Full Name |
Pavo Sarini |
Race |
HP 52/68 | AC 23 (24) | F +12 R +14 W +14 | Perc +14 (low-light) | Stealth +14 | |
Classes/Levels |
25 ft | Hero 1/3 | Active Conditions: Deny Advantage (6th), Malevolence 2 |
Gender |
NG Male Tiefling Rogue 6 | |
About Pavo Sarini
Human (tiefling)
Barber
Rogue (Thief);
Level: 6
Medium Humanoid Human Tiefling
Neutral Good,
Desna
Associations: Society of the Cloven Hoof (defunct)
Languages: Taldane, Infernal, Aklo*, Shadowtongue*, Necril
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ABILITY SCORES
STR 10 (+0), DEX 18 (+4), CON 14 (+2)
INT 14 (+2), WIS 18 (+4), CHA 12 (+1)
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SENSES
[dice=Perception (E)]1d20+14[/dice]
Special Senses: low-light vision
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DEFENSES
HIT POINTS: 68/68
ARMOR CLASS
AC: 23 (10 + (4 DEX) + (8 P) + (1 I))
Unarmored: (T), Light: (T), Medium: (U), Heavy: (U)
SAVING THROWS
[dice=Fortitude (E)]1d20+12[/dice]
[dice=Reflex (E)]1d20+14[/dice]
[dice=Will (E)]1d20+14[/dice]
Notes: success vs. mental effects that attempt to control his actions are critical successes
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OFFENSE
Class DC: 22 (10 + (4 DEX) + (8 P) + (0 I)) (T)
Speed: 25 ft
Melee Strikes
--{+1 Shortsword}-- (finesse, agile, versatile S)
[dice=+1 shortsword (E), finesse, agile]1d20+15[/dice]
[dice=magic, piercing/slashing, thief]1d6+4[/dice]
+ [dice=sneak attack (precision)]2d6[/dice]
--{+1 Rapier}-- (finesse)
[dice=+1 rapier (E), finesse]1d20+15[/dice]
[dice=magic, piercing, thief]1d6+4[/dice]
+ [dice=sneak attack (precision)]2d6[/dice]
--{Dagger}-- (finesse, agile, versatile S, thrown 10 ft)
[dice=dagger (E), finesse, agile]1d20+14[/dice]
[dice=piercing/slashing, thief]1d4+4[/dice]
+ [dice=sneak attack (precision)]2d6[/dice]
--{Light Mace}-- (finesse, agile, shove)
[dice=light mace (E), finesse, agile]1d20+14[/dice]
[dice=bludgeoning, thief]1d4+4[/dice]
+ [dice=sneak attack (precision)]2d6[/dice]
Weapon Proficiencies
Simple: (E), Martial: (U), Other (rapier, sap, shortsword, shortbow): (E)
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MAGIC
Magic Traditions
Divine: 6
Spell Attack Roll (divine): +12 = ((4 WIS) + (8 P)) (T)
Spell DC (divine): 22 = (10 + (4 WIS) + (8 P)) (T)
Focus Points: 1/1 (maximum)
Moon Beam (3rd)
[dice=Spell Attack: Moon Beam]1d20+12[/dice]
[dice=Fire, Silver]3d6[/dice] + dazzled 1 round on critical success
Spell Slots per Day
Cantrips: 2
Spells Memorized
Cantrips (3rd): divine lance (3d4+4), shield (Hardness 10)
[dice=Spell Attack: Divine Lance]1d20+12[/dice]
[dice=Good]3d4+4[/dice]
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SKILLS
[dice=Acrobatics (E)]1d20+14[/dice]
[dice=Arcana (T)]1d20+10[/dice]
[dice=Athletics (T)]1d20+8[/dice]
[dice=Crafting (T)]1d20+10[/dice]
[dice=Deception (T)]1d20+9[/dice]
[dice=Diplomacy (U)]1d20+1[/dice]
[dice=Intimidation (U)]1d20+1[/dice]
[dice=Lore (Chelish) (T)]1d20+10[/dice]
[dice=Lore (Library) (E)]1d20+12[/dice]
[dice=Lore (Surgery) (T)]1d20+10[/dice]
[dice=Lore (Tchekuth) (E)]1d20+12[/dice]
[dice=Medicine (T)]1d20+10[/dice] (assurance 18)
[dice=Nature (U)]1d20+4[/dice]
[dice=Occultism (E)]1d20+12[/dice]
[dice=Performance (U)]1d20+1[/dice]
[dice=Religion (E)]1d20+14[/dice]
[dice=Society (T)]1d20+10[/dice]
[dice=Stealth (E)]1d20+14[/dice]
[dice=Survival (U)]1d20+4[/dice]
[dice=Thievery, infiltrator picks (T)]1d20+12+1[/dice]
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FEATS:
Ancestry Feats and Abilities
Heritage 1st: Low-light Vision
1st: Natural Ambition
5th: General Training
Skill Feats
Background: Risky Surgery
1st: Assurance (medicine)
2nd: Multilingual (Aklo, Shadowtongue)
3rd: Dubious Knowledge
4th: Battle Medicine
5th: Additional Lore (Tchekuth)
6th: Unmistakable Lore
General Feats
3rd: Ancestral Paragon
Class Feats and Abilities
Feature 1st: Racket (thief)
Feature 1st: Surprise Attack
Feature 1st: Sneak Attack (+1d6)
1st: Twin Feint
2nd: Cleric Multiclass Dedication
4th: Basic Dogma
5th: Sneak Attack (+2d6)
5th: Weapon Tricks
6th: Tumble Through
Bonus Feats
Nimble Dodge (natural ambition)
Haughty Obstinacy (ancestral paragon)
Domain Initiate (basic dogma): Moon
Canny Accumen (general training)
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EQUIPMENT
Held items: +1 shortsword (potency rune), +1 rapier (potency rune)
Worn items: leather armor, dagger, light mace, backpack, signal whistle, clothing (explorer’s), manacles (poor), compass, healer’s tools, thieves’ tools, infiltrator’s thieves’ tools, religious symbol (silver), parrying scabbard, dueling cape, scroll (heal 1st), antidote
Stowed items: candle (1), chalk, earplugs, mug, piton, sack, torch (1), bedroll, soap, flint and steel, waterskin, grappling hook, hammer, crowbar, rope (50 ft), writing set, thieves’ tools replacement picks, playing cards, brass ear, mirror, feather token (ladder), rations (42 days)
Bulk: 1.8 (Encumbered at: 5 = 5 + (0 STR); Maximum at: 10 = 10 + (0 STR))
+1.7 of 2 bulk in backpack
Coins: 1.23 gp