GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

"Stay wary, this thing is dangerous!" cries out Lucien to no one in particular as his armor absorbs the hit from the carrion golem. "Let's put it down, Sebastian!" roars the paladin as he swings his greatsword with furious resolution.
_____________________________
Greatsword Power Attack (+1 bless, +2 flanking): 1d20 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17
Greatsword Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

In spite of Lucien's warning, Nadya's impetuous nature in battle rears itself again. She puts a hand over her nose and mouth and doing her best to ignore the construct's smell, she slips into a corner of the room, drawing one of her daggers in the process.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Round 3

"If we kill it, d'you think it will smell even worse?"

Attack: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Sebastian will use Opportune Parry and Riposte if the opportunity presents itself.


Round 3
Active Effects: Ayako: Bless 3 min., Daylight 41 min.; Lucien: Bless 3 min., Shield of Faith +2 AC 8 rds., Sun Rod 6 hrs.; Nadya: Bless 3 min.; Sebastian: Bless 3 min.

Initiative
20 - Sebastian (Injured; -3 Con; +1 attacks) √
11 - Lucien (Injured; +2 AC, +1 attacks) √
8 - Nadya (+1 attacks) √
8 - Carrion Golem (Injured) √
7 - Ayako (+1 attacks)

Sebastian tries to hit the carrion golem again and again the golem bats his mace away unharmed. Lucien has better luck. He swings his greatsword in a sweeping arc underneath its raised arm and cuts a long gash across its midsection. Whereas a normal creature would bleed out from such a wound, the golem is a bloodless husk. Nadya, having recovered from her nausea, moves into a better position to assist in the fight.

Slam vs. Lucien's AC 22: 1d20 + 7 ⇒ (3) + 7 = 10
Slam vs. Sebastian's AC 18: 1d20 + 7 ⇒ (1) + 7 = 8

Sebastian's Opportunity Parry: 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
Sebastian's Riposte: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
Light Mace Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The weight of Lucien's attack throws the golem completely off balance and it flails its arms. Neither slam comes close to connecting. Sebastian takes advantage of the situation and parries the off-balance arm then follows up with a backhand swing that bashes in a kneecap. The golem is beginning to look ragged from its multiple injuries but will not give up the fight until completely destroyed.

Ayako is up in round 3. Then round 4.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

Lucien is bolstered by the turn in the tide of battle, and keeps attacking with righteous fury. "Let's find it out Sebastian!" he cries out as he swings his greatsword in another arc, aiming for the golem's head.
__________________________
Greastword Power Attack (+1 bless, +2 flanking): 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
Greatsword Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12


Ayako sends another sling stone at the golem.
Sling: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 1 ⇒ (2) + 1 = 3


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Reasoning that her hexes and spells are likely to have little effect, Nadya throws a dagger at the golem, then draws another one to have in hand.
Dagger (PBS): 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
Dagger (PBS): 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1


Round 3

Ayako fires another sling bullet but it whistles past harmlessly.

Round 4
Active Effects: Ayako: Bless 3 min., Daylight 41 min.; Lucien: Bless 3 min., Shield of Faith +2 AC 7 rds., Sun Rod 6 hrs.; Nadya: Bless 3 min.; Sebastian: Bless 3 min.

Initiative
20 - Sebastian (Injured; -3 Con; +1 attacks) √
11 - Lucien (Injured; +2 AC, +1 attacks) √
8 - Nadya (+1 attacks) √
8 - Carrion Golem (Injured) √
7 - Ayako (Injured; +1 attacks)

Light Mace: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Sebastian takes advantage of his flanking position and slams down hard on the creatures back as it turns.

Lucien continues to swing with fury, aiming for the golem's head, but, either by instinct or accident, it ducks out of the way. Nadya must still be feeling a bit queasy because her dagger throw clatters against the back wall.

Being a mindless construct, the carrion golem has no sense of tactics but moves only to maximize its targets. It shuffles past Lucien (5 ft. step) and swings its fists at Nadya and Ayako.

