
Ty Purgest |

Welcome to level 3 AND mythic tier 2!!!!!
Hooray!
You guys technically defeated that guy about 15 hit points ago, but I tried to fudge things to add some drama to the battle. I was hoping Ty could land a good hit in there at the end and save the day.
His armor took a pretty good beating, though.
Maybe.

Alexis Von Brant |

I need to level up and I will do that later tonight after I am done with family time.
As to the loot I would vote we keep the scrolls and wands. Most of those scrolls look like Wizard spells so if Rhylellia can learn them and make scrolls later I support that. The wands are useful except the Infernal Healing so that one I am ok with getting rid of.
If no one care I would like to keep the masterwork silvered long sowrd. Silver weapons are useful.

Dragonflyer1243 |

GM, if you want to put this in the campaign tab for future use, here's our treasury atm.
https://docs.google.com/spreadsheets/d/1BDfUqXuKr9KxnwfbqNuQNRRa-gSzh76Irey 6E1ojDNQ/edit?usp=sharing
I'd like to take some of those wands(web and acid arrow namely) for combat use, the others seem like anyone can carry them because their main usage is out of combat. Nothing else is really useful for thanephos, or at least more so than the gold from selling them would be, so have at them.
Edit: Actually, one of the longswords would be great as well if possible, since apparently I've been using a glaive but I haven't the faintest idea where I got proficiency for it.

Nazard |

GM, if you want to put this in the campaign tab for future use, here's our treasury atm.
https://docs.google.com/spreadsheets/d/1BDfUqXuKr9KxnwfbqNuQNRRa-gSzh76Irey 6E1ojDNQ/edit?usp=sharingI'd like to take some of those wands(web and acid arrow namely) for combat use, the others seem like anyone can carry them because their main usage is out of combat. Nothing else is really useful for thanephos, or at least more so than the gold from selling them would be, so have at them.
Edit: Actually, one of the longswords would be great as well if possible, since apparently I've been using a glaive but I haven't the faintest idea where I got proficiency for it.
I tried the link, but it no work-y.

Nazard |

Also, do you want me to recruit a new player. At the moment, we have a fighter, a war priest, a bard, and a wizard/rogue, so technically the four traditional roles. I'm fine with just having 4 and can adjust some of the challenges accordingly, or we could try to pick up a fifth, perhaps something of the bruiser persuasion.

Ty Purgest |

There's a space in the URL. Here is the corrected URL:
https://docs.google.com/spreadsheets/d/1BDfUqXuKr9KxnwfbqNuQNRRa-gSzh76Irey 6E1ojDNQ
EDIT: Huh. For some reason, the board puts that space after the 'rey' part of the URL. I'm looking at the preview of the post you're all seeing, right now, and the edit box below it, and the Paizo board is adding that space.
Clicking on the link works, though. So, Nazard, I suggest you include the link in a URL tag on the Campaign Info tab.
I have no preference regarding recruiting a new person.

Alexis Von Brant |

We can try for a new person if the group wants to I can go both ways on this. Ty is currently our bruiser and I am clearly very bad at it. I would actually want a dedicated healer. Since that was what the Paladin was doing. It depends on if we want a new player or want to work towards a cohort. Which we could probably swing from the church.

Alexis Von Brant |

My vote would be the healer. So a cleric, paladin, or oracle of some sort. Having a dedicated healer would be helpful.
I do have a question about the greatsword. Since magical items are rare would it be possible to re-forged the greatsword and keep the magical properties? Like say a smaller weapon our Bard could use or a set of arrows which have a limit on the number?

Rhylellia Carilyss Boyce |

Scrolls and spell book
What spells are in the spell book? I will try to learn later if everybody’s cool with it.
If everyone wants another play I am meh about it. A healer would be good or something fun. Yey level, the rogue.
hp: 1d8 + 1 ⇒ (7) + 1 = 8
yay good hp

Nazard |

I have it! For personal plot things :)
[dice=HP]1d10 Curse you dice roller!
Would you like the secret roll or keep your 4?
If it's a dedicated healer folks are looking for, I can spoiler a bit and let you know that you will have an NPC companion for the next while who is a full healer, plus you have Sir Rollynd.

