GM Nowruz's #1-45 'Delirium’s Tangle' (Tier 1-5) (Inactive)

Game Master noral

'Delirium's Tangle' map & handouts


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Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Meux lets the spell expire without discharging the weapon. He takes a look at the door to see what sort of interaction it requires.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Please tell me who is going to start interacting with the clever door? Unfortunately, no aiding possible.

Dark Archive

Female LN human (Chelaxian) bard 1 | HP: 10/10 | AC:17 T:13 FF:14 | CMB:+3 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+3 | SM: -1 | Bardic Performance: 10/10 | Active Conditions: none

Hadega huffs and moves up to the door. "A gnomish game in the middle of this insane contraption. Really! You would think they'd have the decency not to build a maze inside a maze. Excuse my language--but what rubbish!"

She starts to play the door's game.

Intelligence: 1d20 + 2 ⇒ (18) + 2 = 20

"Meux! You're Gnomish heritage could prove useful, see if you can try this as well."


Hadega starts to operate the levers and the door groans followed by a series of metallic clicks before the great circular plates on its face spin and rearrange at random.

Levers spin and knobs turn, protrude, or retract, creating a rearranged mess of clockwork oddities. With a metallic creak, the bronze door in the west wall slams shut and bolts with an definitive clang.

A few moments of ominous silence hang in the air briefly before a rushing, gurgling mass of water starts pouring in through several five-foot-wide chutes in the ceiling.

The opposite entryway then seals shut and more and more water pours into the room through the five ceiling grates, raising the water level so that it becomes clear that in less than a minute the room is full of water!!!

GM Screen - no peeking!:

Clever door countermeasures Hadega's actions to solve the puzzle: 1d20 + 1 ⇒ (2) + 1 = 3

Hadega realizes that the door is not truly sentient, or even a construct-style creature. Instead, its devices are sophisticated enough to react as an intelligent creature. Thus, Hedega is able to gain momentum and with her actions can close one of the five chutes slowing the amount of water pouring into the room. But the water really makes Hadega fear the next steps.

Round 1 Success: 1 of 5 chutes closed.

What do you do?

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

"I hear the sound of rushing water and I'm getting a bit wet. I'm guessing this was a trap of some sort..."

Dark Archive

Female LN human (Chelaxian) bard 1 | HP: 10/10 | AC:17 T:13 FF:14 | CMB:+3 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+3 | SM: -1 | Bardic Performance: 10/10 | Active Conditions: none

"And they seek to wet a lady's shoes too!" Hadega's scowl deepens as she continues to play the game.

Intelligence: 1d20 + 2 ⇒ (18) + 2 = 20


GM Screen - no peeking!:

Clever door countermeasures Hadega's actions to solve the puzzle: 1d20 + 1 ⇒ (4) + 1 = 5

Hadega continues to work the clever clockwork door and sees its mechanism clearly in her mind and is able to outwit it again.

The water is still pouring but a second chute closes due to Hadega's actions.

Nonetheless, knee-high water turns the entire room into difficult terrain.

Round 2 Success: 2 of 5 chutes closed.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Meux shakes his head, sighs, and once again reiterates,

"I am not that kind of gnome. However, the perilous circumstances force me to try and be that kind of gnome..."

INT: 1d20 + 1 ⇒ (16) + 1 = 17

Pending we are allowed to switch off and tag team the door, that is.


GM Screen - no peeking!:

Clever door countermeasures Meux's actions to solve the puzzle: 1d20 + 1 ⇒ (1) + 1 = 2

Meux obviously is familiar with this gnomish design. And he is really getting a hang of the game and beats the door.

The water is pouring more slowly as a third chute closes due to Meux's battle.

Nonetheless, the water is rising and rising and all small creatures have to start swimming as the water level is too high!

Small creatures must make swim checks (the water is considered calm).

Round 3 Success: 3 of 5 chutes closed.

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Swim: 1d20 - 1 ⇒ (7) - 1 = 6

Caught up in his unlikely success, Meux gets caught up in the water's presence and pulled under.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

Sighing, Inga starts to tread water.

Take 10 for 11 if possible, if not:
Swim: 1d20 + 1 ⇒ (11) + 1 = 12


Meux Feux wrote:

[dice=Swim] 6 vs. DC 10

Caught up in his unlikely success, Meux gets caught up in the water's presence and pulled under.

