Summoner

Rykaar Val'Mor's page

101 posts. Organized Play character for Isinghar Thorden.


Full Name

Rykaar Val'Mor

Race

| HP 14/14 | AC 17 T 11 FF 16 | CMB +4, CMD 15 | F: +4, R: +3, W: +3 | Init: +3 | Perc: +3, SM: +3

Classes/Levels

| Speed 20ft | War Sight, Vow to Self: 1/1 | Spells: 1st 3/3 | Active conditions: None.

Gender

Male LN Half-Orc Oracle 1

Size

Medium

Age

21

Alignment

Lawful Neutral

Deity

Abadar, Desna & Gorum

Location

Absalom

Languages

Common, Orc

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 14

About Rykaar Val'Mor

PFS # 276330-1
Experience 2
Faction The Exchange
Wealth 17 gp
Prestige Points +3
Fame +3

Chronicles & Boons:

Boon: Initiate's Edge: Restorative Wand 5/5 Cure Light Wounds
The Confirmation #5-08:
Boon: Confirmed Field Agent - free Wayfinder
Boon: Explore, Report, Cooperate - know if action will be positive
Boon: Friend of Janira Gavix - bonus +1 knowledge checks inside Grand Lodge

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Character Statistics:

Rykaar Val'Mor
Male half-orc oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
LN Medium humanoid (human, orc)
Init +3; Senses Perception +3
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 14 (1d8+6)
Fort +4, Ref +3, Will +3
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +4 (1d4+4/19-20) or
. . mw greataxe +5 (1d12+6/×3) or
. . longspear +4 (1d8+6/×3) or
. . morningstar +4 (1d8+4)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Oracle Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—cure light wounds, divine favor, shield of faith
. . 0 (at will)—detect magic, light, resistance, stabilize
. . Mystery Battle
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 8, Cha 14
Base Atk +0; CMB +4; CMD 15

Feats Toughness
Traits fate's favored, reactionary

Skills
Acrobatics -3 (-7 to jump),
Diplomacy +6,
Intimidate +8,
Knowledge (planes) +4,
Perception +3,
Sense Motive +3;
Racial Modifiers +2 Intimidate

Languages Common, Orc

SQ oracle's curse (legalistic), orc blood, revelation (war sight), vow to self

Other Gear breastplate, cold iron dagger, masterwork greataxe, longspear, morningstar, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), large chest[APG], mess kit[UE], pot, soap, torch (10), trail rations (5), traveler's outfit (2), waterskin, wrist sheath, spring loaded, 17 gp
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Special Abilities
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Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.
War Sight (Su) Take your choice of 2 initiative rolls.

Useful Dice Rolls:

Initiative (War Sight - choice of 2 initiative rolls)
[dice=Initiative - War Sight 1]1d20+3[/dice]
[dice=Initiative - War Sight 2]1d20+3[/dice]

Melee Attack
[dice=Main weapon greataxe]1d20+5[/dice]
[dice=Damage, greataxe]1d12+6[/dice]

[dice=Backup weapon longspear]1d20+4[/dice]
[dice=Damage, longspear]1d8+6[/dice]

[dice=weapon morningstar]1d20+4[/dice]
[dice=Damage, morningstar]1d8+4[/dice]

[dice=weapon cold iron dagger]1d20+4[/dice]
[dice=Damage, cold iron dagger]1d4+4[/dice]