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Hissing with sudden rage Yelek quickly follows Pavo, sees the undead menace and raises his sword and cuts through the air in a powerful arc meant to sever the offending creature's head from its shoulders...
Power Attack roll: 1d20 + 8 + 1 - 1 ⇒ (9) + 8 + 1 - 1 = 17 -> Damage roll: 2d6 + 9 + 3 ⇒ (3, 1) + 9 + 3 = 16
Move near Pavo and attack. Used Rage and the destined bloodline power

GM RePete |

Due to the wall, you physically have to move into the room Yelek and Egg in order to get an angle on the undead
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Damage?: 1d6 + 1 ⇒ (2) + 1 = 3
And a miss - regardless of target

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Due to the wall, you physically have to move into the room Yelek and Egg in order to get an angle on the undead
** spoiler omitted **
I feel cheesy doing this but Yelek had the movement (and to spare... he has a land speed of 40ft) and wanted to attack the creature assaulting Pavo, so he would just have moved past him and attacked. I can reroll my attack and damage roll if you want

GM RePete |

Regardless of what the rest of you do in combat, it's AoO misses and Yelek's strike would kill it outright so...
Combat Over
Damage Update --> Pavo (-10); John needs 1 more save the following day vs the disease; Ghoul dead

GM RePete |

A pile of gold, silver, and copper lay in the center of the room. Strips of leather with teeth marks scatter across the floor, while the orb and horn John spoke of sit atop the pile.
Feel free to finish anything inside --- after you finish the following occurs
You manage to climb back out of the tomb without too much trouble. The tendrils previously found in the hole, now hang limp and lifeless. The bodies of the Kuru remain where you last saw them.
Once you climb aboard Benarry's foling boat, sitting where you left it, the magic kicks back into high gear and speeds you out to sea.
Benarry summons you all back to his cabin, where he passes around his tankard again. “Pathfinders, you have done a great service for me and the Society. The recovery of the Orb of Stars paves the way for future expeditions. Soon, perhaps, we’ll learn more about the Gloomspires’ mysterious creators, unravel their arcane secrets, and perhaps even delve deeper into old Sevenfingers’s tomb to liberate his ill-gotten wealth. Considering what you’ve seen, you’re all now among the foremost authorities on the Gloomspires. I hope that I may call upon all of you again should the Society decide to fund another expedition.”
Ordering the crew to return to Drenchport, you have a couple days to rest before your next mission.

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Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10
Fortitude: 1d20 + 7 ⇒ (4) + 7 = 11
Pavo stands with a look of surprise frozen on his face while his comrades do battle around him. Eventually, well after the ghoul was dispatched by Yelek's great blade, his is able to move again.
Re-roll Disease Save: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21

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John would appreciate any assistance possible on his next day fort save (any willing player can attempt a heal check, if you beat the DC of the disease I get a +4).
Though I doubt I need help after that good roll. GM?

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Quint aid another John Heal: 1d20 ⇒ 7