your character sheets and otherwise ready to go, so hopefully we can get the story moving again early next week.

Silver Crusade

Finishing touches, you know a person shouldnt get too picky when it comes to the paizo avatars.

HP: 1d8 ⇒ 6
Alternative Aasimar Trait: 1d100 ⇒ 88

Also end up changing races based on story. Originally was Human.


Male Aasimar (Archon-Blooded) Warder (Hawkguard/Ordained Defender) 1/ Geokineticist 1 (Level 2) | HP 26/26| AC 18 T 13 FF 15| Burn 0/7 |Fort +8 Ref +5 Will +6 | CMD 16 | Init +3 | Perception +9 | Phantom Sun Stance

And her he is I have to get his general appearance up but I believe this is mostly it.


Male Aasimar (Archon-Blooded) Warder (Hawkguard/Ordained Defender) 1/ Geokineticist 1 (Level 2) | HP 26/26| AC 18 T 13 FF 15| Burn 0/7 |Fort +8 Ref +5 Will +6 | CMD 16 | Init +3 | Perception +9 | Phantom Sun Stance

Done.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Hi - we're shortly going on our annual family vacation, for 2 weeks. I believe I'll have Internet access throughout but will try to avoid getting too dragged into the computer. Will try to post once a day, assuming the campaign restarts before I get back.


Male Aasimar (Archon-Blooded) Warder (Hawkguard/Ordained Defender) 1/ Geokineticist 1 (Level 2) | HP 26/26| AC 18 T 13 FF 15| Burn 0/7 |Fort +8 Ref +5 Will +6 | CMD 16 | Init +3 | Perception +9 | Phantom Sun Stance

Have fun man. Enjoy that which alot of people cant have.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

I'm still here y'all. Work has just been real busy lately so I apologize for not posting.


Male Aasimar (Archon-Blooded) Warder (Hawkguard/Ordained Defender) 1/ Geokineticist 1 (Level 2) | HP 26/26| AC 18 T 13 FF 15| Burn 0/7 |Fort +8 Ref +5 Will +6 | CMD 16 | Init +3 | Perception +9 | Phantom Sun Stance

I believe we are waiting on Milady GM.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

I'm back and ready to roll! So many new faces!


Venture Lieutenant, Play by Post (online)

GM gift items for the new players:

Morharis gets a cracked indigo ioun stone (this is a custom item, and give +2 to any one skill of your choice, may be changed daily)(I am intending this to be used to up your trapfinding and disable device)

Jeggare gets an amulet of solid hits. It can be activated twice a day, and when activated bypasses up to 5 points of DR for 1 minute.

Hajar, I'm having trouble understanding your character's party role well enough to know what kind of item would help you. My thought is another amulet of solid hits, if you are a martial character without an existing way through DR.

Everyone else, your wands are recharged.


Venture Lieutenant, Play by Post (online)

I've looked over Path of War, and at least know the basics, so I think we're almost ready to start back up as soon as we get the bonus items taken care of. I may need you to explain what you're doing the first few times, but we'll work through it. Please make sure that your current stance is in your status bar when we start.


Male Aasimar (Archon-Blooded) Warder (Hawkguard/Ordained Defender) 1/ Geokineticist 1 (Level 2) | HP 26/26| AC 18 T 13 FF 15| Burn 0/7 |Fort +8 Ref +5 Will +6 | CMD 16 | Init +3 | Perception +9 | Phantom Sun Stance

Hajar is meant to take up the Party role of ranged martial with a little flair. While his weaponry can handle Magic, Bludgeoning, Slashing and Piercing DR I don't see more than that happening. Anything you give him would be fine enough.

He is effectively a Ranged character that can take punishment if need be.


Venture Lieutenant, Play by Post (online)

Hajar has a ring called Osiris's Gift. It allows him to align up to 6 pieces of ammunition per day as either good or lawful.


Male Aasimar (Archon-Blooded) Warder (Hawkguard/Ordained Defender) 1/ Geokineticist 1 (Level 2) | HP 26/26| AC 18 T 13 FF 15| Burn 0/7 |Fort +8 Ref +5 Will +6 | CMD 16 | Init +3 | Perception +9 | Phantom Sun Stance

Osiris be Praised.I can make a melee weapon Holy and Ammo Good or Lawful.

I humbly thank you.


Sweet! So does this mean we can get started soon?


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Hooray! Another aasimar joins the party!


Male Aasimar (Archon-Blooded) Warder (Hawkguard/Ordained Defender) 1/ Geokineticist 1 (Level 2) | HP 26/26| AC 18 T 13 FF 15| Burn 0/7 |Fort +8 Ref +5 Will +6 | CMD 16 | Init +3 | Perception +9 | Phantom Sun Stance

I am not so blessed as you my dear brother but sure enough we are spiritual kin in one way.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Oh? You do realize that Khere used to be a tomb robber before becoming a paladin of Anubis right? ;)

But still it is good to have another aasimar in the group/


Male Aasimar (Archon-Blooded) Warder (Hawkguard/Ordained Defender) 1/ Geokineticist 1 (Level 2) | HP 26/26| AC 18 T 13 FF 15| Burn 0/7 |Fort +8 Ref +5 Will +6 | CMD 16 | Init +3 | Perception +9 | Phantom Sun Stance

Hajar has failed his allies twice in two lives, he has much along the path of redemption to travel before his form can be blessed once more with happiness.


Venture Lieutenant, Play by Post (online)

I plan to get us going again tomorrow.


Male Human Soulknife(Soulbolt/Cutthroat) | HP: 20/20| AC: 18 FF: 14 Touch: 14 CMD: 17|Init: +6|Fort +2, Ref +7, Will +6(+2 vs Fear)| Sense Motive +3, Perception +10[+11 vs Traps]

What a perfect start to a character. In my defense, this seems like a decent way of getting around the problem!

Option B is to chuck my potion of light wounds at whatever haunt energies are gathering but thats not exactly raw.


Venture Lieutenant, Play by Post (online)

Even if it's not quite RAW, I like the idea. If casting the spell works, and some things can be damaged by throwing holy water, this sounds like something that should work.


GM adjudication: Can I use Enduring Crane Strike to attack the Haunt?

Text: Making his soul a wellspring of holy power, the disciple strikes out at a foe to unleashed his holy power to restore health to himself or an ally. The initiator makes an attack against a target creature, inflicting damage as normal, and the strike restores 1d6 hit points plus his initiation modifier to the initiator or to an ally within 30-ft.

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