Slam vs. Nadya's AC 12: 1d20 + 7 ⇒ (4) + 7 = 11

Slam vs. Ayako's AC 17: 1d20 + 7 ⇒ (20) + 7 = 27
Crit. Confirmation: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d8 + 6 ⇒ (4, 4) + 6 = 14

The girls are both surprised by suddenly becoming targets. Nadya somehow manages to lean back and avoid the blow. But Ayako stares dumbfounded as a rotting fist slams her right in the face with a critical strike. Ayako takes 14 damage.

GM Notes:

1d20 + 3 ⇒ (19) + 3 = 22

Ayako is up in round 4, then everyone else in round 5.

I don't know if it'll help you or not, but just a reminder, you still have harrow points if you want to use them. You can increase your AC or reroll Dexterity rolls (such as ranged attacks or Sebastian's melee attacks).
Ayako has 1, Lucian has 3, Nadya has 4, and Sebastian has 1.

HP:
Ayako: 9/23
Lucien: 27/30
Nadya: 17/17
Sebastian: 12/31 (max 25 due to Con loss)
Carrion Golem: Has taken 24 damage and is more than halfway down


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

"Leave her alone!" Luciens moves behind the golem, his fury fueled by the sight of Ayako being hit by the golem. Mindless evil is blind evil...I must put it down, now!. With a quick swing, Lucien tries to put down the golem with all of his strenght.
_________________________
Greatsword Power Attack (+1 bless, +2 flanking): 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12
Greatsword Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13

Damn, the dice hate us!


Takes dice behind the woodshed.

Ayako 5' back and Heals herself, using her Harrow point to increase AC
CLW: 1d8 + 3 ⇒ (3) + 3 = 6

AC 18


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Having nearly had the creature take her head off, Nadya darts back into the hallway outside the room, attempting to dodge the creature's blows as she goes. From the safety of the hallway, she tries to throw another dagger toward the golem and pulls out her final dagger.
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21
Dagger (PBS, 2nd range increment): 1d20 + 3 + 1 - 4 - 2 ⇒ (11) + 3 + 1 - 4 - 2 = 9


Round 4

Ayako steps back and heals.

Round 5
Active Effects: Ayako: Bless 3 min., Daylight 41 min., Harrow Point +1 AC; Lucien: Bless 3 min., Shield of Faith +2 AC 6 rds., Sun Rod 6 hrs.; Nadya: Bless 3 min.; Sebastian: Bless 3 min.

Initiative
20 - Sebastian (Severely Injured; -3 Con; +1 attacks) √
11 - Lucien (Injured; +2 AC, +1 attacks) √
8 - Nadya (+1 attacks) √
8 - Carrion Golem (Injured) √
7 - Ayako (Injured; +1 AC, +1 attacks)

Light Mace: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Sebastian dances around the outskirts of the room to get into a better position and attacks with his mace again but it fails to connect.

Lucien tries again but the creature seems possessed by some unholy strength that it keeps dodging the strikes. Nadya successfully dodges safely out of the room but her knife throwing skills need some work. Another knife clatters harmlessly somewhere in the room.

Slam vs. Sebastian's AC 18: 1d20 + 7 ⇒ (18) + 7 = 25
Slam Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Slam vs. Lucien's AC 22: 1d20 + 7 ⇒ (11) + 7 = 18

The golem lurches to the right and swings the severed arm in an underhanded swipe that catches Sebastian on his right flank causing a stinging bruise. Sebastian takes 4 damage. It swings its other fist at Lucien which glances off his armor once again.

Ayako is up. Then round 6. You guys got this. The dice can't hate you forever.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

Why do I keep missing him? Focus Lucien, focus! Your allies need you, you can't let them down!

Mustering his courage, Lucien scowls and tightens the grip on his greatsword, looking at the golem with resolute determination. Then, he moves forward, feints to hit the golem on the left and brings his greatsword down to his foe's right side.

"Enough!"
_________________________________________
Greatsword Power Attack (+1 bless, +2 flanking): 1d20 + 6 + 1 + 2 ⇒ (14) + 6 + 1 + 2 = 23
Greatsword Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

C'mon!


Sling,Bless,PBS,PS: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 1 ⇒ (2) + 1 = 3


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Round 6 (if necessary)

Sebastian, battered and blue from the pummeling, swings at the creature again. "I can't take much more of this!"