Meux is struggling to swim and operate the clever the door at the same time. Thus, he is forced to concentrate only on swimming to stay above the water!

Swim DC 10 in calm water: If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater. Currently, no taking 10 possible as the water level is rising and you are under stress.

Sovereign Court

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 | Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |
Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

”what the heavens! Madame Scrimsworth i hate to be disrespectful but I neither swim nor float, so please do HURRY!” he shouts with fear.

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Swim check: 1d20 + 3 ⇒ (8) + 3 = 11

"I'm also not much a fan of swimming, mind if we get this water turned off? No pressure though."

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

Swimming around to keep her head afloat, Inga calls out: "At least we will all have clean feet!"

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Intelligence games arent his thing so he will tread water

Swim 1d20 + 2 ⇒ (4) + 2 = 6

Dark Archive

Female LN human (Chelaxian) bard 1 | HP: 10/10 | AC:17 T:13 FF:14 | CMB:+3 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+3 | SM: -1 | Bardic Performance: 10/10 | Active Conditions: none

Intelligence: 1d20 + 2 ⇒ (6) + 2 = 8

Hadega turns to the others standing around. "I can't think with all of this racket going on! A lady needs peace and quiet when playing games of logic, not petulance and pestering. Anyone not swimming, why don't you focus on plugging those chutes, or help me with this door!"


GM Screen - no peeking!:

Clever door countermeasures Hadega's actions to solve the puzzle: 1d20 + 1 ⇒ (1) + 1 = 2

It is unbelievable - two 1s in a row! ;-)

Hadega is now copying Meux a little and also is really getting a hang of the game and tricks the door.

The water is pouring even more slowly as a forth chute closes due to Hadega's win.

But the water is rising and is reaching Hadega's chest, now!

Round 4 Success: 4 of 5 chutes closed.

Sovereign Court

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 | Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |
Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

”AND HOW EXACTLY W0ULD YE SUGGEST WE DO THAT!!” the dwarf screams as he wades through the chest high water over to Meux to attempt to hold the gnome up.

Dark Archive

Female LN human (Chelaxian) bard 1 | HP: 10/10 | AC:17 T:13 FF:14 | CMB:+3 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+3 | SM: -1 | Bardic Performance: 10/10 | Active Conditions: none

Intelligence: 1d20 + 2 ⇒ (9) + 2 = 11

Hadega rolls her eyes. "Use that head of yours! A backpack? Propping each other up to disable the levers? Closing the chute manually? You can't tell me five hale Pathfinders are just going to sit by and let an old woman do all the work, are you? Pah! Try something."

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

"Good idea ma'am, yes, Lucious, put your head in the chute!"

Sovereign Court

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 | Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |
Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

”hehe maybe if it was ale lass”, he says as he attempts to lift Meux up.

strength check: 1d20 ⇒ 9

The Concordance

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Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

If Hadega doesn't finish closing the chutes:

"Putting you head in one of these chutes is likely going to make you drown...hmmm, let me see if the spirits could help...nearby spirits of the divine, I require your aid!"

Spirit dance for 1 round to cast Air Bubble as a divine spell on Lucious (since he doesn't look like much of a swimmer with his heavy armor and all).


GM Screen - no peeking!:

Clever door countermeasures Hadega's actions to solve the puzzle: 1d20 + 1 ⇒ (18) + 1 = 19

Hadega suddenly sees the clever door's strategy changing and she looses control over it for a moment.

One of the chutes opens again and the water is pouring in faster.

As a result, the water is rising and rising and all human-sized creatures have to start swimming as the water level is too high!

GM Perception rolls vs. DC 15:

Inga: 1d20 ⇒ 4
Hadega: 1d20 + 3 ⇒ (18) + 3 = 21
Jinath: 1d20 + 6 ⇒ (16) + 6 = 22
Meux: 1d20 + 5 ⇒ (6) + 5 = 11
Lucious: 1d20 + 3 ⇒ (18) + 3 = 21
Nyloth: 1d20 + 13 ⇒ (7) + 13 = 20

As Hadega points out that the others could do something to the chutes Hadega, Jinath, Lucious and Nyloth look at them more closely and realize that you could probably use your strength to shut down the chute mechanism and potentially close it.

