GM Miskatonic's 9th Level Homebrew Campaign: Trail of the Dead God [Group #2]

Game Master Cthulhu, Jr.

The world is in peril as the Rough Beast begins to strain at his bonds, the eons trapped beneath the weary world of Golarion weakening the metaphysical chains forged by the gods. A mysterious benefactor calls together intrepid heroes to embark on a perilous journey of redemption and sacrifice...


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Oh. That should be his wisdom. Scalehearts have a -2 to wisdom, not charisma. Damn. My bad. I had a point left over at the end of the point buy that I couldn't figure out what to do with, so I just put it there.


Edited the stats yet again, upon finding, yet again, that I'd done my math wrong. However, I'm almost certain that I got it right this time.


I mean that at 1st level you can't have any stat above 18 or below 10.


Oh, that includes racial mods? I didn't realize that. I'll have to make some edits. Sorry.


All fixed. And with correct math, this time. I think.


Looks good.

Grand Lodge

With my animal companion and the wondrous items. would I have to choose who gets what. Or would it get its own items separate from me

Also with a Int of 3 a creature gains a language slot, would that mean my compainon can understand common now.


TurtSnacko wrote:

With my animal companion and the wondrous items. would I have to choose who gets what. Or would it get its own items separate from me

Also with a Int of 3 a creature gains a language slot, would that mean my compainon can understand common now.

Yes to both.


Thanks Miskatonic! I've got the generals down in my notepad. Suli Oracle of Life/Barbarian (Armored Hulk). No Rage Prophet PrC. The Lame Curse reduces movement by 10, but grants immunity to fatigue, allowing round-by-round rage application for on/off healer/smashy-smash. Armored Hulk archetype & other benefits from Lame get me back up to full speed no prob (also immune to encumbrance of any sort). Revelations of Life will allow plenty of healing options (i.e. Life Link to make Khazia health-central; giving the rest of the party poor man's fast healing 5). Gotta choose specifics (feats, spells, rage powers, etc.) & then I'll fill out the alias.

I'm trying to increase combat viability outside of healing (got that covered). Any suggestions? I can draw from the Cleric spell list, up to 4th level spells (very limited spells known, but the cure spells are already covered); I have 4 rage powers to choose, 4 feats, and 1-2 traits. Ideas for good secondary combos/roles? I'm open to buff-bot, battlefield control, or additional damage (leaning toward damage atm). I'm having trouble building a strong enough secondary focus to actually make an impact in combat though.

Ability Scores:
STR: 18
DEX: 11
CON: 14
INT: 10
CHA: 18

Also, probably pick up skills/traits to handle diplomacy/intimidate.

Alynthar42 wrote:
Does Feral Combat Training actually require Improved Unarmed Strike if you have natural weapons? Cause that looks like a nice feat right there.

Feral Combat Training allows you to use Unarmed Strike Feats with Natural Weapons. GM Miskatonic allowed it to apply to Fury's other Unarmed Strike abilities (instead of just feats, as specified). Even without Improved Unarmed Strike as a prereq, and with the GM's beneficial ruling, Feral Combat training is useless unless you have abilities that improve your unarmed strikes. Such abilities usually have improved unarmed strike as a prereq themselves.

One thing I do strongly suggest for Mr. Brooks is the Scout archetype for rogue. At level 4 whenever you charge, your target automatically counts as flat-footed for applying sneak damage. Getting Pounce from Beastmorph, you can Claw/Claw/Bite off a charge, applying SA to all three attacks. From there move to flanking, or get back into position for another charge to apply more SA. I have an NPC-classed character in a Way of the Wicked PbP who will be going that route - multiclassed Beastmorph/Scout.

Also, if you go Unchained Rogue (Scout), you get weapon finesse free, & can apply Dex to damage as well. With that DEX-based build, a standard DEX mutagen will net you +4 AC, +2 attack & damage (opposed to the +2 AC, attack & damage from STR mutagen). Re-stating might free up some points to increase CON or something too.