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


The Dead Warrens
1:33 pm – 23 Neth 4708 AR
Lighting: Daylight spell
Active Effects: Ayako: Bless 3 min., Daylight 41 min.; Lucien: Bless 3 min., Shield of Faith +2 AC 6 rds., Sun Rod 6 hrs.; Nadya: Bless 3 min.; Sebastian: Bless 3 min.

Sebastian bashes the golem desperately trying to fend it off. Then with Lucien's declaration of "Enough!" he cleaves through the construct. It let's out a loud moan as the magic holding it together fails and clumps of its constituent parts thud to the ground into a rotting pile of flesh.

Combat over.

HP Totals:
Ayako: 15/23
Lucien: 27/30
Nadya: 17/17
Sebastian: 8/31 (max 25 due to -3 Con)


Ayako starts tapping Sebastion
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Then herself
CLW: 1d8 + 1 ⇒ (3) + 1 = 4


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

"Phew, that was though!" Lucien wipes the sweat from his forehead and moves closer to his companions. "Are you alright? Sebastian, how you're doing with your wounds? Nadya, is everything alright? I've seen you throwing up at the start of the battle...I suppose it was that disgusting smell, wasn't it?"

If anyone needs additional healing, Lucien would use his lay on hands ability.

When the group has finally recovered from the wounds caused by the golem, Lucien joins them again after having taken a quick look around the room. "I suggest we search this room thoroughly before leaving. Then, we are somehow forced to move north, I suppose. There was a passageway north of the prisoner pits, if I recall correctly."
_____________________________
Perception check to search the room: 1d20 + 6 ⇒ (5) + 6 = 11


The Dead Warrens
1:34 pm – 23 Neth 4708 AR
Lighting: Daylight spell
Active Effects: Ayako: Bless 2 min., Daylight 40 min.; Lucien: Bless 2 min., Sun Rod 6 hrs.; Nadya: Bless 2 min.; Sebastian: Bless 2 min.

This room used to be a pantry but everything inside appears to have been smashed to bits by the golem. Nothing of worth remains. You sift through the discorporated pile of parts to retrieve the Shoanti arm.
You now have two legs and one arm.

After Ayako's healing, the hp totals are:
Ayako: 19/23
Lucien: 27/30
Nadya: 17/17
Sebastian: 21/31 (max 25 due to -3 Con)

It's up to Lucien if he wants to heal anyone more.

Once you are done there, you head through the northward passageway and open the door at the end.

The nauseating mixture of decay and strange chemicals fills the air of this large room. Glinting saws, pliers, long stitching needles, and other surgical equipment are organized on shelves and benches along the walls. A sturdy wooden table in the center of the room supports a large humanoid shape—a thing stitched together from a patchwork of dozens of different bodies. The thing would stand nearly seven feet tall if it rose.

The head stitched to the body is strangely small for its massive frame—a head crowned with brown hair and bearing a distinctive scar upon the left cheek. This must be Gaekhen’s head.

Two other passages exit from this room: one leading northwest and one leading southwest.


Ayako carefully removes the head for transport.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Disgusting. They didn't just kill the poor man, they completely dismembered him. Should we check to the southwest first?"


Anyone need more healing? southwest is fine.


The Dead Warrens
1:35 pm – 23 Neth 4708 AR
Lighting: Daylight spell
Active Effects: Ayako: Bless 1 min., Daylight 39 min.; Lucien: Bless 1 min., Sun Rod 6 hrs.; Nadya: Bless 1 min.; Sebastian: Bless 1 min.

Happily, this golem does not rise to attack you for it is much larger than the carrion golem you just fought. This appears to be a full fledged flesh golem only it is lacking magic to animate it. Ayako removes the head without any difficultly by sawing through the stitching that attached it to the body.

Flesh Golem - Knowledge Arcane DC 17:

Like a carrion golem, a flesh golem is a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form. However, a flesh golem is much bigger and stronger. Also only adamantine weapons can hurt it fully. You are lucky it isn't animate because it would be out of your league.

Next you take the southwest passage and open the door.

Two wide, freestanding bookshelves stand in this room, the shelves filled with row upon row of tomes and scrolls.

Search Perception DC 0:

The books and scrolls are mostly treatises on necromancy or the art of crafting golems, but there’s also a surprisingly large number of books about diseases and plagues here as well. Knowledge checks made on these topics while using these books as resources gain a +2 circumstance bonus.

