Sebastian Merrin |
Sebastian stops to listen, straining his ears for anything that might tell what lies beyond.
Perception (West): 1d20 - 1 ⇒ (2) - 1 = 1
Perception (Southeast): 1d20 - 1 ⇒ (2) - 1 = 1
"I don't hear anything. But can we get on with it? I don't want to stay in this place any longer than we have to."
Col Avertin |
He looks to Ayko, "Does it matter what I heard? It has to be better then running into a bunch of insects." Shivering at the the thought of bugs.
Testily he continues, "Sounds like voices and rat squeaking down the othe hall. Much better then bugs right?
GM Peachbottom |
The Dead Warrens
8:06 am – 23 Neth 4708 AR
Lighting: Dim Light
Active Effects: Ayako: Light 29 min.
You head to the west. Even before you round the corner, you hear the shriek of surprise as the creatures notice your light spell illuminating the corridor.
Rank with the stink of sweat and mud, this cavern contains four filthy straw pallets and a low table covered with dice and a miniature maze of carved clay.
Two pale blue humanoids with bulging white eyes and wild hair which must be derro squint in the light and hop around the room in a fit of madness. One holds a repeating light crossbow and the other holds a hooked pole that you learned from the bishop is called an aklys. They shout what sound like curses in Aklo, but you get the sense that even if you could understand them, they wouldn't be making a lot of sense.
The creatures have no intention of speaking with you and are going to attack.
Ayako: 1d20 + 4 ⇒ (5) + 4 = 9
Col Avertin: 1d20 + 4 ⇒ (9) + 4 = 13
Nadya Dimineata: 1d20 + 3 ⇒ (11) + 3 = 14
Sebastian Merrin: 1d20 + 7 ⇒ (19) + 7 = 26
Derro: 1d20 + 6 ⇒ (3) + 6 = 9
Round 1
Active Effects: Ayako: Light 29 min.
Initiative:
26 - Sebastian
14 - Nadya
13 - Col
9 - Derro (1,2)
9 - Ayako
Link to Derro Info
You learned all the basic information about derro listed here.
GM Peachbottom |
Round 1
Active Effects: Ayako: Light 29 min.; Derro: Darkness 3 min.
Sebastian finds the opening he was looking for and stabs the creature with a powerful thrust.
Nadya targets the second derro with her slumber hex. Unfortunately, the derro was very strong-willed and it shakes off the effect.
Derro's Will Save DC 15: 1d20 + 6 ⇒ (17) + 6 = 23
Col approaches the same derro that Sebastian has engaged with and stabs the creature a second time.
The first derro, who is bleeding profusely from its two wounds, takes a step back utilizes its innate ability to produce a globe of darkness. Ayako's light spell is snuffed out in the area and two men find themselves effectively blind.
The second derro takes advantage of the darkness and sneak attacks Col with a poisoned bolt. You hear the creature then scamper away but only Ayako can see its new location through the darkness.
Repeating Light Crossbow vs. Col's AC 11: 1d20 + 5 ⇒ (17) + 5 = 22
Damage+Sneak Attack+Poison: 1d6 + 1d6 ⇒ (4) + (4) = 8
Poison Damage: 1d2 ⇒ 2
Col takes 8 damage and needs to make a Fortitude save DC 14 to resist the poison or take 2 Str damage.
Initiative:
26 - Sebastian √
14 - Nadya √
13 - Col (Injured) √
9 - Derro 1 (Injured) √
9 - Derro 2 √
9 - Ayako
Ayako is up, then round 2.
Effects of darkness: In areas of darkness, creatures without darkvision are effectively blinded. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty on Perception checks that rely on sight and most Strength- and Dexterity-based skill checks.
GM Peachbottom |
Light will not counter the darkness spell. Only a spell with the [light] descriptor that is a higher level than the spell with the [darkness] descriptor will work. Darkness is a 2nd level spell. Light is a 0-level spell. You would need a 3rd level spell to counter it. You can pick a different action to take.
GM Peachbottom |
Round 1
Ayako's shot is way off course.
Ayako is correct. You can back up. The darkness spell was cast on the floor and is not moving with the derro.