Final note: the Rogue Class & Vivisectionist archetype are virtually interchangeable (the primary ability - SA, is not compounded by gestalting the two). You're gaining less by gestalting the two than you would if you multiclassed them in a normal build. You're probably better off gestalting with a full-BAB class that grants more additional abilities, and just multiclassing the 4 levels of rogue on one side to get the SA on a charge. The one problem there is you lose the rogue trap abilities, but there's a trait and/or feat that allows you to disarm magical traps, & you already have Disable Device through alchemist.

TL;DR - You want the Scout archetype for rogue. & with Vivisectionist on one side, the whole rogue class you're gestalting can be replaced by a trait/feat. Gestalt something else to increase your BAB/saves/get new abilities.


Khazia Nyrazim wrote:


I'm trying to increase combat viability outside of healing (got that covered). Any suggestions? I can draw from the Cleric spell list, up to 4th level spells (very limited spells known, but the cure spells are already covered); I have 4 rage powers to choose, 4 feats, and 1-2 traits. Ideas for good secondary combos/roles? I'm open to buff-bot, battlefield control, or additional damage (leaning toward damage atm). I'm having trouble building a strong enough secondary focus to actually make an impact in combat though.

Your partner healer in Group #2 is pretty new at this so the more eclectic you wanna go the better as he'll be as close to dedicated healer as possible.


Originally, I was going to go vivisectionist beastmorph/barbarian. The problem with that is that vivisectionist sneak attack doesn't increase with levels of Master Chymist, and I didn't want to ask for a house ruling, cause Miskatonic is being so incredibly generous already. However, upon further consideration, it does seem like I'm crippling myself just to get sneak attack.

That in mind, I'm going to ask the DM- what do you prefer? Should I stick with my current build, should I adjust the rogue to the scout archetype, or should I go vivisectionist/barbarian (which requires a house ruling that sneak attack builds with Master Chymist for it to be a viable option)?


Alynthar42 wrote:


That in mind, I'm going to ask the DM- what do you prefer? Should I stick with my current build, should I adjust the rogue to the scout archetype, or should I go vivisectionist/barbarian (which requires a house ruling that sneak attack builds with Master Chymist for it to be a viable option)?

Technically you are your Group's Rogue DPS, meaning the only major requirement for you is more precision combat and interference over brute melee combat. Scout doesn't violently thrust you away from a rogue-like approach so it's fine.

As far as adding Sneak Attack progression, do you plan on using bombs?


I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.


Hey, I don't want to appear jealous or tedious or anything, but... I just saw some of my companions were allowed to have a magic weapon/armour with all pluses (+4) plus the cost of being a special/having a fixed cost enchantment, so I thought maybe you would reconsider my case...

Also, whether you were ok with my background or it had any inconsistency/was not enough/whatever.


I swear Paizo is down more than any other site I regularly use.

@Alynthar; I agree. Vivisectionists are very rogue-ish. Aside from the precision SA damage, the primary role of a rogue is scouting/dealing with traps. If you can get/replicate the trapfinding abilities of the rogue class, you'll have everything for the role. The main thing is being able to disarm magical traps - the bonuses to finding traps is definitely nice, but not essential (you may want to look at boosting perception to help with finding traps, however). I don't know how set you are on your trait choices, but here's a good one if you're not getting trapfinding from the rogue class: Trap Finder

Rogues also traditionally act as party Diplomat, but as a Charisma caster I plan to pick up Diplomacy so that'll be covered there (Cha is typically a dump-stat for alchemists, so it works out).

Miskatonic; can I change my proposed build? I'd like to go Oracle of Life/Paladin (Hospitaler). I'll be changing the Oracle curse (leaning toward Haunted) & work at killing all the evil for a secondary role.


Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Since your build neglects bombs I'll replace the Bomb-thrower ability in Master Chymist with an ability called Eviscerator(Ex): The surgical accuracy of sneak attack appeals to the violent compulsions of a master anatomist. Add the character's vivisectionist(alchemist) and master anatomist levels together to determine the damage done by his sneak attack. I'll rename the prestige class: Master Anatomist. This also requires the sneak attack ability in the requirements.