You also find two magic scrolls wedged between the pages of a fat picture book on humanoid anatomy.

Search Perception DC 20:

You find another secret door that opens into a small crawlspace linking this room to the alchemy lab just south of it.

Identify Scroll #1 - Read Magic or Spellcraft DC 21:

A scroll of identify

Identify Scroll #2 - Read Magic or Spellcraft DC 22:

A scroll of command undead

Appraise Books DC 20:

The collection of books as a whole is worth 300 gp.


Books on disease and plagues, useful if one was to research about them.

Ayako stdies the scrolls A spell that can identify items and command undead.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

There is a hidden door there.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

"Let's search these shelves then" says Lucien with a smile, looking to his companions. At least, we have a break from battles...

After spending a few minutes searching the shelves thoroughly, Lucien turns to his companions: "Hey, look at these. These books and scrolls are mostly focused either on necromancy or golem crafting. But there are also many books about disease and plagues. If you don't mind, I would like to keep these"

Lucien feels a sudden ache in his heart. Talking about disease and plague reminded him of his beloved wife and daughter, both died because of a disease. He shakes his head, trying to push the pain away, but it doesn't seem to work. If I study these tomes, maybe in the future I'll be able to save someone from this grim fate. I don't know if I have the strenght for this, but I have to try. For you.

__________________________________
Lucien would take 10 on his Perception check, if possible. Otherwise, see below.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Perhaps sell them as well. I guess there is the door tot he east to check.


You've discovered everything there is to find in this room. The secret door is nothing special. It just links the two rooms and you've already been in both. There's only one way left to go.


I have this odd feelin that the areas to the north will be the most important, so we should make sure we are ready.[/b] Ayako taps herself with her wand again.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"I was fortunate not to be hit by that carrion golem. I think I'm ready" she adds as she casts mage armor on herself.


Ayako focuses her chi. Her HP go over 9000!


The Dead Warrens
1:45 pm – 23 Neth 4708 AR
Lighting: Daylight spell
Active Effects: Ayako: Daylight 29 min.; Sun Rod 6 hrs.; Nadya: Mage Armor 3 hrs.

After collecting the books and preparing yourselves, you head north. The next room is a human-sized bedroom.

This chamber holds a large fourposter bed and a simple writing desk, along with a full-length mirror propped up against one earthen wall.

A narrow hallway to your right connects to another room.

Before you get a chance to examine the room thoroughly, zombies and skeletons begin shambling out from the room beyond followed by a flying derro wearing a black robe embroidered with various undead creatures and wielding a wand made of bone. "Disturb the great necromancer Vreeg, you do! Run in fear, scream in pain, suffer and die, you will!"

Initiative Rolls:
Ayako: 1d20 + 4 ⇒ (9) + 4 = 13
Lucien Endrin: 1d20 ⇒ 12
Nadya Dimineata: 1d20 + 3 ⇒ (3) + 3 = 6
Sebastian Merrin: 1d20 + 7 ⇒ (17) + 7 = 24
Vreeg: 1d20 + 4 ⇒ (17) + 4 = 21
Zombie: 1d20 ⇒ 18
Skeleton: 1d20 + 6 ⇒ (5) + 6 = 11
Goblin Zombie: 1d20 + 1 ⇒ (1) + 1 = 2

Round 1:
Active Effects: Ayako: Daylight 29 min.; Sun Rod 6 hr.; Nadya: Mage Armor 3 hr.; Vreeg: Spell 1 - 5 hr., Spell 2 - 5 min., Spell 3 - 10 min.

Initiative:
24 - Sebastian (Injured, -3 Con)
21 - Vreeg (Flying 15 ft. up)
18 - Zombie
13 - Ayako (Injured)
12 - Lucien (Injured)
11 - Skeleton
6 - Nadya
2 - Goblin Zombie


Round 1:
Active Effects: Ayako: Daylight 29 min.; Sun Rod 6 hr.; Nadya: Mage Armor 3 hr.; Vreeg: Spell 1 - 5 hr., Spell 2 - 5 min., Spell 3 - 10 min.

