GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

GM, I think I may not be able to see some posts. When Adelie asked if there was any other exits, I went back to look at the descriptions you gave. I can't find posts or private messages beyond the first arrival in the room. I know I posted asking if there was a carving that would take me back, and I thought you'd replied there were two in the room. But I can't find those any where. Was there a second room description that mentioned any other exits?


There is another carving directly across the room from you, so no need to trawl posts for it. You'll all see it in half a minute. Forty five seconds.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

My posting may be patchy this weekend. I doubt I'll get to post tomorrow.


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Can Aurora tell us where this library is?


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:
Aaaand is this where Tragershen starts to wear all black? Going to mull this over and post in the morning!

Hey, it would with Bilbo and Smaug, and Drizzt and Errtu. And if we can delay a TPK with it, so much the better!

My other plan was to wait until someone drew the demon's AOO and sprint to one of the teleporters, desperately pitching a haste spell over my shoulder on the way out.

Besides, Nethys' colors are black and white; from time to time, he may drift a little north or south of neutral as the situation demands. :)

Edit: As so what if the demon wants to mark and track us. We've already got a Druid and Dragon doing it. Pretty soon everything in the bestiary that starts with a "D" will have a claim on us. :P


D and D and D!


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie and Mone are standing directly opposite the teleporter (or directly next to the other thing which may also be a teleporter). They are unlikely to survive a 100-foot journey past a huge super-powerful demon, but they'd be willing to give it a try if it came to that. Or take their chances with the carving they can touch without moving.

If the demon ends up tracking us, this will be the first large evil thing to lay claim to us since Adelie joined! How exciting! :)


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

This will surely not bite us in the behind.

Nice work Tragershen. Otherwise we might all be rolling up new characters!

I may not get to post tomorrow. Will see.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Just in case you missed it because Anzath almost died from friendly fire...

...but we just picked up another 2 scrolls of Remove Disease. Ehem, Talathel, ehem.

also 4 unidentified potions.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Edit: Moving this to the out of character thread.

GM Parrot wrote:

"No doubt there are cultists in Querax! Though Orcus don't rule the city-fortress, not unless things have changed, scant news lately. I might've spoke less clearly than I should've--Ques Querax is well beyond my stagecoach's range. I can take people to various abandoned institutions, edifices, and forts. Some scenic points of interest. But I go no farther than the Gates of Gloom of Rappan Athuk, and nobody's been foolish enough to ask for that particular ride in some time, except those few folk what return home through the Gates. And, of course, the Last One Inn. May I? Just want the meat, for m'pigs. Their stuff's yours, naturally."

Urovok starts dragging the acolytes to the door.

The carriage driver said he goes to an entrance to Rappan Athuk. Do we feel strong enough to try that route, or do we want to go overland to the spot that Bristleback showed us on his map?


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Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Well... what's the worst that could happen, eh? :P


Happy to do whatever you all want to do, but in addition to traveling to Rappan Athuk either above or below ground, you could head back to the Ferry, where you actually have a lot of treasure waiting for you (Ippolit and Gelver and the merchants had tons of $$$ on them). Money's fun, but you would also know that a lot of the best stuff you'd actually want to buy is a boat ride away in Riddleport. The dragon's deadline was the end of the 30 day month--Anzath needs to prove her worth as a hoard-builder. The Laughing Dolphin is due back on the first of the month, but the war might disrupt its schedule (the war and/or pirates, monsters, who knows).

The important thing now is to pick a direction and head in it.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I would vote for Zelkor's Ferry. We could take a breath and get some news, and see where we are at. From there, we could go on to the main Rappan Athuk entrance or to Riddleport.

I'm not sure what to think about the dragon. For all we know, it could sleep through its thirty day deadline by a year or two, or it could get bored/greedy and say "Meh, a week is plenty of time." I doubt it has a calendar on its lair wall.


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I think we're due some relative sanity. Bedlam especially.


Gonna try to climb Mt St Helens tomorrow. Your GM apologizes for the many interruptions that the Most Outdoorsy Summer Yet has introduced into the flow of the game.

BOOM


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

I'm all for GMs getting additional exercise. It's good for mind and body. Soul is another matter, you're running Rappan Athuk after all! ;)

Also, Zelkor's Ferry!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Zelkors Ferry!

And Bedlam is sane; his player may be a bit befuddled at times...lol.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Happy hiking!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I've never climbed to the top, but I've done the drive and hiked the Ape Caves. Have a blast!

Get it? Volcano? Blast? Heh, heh.

This is a good summer for it. The temperatures aren't so high that you're at risk for heat exhaustion by walking to your car, and there isn't wildfire ash drifting from the sky like snow.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Sounds lovely!

Between erratic weather and being the proud owner of a pair of senior dogs, I haven't been able to stray terribly far from home for being outdoorsy this year.


Mt. St. Helens picked my pocket and stole my phone!

Should be able to sort that out fairly quickly, but dang.

Going to take care of that, but I should be able to get a post up today. Back to Zelkor's Ferry seems to be the favored option at the moment, so I'll do the forest rolls (you don't need to fear wolves anymore, yay!) unless you come up with a different plan.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Damned thieving mountains!


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Welcome back!

Did you summit it? Wait, that doesn't sound right. It doesn't have a peak anymore.

Did you rim it? Wait, that definitely sounds wrong...

Other than losing your phone, did it go well?


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

What he means to say is, didja go all the way? Eh?


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Sounding more like a trip to Tijuana...