Round 2
Active Effects: Ayako: Light 29 min.; Derro: Darkness 3 min.
Initiative:
26 - Sebastian
14 - Nadya
13 - Col (Injured)
9 - Derro 1 (Injured)
9 - Derro 2
9 - Ayako
Col Avertin |
round 2
Fort DC14: 1d20 + 2 ⇒ (1) + 2 = 3
Col know good advice when he hears it and slowly backs up as his strenght slowly drains from his body. He finds the wall and makes his way out toward the light.
Nadya Dimineata |
"Yes. Unfortunately, according to the Bishop, they can keep creating that darkness as often as they want. We'll have to sure if we can lure them out and catch them before they can do it again."
GM Peachbottom |
Round 2
Active Effects: Ayako: Light 29 min.; Col: Poison 4 rds. Fort DC 14; Derro: Darkness 3 min.
The party retreats up the corridor.
Ayako spots the injured derro run into the eastern tunnel and out of sight.
Derro Perception: 1d20 ⇒ 18
The remaining derro stays in the darkness. It notices Ayako's eyes following its movements and gestures a rude insult at her. Knowing he can't sneak attack her, he instead calls upon another one of the derro's spell-like abilities and a tremendous cacophony bursts around Ayako, Sebastian, and Col. The sound is so loud is causes your ears to bleed and leaves you dizzy. The horrible creature keels over with laughter as if it finds your suffering hilarious.
Ayako, Sebastian, and Col each take 7 damage and need to make a Fortitude save DC 15 to avoid being stunned for 1 round.
Sound Burst Damage: 1d8 ⇒ 7
Ayako is up in Round 2 (unless stunned). Then Round 3. Col will need to make another Fortitude save DC 14 vs. the poison in round 3 or take another 2 points of Str damage.
Poison Damage: 1d2 ⇒ 2
Round 3
Active Effects: Ayako: Light 29 min.; Col: Poison 3 rds. Fort DC 14; Derro: Darkness 3 min.
Initiative:
26 - Sebastian (Injured)
14 - Nadya
13 - Col (Injured; Poisoned; -2 Str)
9 - Derro 1 (Injured)
9 - Derro 2
9 - Ayako (Injured)
GM Peachbottom |
Round 3
Ayako (in round 2), Sebastian and Col (in round 3) all clap their hands to their ears and drop their weapons, unable to resist the ear-piercing sound. Nadya backs up slightly and waits for her friends to be able to retreat.
There is still no sign of the injured derro. The other derro sees that the party is disarmed and moves up to Ayako, dropping its crossbow and swinging its aklys. Luckily, Ayako recovered from the stunning sound and steps out of the way.
Aklys vs. Ayako's AC 17: 1d20 + 5 ⇒ (8) + 5 = 13
A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any). Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent. You'll need to spend a move action to pick up your weapons if you want to retrieve them.
Poison Damage: 1d2 ⇒ 1
Ayako is free to act in round 3. Then round 4. Col needs to make another Fortitude save DC 14 vs. the poison or take 1 more Str damage in round 4.
Round 4
Active Effects: Ayako: Light 29 min.; Col: Poison 2 rds. Fort DC 14; Derro: Darkness 3 min.
Initiative:
26 - Sebastian (Injured)
14 - Nadya
13 - Col (Injured; Poisoned; -4 Str)
9 - Derro 1 (Injured)
9 - Derro 2
9 - Ayako (Injured)
Nadya Dimineata |
Since he's in the darkness still, I don't think I can see him. If I could, I would evil eye him to make him -2 on attacks. Assuming that's the case, I will instead ready an action to cast a slumber hex on any creature that appears other than that derro.
GM Peachbottom |
Round 4
The group begins to retreat up the corridor.
Since Sebastian and Col only moved, I'll assume you also used your other action to pick up your weapons.
The derro chasing you steps out of the darkness and throws its aklys at Sebastian in an attempt to trip him but Sebastian is too quick for that maneuver and hops right over the hook.