Initiative:
24 - Sebastian (Injured, -3 Con)
21 - Vreeg (Flying 15 ft. up) √
18 - Zombie √
13 - Ayako (Injured)
12 - Lucien (Injured)
11 - Skeleton
6 - Nadya (+4 AC)
2 - Goblin Zombie

Vreeg floats along the ceiling of the room. It squints its eyes in pain from the daylight spell. "Remove that light you must!" It points a finger at Ayako and she becomes filled with fear.

Spellcraft DC 16:
Cause Fear

1d4 ⇒ 2

Ayako has to make a Will save DC 15 of be frightened for 2 rounds. If she succeeds, she is only shaken for 1 round.

Frightened:

A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Shaken:
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Since Vreeg is flying, Sebastian is probably going to step towards the undead. So the zombie will take a swing at him without having to move. If Sebastian doesn't, I'll adjust.

Slam vs. Sebastian's AC 18: 1d20 + 4 ⇒ (9) + 4 = 13

The zombie lazily swipes at Sebastian but the attack is easily avoided.

Everyone should be able to take their actions now.


Will I save?: 1d20 + 5 ⇒ (9) + 5 = 14

Ayako screams like a pantywaist and limps away.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

Too bad Ayako was not withing 10 feet of Lucien and could not benefit from his aura of courage :( That would have helped her to succeed at her save!

A flying derro? Dammit, there's always a way for things to get worse.

Lucien, greatsword ready, his eyes reduced to fine fissures for the focus, carefully looks around himself, in an attempt to assess his tactical options. The flying derro is clearly the one who controls the undead. I would focus on him, if I could. But I'm not that good with my crossbow, and I must protect my companions from the undead. I hope Ayako and Nadya can hit it with ranged attacks. In the meantime, my only option is to focus on the undeads. Guess I'll start with the zombie.

A resolute expression written all over his face, Lucien tightens his grip on the greatsword and steps forward, trying to swing his greatsword at the zombie with all his might. "Come down if you dare!" he yells at the flying derro as he lashes out with his greatsword.
____________________________________
Greastword Power Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Greastword Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12


Lucien is correct, Ayako can get a +1 from his aura and pass the save. She is only shaken in round 1. Ayako can choose a different action.

Round 1:
Active Effects: Ayako: Daylight 29 min., Cause Fear - Shaken 1 rd.; Sun Rod 6 hr.; Nadya: Mage Armor 3 hr.; Vreeg: Spell #1 - 5 hr., Spell #2 - 5 min., Spell #3 - 10 min.

Initiative:
24 - Sebastian (Injured, -3 Con)
21 - Vreeg (Flying 15 ft. up) √
13 - Ayako (Injured; -2 attacks, -2 saves, -2 skills)
12 - Lucien (Injured) √
11 - Skeleton √
6 - Nadya (+4 AC)
2 - Goblin Zombie

Lucien cleaves through the zombie in a single slash. Gore splatters from the two halves as they drop to the floor. Zombie is dead. Re-dead. Or whatever.

Skeleton Claw vs. Lucien's AC 20: 1d20 + 2 ⇒ (12) + 2 = 14
Skeleton Claw vs. Lucien's AC 20: 1d20 + 2 ⇒ (20) + 2 = 22
Crit. Confirmation: 1d20 + 2 ⇒ (6) + 2 = 8 Nope.
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The skeleton adjacent to Lucien claws at his eyes with its bony fingers. Lucien takes 5 damage.

Sebastian, Ayako, and Nadya can go in round 1 still.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Going to be trouble up there isn't he? Less trouble if he's blind though." Nadya casts glitterdust trying to target the derro while avoiding catching Ayako. A burst of glittering motes fills the air around the derro, leaving him coated in shiny dust.
I think I can do it by centering it on the wall behind him and up toward the ceiling. DC 16 Will save.


Ayako blesses the party once again. +1 to Hit/save vs. fear 3 minutes


Round 1:

Sebastian attacks the nearby skeleton and shatters it to pieces.

Light Mace: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The skeleton is destroyed before it attacks Lucien so he does not take the 5 damage.

Nadya's Spell Resistance check vs. Vreeg: 1d20 + 3 ⇒ (4) + 3 = 7

The glitterdust spell washes around Vreeg with no effect. "Resistant to magic, derro are. Hehehe!"