Medium creatures must make swim checks (the water is considered calm) DC 10 - if you roll DC 6-9 you do not drown but cannot take any action. If you roll DC 5 or below you go under water.

Round 5 Failure: 3 of 5 chutes closed.

Sovereign Court

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 | Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |
Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

Now that he is able to breath without worry Lucious will concentrate on holding Meux up

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

INT: 1d20 + 1 ⇒ (13) + 1 = 14

"Egad Man!"

When Lucious grabs Meux, the cleric cries out in bewilderment. Pride hurting, he struggles a bit, but tries to focus on the door's puzzle and channel his rage into solving the problem at hand.


GM Screen - no peeking!:

Clever door countermeasures Meux's actions to solve the puzzle: 1d20 + 1 ⇒ (9) + 1 = 10

Meux can countermeasure some of the clever door's new strategy.

One of the chutes closes again and the water is pouring in slower.

Medium creatures STILL must make swim checks (the water is considered calm) DC 10 - if you roll DC 6-9 you do not drown but cannot take any action. If you roll DC 5 or below you go under water.

Round 6 Success: 4 of 5 chutes closed.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

Swim: 1d20 + 1 ⇒ (7) + 1 = 8

Trying to move over to help, Inga is barely able to tread water.

Dark Archive

Female LN human (Chelaxian) bard 1 | HP: 10/10 | AC:17 T:13 FF:14 | CMB:+3 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+3 | SM: -1 | Bardic Performance: 10/10 | Active Conditions: none

Swim: 1d20 - 2 ⇒ (1) - 2 = -1

Hadega goes under the water, no doubt spewing something about getting her clothes soaked!

Sovereign Court

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 | Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |
Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

Lucious will continue to hold Meux up

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Meux frantically. almost unconsciously masters the game of watery death for another round-moreover to make the embarrassment of having to be held up stop than the fear of death itself.

INT: 1d20 + 1 ⇒ (9) + 1 = 10


Hadega Scrimsworth wrote:

Swim: 1d20 - 2 ⇒ (1) - 2 = -1

Hadega goes under the water, no doubt spewing something about getting her clothes soaked!

If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions.


GM Screen - no peeking!:

Clever door countermeasures Meux's actions to solve the puzzle: 1d20 + 1 ⇒ (20) + 1 = 21

Meux has a hard time concentrating and this time the clockwork door's countermeasures seem to be too much for Meux.

One of the chutes opens again and the water is pouring in faster.

Medium creatures STILL must make swim checks (the water is considered calm) DC 10 - if you roll DC 6-9 you do not drown but cannot take any action. If you roll DC 5 or below you go under water.

Round 7 Failure: 3 of 5 chutes closed.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

Swim: 1d20 + 1 ⇒ (11) + 1 = 12

Inga manages to tread water once again, without bobbing too much, and so she tries to yank at one of the chutes, to close it somehow.
And, not knowing if this will help or not, she at least gave it her very best!

Strength check: 1d20 + 1 ⇒ (20) + 1 = 21


Inga swims over to one of the last two open chutes and with her incredible strength is able to jam the delicate mechanisms of the chute so that only little water runs out.

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Nyloth attempts to swim over and jam the other chute after expending his last round of spirit dance on the Archmage in order to cast monkey fish in himself.

swim check: 1d20 + 11 ⇒ (1) + 11 = 12 plus 10ft swim speed.

Nyloth then gains a point of influence with his spirits in order to restore 4 rounds of spirit dance and switch to champion.

Strength check: 1d20 + 5 ⇒ (15) + 5 = 20


Following Inga's example Nyloth also breaks the chutes mechanism to jam it!

Meux who is still at the clever door almost notices that the clockwork mechanism gives up.

Once all five chutes are closed, the water drains in 2 rounds and both the entryway and the Clever Door open.


When the door opens you can hardly believe what you see.

Once-cheerful mosaics of smiling children and adults running through the streets of Absalom line the walls, but age and water damage smear the faces enough to make it seem as though they weep.

Sturdy work benches and bookshelves line the walls. An intricate mess of bronze chains, plates, pendulums, and gears that form a sort of astrolabe dangle high above the room.

