GM Neirikr's "The Dragon's Demand" (Inactive)

Game Master Neirikr

"Come not between the dragon and his wrath."

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Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I've got a weapon focus on greatswords, but IC the flaming blade is pretty symbolic so I'm fine not optimizing.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

*nods*


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Level 5
+8 HP
+1 BAB
2nd Favored Enemy (Dragon)
1 1st level Spell per day (+1 bonus) Gravity bow x2
Feat: Bullseye shot (spend move action to gain +4 to next ranged attack)

Skills:
Acrobatics, Knowledge local, Knowledge Nature, Knowledge Dungeoneering, Perception, Stealth, Survival

Background:
Handle Animal, Knowledge Geography

Dusk Gains
1 skill pt,
1 feat (Dodge)


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

So so far we're looking at:
The circlet is worth 2,250 gp
+1 glamered full plate.
+1 veering light crossbow.- Vibenia
+1 dragonbane bolts. -Vibenia
bolt of dragon slaying. -Vibenia
breastplate of luck
amulet of natural armor +2. -Zaijka
+2 dragonbane transformative greatsword. -Syksy
ring of major acid resistance
ring of force shield. Bernard
slippers of spider climbing.
maximize metamagic rod.
mnemonic vestment. -Zajika (works for spontaneous casters)

Khardir, want the breastplate of Luck? You're our third frontline armor wearer and it acts as Banded Mail of Luck. I'd suggest Nisany have the metamagic rod (Maximized cure spells can keep us all alive, especially with the 'she heals herself, lifeline heals us' tactic)


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Anybody need the ring of force shield? Bernard is rocking an AC of 25, so I'd be happy to share it with someone else whose AC is lagging. I'd be happy to take the ring of acid resistance instead, as I could see Bernard tanking for the group as the others work the flanks when we eventually fight the dragon!


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Ooh, I missed that there was a mnemonic vestment? I will definitely take that, they're one of my favorites as I tend to heavily favor spontaneous casters.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

I guess I could take the ring of Force Shield. Requires shield proficiency,which I have and the AC boost could come in handy on the rare occasions I get caught in melee. The activate/deactivate works well for shooting as well.

The way Bernard takes damage the ring of Acid resistance is probably a very good idea.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

So so far we're looking at:
The circlet is worth 2,250 gp
+1 glamered full plate. Syksy
+1 veering light crossbow.- Vibenia
+1 dragonbane bolts. -Vibenia
bolt of dragon slaying. -Vibenia
amulet of natural armor +2. -Zaijka
+2 dragonbane transformative greatsword. -Syksy
Ring of major acid resistance Bernard
ring of force shield. Vibenia
breastplate of luck
slippers of spider climbing.
maximize metamagic rod.
mnemonic vestment. -Zajika


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

I nominate you or Zaijka for the slippers, being the ranged combatants of the group.


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Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Good point. Shooting from weird vantage points while out of reach could be very useful. So what do you think Nisany, would you like the rod?


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INACTIVE - CHARACTER USELESS

Yeah, the breastplate of luck would be a significant improvement for me.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Bad weather yesterday and work did a number on my head. I am turning off all electronics. Hopefully I should be functional tomorrow


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

*sends hugs*


Maps | Monsters | NPCs

Do remain cognisant of what you've identified and not. Obviously, the +3 dragonbane part of the sword does its thing without you knowing what it is, but the transformative property requires a command word, for example.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Can someone remind me why we might want to go to this monastery? Apologies, I've forgotten and can't find it in the back log.


Maps | Monsters | NPCs

The Monastery of Saint Kyerixus is where "Aeteperax" wanted you to deliver the ransom.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Ah, right. Then I vote for the monastery!


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Finally got around to updating my statblock! It was a bit out of date, and I don't trust my record-keeping ability of late, so I used Herolab to rebuild with all the same options as before to check my work.

+6 HP
+1 bloodline spell (invisibility)
+1 2nd level spell known (hideous laughter)
+2 1st level spells known (enlarge person, web bolt)
+1 feat (Extend Spell)
+skill points (+1 to all already-chosen skills)


Maps | Monsters | NPCs

Unless there are any objections, I'll move us to the monastery tomorrow-ish. Do try to get yourselves levelled up before you get into a tussle. :P


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

HP: +6
extra 2nd level spell a day
New spells known
1st level: Weapons Against Evil
2nd level: Resist Energy
Flaming Sphere & Scorching Ray from curse
Skills: history, nature, planes, religion, perception, stealth, spellcraft
Backgrounds: both into appraise
Feat: extra revelation :

Energy Body:
(Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

That's an awesome ability Nisany! Also do you want to take the metamagic maximize rod?


