GM Redelia's Mask of the Mummy (Inactive)

Game Master Redelia


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Male Tengu Rogue (unchained), HP 11 [11], AC [18], CMB [+2]; CMD [17], Fort +2, Ref +6, Will +3, Init +4, Perception +8, Low Light Vision, Trapspotting

HP: 1d8 + 1 ⇒ (1) + 1 = 2 So 5...

Will try to update tonight.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Level 2 HP: 1d10 + 2 ⇒ (3) + 2 = 5

So...do I take 1/2 max + 2 then? That gives me 7 hit points then. Pretty decent I guess.

Btw, does anyone here besides me use PCGen? Just curious.


Venture Lieutenant, Play by Post (online)

Khere, you get 6 (1/2 of 5 plus 1) plus the 2 for con, so a total of 8 hp. One more is possible from the FCB.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Ah okay. Thank you for pointing that out for me!


1 person marked this as a favorite.
Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Khere - I use Hero Lab. I <3 it and wouldn't consider making a character without it!


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

GM - I leveled up and need to understand what we are doing for WBL before finishing. I'm cool with giving the armor to a teammate, just need to know how it affects our wealth.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Doesn't hero lab cost an arm and leg to get especially in order to get all of the sourcebooks?

And @GM were we supposed to level as soon as we did the hp roll?

Silver Crusade

Venture Lieutenant, Play by Post (online)

It's ok if it takes you a while to level up. There is a bit of story telling and role playing before your stats will matter again.

Unless your character takes the armor or other special stuff found in the adventure, you just get to be at standard WBL. This includes being allowed to sell stuff to buy better stuff. After all your buying and selling, your wealth including gear should just equal WBL for level 2. Your bonus starting item (either a wand or a ioun stone) does not count against your WBL.

If your character wants cool stuff from the tomb that is low priced enough, its normal price just comes from your character's WBL.

Akentepi's armor and the Scarab shield are the expensive goodies you guys have found. A character who takes one of these gets that item and their starting gear, nothing new. (They both cost over 4000gp). Only one character can take each of these.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

So does that mean I can't get the masterwork khopesh?


Venture Lieutenant, Play by Post (online)

Yeah, I think that's OK, Khere, if you're wanting the khopesh and the shield.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Cool!

And thank you!


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision
Khere wrote:
Doesn't hero lab cost an arm and leg to get especially in order to get all of the sourcebooks?

Indeed it does. I own all of the source packages for Pathfinder in Hero Lab though, I find it an invaluable tool for creating my characters, playing my characters, and adjusting stats on creatures in the games I run.


Male Tengu Rogue (unchained), HP 11 [11], AC [18], CMB [+2]; CMD [17], Fort +2, Ref +6, Will +3, Init +4, Perception +8, Low Light Vision, Trapspotting

Didn't have a chance to level yesterday. I work 2 jobs and didn't have time between to get on hero lab. Will try to tonight.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

I'll try and level up tonight. Had work this morning. And I'm heading to the movies now.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Okay, my character been leveled up! I haven't been able to update the quick stats and quick skills as my iPhone acts up whenever I try to update them. :(

Also what are the state of that scarab shield so I can put that in my stats please?


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

Malik is updated to second level except for equipment.


Venture Lieutenant, Play by Post (online)

I'll give you guys the detailed info on the gear you found tomorrow.

It's fine if it still takes you guys a few more days to level up, because for the gathering at the Tooth and Hookah it doesn't matter if you've leveled up yet.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

I've PM'd the stat block to the GM, haven't changed it in my profile yet in case any concerns. Waiting to check on gear.

One thing is on L2 I get the ability to use holy water as a poison on my weapons, against undead. Anyone have Bless Water, to provide me with a supply?


Venture Lieutenant, Play by Post (online)

Links to info on cool gear:

Armor

Scarab shield

You may assume that the priests identify this gear for you and give you all this information when you report in to them.


Venture Lieutenant, Play by Post (online)

Character looks good, Jibril.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Just curious here but are paladin's allowed to drink alcoholic beverages? I know odd and silly question but except for maybe dwarven paladins, I'm not sure if paladins can drink. This is probably due to me playing the computer game Temple of Elemental Evil where if your paladin drinks, he becomes a fallen paladin. So I'm just checking to be safe. I mean I don't even know if Paladins can get drunk.

I'm not trying to be lawful stupid here but I'm just checking as different GMs have different opinions on this. Again not trying (and definitely not wanting to either) to be lawful stupid.


Venture Lieutenant, Play by Post (online)

Khere, I would say that drinking alcohol at all is one of those things where it depends on your deity. You should be fine drinking, but not to excess, considering how much the ancient Egyptians saw drinking beer as a normal part of life and something to give thanks for.

This is one of those things where I think a person's perceptions of real world ethics bleeds into RPGs.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Ah okay. Thank you very much gm for answering that question for me!


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Looking at the armour, it's light armour, so the optimal user is likely a rogue. Talon?


Venture Lieutenant, Play by Post (online)

It looks like we are waiting for Jibril to update stats in his profile, and waiting for Talon to level up. If you guys can get the level up finished in a day or so, that would be good.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Any info on that shield we found in the tomb?