This build would mean you'd be a Beastmorph/Vivisectionist/Master Anatomist then?

Kejak wrote:

Hey, I don't want to appear jealous or tedious or anything, but... I just saw some of my companions were allowed to have a magic weapon/armour with all pluses (+4) plus the cost of being a special/having a fixed cost enchantment, so I thought maybe you would reconsider my case...

Also, whether you were ok with my background or it had any inconsistency/was not enough/whatever.

That is curious, Kejak, to be honest I've been scanning over all of your character sheets in favor of speed. Ultimately I'd advise everyone to double check the Character Creation Guideline and adjust their gear and abilities accordingly. Any enchantments without a plus (+) designate are counted as the lowest/closest plus (+) designate.

I'll be ensuring all characters comply with the aforementioned guidelines while we're playing one character at a time and changes will be made if discrepancies are found.

I am a generous GM but a ruthless one when I find purpose-driven cheating, accidental cheating much more obvious and less offensive to me. If someone has more than a +2 with bonuses exceeding +2 or simply a +4 without bonuses, it's wrong and will be changed. The only exceptions so far have been specifically requested items I have tailored to replace other useless(to the assisted characters) options(See Amulet of Growing Menace).

Khazia Nyrazim wrote:
Miskatonic; can I change my proposed build? I'd like to go Oracle of Life/Paladin (Hospitaler). I'll be changing the Oracle curse (leaning toward Haunted) & work at killing all the evil for a secondary role.

No problems with any changes to builds so long as you can still fulfill the role you have, Oracle of Life/Hospitaler sounds peachy.


Holy crap, I've been waiting to post that for like 20min now :(, site was weirding out on me.


I really tried to make it all tailored to your guides, sorry but if something's wrong it was clearly unintentional.

So, to make it even clearer:

• +2 plus +2 enchantments is ok
• Straight +4 is ok

Am I right?

But then

GM Miskatonic wrote:
Any enchantments without a plus (+) designate are counted as the lowest/closest plus (+) designate.

Sorry, I'm a bit unclear on that. What I got the first time was that an enchantment up to 14,000 gp should be equivalent to a +1, am I right?

Edit: Also unclear to me about special materials.


Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Since your build neglects bombs I'll replace the Bomb-thrower ability in Master Chymist with an ability called Eviscerator and rename the prestige class Master Anatomist. This build would mean you'd be a Beastmorph/Vivisectionist/Master Anatomist then?

Khazia Nyrazim wrote:
Miskatonic; can I change my proposed build? I'd like to go Oracle of Life/Paladin (Hospitaler). I'll be changing the Oracle curse (leaning toward Haunted) & work at killing all the evil for a secondary role.

No problems with any changes to builds so long as you can still fulfill the role you have, Oracle of Life/Hospitaler sounds peachy.


Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Since your build neglects bombs I'll replace the Bomb-thrower ability in Master Chymist with an ability called Eviscerator(Standard Sneak Attack progression.) and rename the prestige class Master Anatomist. This build would mean you'd be a Beastmorph/Vivisectionist/Master Anatomist then?

Khazia Nyrazim wrote:
Miskatonic; can I change my proposed build? I'd like to go Oracle of Life/Paladin (Hospitaler). I'll be changing the Oracle curse (leaning toward Haunted) & work at killing all the evil for a secondary role.

No problems with any changes to builds so long as you can still fulfill the role you have, Oracle of Life/Hospitaler sounds peachy.


Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Since your build neglects bombs I'll replace the Bomb-thrower ability in Master Chymist with an ability called Eviscerator(Ex): The surgical accuracy of sneak attack appeals to the violent compulsions of a master anatomist. Add the character's vivisectionist(alchemist) and master anatomist levels together to determine the damage done by his sneak attack. I'll rename the prestige class: Master Anatomist. This also requires the sneak attack ability in the requirements.

This build would mean you'd be a Beastmorph/Vivisectionist/Master Anatomist then?

Kejak wrote:

Hey, I don't want to appear jealous or tedious or anything, but... I just saw some of my companions were allowed to have a magic weapon/armour with all pluses (+4) plus the cost of being a special/having a fixed cost enchantment, so I thought maybe you would reconsider my case...

