GM Otha's Evergreen Trilogy I (Inactive)

Game Master Otha

Handouts

Maps

This will be a run of the following three scenarios in the order below:

The Confirmation (Completed)
Master of the Fallen Fortress (Completed)
The Consortium Compact (Completed)


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Grand Lodge

Moonscar

You could do that Cerryl but be aware of two things...the Minotaur might make sure she's dead if no one comes towards him...and if she is alive, time is not on her side...

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Know that and reason I was hoping for visual confirmation but to be honest unless Rykaar is closer than he is on the map then no one will be able to get there before the Minotaur can perform a coup de grace on Janira anyways.

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Was also curious why Janira didn't perform a 5 step back to get out of range of the Minotaur before casting the tanglefoot bag but then again guess you cant plan on panic

Grand Lodge

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Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14
Cerryl Grey wrote:
Was also curious why Janira didn't perform a 5 step back to get out of range of the Minotaur before casting the tanglefoot bag but then again guess you cant plan on panic

She was trying to move towards us, a 5 foot step would have prevented her from continuing to move on her turn. My guess.

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

What I figure also but AoO was the main thing she needed to avoid and a 5 step would have put her out of range and if the tanglefoot had rooted then she would be able to move the next turn.

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Either way the Minotaur would still have gotten a full attack off on her, since it has reach. I think her going down to an AoO and then us getting him to waste his move is best case scenario, considering

Grand Lodge

Moonscar

Cerryl, look at it this way, she could've either did what she did and take possibly a single blow from an axe...or she could've made a 5' move and taken two axe blows and a gore later this round...this, by far, was her best shot at surviving...no way she survives three attacks...plus, though I have leeway, this is her prescribed movement in the scenario...but I happened to agree with it considering the circumstances...

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Website issues yesterday made it hard to follow all this. I have not moved Rykaar but wrote in Gameplay move 20ft. If nobody moved him that is ok. In round 2 will double move towards Janira.

Grand Lodge

Moonscar

No worries Rykaar, it was very frustrating yesterday...I moved you 20' earlier...

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

I understand and agree for the most part was just going based on the map showing her 10 feet away from the Minotaur the 5 step would put her out of range of the AoO and while she wouldn't survive the Minotaur being able to move and attack her if the reflex save failed then she may have had a chance to still be upright for the 3rd round.

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14
Cerryl Grey wrote:
I understand and agree for the most part was just going based on the map showing her 10 feet away from the Minotaur the 5 step would put her out of range of the AoO and while she wouldn't survive the Minotaur being able to move and attack her if the reflex save failed then she may have had a chance to still be upright for the 3rd round.

/shrug we don't get to play the NPCs. She gambled and lost, now we have to fix things.

Grand Lodge

Moonscar
Cerryl Grey wrote:
I understand and agree for the most part was just going based on the map showing her 10 feet away from the Minotaur the 5 step would put her out of range of the AoO and while she wouldn't survive the Minotaur being able to move and attack her if the reflex save failed then she may have had a chance to still be upright for the 3rd round.

No worries Cerryl, I don't mind being second guessed...but if she makes the 5' move, the Minotaur will make a 5' move this round and use all three attacks on her, there'd be no Reflex save...she may be dead now with only one hit...if she'd taken 2 or 3, no chance at all...

@Rykaar: Your moves would put you just across the stream so I took you thru the narrowest part and rolled an Acrobatics check for you...if that was not your intent, let me know...I took into account the halved movement for the Minotaur due to the tanglefoot bag (he can't move and attack you this turn). And hey, I got your Initiative rolls right this time!

@Todd: I moved you...

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Thanks for bringing up speed and acrobatics Lovissa, I've been counting my acrobatics 4 points too high this whole game.

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Guess two questions

1st what would it take for me to cross the stream since that is the only way for option 2 to possibly take place

2nd better for me to continue doing a little guaranteed damage (2-5) or move over the stream and cast Grease at the axe to attempt to cause a disarm if failed Reflex throws

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

And to be fair I am leaning more towards the 2nd option unless Rykaar and Rei both do damage to the minotaur

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

I will be traveling tonight (10 hour flight - groan) and then at work meetings most of next week. Will try and post daily (evenings) but may not be able to every day.

Grand Lodge

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Moonscar

Cerryl: Both options are equally viable...since it was wounded when y'all came upon the battle, your bolts and Lovissa's massive blade strike have done serious damage...you can ajudge that another strike like Lovissa's he'll be close to done...hence your bolt could be the difference...failing that, Grease is a good option as it could take away his axe, which would be great but if he makes the save, not so much...