The remaining zombie, an undead goblin, punches Lucien but his armor holds.

Goblin Zombie's Slam vs. Lucien's AC 20: 1d20 + 1 ⇒ (16) + 1 = 17

Round 2:
Active Effects: Ayako: Bless 3 min., Daylight 29 min.; Lucien: Aura of Courage 10 ft., Bless 3 min., Sun Rod 6 hr.; Nadya: Bless 3 min., Mage Armor 3 hr.; Sebastian: Bless 3 min.; Vreeg: Spell 1 - 5 hr., Spell 2 - 5 min., Spell 3 - 10 min.

Initiative:
24 - Sebastian (-3 Con; +1 attacks, +5 vs. fear)
21 - Vreeg (Flying 15 ft. up) √
13 - Ayako (+1 attacks, +5 vs. fear)
12 - Lucien (+1 attacks, +5 vs. fear)
6 - Nadya (+4 AC, +1 attacks, +1 vs. fear)
2 - Goblin Zombie

Fly check to hover DC 15: 1d20 + 10 ⇒ (9) + 10 = 19

"Blind me you tried. My turn it is!"

Spellcraft DC 17:
Blindness

Vreeg hovers in place and calls upon the powers of unlife to curse Nadya. Nadya needs to make a Fortitude save DC 16 or be blinded. Save negates.

Everyone can go in Round 2.


Ayako sends a sling stone at Vreeg.
Stone,Bless,PBS: 1d20 + 4 ⇒ (5) + 4 = 91d4 + 1 ⇒ (2) + 1 = 3


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Round 2

With the undead minions apparently in hand, Sebastian looks up at the flying derro. He feels a tingling itch at the base of his brain and an urge to put the evil thing in excruciating pain. "You're not as safe up there as you think!" Closing some of the distance, he draws the silver dagger from his belt and hurls it at Vreeg. Using Menacing Swordplay deed to Demoralize Vreeg as a swift action.

Attack: 1d20 + 6 + 1 - 2 ⇒ (15) + 6 + 1 - 2 = 20
Damage: 1d4 + 1 + 3 ⇒ (2) + 1 + 3 = 6

Intimidate: 1d20 + 8 ⇒ (7) + 8 = 15


Round 1 Corrections:

Vreeg fails its save versus the glitterdust and is coated in a film of sparkles. "Arg! Blinded I am! Wait...bad this is not. Gone the daylight is and helpless I am not."

Round 2:
Active Effects: Ayako: Bless 3 min., Daylight 29 min.; Lucien: Aura of Courage 10 ft., Bless 3 min., Sun Rod 6 hr.; Nadya: Bless 3 min., Mage Armor 3 hr.; Sebastian: Bless 3 min.; Vreeg: Shaken 1 rd., Spell 1 - 5 hr., Spell 2 - 5 min., Spell 3 - 10 min.

Initiative:
24 - Sebastian (-3 Con; +1 attacks, +1 vs. fear) √
21 - Vreeg (Injured; Flying 10 ft. up; -2 attacks, -2 saves, -2 skills) √
13 - Ayako (+1 attacks, +5 vs. fear) √
12 - Lucien (+1 attacks, +5 vs. fear)
6 - Nadya (+4 AC, +1 attacks, +1 vs. fear)
2 - Goblin Zombie

Blinded, Vreeg doesn't see Sebastian's dagger coming and it drives into its abdomen. Stunned by this development, he is successfully demoralized. Vreeg takes 6 damage and is shaken for 1 round.

Disoriented, Vreeg drops to 10 feet off the ground. You can melee him at this height until he hovers back up. Sebastian goes before Vreeg, so I'll keep his dagger throw.

"Cause you pain I will!" Unable to target anyone while blind, Vreeg calls upon his innate abilities and creates a sound burst in the area where he last saw Nadya. This hits Nadya, Ayako, and Sebastian. They each take 2 sonic damage and need to make a Fortitude save DC 16 or be stunned for 1 round. (For Ayako, save or fail doesn't matter since her attack is a miss.)

Sonic Damage: 1d8 ⇒ 2

Will Save to remove the blindness DC 16: 1d20 + 11 ⇒ (11) + 11 = 22 Vreeg shakes off the blindness effect after his turn in round 2.