Venture Lieutenant, Play by Post (online)

It's about 8 posts up, a link to Archives of Nethys.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

I'll do so tonight. I assume Talon takes the armour?


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Hey gang! I'm going to the beach for a week with the family, I'll try to get posts in but don't wait on me if I'm holding things up!


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

I've updated the profile but have not adjusted gear until we figure out on the armour.


Venture Lieutenant, Play by Post (online)

Talon has been gone for a week and a half. I think if you want the armor, Jibril, you should take it. We'll move on when the rest of you are ready, and if Talon comes back that's great, but I don't think we should wait any more for him.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

OK. I'll add it. If we have a new rogue join, we can recalibrate equipment then - I think it's really rogue's armour.


Venture Lieutenant, Play by Post (online)

If everyone can finish their leveling up in the next day or so, that would be good.


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Armour now added to profile, should be ready to go.


Venture Lieutenant, Play by Post (online)

Is everyone ready to go? I'm checking everyone is completely done leveling up, and has also done everything they want at the gathering.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

I'd still like a reply from Valriana, but I am otherwise ready to continue.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Awaiting to see how Khere did in flirting with the Ulfen woman. I think I got a pretty good roll on his diplomacy check. :)

In addition to seeing what he knows about that other tomb.


Male Dwarf Inquisitor of Cayden Cailean/3 | HP:31/31 | AC:18/FF:11/T:17 | F:+6* R:+2* W:+7* | Judgment: 1/1 | L1: 2/2 | Agile Feet: 7/7 | Init: +5 | Perc: +10 | Darkvision

Ready!


Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

Also ready


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

Okay, I'm ready!


Venture Lieutenant, Play by Post (online)

My apologies for how infrequently I have been posting. My landlord just put the house we've been renting up for sale, and my husband just started a new job across the state. I've also been trying to plan a move.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

It's cool. I understand this is a rough time for you. Take your time and don't rush.

And I hope things improve for you.


Male Human Sorcerer (Imperious Bloodline) 2 - 17/17 HP - 13 AC; 13 T; 10 FF - Fort +2; Ref +3; Will +3 - Initiative +3 - Perception +6 - Normal Vision

I've been planning a move myself that involves traveling across the country, so I understand perfectly.


Venture Lieutenant, Play by Post (online)

Talon has disappeared again, guys, and has let a deadline I sent by PM pass, so he's out. I plan to post tomorrow to recruit a replacement. Do you guys have any input about what you want? One or two more players?

Also, do you want to put the game on pause while I find someone? It would be easier to introduce a new player or two before the next dungeon crawl actually starts.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

I say we wait until recruitment is over. And I think we need to have two or three additional players.

Also I just went ahead posted a perception check just in case we decide to go ahead and continue the adventure with the characters we got.

I do believe we should let new recruits know that their characters can be followers of the Old Gods of Osirion. As it would add some uniqueness to our group. They'll still have the option to pick whatever deity they want, but we should at least tell them about the option to play a follower of an old God of Osirion.


1 person marked this as a favorite.
Dhampir slayer (deliverer, grave warden) 2 | HP 25/25 | F+5 R+7 W+0 (+2 vs. disease and mind-affecting effects) | AC 16/14/12 | Init. +4 | Perc +7 [darkvision 60 ft., low-light vision]

@GM, if you need a quick replacement I can maybe raise one from one of my existing campaigns. I also have a standing thread I use to recruit replacements.

I can probably sub for a rogue.

We currently have:

- Inquisitor - divine caster
- Paladin - divine caster/melee
- Slayer - skills/melee
- Sorcerer - arcane caster

Ranged fighter/ranger perhaps?

Silver Crusade

1 person marked this as a favorite.

Checking in, Redelia wished to express you all needing a Rogue-like or Ranged Martial. I have the determination to take either role though Im not fully sure about what is available as far as Dreamscarred Press is concerned.

I have a plethora of ideas but I want to know my limitations as you will. I'm currently reading through the gameplay and Discussion Threads as we speak to better know the party.

So far Im thinking some variation of Sand Kineticist Chosen of an Old God.


Male
Quick Stats:
Init +2, hp 32/32, darkvision 60 ft; Perc +1,Aura of good, AC19, T12,FF17, Fort +7, R, +5, W +6, STs resist hot conditions & +1 STs vs fire effects, Resist acid 5, cold 5, elect 5, Divine Imm, BA +1; CMB +3; CMD 15
Agathion-blooded (Idyllkin) Aasimar Paladin 3 of Anubis
Quick Skills:
Diplomacy +8, Heal +6, Knowledge (History) +2, Knowledge (Religion) +8, Linguistics(Ancient Osiriani) +2, Profession (Farmer) +5

I like those ideas.

Silver Crusade

1 person marked this as a favorite.

Thank you I appreciate it, I settled on Hajar nar Jundi; Chosen of Osiris. Now it is time to work the mechanics to the ideal I expect him to somewhat be.

I will likely taking the ranged option.


Venture Lieutenant, Play by Post (online)

Hey guys, we have three players from some of my other campaigns coming over here. I'm surprised how fast that went. I plan to wait a few days to pick back up on the story so they can get their characters put together.

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