Catwalks spin out from the walls in three places, curving on a horizontal plane and meeting in an open circle in the middle of the room.

Between the catwalk circle dangles the body of a desiccated elf, ragged and dusty scraps of clothing barely covering his thin, bony body.

He seems to be dangled in a maze of chains connected to the massive astrolabe above and the chains clank silently as he lolls his head from side to side.

In the middle of all these otherworldly mechanisms you see an hourglass.

DC 15 Int or Wis check:

Having learned parts of the story of Abysiel through this strange journey you suddenly see what this is.

This central workshop houses Abysiel’s grand device, a magically charged hybrid of clock and astrolabe.

All the devices are built around the artifact known as Izryen’s Hourglass, that artifact that Abysiel wanted to use with the help of an evil and insane outsider to ease his loss and numb the pain.

A white minotaur is chained to a dusty couch in the northern spiral of the room.

He seems to be barely conscious and his body is covered in wounds.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

check: 1d20 ⇒ 16

"So, that's Abysiel’s grand device, his magic clock-astrolabe!"

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Is it the same color minotaur fur that we found outside?


Yes, and the description fits perfectly. This is Nuar.

Sovereign Court

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 | Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |
Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

wisdom: 1d20 + 3 ⇒ (10) + 3 = 13

”Nyloth, ye have ma thanks lads”

is that elf alive?


The elf's chains clank silently as he lolls his head from side to side. Again ... and again ... and again ... and again ...

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

perception: 1d20 + 12 ⇒ (17) + 12 = 29

"This room is...unsettling. Let us not dally here, let's get Nuar and go." Nyloth says as he makes his way over to the minotaur.

Sovereign Court

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 | Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |
Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

”ay this room comforts me not, let grab him and get out of here” Lucious will head over to the Minotaur.


You are a little relieved that after all this journey, you finally have found Nuar.

As Nyloth starts to walk towards Nuar, you feel the whole room start to vibrate. Suddenly, the machinery comes alive.

GM Perception rolls vs. DC 10:

Inga: 1d20 ⇒ 17
Hadega: 1d20 + 3 ⇒ (8) + 3 = 11
Meux: 1d20 + 5 ⇒ (13) + 5 = 18
Jinath: 1d20 + 6 ⇒ (19) + 6 = 25
Lucious: 1d20 + 3 ⇒ (16) + 3 = 19
Nyloth -> 29

Suprise round
Nobody is suprised by the sudden movement of the machinery.

GM Initiative rolls:

Inga: 1d20 + 3 ⇒ (1) + 3 = 4
Hadega: 1d20 + 3 ⇒ (19) + 3 = 22
Meux: 1d20 + 1 ⇒ (9) + 1 = 10
Jinath: 1d20 + 9 ⇒ (3) + 9 = 12
Lucious: 1d20 + 0 ⇒ (18) + 0 = 18
Nyloth: 1d20 + 2 ⇒ (8) + 2 = 10

Machine: 1d20 + 2 ⇒ (9) + 2 = 11

INITIATIVE round 1:

1. Hadega, Jinath, Lucious
2. Machinery
3. Nyloth, Inga, Meux

Hadega, Jinath, Lucious GO!

Sovereign Court

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 | Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |
Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

”oh Prince, what fresh peril is this? One last time today I require your blessings!”, Lucious says as he casts bless and draws his mace.

everyone gets +1 to attack’s and checks vs fear

Dark Archive

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Female LN human (Chelaxian) bard 1 | HP: 10/10 | AC:17 T:13 FF:14 | CMB:+3 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+3 | SM: -1 | Bardic Performance: 10/10 | Active Conditions: none

Hadega raises her arms, sleeves dripping stale water. Her boots squish as she moves. Her hair is matted and her bifocals are covered in a grimy film. "This. Is. Unconscionable! A host should welcome guests into his place of living, not drench them with water that smells like morlocks had been using it to bathe in for the last hundred years! What are we to think? We are Pathfinders, and it's time to teach this elf machine SOME MANNERS!"

Inspire courage (+1)!

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Is the map up?


Hmmmm ... I had problems with the offline functionality. I will take that out. Can you see the map now?

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Community / Forums / Online Campaigns / Play-by-Post / GM Nowruz's #1-45 'Delirium’s Tangle' (Tier 1-5) All Messageboards

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