Also, whether you were ok with my background or it had any inconsistency/was not enough/whatever.

That is curious, Kejak, to be honest I've been scanning over all of your character sheets in favor of speed. Ultimately I'd advise everyone to double check the Character Creation Guideline and adjust their gear and abilities accordingly. Any enchantments without a plus (+) designate are counted as the lowest/closest plus (+) designate.

I'll be ensuring all characters comply with the aforementioned guidelines while we're playing one character at a time and changes will be made if discrepancies are found.

I am a generous GM but a ruthless one when I find purpose-driven cheating, accidental cheating much more obvious and less offensive to me. If someone has more than a +2 with bonuses exceeding +2 or simply a +4 without bonuses, it's wrong and will be changed. The only exceptions so far have been specifically requested items I have tailored to replace other useless(to the assisted characters) options(See Amulet of Growing Menace).

Khazia Nyrazim wrote:
Miskatonic; can I change my proposed build? I'd like to go Oracle of Life/Paladin (Hospitaler). I'll be changing the Oracle curse (leaning toward Haunted) & work at killing all the evil for a secondary role.

No problems with any changes to builds so long as you can still fulfill the role you have, Oracle of Life/Hospitaler sounds peachy.


Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Since your build neglects bombs I'll replace the Bomb-thrower ability in Master Chymist with an ability called Eviscerator(Ex): The surgical accuracy of sneak attack appeals to the violent compulsions of a master anatomist. Add the character's vivisectionist(alchemist) and master anatomist levels together to determine the damage done by his sneak attack. I'll rename the prestige class: Master Anatomist. This also requires the sneak attack ability in the requirements.

This build would mean you'd be a Beastmorph/Vivisectionist/Master Anatomist then?

Kejak wrote:

Hey, I don't want to appear jealous or tedious or anything, but... I just saw some of my companions were allowed to have a magic weapon/armour with all pluses (+4) plus the cost of being a special/having a fixed cost enchantment, so I thought maybe you would reconsider my case...

Also, whether you were ok with my background or it had any inconsistency/was not enough/whatever.

That is curious, Kejak, to be honest I've been scanning over all of your character sheets in favor of speed. Ultimately I'd advise everyone to double check the Character Creation Guideline and adjust their gear and abilities accordingly. Any enchantments without a plus (+) designate are counted as the lowest/closest plus (+) designate.

I'll be ensuring all characters comply with the aforementioned guidelines while we're playing one character at a time and changes will be made if discrepancies are found.

I am a generous GM but a ruthless one when I find purpose-driven cheating, accidental cheating much more obvious and less offensive to me. If someone has more than a +2 with bonuses exceeding +2 or simply a +4 without bonuses, it's wrong and will be changed. The only exceptions so far have been specifically requested items I have tailored to replace other useless(to the assisted characters) options(See Amulet of Growing Menace).

Khazia Nyrazim wrote:
Miskatonic; can I change my proposed build? I'd like to go Oracle of Life/Paladin (Hospitaler). I'll be changing the Oracle curse (leaning toward Haunted) & work at killing all the evil for a secondary role.

No problems with any changes to builds so long as you can still fulfill the role you have, Oracle of Life/Hospitaler sounds peachy.


Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Since your build neglects bombs I'll replace the Bomb-thrower ability in Master Chymist with an ability called Eviscerator(Ex): The surgical accuracy of sneak attack appeals to the violent compulsions of a master anatomist. Add the character's vivisectionist(alchemist) and master anatomist levels together to determine the damage done by his sneak attack. I'll rename the prestige class: Master Anatomist. This also requires the sneak attack ability in the requirements.

This build would mean you'd be a Beastmorph/Vivisectionist/Master Anatomist then?


Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Since your build neglects bombs I'll replace the Bomb-thrower ability in Master Chymist with an ability called Eviscerator(Ex): The surgical accuracy of sneak attack appeals to the violent compulsions of a master anatomist. Add the character's vivisectionist(alchemist) and master anatomist levels together to determine the damage done by his sneak attack. I'll rename the prestige class: Master Anatomist. This also requires the sneak attack ability in the requirements.