Her ears ringing, Ayako fires a sling stone but is too shaken up to aim properly and misses.

Lucien and Nadya are up in Round 2.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

As soon as he notices that the flying derro has dropped about 10 feet off the ground, Lucien instantly focuses his attention on him. "That was an error!" he shouts to the derro as he rushes to him. He tries to avoid to lower hid defenses while moving away from the zombie goblin, but his armor hinders his movements.

Once he reaches Vreeg, Lucien feels the strenght of Abadar's might flowing through his very veins as he holds his greatsword tightly and prepares to hit the flying derro necromance. "By the power of Abadar! Thou! Shall! Perish!" he cries out in righteous fury as he swings his greatsword.
________________________
Lucien spends 1 Harrow Point in order to gain a +1 dodge bonus to his AC for this encounter. He also activates his smite evil special ability as a swift action and targeting Vreeg. His AC for this encounter is 21. His AC against Vreeg is 24 due to smite evil.

Acrobatics check to avoid AoO: 1d20 - 6 ⇒ (6) - 6 = 0

Greatsword Smiting Power Attack (+1 bless, +3 smite evil): 1d20 + 6 + 1 + 3 ⇒ (16) + 6 + 1 + 3 = 26
Greatsword Smiting Damage (+3 smite evil): 2d6 + 6 + 3 ⇒ (2, 6) + 6 + 3 = 17


Fort: 1d20 + 3 ⇒ (15) + 3 = 18

Ayako's teeth rattle but she manages to hold steady.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Nadya isn't prepared for the sudden loud noise. Her teeth rattle, but o does her brain. She stands stunned for a moment.
Fort save: 1d20 + 2 ⇒ (13) + 2 = 15
Nothing in her hands right now to drop, but her AC falls to 12. Ouch!


Round 2:

Goblin Zombie AoO vs. Lucien's AC 21: 1d20 + 1 ⇒ (14) + 1 = 15

Lucien rushes over to Vreeg. His sword charged with holy might easily cuts into the necromancer. Vreeg takes 17 damage The zombie swipes at Lucien as he leaves its reach but the weak undead has little chance of succeeding against him.

The zombie then mindlessly shuffles up next to Ayako.

Round 3:
Active Effects: Ayako: Bless 3 min., Daylight 29 min.; Lucien: Aura of Courage 10 ft., Bless 3 min., Harrow Point +1 AC, Smite Evil +3 vs. Vreeg, Sun Rod 6 hr.; Nadya: Bless 3 min., Mage Armor 3 hr.; Sebastian: Bless 3 min.; Vreeg: Spell 1 - 5 hr., Spell 2 - 5 min., Spell 3 - 10 min.

Initiative:
24 - Sebastian (-3 Con; +1 attacks, +5 vs. fear)
21 - Vreeg (Injured; Flying 15 ft. up) √
13 - Ayako (+1 attacks, +5 vs. fear)
12 - Lucien (+1 AC [+4 vs. Vreeg], +1 attacks [+4 vs. Vreeg], +5 vs. fear)
6 - Nadya (+4 AC, +1 attacks, +1 vs. fear)
2 - Goblin Zombie

Sebastian still needs to make his Fortitude save to see if he is stunned this round or not.

Concentration to Cast Defensively DC 21: 1d20 + 12 ⇒ (18) + 12 = 30
Touch vs. Lucien Touch AC 14: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 ⇒ (3, 2) = 5
Fly DC 20: 1d20 + 10 ⇒ (19) + 10 = 29

Spellcraft DC 18:
Vampiric Touch

"Defeat me you shall NOT, holy knight!"
Vreeg's hand glows with unholy energy. He reaches down and clamps onto Lucien's forehead and drains some of his life force away. Lucien takes 5 damage and Vreeg gains 5 hit points Vreeg then floats straight up and back out of reach. Vreeg returns to a height of 15 ft. but provokes an attack of opportunity from Sebastian and Lucien for leaving their threatened space.


Ayako drops her sling(free) and draws her sickle(Move, draw AoO) she then slashes at the zombie

Sickle,Slashing: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 3


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Round 2

Using (semi)Charmed Life for a +2 to my save.