Nazard |

As for turning the greatsword into some other weapon, in this world where magic items are so special, they aren't something that can be traded in like used cars. Selling the greatsword isn't a matter of taking it to sue Old Magic Shop and getting half its market value. Selling it involves finding a buyer or a broker to arrange the sale and getting much closer to its actual market value than a standard game. Finding somebody to arrange a trade for a weapon you'd much rather use is also a possibility.
In the future when you are places other than Absalom, these tasks will be harder, but for now, the Seventh Church can help.

Ty Purgest |

Ty is done.
Thinking about it, I feel that we should recruit one more person. We really don't have a great damage dealer. Ty could come close, and I plan to increase his damage soon, but that's not where his focus has been.
We can always buy healing, but if we want a healer, that could offset our mediocre damage. I'd be ok with recruiting for a healer or a striker.

Rhylellia Carilyss Boyce |

I really do not want another melee person, because Ty, Alexis, Sir Rolland (if we are keeping him), and Rhylellia are all meant to get up and personal. Last combat both Alexis and me had issues getting to the the actual combat, because it was so crowded.
Working on Rhylellia’s level up almost done. :)

Alexis Von Brant |

And yes I would like the secret roll. Maybe the dice roller would like you better. I am not terribly hurt by it since I get the extra hit points from my two mythic paths but as a fighter I would prefer better.
As to the recruiting I am as I said ok with either but on thinking about it I would prefer the healer or for the melee to be ranged.
Also I am having issues picking my mythic ability. I am thinking of taking the extra feat option to get the weapon finesse early so my damage goes up. But she is done except for the hit points and mythic path.

Alexis Von Brant |

Ok Alexis is done. Sorry that took me so long. I took the extra feat option so I get dex to damage now. None of the path abilities called to me this time.
For the Legendary item ability I took Upgradable: This ability grants the bonded creature the ability to more easily increase the non-mythic magical power of the legendary item. If the base magic item has a version with a higher bonus or greater version (such as a +1longsword, a +2 light steel shield, a cloak of protection +3, an amulet of might fists +4, or a minor ring of inner fortitude), the bonded creature can improve it by performing a special ritual. She must spend a number of gold pieces equal to half the difference between the cost of the legendary item's current, non-mythic base item and the greater version she wishes to upgrade the item into. For example, she would pay 3,000 gp to upgrade a +1 longsword into a +2 longsword. This ritual takes 8 hours. When it's completed, the bonded creature transmutes the item's base version into the desired version. When upgraded in this fashion, the legendary item retains all legendary item abilities it had before the transmutation.
That should let me have an easier time making the short sword magical I just don't pay for the +1 or +2 but the ability instead, right?
Also how do you feel about Foe-Biting: When this item deals damage, its user can use mythic power to double the total amount of damage it deals. If the attack is a normal attack, the bearer can expend one use of legendary power to double the total amount of damage. If the attack is a confirmed critical hit, the bearer must instead expend two uses of legendary power to double the total damage. Damage from weapon special abilities (such as flaming) and precision-based damage are also doubled. This ability can be applied only to weapons. An item must be a minor or major artifact to have this ability.
So I know for later.

Nazard |

No problem with the foe-biter ability.
One thing with the house rules...to give a weapon an ability, you still have to pay the gold piece cost for +1, even though it doesn't do anything. This is why the flaming greatsword you just got as treasure has a value of 8000+...it's technically a +2 weapon, even though it only has flaming. Subsequent upgrades don't have any +1 tax, and items still normally max out as +10, so a +1 flaming frosting etc up to +10 worth.

Thanephos |

Lets look for a longbow, since that's something that both Alexis and Thanephos would want. In addition to the other items that we have yet to distribute/sell, we'll each receive 5906 gold(if Rollynd isn't receiving a share, if he is then we all receive 4825).
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

Ty Purgest |

I'm fine with a longbow, and for the reasons Thanephos stated. Ty can bless weapons in a pinch, so he's less in need than the others.
Adding 4825 gold.
As talked about, Ty will take the Light Fortification Full Plate.
I'm assuming that the church will buy the wand of infernal healing from us? Or perhaps they'd be willing to trade it (or put it towards a discount) of a comparable non-infernal healing wand?
Ty is going to report his recent activities to his superiors at his own church. He'll also find someone to re-image his new armor with Arqueros' symbols. I might buy a new shield, but I have to scan the magic effects to see if there's something useful that I can afford.