This build would mean you'd be a Beastmorph/Vivisectionist/Master Anatomist then?

Kejak wrote:

Hey, I don't want to appear jealous or tedious or anything, but... I just saw some of my companions were allowed to have a magic weapon/armour with all pluses (+4) plus the cost of being a special/having a fixed cost enchantment, so I thought maybe you would reconsider my case...

Also, whether you were ok with my background or it had any inconsistency/was not enough/whatever.

That is curious, Kejak, to be honest I've been scanning over all of your character sheets in favor of speed. Ultimately I'd advise everyone to double check the Character Creation Guideline and adjust their gear and abilities accordingly. Any enchantments without a plus (+) designate are counted as the lowest/closest plus (+) designate.

I'll be ensuring all characters comply with the aforementioned guidelines while we're playing one character at a time and changes will be made if discrepancies are found.

I am a generous GM but a ruthless one when I find purpose-driven cheating, accidental cheating much more obvious and less offensive to me. If someone has more than a +2 with bonuses exceeding +2 or simply a +4 without bonuses, it's wrong and will be changed. The only exceptions so far have been specifically requested items I have tailored to replace other useless(to the assisted characters) options(See Amulet of Growing Menace).

Khazia Nyrazim wrote:
Miskatonic; can I change my proposed build? I'd like to go Oracle of Life/Paladin (Hospitaler). I'll be changing the Oracle curse (leaning toward Haunted) & work at killing all the evil for a secondary role.

No problems with any changes to builds so long as you can still fulfill the role you have, Oracle of Life/Hospitaler sounds peachy.


Testing


Lol it seems the forums are a bit f*cked up for you, while for me they're perfectly ok... weird.


... That post repeated like, 5 times...


He's having some issues, apparently... :P


GM Miskatonic wrote:
Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Alynthar42 wrote:

I would still be filling the DPS role, as vivisectionist provides just as much sneak attack as rogue. The main difference is that I'd have rage instead of rogue talents.

To be honest, not really. Bombs don't quite fit with the persona I have in mind.

Since your build neglects bombs I'll replace the Bomb-thrower ability in Master Chymist with an ability called Eviscerator(Ex): The surgical accuracy of sneak attack appeals to the violent compulsions of a master anatomist. Add the character's vivisectionist(alchemist) and master anatomist levels together to determine the damage done by his sneak attack. I'll rename the prestige class: Master Anatomist. This also requires the sneak attack ability in the requirements.

This build would mean you'd be a Beastmorph/Vivisectionist/Master Anatomist then?

That covers the alchemist portion. For the gestalt, is it okay if I go with Barbarian, since I'm getting Sneak Attack out of vivisectionist?


Here is the build, if you want to look over it before confirming or not. I'm a little hesitant to go with this, to be honest- it seems a little game-breaking. But then, I've never played a high level martial character before, so this could easily be normal, and I wouldn't know.


::sigh:: Alright, I think my paizo is normal again, lol


Kejak wrote:

I really tried to make it all tailored to your guides, sorry but if something's wrong it was clearly unintentional.

So, to make it even clearer:

• +2 plus +2 enchantments is ok
• Straight +4 is ok

Am I right?

But then

GM Miskatonic wrote:
Any enchantments without a plus (+) designate are counted as the lowest/closest plus (+) designate.

Sorry, I'm a bit unclear on that. What I got the first time was that an enchantment up to 14,000 gp should be equivalent to a +1, am I right?

Edit: Also unclear to me about special materials.

Melee Weapon Enchantments

On this list up to Resizing would be worth +1 and from there to Transformative is worth +2.

Ranged Weapon Enchantments

On this list up to Resizing is worth +1 and from there to Unholy is worth +2.

Armor Enchantments

On this list up to Poison-Resistant is worth +1 and from there to Corsair is worth +2.

I'll post this in the Character Creation Guidelines for reference.

Special materials are simply subject to review. What did you have in mind?


