Paracount Julistar

Malik Adraza's page

168 posts. Alias of The Pale King.


Race

Human

Classes/Levels

Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Gender

Male

Size

Medium, 5'10", 155lbs

Age

19

Alignment

Lawful Good

Deity

Malik is fascinated by the old gods but is not yet devoted to a god.

Location

Wati - Osirion

Languages

Common, Ancient Osiriani, Draconic

Occupation

Adventurer

Strength 10
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 18

About Malik Adraza

Malik
Human Sorcerer (Imperious Bloodline) 1
LG Medium Humanoid (Human)
Init +3, Senses Normal, Perception +4
----------------------------------------
DEFENSE
----------------------------------------
AC 13, touch 13, flat-footed 10 (+0 armor, +3 Dex)
HP 11 ((1d6+2 Con))+3 toughness
Fort +2, Ref +3, Will +4
----------------------------------------
OFFENSE
----------------------------------------
Ranged Light Crossbow Attack: +3 Hit: 1d8 Crit: 19-20/x2 Range 80 ft.
Melee Shortspear Attack +0 Hit: 1d6 Crit: x2
----------------------------------------
STATISTICS
----------------------------------------
Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 18
Speed 30 ft.
BAB +1; CMB +1; CMD 14
Feats Toughness, Eschew Materials, Spell Focus (Evocation)
Skills Bluff +9, Diplomacy +9, Spellcraft +7, Knowledge (Arcana) +7, Perception +6, Knowledge (Nobility) +7, Knowledge (History) +6
Traits Blood of Pharaohs, Seeker
Drawbacks
Languages Common, Ancient Osirion, Draconic
Possessions
Hot Weather Outfit
Light Crossbow 4lbs
->20 bolts 2lbs
Backpack 2lbs
Bedroll 5lbs
Sunrod (2) 2lbs
Rations (5) 5lbs
Waterskin 4lbs
Belt Pouch 1/2lbs
Flint and Steel
Chalk (5)
Wand of Magic Missile
24 and 1/2 lbs total
Wealth
71 gp, 4 sp, 5 cp
----------------------------------------
MAGIC
----------------------------------------
Caster Level: 1

Spells known:
5 0th, 2 1st

Spells/day:
5 1st level

DC 14+Spell Level

Spells Known:
0th
Detect Magic
Prestidigitation
Light
Ghost Sound
Daze

1st
Grease
Color Spray

----------------------------------------
SPECIAL ABILITIES
----------------------------------------

Favoured Class - Sorcerer

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Blood of Pharaohs: You gain a +1 trait bonus on Will saves. You also gain a +1 trait bonus on Knowledge (nobility) checks and that skill is always a class skill for you. In addition, you may choose an ancient language as one of your bonus languages.

Seeker: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Weapon and Armor Proficiency
Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).

Cantrips
Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.

Eschew Materials
A sorcerer gains Eschew Materials as a bonus feat at 1st level.

Bloodline Arcana: Whenever you cast a harmful spell, you gain a bonus equal to the spell's level on Intimidate checks made against any creature adversely effected by that spell until the end of your next turn. Adversely effected typically means damage, but it can also mean debilitating effects or conditions.

Student of Humanity (Ex): At 1st level, you gain Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Linguistics as class skills. In addition, when using these skills to learn, study, or gather information about humans, you add an insight bonus equal to your Charisma bonus on such checks.

----------------------------------------
BACKGROUND
----------------------------------------
The Story So Far:
Malik's only memory of his parents are of hurried whispers and of being passed from clammy, shaking hands to the hard embrace of his mentor Nasir. Raised in a blur of different tutors and little time to himself, Malik had the education of a king. Nasir taught him the ways of combat, though his leanings were always more to the battle of words than the battle of swords. History played a large role in his studys, with a strong focus on the past of Osirion and the pharaohs, this he learned from lengthy and boring tomes as well as a portly and slightly senile old man named Jed. It was also from Jed that Malik learned what he knows of the Ancient Osirion language.

When his gift for magic was discovered he learned from the best sorcerer Nasir could find and safely bring into confidence, a kindly middle aged woman known only as Daveen. Daveen was the first mother figure in Malik's life and not only taught him the ways of magic but did her best to instill compassion and a love of life in the young man. It was on the day that Daveen disappeared without a trace and with the possibility that she was captured by their enemies that Nasir decided it was time Malik was told of his heritage; that he was the rightful pharaoh of Osirion and that the blood of the ancient ran through his veins.

Nasir had planned for Malik to have more training before telling him and sending him away, but it seemed only envitable that they would soon be found. Nasir would do his best to distract their enemies while Malik would head for Wati, where the ancient tombs within would be opened for exploration for the first time and from where Daveen had disappeared. There Malik would not only have to delve into the tombs and find concrete proof of his lineage, but also attempt to gain allies and supporters in his lawful rebellion. Malik set out for Wati not only willing to fufill his destiny, but with a more personal mission in mind, to find out what had happened to Daveen.

Appearance:
Malik is a quietly imposing young man, despite an average stature and slender build his golden eyes burn with an intensity and ambition that can leave even a more experienced man wondering of the danger in confronting him. His skin while tanned is not as dark as many Osirions for the simple fact that he spent much time indoors at study. He has the hands of a writer and the posture of a soldier and a strong steady voice used to debating.

Personality:
While Malik managed to learn something of compassion from Daveen no one could call him a gentle man, he is harsh to those he believes deserve it and holds fast to his opinions, ever willing to laden his words with hidden insults for those he finds beneath him. Despite all this he is a steadfast friend and a natural leader, ever willing to help those he sees in need -as long as he believes they deserve his help that is-. Malik while prideful to a fault is also very protective of the pride of those he considers friends or family and is known to have gotten into scuffles over perceived slights against those he cares about. Because of his pride he can also be reckless and overconfident. It can also be said that Malik has a soft spot for books and tales of all kinds, despite being forced to read many a boring tome he greatly enjoys reading when he can choose the subject.