GM Parrot's The Ferry and the Depths: Rappan Athuk

Game Master parrot familiar

Google Drive for maps, loot, etc.

Adelie 50/50
Anzath 48/48
Aurora 50/50
Bedlam 57/57 (1 negative level)
Lolly 60/60
Moneduloides
Talathel 40/40
Tragershen 30/30

Date: Augusta 29


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Female Human Cleric of Nethys 6 | 56/56 HP | AC 22, T 12 , FF 20, CMD 19 | Fort +9, Ref +5, Will +10 | Init +1 | Perception +3 | 6/6 Channel Energy; 6/6 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Bless

I haven't read up too much on 2E, but I really like what they did with deities in it.


Question for the group: How the hecks is Riversight supposed to work, anyway? Can you throw the sensor without knowing what's there, like, "I'd like to view what's happening two miles away downriver, please!" and then you can? Can you then say, "Oh, boring! I'll throw it half mile upriver with this standard action, please!" and then you see that, wherever it is? Or does it have to travel linearly, like a Scrying sensor following someone?

Riversight


Male Dwarf Alchemist [Grenadier] 6 Initiative+6 Hp 57/57 AC 22/18 Fort+9, Ref+9, Will+5 (+3 spells, sp, poison)Perception+10/+12(+2 stone) Active:Heightened Awareness, Barkskin, Antiplague, Antitoxin, Vermin Repellent, and Mutagen: 60 minutes each.

Holy s$@$! That spell is soooo broken! What scrap book is that in? "People of the River"....

Answer: You can see everything in water; and 15' out of water--on land.


Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:18 | FF:14 | T:13 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Yes, you can see everything in the water and 15' out of it from a sensor point. And you can change the sensor point every round as a standard action. So you can say "100 yards." If there is nothing there, "200 yards." If there was anything interesting between those points, too bad! It doesn't seem to allow for descriptive points like "the first bridge downstream" or "the first creature bigger than a breadbox."

Our best use of it I would guess is to have the sensor go with the flow of the water. If it comes to anything interesting in the five minute duration, Adelie would get to see what that is.


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

Yeah, it seems to be a moveable sensor, not the entire river is viewable at once.


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

Frog Gods (mostly) Humble Bundle.

I may be a fan at this stage. :D


Male Dwarf Alchemist [Grenadier] 6 Initiative+6 Hp 57/57 AC 22/18 Fort+9, Ref+9, Will+5 (+3 spells, sp, poison)Perception+10/+12(+2 stone) Active:Heightened Awareness, Barkskin, Antiplague, Antitoxin, Vermin Repellent, and Mutagen: 60 minutes each.

Tragershen

Perhaps, Message, should be an every 60 minute cast? Lol!


Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:18 | FF:14 | T:13 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

I haven't been memorizing it, but I should after this!


Male Dwarf Alchemist [Grenadier] 6 Initiative+6 Hp 57/57 AC 22/18 Fort+9, Ref+9, Will+5 (+3 spells, sp, poison)Perception+10/+12(+2 stone) Active:Heightened Awareness, Barkskin, Antiplague, Antitoxin, Vermin Repellent, and Mutagen: 60 minutes each.

Would tossing an Alchemist Fire at my Blasting Jelly negate Invisibility?


It depends on whether you view the Blasting Jelly as a foe, I think!

Will post in the morning--


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

I now can't help but wonder what Lolly's barbarian chew actually is...


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F half-elf Slayer 5/TWW 1 | AC19 T13 FF17 (+2 vs Traps) | HP 48/48 | F +7 R +6 (+8 vs Traps) W +2 | Init +4 (+6 UG) | Perc +12 (+14 UG)(+3 for traps) (DV 60ft, LB) Active Effects:

I’m back. Thanks for the bot!

Here’s the final mural.


Cooooool and a cool photo, too! I wonder how it'll look when the snow melts and I hope you have a hot chocolate/toddy/warm beverage in celebration!