Alynthar42 wrote:
Here is the build, if you want to look over it before confirming or not. I'm a little hesitant to go with this, to be honest- it seems a little game-breaking. But then, I've never played a high level martial character before, so this could easily be normal, and I wouldn't know.

Looks interesting. Like I said, as long as you stick to doing 'rogue-like' things on a regular I don't care what class combos you have so long as they fit the guidelines and such.

Gestalts are game-breaking, technically, but this isn't a normal game :)


GM Miskatonic wrote:
Alynthar42 wrote:
Here is the build, if you want to look over it before confirming or not. I'm a little hesitant to go with this, to be honest- it seems a little game-breaking. But then, I've never played a high level martial character before, so this could easily be normal, and I wouldn't know.

Looks interesting. Like I said, as long as you stick to doing 'rogue-like' things on a regular I don't care what class combos you have so long as they fit the guidelines and such.

Gestalts are game-breaking, technically, but this isn't a normal game :)

Well, he's not gonna be sneaking around and stuff. But as you can see, he's got wicked levels of damage, so I think he adequately fills the "DPS" role. Even more so, now, since he can rage, too (which really fits Ham's personality, though it's not so much anger as it is just psychosis). But yeah, he's got disable device, and I added the Cruelty drawback so I could get Trapfinder.


Good move on the trapfinder.


GM Miskatonic wrote:
What did you have in mind?

I had in mind that a fixed cost enchantment of 1,000 gp (Adaptable, which allows me keep fighting if I receive a STR penalty) is taking my highest weapon bonus (+4), which costs 14,000 gp (the difference between +3 and +4), whereas asking for a special material, for example, could be much more costly.

I could use a +2 quality to get an Endless Ammunition bow (and thus solve the issue with not being able to carry a slotless quiver which by the book costs 1,800 gp), but that would leave my bow at a mere +1 general bonus (because I think Adaptable is way moer important), which will probably suck. Oh, and be illegal, since weapons must be +2/+2 anyway.

But having to accept that, and on behalf of playability (because we're about to start), I think I don't need anything else. I wasn't quite sure of what did we have to post on the Gameplay section, I hope I did it well.

Thank you :)


Damn, my English is as poor as ever, sorry. I'm a bit rusty :(


Request: As I'm going to have 2 dedicated channeling abilities, 1st from Revelation of Life (Oracle level=Cleric level); 2nd from Hospitaler ability (Cleric level -3); can I have the one from Revelation of Life be negative energy; A deeper manifestation of her Haunted Curse (whenever she taps into the Mystery that grants her power, it only allows her to channel neg). The Hospitaler ability (still channel positive) is her focused, trained will to protect others & defeat evil elementals (evil outsiders). Both are normally channel positive, with no option for negative.

I would also like to use an unusual "deity" in the form of the four Good Elemental Lords, who were defeated by their Evil counterparts, and imprisoned to be tormented forever. Khazia doesn't know all this yet, but she is on the trail. Her most recent history had her searching the ruins of an ancient elemental empire in the Valashmai Jungle (There's a trait for that!). The Mystery of Life from which she draws her power & a Haunted connection to her genie kin (native elemental creatures) drive her to discover why so many of her neutral kin tend towards evil, & do what she can to counteract those forces.

Sheet coming together in Word; should be a couple more hours & everything is set. I'm at work now, heading home shortly.


Khazia Nyrazim wrote:

Request: As I'm going to have 2 dedicated channeling abilities, 1st from Revelation of Life (Oracle level=Cleric level); 2nd from Hospitaler ability (Cleric level -3); can I have the one from Revelation of Life be negative energy; A deeper manifestation of her Haunted Curse (whenever she taps into the Mystery that grants her power, it only allows her to channel neg). The Hospitaler ability (still channel positive) is her focused, trained will to protect others & defeat evil elementals (evil outsiders). Both are normally channel positive, with no option for negative.

I would also like to use an unusual "deity" in the form of the four Good Elemental Lords, who were defeated by their Evil counterparts, and imprisoned to be tormented forever. Khazia doesn't know all this yet, but she is on the trail. Her most recent history had her searching the ruins of an ancient elemental empire in the Valashmai Jungle (There's a trait for that!). The Mystery of Life from which she draws her power & a Haunted connection to her genie kin (native elemental creatures) drive her to discover why so many of her neutral kin tend towards evil, & do what she can to counteract those forces.

