
Fury of the Tempest |

'I would like to keep the initial gestalt to two classes for now' So... just Paladin/Sorcerer to start with? Taking Dragon Discipline later?
Also, why not post the updated character creation guidelines in the Campaign Info or something? Makes it easier for everyone to find it and keeps it all together neatly for people to go back and check whilst making characters.

Kejak |

Does the effect of Clustered Shots apply to dealing 50+ damage when using a Called Shot?
Edit: Forget it, I guess all attacks should be made at the CS penalty, which would make most of them to fail.

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Hey, just posting to say that, looking over my schedule again, I don't think I'll have time to participate in this. :(.
On the bright side, that means that there's an opening in one of the hotly desired tank slots, so that's good.
You guys have fun though!
You run in here, ruin our selection of magic items, then abscond with our dignity?! No but seriously all the best, mate.

GM Miskatonic |

@ Fury of the Tempest: You're being moved to Group #1 in place of The Dragon if you're cool with that?
@ trawets71: You're in Group #2 as tank #1.
TANK #1: Yolollama(White-haired Witch/Flowing Monk of the Sacred Mountain)
TANK #2: Fury of the Tempest(Paladin/Sorcerer)
HEALER #1: sable(Paladin/cleric)
HEALER #2: TurtSnacko(2 Weapon Fighter/Cleric)
CASTER DPS: Skizzit(Magus/Wizard)
ROGUE DPS: Benedict deBornezan(Rogue/Fighter)
MISC DPS: Kejak(Zen Archer/Weapon Master)
TANK #1: trawetz71(Fighter/Rogue)
TANK #2:
HEALER #1: Cthanos Stonebreaker(Cleric/Fighter)
HEALER #2:
CASTER DPS: Jimbus340(Staff Magus/Evoker)
ROGUE DPS:
MISC DPS: Zayne Iwatani(Gunslinger-GM Approved/Alchemist)

Fury of the Tempest |

@ Fury of the Tempest: You're being moved to Group #1 in place of The Dragon if you're cool with that?
Yeah, I'm cool with it.
Through... you never did answer if we can extend the amount of times I can have my claws out from my sorcerer draconic bloodline.
Also, is it possible to trade out on weapons and armour for other stuff? I'm kinda planning not to use weapons and armour at all... or does the Amulet of Mighty Fists count as an enchanted weapon?

GM Miskatonic |

@ Alynthar42: Check Campaign Info for the updated guidelines. Marking you in the second Campaign Thread as the Rogue DPS.

GM Miskatonic |

@ Alynthar42: You just want the Improved Natural Attacks feat? That sounds fine to me. I'll assume that it's main use is for when you're transformed, right? If so, you need to pick another feat that it changes to when in you normal form. It should be something similar but reflecting the different form. Sound good?

GM Miskatonic |

@ Alynthar42: Sounds good to me.
TANK #1: trawetz71(Fighter/Rogue)
TANK #2:
HEALER #1: Cthanos Stonebreaker(Cleric/Fighter)
HEALER #2:
CASTER DPS: Jimbus340(Staff Magus/Arcane Bomber)
ROGUE DPS: Mr. Brooks(Beastmorph Alchemist/Rogue)
MISC DPS: Zayne Iwatani(Gunslinger-GM Approved/Alchemist)
Just one more tank and healer, though if we don't get 'em by Sunday we may just start anyway if everyone's ready.

Fury of the Tempest |

You kinda missed my questions Misk. Can extend the amount of times I can have my claws out from my sorcerer draconic bloodline? 3+Cha rounds per day really isn't much, and the claws aren't that strong, so can't we just have them permanent or something?
Also, is it possible to trade out on weapons and armour for other stuff? I'm kinda planning not to use weapons and armour at all... or does the Amulet of Mighty Fists count as an enchanted weapon?

Alynthar42 |

What about the Amulet of Mighty Fists issue?
Here is Professor Brooks' character sheet. This is my first time creating a character like this, so I'm going to ask for help. I still need 2 Rogue Talents, 1 Discovery, and magic items. Any suggestions?

GM Miskatonic |

@ Alynthar42: 3 Potions of Barkskin, 7 Potions of Cure Light Wounds, 3 Disguise Self Potions, 2 Invisibility Potions, and 2 Heroism Potions. What levels of Talents and Discoveries are you still needing? For Wondrous Magic Items, what were you having issues with? As far as your Amulet of Mighty Fists, it's a smart way to add an enchantment to your natural weapons, due to the cost you can only grab a +1 obviously.

GM Miskatonic |

@ The Fury of the Tempest: This look better?
Draconic Talons
Requirements: Draconic Sorcerer Bloodline, Claws (Su), 7th level
Description: Your dragon-like claws have grown into wicked talons capable of retracting into your now larger and scaled fingers and hands.
Benefits: Your Claws(Su) ability is now always active granting you two claw attacks each dealing 1d6 damage for medium creatures. You may enhance your claws' damage a number of times per day equal to 3 + Cha Mod with 1d6 of your associated energy damage. The energy damage remains in effect for 1min/Sorcerer Level and so long as your claws remain extended.
As a swift action you may retract or extend your talons. While extended the talons interfere with your finer dexterous hand movements incurring a -1 to Craft, Disable Device, Perform, and Sleight of Hand skill checks. While retracted you do not have the above-mentioned damage or have claw attacks.

Fury of the Tempest |

That's perfect yes thank you!
As far as your Amulet of Mighty Fists, it's a smart way to add an enchantment to your natural weapons, due to the cost you can only grab a +1 obviously.
So, does that mean 'No, you cannot trade your +2/+2 Weapon for an Amulet of Might Fists +2/+2'? Because that is what both me and Alyn asking.
I'm also asking if I can trade my +2/+2 armour for something else? Like a Body Slot Wondrous Item? Or Braces of Armour?

Alynthar42 |

Thanks.
The Talents I have would have been my lvl 2 & 4 talents, so 6 & 8. The Discoveries are my lvl 2 & 6, so a lvl 4.
As for magic items, I hadn't noticed that the guide I was using had a whole section devoted to them, so I'm good there. I don't have anything for the feet slot, so I'm open to suggestions there, but I think that's all I'm missing. Also, I don't have a clue where to even start regarding armor enchantments, so help there would be nice.
As for the AoMF, could that count as my magic weapon instead of a wondrous item, for purposes of cost? That would allow me to get a +3 instead of +1, and since Professor Brooks is entirely natural weapon based, the free magic weapon doesn't help me.

Alynthar42 |

Just need to double check, but I need to start Paladin 9 | Sorcerer 9 right? Not Paladin 9 | Sorcerer 5/Dragon Disciple 4, through I admit I would much prefer the latter over the former...
Wait, are prestige classes not allowed? Cause if they aren't, I have to totally reconstruct Mr. Brooks...

GM Miskatonic |

@ Fury of the Tempest & Alynthar42: The Amulet of Mighty Fists fused with your magical weapon bonuses actually sounds pretty ingenious, nicely done. I'll give you a +2 general bonus on the Amulet, a +2 enchantment bonus, and Grow as a bonus enchantment. The resultant amulet is called the Amulet of Growing Menace.

GM Miskatonic |

Fury of the Tempest wrote:Just need to double check, but I need to start Paladin 9 | Sorcerer 9 right? Not Paladin 9 | Sorcerer 5/Dragon Disciple 4, through I admit I would much prefer the latter over the former...Wait, are prestige classes not allowed? Cause if they aren't, I have to totally reconstruct Mr. Brooks...
You're a Beastmorph/Rogue... huh?