Stronfeur Uherer

Lucious the Lawyer's page

56 posts. Organized Play character for friendly sauce.


Full Name

Lucious the Lawyer

Race

Fort +3, Ref +0,Will +5 | Perc +3 | Init +0 | Spd 20ft. | copycat 4/6 | channel 5/5 |

Classes/Levels

Skills:
Acrobatics -6 (-10 jump), Appraise +1, Bluff +11, Diplomacy +11 (+14 make requests), Linguistics +5 (+6 create/detect forgeries), Perception +3 , Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5

Gender

LN Male Dwarven Cleric 1 | HP 9/9 NL 9/9 | AC:14, T:10, FF:14 | CMD 10 |

Size

Medium 4’ 155 lbs

Age

103

About Lucious the Lawyer

Unnamed Hero
Male dwarf cleric (asmodean advocate) of Asmodeus 1 (Pathfinder Player Companion: Dirty Tactics Toolbox 16)
LN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +3 (+5 to notice unusual stonework)
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee heavy mace +0 (1d8)
Special Attacks channel negative energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—copycat (1 round)
Cleric (Asmodean Advocate) Spells Prepared (CL 1st; concentration +4)
1st—bless, bless, disguise self[D]
0 (at will)—detect magic, guidance, stabilize
D Domain spell; Domain Trickery
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Statistics
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Str 10, Dex 10, Con 13, Int 12, Wis 17, Cha 14
Base Atk +0; CMB +0; CMD 10 (14 vs. bull rush, 14 vs. trip)
Feats Skill Focus (Profession [barrister])
Traits influential, liar’s tongue

Skills:
Acrobatics -6 (-10 jump), Appraise +1 (+3 id nonmagical metals/gemstones), Bluff +11, Diplomacy +11 (+14 make requests of creature), Linguistics +5 (+6 create/detect forgeries), Perception +3 (+5 notice unusual stonework), Profession (barrister) +11 (+15 Day job), Sense Motive +7, Spellcraft +5; Racial Modifiers +2 Appraise nonmagical metals/gemstones, +2 Perception notice unusual stonework

Languages Celestial, Common, Dwarven, Infernal
SQ devil in the details, industrious urbanite, pact bound, serpent
Combat Gear:
scroll of comprehend languages, scroll of cure light wounds, cure light wounds, cure light wounds; Other Gear hide armor, heavy mace, backpack, bedroll, belt pouch, candle (10), flint and steel, grappling hook, hemp rope (50 ft.), holy text (Asmodeus)[UE], iron unholy symbol of Asmodeus[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Asmodeus, 2 gp

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Special Abilities:

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Cleric (Asmodean Advocate) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Channel Negative Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Copycat (6/day) (Sp) Create a single mirror image duplicate
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Devil in the Details (Ex) Substitute Profession (barrister) for Bluff/Diplomacy checks.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Industrious Urbanite Make double normal progress on Craft checks to make mundane items, Profession +4 to make money.
Pact Bound (Ex) Gain Trickery domain, and no others.
Serpent (Su) At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ab
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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