Rykaar: No worries...we're close to the end of this scenario and we'll probably take a couple days break before starting the next one, so I can prep the files, get your Chronicles to y'all, and give y'all time to make any purchases...

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Going to leave it up to you since I will not be on again till later today but Lyasa is airbourne and would assume in range to attack and would probably want that to occur if Rei is able to do damage even though unsure how much damage she would do and will be a force missile if it goes another round cause I have no healing and no 1st level spells left

Grand Lodge

Moonscar

If UlStadi gets a good lick in, a strike by Lyasa might do the trick...if not, don't see this going another round unless y'all roll very poorly...however, the Minotaur can still do a lot of damage this round...

Grand Lodge

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Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Full attacks, moving, and attacks of opportunities:
So the Minotaur can not move if it makes a full attack. Making a full attack (either from having multiple attacks from a high base attack bonus, or having natural weapons) is a full round action, making a single attack at your highest bonus is a standard action, an moving more that the 5 foot step is a move action.

It takes a standard action and a move action to make a full round action.

So making multiple attacks and moving can only happen under very rare circumstances (eg. a lion pouncing)

So since he made a full attack, he shouldn't be able to move, and we won't get attacks of opportunities.

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

That swing hit, my AC was down to 15 due to the - 2 penalty to AC for charging.

Grand Lodge

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Moonscar

You're right Grey, my bad, good catch...I edited my post...you and Lovissa can take your normal turn...

Grand Lodge

Moonscar

OK, looking to start on Wednesday, if that's OK with everyone. You can post new purchases here, day job rolls for this scenario (if they apply), along with any questions...working on your Chronicles now and should have 'em posted sometime this evening...

Grand Lodge

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Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Going to use the lvl 1 rebuild options to:

  • Reduce Cha to 7, increase Con to 15
  • Refund breastplate and shortsword

Going to purchase:

  • Masterwork banded mail
  • Masterwork shortsword
  • wayfinder (1 PP)

Grand Lodge

Moonscar

Hey y'all, I've got your Confirmation Chronicles up on the link below:

Confirmation Chronicles

Rykaar & Cerryl: Your -1 Welcome boon is there as well...

If y'all have any problems downloading your Chronicles or if there's any errors in them, gimme a holler and I'll correct it...

I've also reported this session so it should show up on your character's session tab...

@UlSkadi: The -1 is a welcome boon for those new to PFS playing with their first PFS character (hence the -1)...I noticed UlSkadi is your -2 character and that you haven't played your -1...I'll ask the PBP Venture-Captains over on Flaxseed if there's a way I can apply that to you...

Grand Lodge

Moonscar

Sorry, just got word that the Welcome/-1 boon has to go to a -1 character...

Got the maps just 'bout ready, so we should be a go for a Wednesday start. This scenario is more of an old fashioned dungeon crawl...it'll probably be a little bit shorter than The Confirmation...

The Exchange

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Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

So can I swap out regular equipment for MW if I have enough money like Grey just did?

If so will replace great axe for MW and pay the difference.

Grand Lodge

Moonscar

Absolutely...also while you're first level, you can sell anything back for full price...after first level, you sell back at half price...

And whenever you're upgrading your weapon, in most cases you can just list the upgrade and pay the difference...case in point, I've got a 5th level Ranger with a +1 Magic Longbow...just recently, I upgraded the bow to add the Adaptive ability to it...all I had to do was pay the cost of adding the ability to my existing bow as opposed to selling it and buying a new one...

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

For magic weapons that's fine and dandy, but a masterwork item has to be made masterwork, so there's no upcharge on that.

I'll have Todd's equipment stuff tomorrow night!

Grand Lodge

Moonscar
Todd the Toad wrote:

For magic weapons that's fine and dandy, but a masterwork item has to be made masterwork, so there's no upcharge on that.

I'll have Todd's equipment stuff tomorrow night!

You're right Todd...although a masterwork transformation spell can upgrade a weapon, not sure if the cost of the spell though is the same as the crafting though. I included my example just to show that additions don't necessarily require folk to sell for half price and then buy a fully new magical weapon at higher levels...like you can upgrade a +1 weapon to +2 by just paying the difference...

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Lovissa is trading her longsword for a masterwork longsword, and buying two potions of cure light wounds.

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Ok swapped out greataxe for mw greataxe.
Also swapped out scale male for breast plate.

