GM Neirikr's "The Dragon's Demand" (Inactive)

Game Master Neirikr

"Come not between the dragon and his wrath."

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My intention was to have everyone post their actions for both the surprise round and the first round at the same time, though I now realise I didn't communicate that in explicit terms. I just assumed Bernard was too slow to get into position, or something. You can do your actions for the first round retroactively, and I'll figure them out in my next gameplay post. The same applies for everyone else who might have missed out on an action.


Maps | Monsters | NPCs

@Nisany: I believe the bouncing counts as a part of the 30 feet of movement a flaming sphere is allowed during a round: if it moves more than 5 feet horizontally, it can't reach the grioths at 25 feet vertically. Please take that into account.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Hey everyone, I'm going to be busy these next few days, so please bot me if I don't post in a timely manner.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

"If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature"

That was why I thought I could hit the other one. Cause I thought it stopped in the square. If I gotta move it into a better position for next round than no biggy


Maps | Monsters | NPCs

*nudge*


INACTIVE - CHARACTER USELESS

New guy's looking at Vibenia so I'm waiting for her to say something to him.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

sorry will get a post up in a few


Maps | Monsters | NPCs
Vibenia Scaeva wrote:
What would be the possibility of obtaining a scroll or wand of mental block? I've got a +11 Use Magic Device, so I've got a chance at least of emulating what I need to use it.

As long as the item's price does not exceed Belhaim's base value of 1,000 gp, there's the usual 75% chance of it being available for purchase. Of course, you'd have to go back in order to buy it.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Sorry for the slow. I have had a bad headache for the last 4 weeks that has been wearing me down. And it hit a bad migraine level yesterday.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Aww I'm sorry. Get as much rest as you can


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

*sends headwubs*


Maps | Monsters | NPCs

Take care of yourself! I know I can't write for sh*t with even a small headache.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Adding to the nasty month long headache migraine combo I broke my toe and might have been exposed to covid cause my job sucks. I might be a little slow.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

:( *sends all the e-hugs*


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

Ew. That is a powerfully un-fun combo.


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
Seems like there's just one way to go? F10 -> F9 -> F21 -> F19 -> F18?

The stairs in F9 lead up to the room north of F18. You'd need to go through F14 to get to F21. Both routes have their own risks, which is why I'm asking.


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female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Thank you for your continued patience with me and my very chaotic life.


Maps | Monsters | NPCs

I still need a decision on which way you're heading—through the big grioth or the undead?


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Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Sorry, I've grown a bit lost with the map. In principle, I say we tackle the undead, since they can't cast confusion.


INACTIVE - CHARACTER USELESS

I like this reasoning.


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Thumbs up to that


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Yep yep.


Maps | Monsters | NPCs
Khardir Braktan wrote:
This is a nonmagical weapon, so if they're incorporeal, I'm useless. Again.

Didn't you pick up a +1 warhammer from Chance?


INACTIVE - CHARACTER USELESS
GM Neirikr wrote:
Khardir Braktan wrote:
This is a nonmagical weapon, so if they're incorporeal, I'm useless. Again.
Didn't you pick up a +1 warhammer from Chance?

Not to my knowledge?


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Curse these mind effects! Gonna need to find a way to bolster my Will save stat...

And Khardir, don't argue, take the +1 warhammer! *grin*


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)
Khardir Braktan wrote:
GM Neirikr wrote:
Khardir Braktan wrote:
This is a nonmagical weapon, so if they're incorporeal, I'm useless. Again.
Didn't you pick up a +1 warhammer from Chance?
Not to my knowledge?

Yeah you did

Zajika took 10 on the spellcraft check, so under the spoiler shows it's +1 instead of just masterwork


Vibenia Scaeva : Female Human Ranger 12 |103/103 HP | AC 21 (22) T 17 FF 16 | Fort +11 Ref +14 Will +8 | Initiative +5 (+9/+7) | Perception +14 (+18/+16/+14) Sense Motive +9 (+15/+13/+11)

Well that's half the party down


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

So much for my brilliant decision to avoid the grioths so as to not become confused. Vibenia, Syksy, Nisany, Dusk, and Bernard out for the count. Good thing that druid isn't with us. He might lose just a little bit of confidence in our ability to take down a dragon.

Luckily we get to act again the moment they hit us, but... dang.


Maps | Monsters | NPCs
SRD wrote:
A fascinated creature’s ally may shake it free of the spell as a standard action.

I believe this rule still applies, as well, since the monsters' ability description does not specify otherwise.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Please don't misread my post - I'm loving the scene. High stakes!


Female Half-orc HP 27/27| AC 13 | FF 11 | T 12 | Per +6 | F: 4 | R: 4 | W: 6 | Init +2
Skills:
SC +12 | Know (arc) +12 | Know (loc) +10 | UMD +10 | App +10 | Ling +10
Sage-blooded tattooed sorcerer 3

The only action I've taken so far is a Perception check - would I still have a standard action left to shake the sense into someone?


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
Please don't misread my post - I'm loving the scene. High stakes!

No offence taken, just pointing out a rule I forgot to mention initially.

Zaijka Raven-born wrote:
The only action I've taken so far is a Perception check - would I still have a standard action left to shake the sense into someone?

Sure!


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

Yep yep

Fascinated wrote:
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Does that mean I get to attack this round?


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
Does that mean I get to attack this round?

Yup, though note that the cubbies provide cover and expose you to attacks of opportunity (because you can't move diagonally through them).


