Korvosian Woman

Rei UlSkadi's page

66 posts. Organized Play character for Tulay Miller.


Full Name

Rei UlSkadi

Race

Kitsune Magus(Eldritch Scion) - 1 LVL | HP: 9/9 | AC 15 (T 12, FF 13) | CMB: 0 CMD: 12 | F:+3 R:+2 W:+3 (+2 vs fear and death effects)| Init +6 | Perc +2, SM +1, Diplomacy +3

Classes/Levels

| Speed 20 ft. | Spells: 0: 3/3 1st: 3/3 | Eldritch Pool 4 | (typical effect) -2 attack to cast spells and attack while in Mystical state of focus

Gender

Female

Size

Medium

Age

23

Alignment

Chaotic Good

Deity

Pharasma

Location

the road

Occupation

Arcane Scribe

Strength 12
Dexterity 15
Constitution 12
Intelligence 13
Wisdom 12
Charisma 16

About Rei UlSkadi

Stats and Skills:
Str: 11
Dex: 15
Con: 12
Int: 13
Wis: 12
Cha: 17

Acrobatics: 3
Appraise: 1
Bluff: 3
Climb: -1
Diplomacy: 3
Disguise: 3
Escape Artist: 1
Fly: 1
Intimidate: 3
Knowledge (Arcane): 5
Knowledge (Dungeoneering): 1
Knowledge (Planes): 1
Ride: 1
Sense Motive: 1
Spellcraft: 5
Stealth: 1
Survival: 1
Swim: -1

Kitsune Traits:

• Type (ARG 192): Kitsune are humanoids with the kitsune and shapechanger subtypes.
• Agile (Ex) (ARG 192): You receive a +2 racial bonus on Acrobatics checks*.
• Change Shape (Su) (ARG 192): You can assume the appearance of a specific single human form of the same sex as a standard action and gain a +10 racial bonus on Disguise checks made to appear human. Ability scores remain the same and you can keep this form indefinitely.
• Kitsune Magic (Ex/Sp) (ARG 192): You add +1 to the DC of any saving throws against enchantment spells*. You gain the following spell-like ability: 3/day—dancing lights.
• Natural Weapons (Ex) (ARG 192): In your natural form, you have a bite attack that deals 1d4 points of damage.

Traits:

• You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (Knowledge (arcana)) is always a class skill for you
• You gain a +2 trait bonus on saving throws against fear and death effects.

Spoiler:
Class Features
• Archetypes: Eldritch Scion
• Armor Proficiency: You are proficient in Light Armor.
• Weapon Proficiency: You are proficient with all Simple and Martial Weapons.
• Spell Combat (Ex) (UM 10): If you have one hand free you can attack and cast spells on the same round. As a full round action, you can make all your attacks at a -2 and cast a spell. You can add your intelligence bonus to your concentration check to cast defensively if you take the same penalty on all your attacks. You can only use spell combat while in a state of mystical focus.
• Eldritch Scion (ACG 104): You cast spells as a spontaneous caster and use Charisma for your spellcasting and arcana instead of Intelligence.
• Eldritch Pool (Su) (ACG 104): You gain a eldritch pool of 4 points of personal magical energy. These points replenish each day when you prepare spells. As a swift action, you can spend one point to enter a state of mystical focus for 2 rounds, which allows you to use your bloodrager bloodline abilities.
• Bloodline Powers (ACG 105): Your bloodline powers activate when you are in a state of mystical focus (unless noted otherwise)
• Destined Strike (Su) (ACG 19): As a free action, up to 3 times per day, you can take a +1 insight bonus on one melee attack.

Feats:

• Improved Initiative (Core 127): You get a +4 bonus on initiative checks.*