Leaves Rykaar with 17gp

I have updated character sheet

Grand Lodge

Moonscar

Was everyone able to download their Chronicles? Just wanted to make sure before we start up the next scenario...

Will post the intro either late tonight or first think in the morning...

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Yep, good on this one.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Yup, thanks.

Grand Lodge

Moonscar

Just put up the introductory post for the next scenario in the Gameplay thread...welcome to Master of the Fallen Fortress...

Sovereign Court

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Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd is giving back his rapier and studded leather armor, grabbing masterwork versions of them. Also going to pick up a Wand of Cure Light Wounds for 2 prestige. Going to sit on the rest of his money for now

Dark Archive

Female Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3 | Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

purchased rod of cure light wounds..... as long as she can use it right? or will she need use magic device for it? if so then she doesn't.

Sovereign Court

1 person marked this as a favorite.
Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

If it's not on your spell list, then you'll need to use Use Magic Device to wield it. Most buy one and pass it off to the closest healer, though, which is what Todd's is for.

Grand Lodge

Moonscar

Todd's right on the mark...when you get injured, as long as someone in your party is capable of casting the spell, they can use it on you...in your current party I think that would be Grey and Rykaar. Other classes can attempt to use it if they have the Use Magic Device skill...

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

Did not buy a wand of cure light wounds for that reason but have 2 potions of it if needed along with acid, alkali flask, alchemist's fire, holy water, and gel shard to use

Dark Archive

Female Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3 | Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

awesome so didn't buy it.

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

What is the etiquette for moving minis. If I'm the first one to post, is it ok to move minis in our marching order?

Grey is not trying to run ahead, I'm just trying to post quickly.

Grand Lodge

Moonscar

I have no issue with moving all the party in marching order to your position, to include retconning Rykaar's action as long as no one objects...it's logical y'all would have moved as such and it wouldn't have changed the spider's attack since it targets the first one through...

This scenario will be a bit different as far as encounters go...in the The Confirmation, your encounters were usually one per map so you were basically just moving during combat. In this one, there could be several per map so movement is more problematic...

Grand Lodge

Witchwolf Warpriest 1| AC 18 T11 F17 | HP 11/11 | CMD:14 | F:+7 R:+3 W:+7 | Init:+1 | Perception: +10, Know(Religion) +1 | Spells: 1st 1/2, Blessings: 1/3 | Active Effects: Change Shape (claws, racial saves)

Anyone feel free to move Grey while exploring!

Sovereign Court

Male Grippli UnRogue | HP: 17/17 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: -1, CMD: 12 | F: +3, R: +7, W: +3 (Evasion)| Init: +5 | Perc: +7 (+8 vs Traps)[Darkvision 60ft]| Active Effects:

Todd would like to travel with the group as well, so having him move in the middle of the group would be fine if I'm not here to direct him. This module's a bit of a slog (played and ran it before), so if everyone posts "Going here, doin that" when the party's already at the next door, I feel it might get a bit redundant

Them's my two coppers, though.

Grand Lodge

Moonscar

Yeah, it's more of a dungeon crawl and they can be like that in PBP. There are a few doors in this one, so whenever there's a decision to be made on which direction/door, I'll be using the rule of two in this one; the first two people to agree will win out. Should keep things moving along more quickly...

Also as doors go, the first person approaching the door can make a Perception check and we'll roll with that...if all six rolled for each door, things would drag...however, when exploring rooms and such, feel free to make Perception and other such checks as you deem necessary...

The Exchange

Male LN Half-Orc Oracle 1 | HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3 | Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

@Grey: Please move my mini if you post first. I have no problem in always assuming we use agreed marching order. I also like that Grey posts fast and keeps action moving. So I fully support.

Paizo Employee

Human Female Occultist 5 | HP: 38/38 | AC 16 (T 11, FF 15) | CMB: +6 CMD: 17 | F:+6 R:+3 W:+6 | Init +2 | Perc +12*, SM +2, Diplomacy +5*, Intimidate +2* | Speed 30 ft. | Spells: 2nd: 3/3, 1st: 5/5 | Mental Focus: Conj 3/3, Div 5/5, Trans 4/4 | Prepared Agent: 1/1 | Active Conditions: Phys (+2 Str), 3rd Eye (+2 Perc, low-light)

Agreed. You're welcome to move Lovissa along with you, Grey, she's always third in marching order.

Grand Lodge

Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |

I have no issues with Cerryl being moved along also especially because I know that he wouldn't want to be left to his own devices until the tower has been cleared out.

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