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

+1 BAB
+7 HP
Weapon Training: Blades, Heavy
Skills: Intimidate, Perception, Survival
Background: Perform, Knowledge History
Feat: Stunning Irruption


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Maps | Monsters | NPCs
Bernard Hammersmith wrote:
Feat: Stunning Irruption

OH YEAH!


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Bernard, you're probably most likely to be in position to use the ring of strength-sapping, since you're usually in face-to-face melee range.


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Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Sure. Just remind me to use it, as that kind of thing goes way over my head in the middle of a fight :P


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INACTIVE - CHARACTER USELESS

Occultist (reliquarian) 5

+7 hit points

Skills: +1 each of: Diplomacy, Disable Device, Heal, Knowledge (religion), Perception, Spellcraft, Use Magic Device; Appraise, Knowledge (history)

Class features: Aura sight, focus power, +1 mental focus

New focus power: Conjuration - Purge Corruption (Sp) - This lets me cure poison and disease, yay!

Feat: Ironhide


Maps | Monsters | NPCs

*nudge*


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Khardir looks like you're also the only shield user among us.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Sorry was really sick the last few days. Tried to post but apparently forgot to hit post.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Hope you're feeling better


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

*sends tummy wubs*


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Sorry from me as well, my big day at work that I've been promising for weeks now finally came to pass. XD Culminations of six months of preparation tend to eat up time like no other.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Hope it all went well.


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Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

@DM: your Maffei is delightful.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Ye!


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
@DM: your Maffei is delightful.

Thank you, though I'm surely butchering the second-person singular forms. :P

For transparency: Maffei's success at scouting the monastery will depend entirely on the amount of negative levels you have restored, which means that as is, she won't be able to explore the entire structure. With one level restored, she will get through most of the ground floor, at least. I believe you have one scroll of restoration left after restoring Bernard's drained Constitution, in case you want to make that investment. That would buy you another floor of reconnaissance, basically.

Maffei can sketch you a map (effectively revealing the relevant rooms on the map) and make notes on what enemies and hazards are in each area. She will also disarm all the traps and unlock all the doors/containers that she finds and that are within her ability—obviously, her negative levels affect this as well.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I'm all for buffing her up for that kind of info.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Ye.


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Yeah I think it's worth it.


Maps | Monsters | NPCs

Gotcha. It'll take me a while to through the map, but I'll get to it ASAP.


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
DM, am I reading this right? Let me know if I'm missing something. Also, would using Stunning Irruption to enter the northern hall mechanically be noticeable to those outside the hall?

Looks good to me. Your plan does quite effectively minimise the risk of being caught: with the kobolds inside a thick-walled stone structure, Mr. Funny Hat in the northern courtyard is the only one in position to hear it, and there are still the normal penalties for distance. The sounds of a prolonged combat are easier to hear, of course, so you might want to close the door behind you.

I'll process the infiltration presently.


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Maps | Monsters | NPCs

Phew. Sorry if that's a lot to take in, but I thought I'd better catch up on the time we spent planning.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Excellent post. Gorgeous writing as always, moved us forward neatly, and what a lot of rolls!


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

DM, is it possible to climb up to the rafters? If so, how hard would it be?


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Ok, the worst of my personal life is hopefully past now. (60-hour workweeks every week are overrated. Sigh.)


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
DM, is it possible to climb up to the rafters? If so, how hard would it be?

Climbing any of the central pillars requires a DC 25 Climb check, and balancing on the 2-foot wide rafters requires a DC 5 Acrobatics check.

Of course, for Bernard, this information is now somewhat redundant—a Large creature with a 10-foot reach can attack either of the hanging grioths from ground level.

Zaijka Raven-born wrote:
Ok, the worst of my personal life is hopefully past now. (60-hour workweeks every week are overrated. Sigh.)

Yeah, that doesn't sound too healthy...


Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)

Getting caught up now


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Vibenia Scaeva : Female Human Ranger 10 |77/84 HP | AC 21 T 17 FF 16 | Fort +9 Ref +12 Will +6 | Initiative +5 (+9/+7) | Perception +10/+12/+14, Sense Motive +9(+13/11)
Bernard Hammersmith wrote:

Bernard is just gathering himself after his explosive entry when he finds reality warping all around him - the walls shrink down, the ceiling closes in upon his head, and for a moment he can't figure out what by Abadar is happening to him -

- but he manages to restrain his shout of surprise as he finally processes Zaijka's words, and flashes her a grateful grin over his shoulder before lumbering down the great hall, moving slowly at first so that he can charge at full speed when he gets closer.

Bernard's Theme


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Yusssss


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Hey DM, I'm confused. I thought the grioths were stunned for the surprise and first round? But Bernard just got a move in before they were up and at 'em?

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