Derro's Trip vs. Sebastian CMD 17: 1d20 + 1 ⇒ (10) + 1 = 11
As you return to the ossuary, the injured derro appears in the eastern bone pit. A secret door that the creature must have used, lies open. Nadya was ready for him and quickly chants her sleep hex. The derro gets caught off guard and falls asleep atop the bones.
Derro's Will Save DC 15: 1d20 + 6 ⇒ (1) + 6 = 7
Poison Damage: 1d2 ⇒ 1
Ayako is up in round 4. Then round 5. Col has to make one final save vs. the poison; Fort DC 14 or take 1 point of Str damage. Either way, after that, the poison has run its course.
Round 5
Active Effects: Ayako: Light 29 min.; Col: Poison 1 rd. Fort DC 14; Derro 1: Slumber Hex 3 rds.; Derro 2: Darkness 3 min.
Initiative:
26 - Sebastian (Injured)
14 - Nadya
13 - Col (Injured; Poisoned; -5 Str)
9 - Derro 1 (Injured; Sleep)
9 - Derro 2
9 - Ayako (Injured)
GM Peachbottom |
Round 5
While Sebastian backs up and taunts the derro, Nadya heads over to the unconscious derro to deal with it.
If you want to tie it up with rope, the DC to escape will be 32 (20+your CMD). Nadya doesn't need to make any roll to do so.
Col's Fortitude Save vs. Poison DC 14: 1d20 + 1 ⇒ (5) + 1 = 6
Col fails his final Fortitude save versus the poison but happily the poison has now run its course.
Col stands beside Sebastian and prepares to fire a sling shot at the derro as soon as it rounds the corner but the stone slips from his hand as he fumbles horribly.
Sling: 1d20 + 6 ⇒ (1) + 6 = 7
The derro takes Sebastian's bait. It follows him into the other room and throws the aklys again. This time it is successful. It jerks the attached rope back and yanks Sebastian's foot out from under him. Sebastian falls flat on his ass and the derro laughs maniacally at his cockiness.
Trip vs. Sebastian's CMD 17: 1d20 + 1 ⇒ (19) + 1 = 20
Was Ayako doing anything in round 5 or just moving?
Round 6
Active Effects: Ayako: Light 29 min.; Derro 1: Slumber Hex 2 rds.; Derro 2: Darkness 3 min.
Initiative:
26 - Sebastian (Injured; Prone)
14 - Nadya
13 - Col (Injured; -6 Str)
9 - Derro 1 (Injured; Sleep)
9 - Derro 2
9 - Ayako (Injured)
Nadya Dimineata |
Hearing the thud of Sebastian's fall and the crazed laugh of the derro, Nadya decides she'd better deal with the one she has before it wakes and can help the other. She works to tie it up so she can go back to help with the other. "I'm not sure that we'll be able to converse with it Ayako. The Bishop said they only speak Aklo and Undercommon and not our tongue. Maybe this one is unusual though."
Full round action to tie it up.
Sebastian Merrin |
Sebastian growls, annoyed at being made to look like a fool. Regaining his feet with surprising speed, he rushes at the cackling derro, his sword poised to strike. Kip-up as a move action, standard action to charge. -2 AC until next round.
Charge attack: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Damage: 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11
GM Peachbottom |
Round 6
Sebastian charges and hits the derro hard. Its laughing stops when its blood starts gushing from its chest.
Nadya ties up the other derro who continues to sleep.
Col follows Sebastian again, dropping his sling, and charging the standing derro as well. He also hits but the attack would have been stronger were he not weakened from the poison.
Rapier+Charge: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d6 - 3 ⇒ (5) - 3 = 2
The derro panics at the turn of events. It conjures another globe of darkness and Ayako can see it flees down the southeast tunnel.
Combat over unless you wish to pursue the fleeing derro.
Nadya Dimineata |
"Aren't we pushing our luck in that darkness? If you're sure we can catch it, maybe its worth the risk, but I can't help but think we're better off leaving and coming back better prepared."
Nadya will come with everyone if Sebastian and/or Col agree and follow Ayako.
Nadya Dimineata |
"That's probably for the best. Sebastian, since Col is suffering from that poison, can you grab this thing and carry it back up top. I'll help watch to make sure we don't get jumped on our way out."