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F half-elf Slayer 5/TWW 1 | AC19 T13 FF17 (+2 vs Traps) | HP 48/48 | F +7 R +6 (+8 vs Traps) W +2 | Init +4 (+6 UG) | Perc +12 (+14 UG)(+3 for traps) (DV 60ft, LB) Active Effects:

I had a very fancy adult beverage called Creature of the Night from my favorite Denver restaurant, City O’ City.


I realized what it sorta reminds me of-- Giacomo Balla's iridescent interpenetrations!


Lolygert 'Lolly' Endeferr Human Barbarian 5/Cleric 1 HP:72/72 AC:21 CMB:+11 CMD: 22 Fort +10 Ref +4 Will +6 Rage:17/17

Yeah, very cool mural Anz!!


Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:18 | FF:14 | T:13 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

That is just mesmerizing. Thank you for sharing!


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

Looks well!


Female Human Cleric of Nethys 6 | 56/56 HP | AC 22, T 12 , FF 20, CMD 19 | Fort +9, Ref +5, Will +10 | Init +1 | Perception +3 | 6/6 Channel Energy; 6/6 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Bless

I'll take a moment to join in the chorus of voices saying 'cool'! About how long did it take?


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

Parrot, thanks for clarifying. I'll be able to post tomorrow. If you feel like botting Talathel to keep things moving, that's fine by me. Longbow with +2 damage vs ghouls for a minute


Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:18 | FF:14 | T:13 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
Bedlam Bottomland wrote:
Got'em right where me be want'n dem!

Pity those ghouls.


Male Dwarf Alchemist [Grenadier] 6 Initiative+6 Hp 57/57 AC 22/18 Fort+9, Ref+9, Will+5 (+3 spells, sp, poison)Perception+10/+12(+2 stone) Active:Heightened Awareness, Barkskin, Antiplague, Antitoxin, Vermin Repellent, and Mutagen: 60 minutes each.

I really enjoyed that movie for some reason...lol.


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

The comic is one of the very best. I also liked the film a lot.


F half-elf Slayer 5/TWW 1 | AC19 T13 FF17 (+2 vs Traps) | HP 48/48 | F +7 R +6 (+8 vs Traps) W +2 | Init +4 (+6 UG) | Perc +12 (+14 UG)(+3 for traps) (DV 60ft, LB) Active Effects:

Hey all, I forgot to say Thanks!

The comic is the best. A work of art. I haven’t seen the movie, but I think I should. Does the movie include the whole comic within a comic about the zombie pirates?


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

AFAIK, that comic got made into an animated flick.

*checks*

Yup, it did.


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Observant players will have noticed that I'm slightly bending space compared to earlier descriptions in order to allow you to have a last chance to save Beds before death #2--roll with it!


Male Dwarf Alchemist [Grenadier] 6 Initiative+6 Hp 57/57 AC 22/18 Fort+9, Ref+9, Will+5 (+3 spells, sp, poison)Perception+10/+12(+2 stone) Active:Heightened Awareness, Barkskin, Antiplague, Antitoxin, Vermin Repellent, and Mutagen: 60 minutes each.

Hmmm...haven't read the game thread yet. Started a new job this week; already worked 54 hours since Monday!
Merry Christmas...lol.


Bedlam, you've been working for almost half of all the hours that have happened since Monday! Dooood! That's too many!


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

And now deceased. Again!


Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:18 | FF:14 | T:13 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Alas, poor Bedlam!

GM, I am considering trying to bring the group back together again. I am thinking about using burning hands on a group of the ghouls in the web, setting the whole thing ablaze. It would damage the ghouls in it and end the web. Is Trag in a position to light up that grouping of four in the web? I am hoping that between the damage from the spell and the burning webs, it might take down the four of them.


I think that the burning hands would cut out a wedge of the Web in the first round and then spread through it on subsequent rounds. You can definitely get at least a couple of ghouls in your spell (I'll offer d3+1), but Web is 40 feet wide and BH is 15 feet wide...


Talathel Rhuiren wrote:
And now deceased. Again!

Ghouls are nasty.


Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:18 | FF:14 | T:13 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
GM Parrot wrote:
I think that the burning hands would cut out a wedge of the Web in the first round and then spread through it on subsequent rounds. You can definitely get at least a couple of ghouls in your spell (I'll offer d3+1), but Web is 40 feet wide and BH is 15 feet wide...

I'll take it!

Edit: When the time comes. I just realized it isn't my turn...


Male Dwarf Alchemist [Grenadier] 6 Initiative+6 Hp 57/57 AC 22/18 Fort+9, Ref+9, Will+5 (+3 spells, sp, poison)Perception+10/+12(+2 stone) Active:Heightened Awareness, Barkskin, Antiplague, Antitoxin, Vermin Repellent, and Mutagen: 60 minutes each.

Happens. I don't mind my characters dying; when it's a good death. Besides, my play style doesn't allow for less...lol.


You'll be back on your feet again soon, I bet!


Male Dwarf Alchemist [Grenadier] 6 Initiative+6 Hp 57/57 AC 22/18 Fort+9, Ref+9, Will+5 (+3 spells, sp, poison)Perception+10/+12(+2 stone) Active:Heightened Awareness, Barkskin, Antiplague, Antitoxin, Vermin Repellent, and Mutagen: 60 minutes each.

Hmmm...too true!

New ideas....what do we need?


Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:18 | FF:14 | T:13 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

I'm not aware of options we have for bringing Bedlam back again since we used Giant Head's boon already.

And depending on what happens with Anzath, we might need a new ranger.


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

Wasn't there a dodgy offer of reincarnation in Zelkor's Ferry?


I'm personally of the opinion that you'll either manage to find a way to bring him back soon, or you'll all perish together :)

If that makes you feel anxious:
Don't be, everyone will have options when/if the time comes!


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

If Talathel goes, I shall bring another hero into the fray.

As many as are needed.

;)


Lolygert 'Lolly' Endeferr Human Barbarian 5/Cleric 1 HP:72/72 AC:21 CMB:+11 CMD: 22 Fort +10 Ref +4 Will +6 Rage:17/17

Naw...Lolly will live forever !!!


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Male Dwarf Alchemist [Grenadier] 6 Initiative+6 Hp 57/57 AC 22/18 Fort+9, Ref+9, Will+5 (+3 spells, sp, poison)Perception+10/+12(+2 stone) Active:Heightened Awareness, Barkskin, Antiplague, Antitoxin, Vermin Repellent, and Mutagen: 60 minutes each.

I do enjoy playing the dwarf....


Human Druid (6) | HP:43/50 | AC:17 | FF:15 | T:12 | F+7; R+3; W+9 | Init +1 | Perc +10 | Wildshaped

It’s finals week!
I may be slow to post.


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F half-elf Slayer 5/TWW 1 | AC19 T13 FF17 (+2 vs Traps) | HP 48/48 | F +7 R +6 (+8 vs Traps) W +2 | Init +4 (+6 UG) | Perc +12 (+14 UG)(+3 for traps) (DV 60ft, LB) Active Effects:

Good luck!


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

@Adelie: Seconded!


Human Druid (6) | HP:43/50 | AC:17 | FF:15 | T:12 | F+7; R+3; W+9 | Init +1 | Perc +10 | Wildshaped

Thank you both! <3 I'll do my best!


Lolygert 'Lolly' Endeferr Human Barbarian 5/Cleric 1 HP:72/72 AC:21 CMB:+11 CMD: 22 Fort +10 Ref +4 Will +6 Rage:17/17

"You can do it!!!!!!"


You can, Addy! And I'll post tomorrow!


Actually, after a day of grading papers, I'm feeling so brain-tired that I'll just post-pone this post.


Male LN Elf Fighter 6 (Lore Warden, Martial Master) | HP: 40/40| AC: 21 (16 Tch, 15 Fl) | CMB: +10/+13, CMD: 25 | F +5, R +7, W +6 | Init: +7 | Per +8, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Active conditions: Not plagued! (to the best of his knowledge)

Fair!

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