I did make it to the rim of the crater! It was steamy down there, still hot after all these years. Other than losing the phone, it was pretty dramatic. Hardest hike I've ever done.

Back to your regularly programed mayhem soon!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
GM Parrot wrote:
(you don't need to fear wolves anymore, yay!)

...nor spiders, right?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I'm thinking about selling the snake tunic. Or at least putting it back into the pot for someone else to claim.

Ballpark, how much are we talking here? Is it worth a trip to Riddleport to get crafting supplies?

If Adelie and Lolly are a decent amount ahead of the rest of us, then maybe calibrate some to catch the rest of us up? What does everyone else think?


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath only expects to be able to restock on potions and adjust her new breastplate.


Quick ballpark, I think the party has amassed about 9k of cash and unclaimed loot--the merchants also owe you 10k, and I'm not going to complicate that overmuch, I just thought it'd be fun to have your treasure get its own story.

The real limit is the low level of stuff available in Zelkor's Ferry. I can roll up some random magic loot at Rasmus' shop, but there aren't any custom crafters in town other than Tragershen.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

We need to kidnap some wizards in Riddleport.


I mean, you DO have access to magic arms and armor and wondrous item, you just also have a dragon's deadline.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I would be fine waiting to do a Riddleport run. I'll just keep the vest until we are ready to go back then. I would love to get some scrolls and scribing material; I used a lot of scrolls in that fight with the little demons. Do we roll for each scroll and potion we are looking for? And yes, I would be curious what Rasmus has in stock.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Riddleport run sounds like a good idea. I wouldn't mind upgrading equipment a bit.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Re:Splitting the Loot, I don't have any strong opinions on the matter, but it'll probably be a good idea to keep everyone as evenly geared as possible. As an aside, DM, Aurora's already claimed Yaza's second light mace.

On that note — any shields for sale in the Ferry?


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel wouldn't say no to the snakeskin tunic. :)

And a run to Riddleport sounds very apt indeed.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

We do need to go as far as the sea to see to disposing of Yaza's remains. That puts us a good way towards Riddleport anyway. And if we've got enough information for the Sarenite wizard to think we've discovered the cause of the outbreak, we may be able to convince him to make part of our reward teleporting us to the start of Rappan Athuk proper (per Bristleback's map).


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Since I’m fairly new to this game, I have no idea how Adelie’s gear compares to what everyone else has. And I’m happy with going wherever you all want to go!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

What the dragon said:
"Dark one, I dub thee my agent in the darkness below my island. Find what you can and bring it to me on the full moon of the fourth month. If you find things worth more than these blades, you may keep the blades and your life, and you may continue working for me. I will now give you a gift. If you miss your appointment while you yet live, I will find you and take my treasure from your ashes. "

As I understand that, the dragon expects us to take treasure to his island. And he's expecting at least 5k worth of stuff (the value of her swords, at least). Do we know which island is his? It looks like there are a few on the map that have encounter numbers (24, 26 and maybe 19?). At the very least we can meet him near the coast rather than Zelkor's Ferry; he can sense how far and what direction it is to Anzath's bracelet).

So maybe we do what shopping we can here at Zelkor's Ferry. Then head to the main entrance of Rappan Athuk. Then head down to the mouth of the river. See if we can catch the Dolphin on its way to Zelkor's Ferry to give us a ride to the island? I'm just spitballing here.

Do we know how long it should take to get to Rappan Athuk? Do we know how long we have until the dragon's time is up?


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Are we certain about that gold value?

Catching a lift sounds promising.

I have no idea of the distances.


Answers to the dragon questions inbound, in character!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

If fancy swords is what we need, there’s only one place to get ‘em.

And thanks to a Tragershen for being the dutiful player and taking notes.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Never was good at notes; thanks Trag!


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Thank you, Tragershen. :)


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Thank you!


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

It's my pleasure!

GM, if there is anything we can do to help with the accounting portion, just let us know.

When it comes to confronting the dragon, I was thinking part of our argument for unleashing Anzath could be this: we are established in Zelkor's Ferry, so he knows where to find us. Sending Anzath in with the tether could pose a risk to the dragon. We may be facing powerful liches and other casters. If they defeat us and use divinations to trace the dungeon ring to its master, they could mount an offense against the dragon under the assumption that it is invading their domain. And while some liches and an army of undead may not be lethal to such a powerful dragon, but it would certainly be inconvenient.


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

As much as i loathe the dragon stealing from our wealth, keeping the bracelet i actually think is in our best interest. The more the dragon sees us as an asset, the more protective of us it will be. Not because of any altruistic sensibility, but just out of pure draconic narcissism and greed. It knowing Anzath's location and overall status is actually a good thing... I think.

But Anzath is true neutral, and has no qualms with allying with a red dragon if it means her continued existence.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I don't mind the dragon tracking you too much. Against some foes, we might be able to bluff that we are under the dragon's protection. As for the treasure it takes, I think of that a bit like a savings account. And when we are higher level (10, 11?), we go and make withdrawal. A Big withdrawal. With interest.

It might be nice to buy more time though. One month isn't much when we are dealing with overland and sea travel.

I wonder if we can convince the dragon to give us some intelligence; if it has flown over the whole area, it might know what has territory where.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

It totally makes sense that Rasmus wouldn't have had time to find new stock. Can Trag find materials to scribe scrolls and to have Bedlam craft alchemical items?


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I too would like to put in an order for some alchemist fires, acid flasks, antiplagues and antivenoms, If I may. Like, 3 of each?

Also, would things like silver and/or cold iron bolts be available?

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