Faxon

Pavo Sarini's page

478 posts. Organized Play character for Blake's Tiger.


Full Name

Pavo Sarini

Race

HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 |

Classes/Levels

25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2

Gender

NG Male Tiefling Rogue 6 |

About Pavo Sarini

Pavo Sarini:

Ethnicity: Chelish
Nationality: Cheliax
Birthplace: Westcrown
Age: 26 years
Gender & Pronouns: he/his
Height: Medium
Build: Lithe
Physical Appearance:

Human (tiefling)
Barber
Rogue (Thief); Level: 6
Medium Humanoid Human Tiefling
Neutral Good, Desna
Associations: Society of the Cloven Hoof (defunct)
Languages: Taldane, Infernal, Aklo*, Shadowtongue*, Necril
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ABILITY SCORES

STR 10 (+0), DEX 18 (+4), CON 14 (+2)
INT 14 (+2), WIS 18 (+4), CHA 12 (+1)
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SENSES
[dice=Perception (E)]1d20+14[/dice]
Special Senses: low-light vision
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DEFENSES

HIT POINTS: 68/68

ARMOR CLASS
AC: 23 (10 + (4 DEX) + (8 P) + (1 I))

Unarmored: (T), Light: (T), Medium: (U), Heavy: (U)

SAVING THROWS
[dice=Fortitude (E)]1d20+12[/dice]
[dice=Reflex (E)]1d20+14[/dice]
[dice=Will (E)]1d20+14[/dice]
Notes: success vs. mental effects that attempt to control his actions are critical successes
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OFFENSE

Class DC: 22 (10 + (4 DEX) + (8 P) + (0 I)) (T)

Speed: 25 ft

Melee Strikes

--{+1 Shortsword}-- (finesse, agile, versatile S)
[dice=+1 shortsword (E), finesse, agile]1d20+15[/dice]
[dice=magic, piercing/slashing, thief]1d6+4[/dice]
+ [dice=sneak attack (precision)]2d6[/dice]

--{+1 Rapier}-- (finesse)
[dice=+1 rapier (E), finesse]1d20+15[/dice]
[dice=magic, piercing, thief]1d6+4[/dice]
+ [dice=sneak attack (precision)]2d6[/dice]

--{Dagger}-- (finesse, agile, versatile S, thrown 10 ft)
[dice=dagger (E), finesse, agile]1d20+14[/dice]
[dice=piercing/slashing, thief]1d4+4[/dice]
+ [dice=sneak attack (precision)]2d6[/dice]

--{Light Mace}-- (finesse, agile, shove)
[dice=light mace (E), finesse, agile]1d20+14[/dice]
[dice=bludgeoning, thief]1d4+4[/dice]
+ [dice=sneak attack (precision)]2d6[/dice]

Weapon Proficiencies
Simple: (E), Martial: (U), Other (rapier, sap, shortsword, shortbow): (E)
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MAGIC

Magic Traditions
Divine: 6

Spell Attack Roll (divine): +12 = ((4 WIS) + (8 P)) (T)
Spell DC (divine): 22 = (10 + (4 WIS) + (8 P)) (T)

Focus Points: 1/1 (maximum)

Moon Beam (3rd)
[dice=Spell Attack: Moon Beam]1d20+12[/dice]
[dice=Fire, Silver]3d6[/dice] + dazzled 1 round on critical success

Spell Slots per Day
Cantrips: 2

Spells Memorized
Cantrips (3rd): divine lance (3d4+4), shield (Hardness 10)

[dice=Spell Attack: Divine Lance]1d20+12[/dice]
[dice=Good]3d4+4[/dice]
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SKILLS

[dice=Acrobatics (E)]1d20+14[/dice]
[dice=Arcana (T)]1d20+10[/dice]
[dice=Athletics (T)]1d20+8[/dice]
[dice=Crafting (T)]1d20+10[/dice]
[dice=Deception (T)]1d20+9[/dice]
[dice=Diplomacy (U)]1d20+1[/dice]
[dice=Intimidation (U)]1d20+1[/dice]
[dice=Lore (Chelish) (T)]1d20+10[/dice]
[dice=Lore (Library) (E)]1d20+12[/dice]
[dice=Lore (Surgery) (T)]1d20+10[/dice]
[dice=Lore (Tchekuth) (E)]1d20+12[/dice]
[dice=Medicine (T)]1d20+10[/dice] (assurance 18)
[dice=Nature (U)]1d20+4[/dice]
[dice=Occultism (E)]1d20+12[/dice]
[dice=Performance (U)]1d20+1[/dice]
[dice=Religion (E)]1d20+14[/dice]
[dice=Society (T)]1d20+10[/dice]
[dice=Stealth (E)]1d20+14[/dice]
[dice=Survival (U)]1d20+4[/dice]
[dice=Thievery, infiltrator picks (T)]1d20+12+1[/dice]
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FEATS:

Ancestry Feats and Abilities
Heritage 1st: Low-light Vision
1st: Natural Ambition
5th: General Training

Skill Feats
Background: Risky Surgery
1st: Assurance (medicine)
2nd: Multilingual (Aklo, Shadowtongue)
3rd: Dubious Knowledge
4th: Battle Medicine
5th: Additional Lore (Tchekuth)
6th: Unmistakable Lore

General Feats
3rd: Ancestral Paragon

Class Feats and Abilities
Feature 1st: Racket (thief)
Feature 1st: Surprise Attack
Feature 1st: Sneak Attack (+1d6)
1st: Twin Feint
2nd: Cleric Multiclass Dedication
4th: Basic Dogma
5th: Sneak Attack (+2d6)
5th: Weapon Tricks
6th: Tumble Through

Bonus Feats
Nimble Dodge (natural ambition)
Haughty Obstinacy (ancestral paragon)
Domain Initiate (basic dogma): Moon
Canny Accumen (general training)
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EQUIPMENT

Held items: +1 shortsword (potency rune), +1 rapier (potency rune)
Worn items: leather armor, dagger, light mace, backpack, signal whistle, clothing (explorer’s), manacles (poor), compass, healer’s tools, thieves’ tools, infiltrator’s thieves’ tools, religious symbol (silver), parrying scabbard, dueling cape, scroll (heal 1st), antidote
Stowed items: candle (1), chalk, earplugs, mug, piton, sack, torch (1), bedroll, soap, flint and steel, waterskin, grappling hook, hammer, crowbar, rope (50 ft), writing set, thieves’ tools replacement picks, playing cards, brass ear, mirror, feather token (ladder), rations (42 days)

Invested Items:

1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: 1.8 (Encumbered at: 5 = 5 + (0 STR); Maximum at: 10 = 10 + (0 STR))
+1.7 of 2 bulk in backpack

Coins: 1.23 gp