INACTIVE - CHARACTER USELESS

Ok, updated my sheet with the warhammer. If it hits that should be an extra +1 on damage.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I've moved my marker on the map taking a 5 foot step. Does this allow me to attack the enemy? Does taking a 5 foot step preclude them from AoO'ing me? Do they still have cover, and do I therefor have cover?


Maps | Monsters | NPCs
Bernard Hammersmith wrote:
I've moved my marker on the map taking a 5 foot step.

You can't 5-foot step through a corner.

Bernard Hammersmith wrote:
Does this allow me to attack the enemy?

You can move into an adjacent cubicle (though not diagonally) and then attack. This forces you to move up and then right, though a threatened space.

Bernard Hammersmith wrote:
Does taking a 5 foot step preclude them from AoO'ing me?

It would, but you can't.

Bernard Hammersmith wrote:
Do they still have cover, and do I therefor have cover?

Yes and yes.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Gotcha. I'll take the AoO and attack.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Apologies, just realized that waking up Syksy was a far smarter move than taking an AoO and swinging at someone with cover.


Maps | Monsters | NPCs

Syksy is already non-fascinated, but you could move and shake Vibenia.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Gah, apologies. Just gonna take the AoO and launch my own attack, then.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

Nisany is still out of it right?


Maps | Monsters | NPCs
Khardir Braktan wrote:

Normally Khardir would help rouse the other team members, but with his mind all clouded, all good judgment has fled. So instead he just swings his hammer around wildly, counting on his thick, tough dwarven hide to protect him and without the good sense to realize that just because he took a feat that improves his natural armor class, his feats are worthless and he should just not take feats at all.

I joke, because you have to laugh or else you cry. Every single character that I have that has taken a feat to improve AC immediately gets attacked by incorporeal creatures that make touch attacks just afterward.

Warhammer attack: 9 + 4 = 13

Whoa there! I know salt can be used to ward off evil spirits, but that's not quite how it works. :P

Also, that's a hit with bless, so you might want to roll for damage.


INACTIVE - CHARACTER USELESS

Literally. Every time. Take Shield Focus? Take Ironhide? Incorporeal touch attacks on the docket.


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

Is there something that can be done to make Khardir more enjoyable for you to play from a mechanics/sheet perspective? His limitations are clearly dispiriting for you to play, and I wonder if a Nisnay-esque transformation might not make him more fun?


INACTIVE - CHARACTER USELESS

No, my main problems are:

1. I have really bad dice luck. This affects all of my games. (For instance, I lost a character to failing five saves in a row against poison, on a character with strong Fort saves; I had a character get petrified twice in a row; I went through an entire module with a martial character without scoring a single hit in combat; in a test run of 500 rolls using the dice roller on this board I scored an average of 7 on a d20.)

2. I will try to make choices to make a character able to do something (in this case, I focused on improving Khardir's AC, because as a medium-armor-wearing pseudo-martial he will struggle to have an AC that is good enough to stand toe-to-toe with many enemies) and those choices are immediately invalidated. This is not because of malice on the part of any DM; it happens in all the games that I play. I'll pick something that's designed to solve certain problems, then immediately be hit with something that makes it useless. (For instance, in a different game our party was struggling with a lengthy underwater combat sequence; I took alter self on a spellcaster to get a form that could function underwater, at which point the underwater segment ended and we had a random encounter where I was immediately hit with panic for 7 rounds and missed the entire encounter).

So I frequently run into frustrations over which I have no control. They are not the result of anyone doing anything wrong, nor are they anything that I can affect. If I replaced Khardir with a different character, I would expect that the next encounter would immediately do something that marginalized the character - not because of DM malice, but just because of bad luck.

If my discouragement is too upsetting to people I can leave the game. This is not an ultimatum or anything of the sort; I am simply trying to be considerate. I expect that nothing will change and things will always go poorly for me and there's nothing that I can do about it, but this is not other people's burden to bear.


HP: 69/69 | AC 20/12/16 CMD 18 | F+8 R+4 W+2 | ER A,E,S 5
Skills:
Arcana +8 Geography +8 Handle Animal +12 Nature +8 Perception +0
Challenge 2/2 Tactician 1/1 x5 | Darkvision 60ft | Init +2

*hugs*


Male Human HP 42/59 | AC 25/ FF 19/ T 16 | Per +6 | F: 6/ R: 4/ W: 2 | Init +5 | Active Conditions:

I'd hate to see you go :/

I can also understand how frustrated you might be. Still, if combat is an area Khardir is looking to do better in, perhaps swapping out a level or two of Occultist for plain Fighter could help? There are so many combat rolls that even with your bad luck a general improvement in your to hit/ability to wear heavy armor would surely pay dividends over the long run?

Of course, I'm not the DM, and may be volunteering 'solutions' that aren't even on the table, in which case I apologize.


female CG Half Orc Oracle of Life 6 HP 20 (20)/30|AC-19 T-15 FF-14 | F+2 R+4 W+7 |CMB+3 CMD15 | Init+2 | Perc +9 | Channel 3d6, 2/4 per day, 30ft, DC15, neg 3 square | Spells (1st - 1/7, 2nd 0/6, 3rd 4/4)

I understand Khardir. I have had issues with Nisany, beyond just the drama in my life that keeps pulling in to many directions.

I will save even with having what you feel is an ineffective character this group never seems to mind or hold it, much less crappy dice rolls, against anyone.

Also GM Neirikr, cause I'm not sure and didn't get an answer, is Nisany still out of it?

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