Fort save vs. DC 16: 1d20 + 3 - 2 + 2 ⇒ (12) + 3 - 2 + 2 = 15 Stunned. That Con drain really got me :P

As Vreeg lets out a piercing shriek, Sebastian drops what he's holding and claps his ears to his head, sinking to one knee.

HP: 19/31


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

"Well, this could create its own problems, but I'm going to see if I can stop him now!" Nadya waits for Sebastian and Lucien to make their attacks and then fixes a fierce glare on the derro, wishing that he would stop his inane banter and fall asleep.
Slumber hex, DC 15 Will save.


LG male human (Chelaxian) paladin of Abadar 5 | HP: 41/47 | AC: 20 (10 Tch, 20 FF) | CMB: +8, CMD: 21 | F: +9, R: +4, W: +7 | Immunity: disease, fear | Init: +0 | Perc: +7, SM: +3 | Speed 20 ft | Special abilities Smite Evil 2/2 | Divine Bond 1/1 | Lay on Hands 7/7 | Aura of Courage 10 ft. | Active Conditions None

"Argh!" Lucien shakes his head to wear off the pain caused by the flying derro touch. That felt...bad. As his foe tries to fly away, Lucien takes advantage of the situation to swing his greatsword at him, but he's still shaken by the unpleasant touch.

"Here I come, Ayako!" Seeing his companion being attacked by the goblin zombie and realizing that he won't be able to hit the flying derro again before him drops off again, Lucien moves toward the goblin zombie at swings his greatsword at it furiously. "Your undead servant shall be destroyed!" he yells at the derro as he strikes. After the attack, Lucien channels the energy of Abadar in order to heal himself. A soft, tenuous light emanates from his hands as the paladin heals his own wounds.
__________________________
Lucien provokes an attack of opportunity from the goblin zombie.

Greatsword Smiting Power Attack of Opportunity (+1 bless, +3 smite evil): 1d20 + 6 + 1 + 3 ⇒ (9) + 6 + 1 + 3 = 19
Greatsword Smiting Damage (+3 smite evil): 2d6 + 6 + 3 ⇒ (4, 6) + 6 + 3 = 19

Greatsword Power Attack (+1 bless): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Greatsword Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15

Lay on hands: 1d6 ⇒ 4


Round 3:

Sebastian is stunned and claps his ears in pain. He is unable to take advantage of the fleeing necromancer. Lucien is able to attack, however. Unfortunately, the necromancer proves quite agile when he is not blinded or shaken and the sword swings harmlessly underneath him.

Zombie AoO vs. Ayako's AC 17: 1d20 + 1 ⇒ (14) + 1 = 15

Ayako switches to her sickle and slashes at the zombie. The zombie retaliates but neither is able to hit the other.

Lucien then intercepts the zombie as well and he destroys the foul creature. Goblin zombie is dead. The light of Abadar then heals his wounds.

Vreeg's Will save vs. Slumber Hex DC 15: 1d20 + 11 ⇒ (1) + 11 = 12 Well then...

Falling Damage: 2d6 ⇒ (3, 4) = 7

And finally, Nadya stops the necromancer with a single fierce glare. Vreeg's eyelids get heavy and unable to maintain its flight while unconscious plummets to the ground. The falling damage jostles it back awake but it is now prone before you.

Round 4:
Active Effects: Ayako: Bless 3 min., Daylight 29 min.; Lucien: Aura of Courage 10 ft., Bless 3 min., Harrow Point +1 AC, Smite Evil +3 vs. Vreeg, Sun Rod 6 hr.; Nadya: Bless 3 min., Mage Armor 3 hr.; Sebastian: Bless 3 min.; Vreeg: Spell 1 - 5 hr., Spell 2 - 5 min., Spell 3 - 10 min.

Initiative:
24 - Sebastian (-3 Con; +1 attacks, +5 vs. fear)
21 - Vreeg (Injured; Prone)
13 - Ayako (+1 attacks, +5 vs. fear)
12 - Lucien (+1 AC [+4 vs. Vreeg], +1 attacks [+4 vs. Vreeg], +5 vs. fear)
6 - Nadya (+4 AC, +1 attacks, +5 vs. fear)

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