Sheet coming together in Word; should be a couple more hours & everything is set. I'm at work now, heading home shortly.

Sounds reasonable, I'll add a little twist: Your negative energy channeling can only be channeled from your left hand while your positive energy channeling can only be channeled from your right hand. Both channeling gain a bonus to their effect equal to your Wis Mod(for positive energy) and Cha Mod(for negative energy).

I like the elemental connection, very cool, eternal struggles always make things more crunchy :)


Somebody just pointed out that since I won't be leveling in alchemist anymore, I won't get pounce. Could I trade a feat or something for it?


@ Alynthar42: How would you have originally gotten pounce?


Beastmorph allows you to add abilities from Beast Shape to your mutagen. Pounce is kind of the main reason that anybody takes the archetype.


GM Miskatonic wrote:

Sounds reasonable, I'll add a little twist: Your negative energy channeling can only be channeled from your left hand while your positive energy channeling can only be channeled from your right hand. Both channeling gain a bonus to their effect equal to your Wis Mod(for positive energy) and Cha Mod(for negative energy).

I like the elemental connection, very cool, eternal struggles always make things more crunchy :)

Sweet thanks! Neg left cha; pos wis right. I was debating weapon type, and using shield or not. A two-handed weapon will simplify using either hand as necessary in combat.

Alynthar42 wrote:
Somebody just pointed out that since I won't be leveling in alchemist anymore, I won't get pounce. Could I trade a feat or something for it?

As it is now, yes. You get Pounce at Alchemist 10. If I'm understanding the gestalt prestige correctly, you'll be Alchemist 9/Barbarian 9 to start, & your first level after we start has to be Master Anatomist (if you want the GM's 0 Level benefits at the start).

Miskatonic; are we allowed to multiclass each side of the gestalt? I won't be, but think some clarification of prestiging & multiclassing could be useful. Does a prestige class take the primary side of the gestalt, or can it be taken on the martial side? Can we split levels between multiple classes on either or both sides of the gestalt?

Alynthar; if allowed, Scout/Barbarian for the martial gestalt side, and straight alchemist on the other will allow SA on every charge, & your first level after we start (10) will get you pounce. At start it would be Alchemist 9/(Scout 4/Barbarian 5). Don't go Master Anatomist until level 11, then straight on from there, or whatever you're planning. The PrC pretty much just boosts your natural attack damage & adds some survivability. Don't forget you can pick up discoveries with the Extra Discovery feat. If you get claws from rage powers or some such, and 2 more arms from discoveries, you can Claw/Claw/Claw/Claw/Bite on a charge with full sneak damage. Only way I can think atm to rival our other Vivisectionist in raw damage potential. Touch AC though...


Jesus christ, that's horrid. I hate to give up the Master Anatomist, but that would certainly simplify things... DM, would that be possible? Would the rage power grant the vestigial arms the attacks?


Except it doesn't fit with the character I have in mind. Ah well. It would be fun, but I'm gonna roleplay this, not rollplay him.


Alynthar42 wrote:
Jesus christ, that's horrid. I hate to give up the Master Anatomist, but that would certainly simplify things... DM, would that be possible? Would the rage power grant the vestigial arms the attacks?

That's a beautiful reaction. I initially recoiled at the approved gunslinger/alchemist build myself; but I strangely feel more comfortable building an optimized healer with basic paladin damage potential. And I'm excited to see what we're up against that the GM's beefing us up for (and see how we fare against such).

OP Healing:
Everyone I like within 190 feet of me will heal 5 HP every 6 seconds forever (so long as I keep fewer friends than my Oracle level). Life Link Revelation with no duration, triggers at the start of my round, and I take that same amount of damage. For healing myself, I can use Lay on Hands as a swift action, cast 1 cure/day as a swift, channel energy as a swift, or (God forbid) use a standard action. Health Battery :)

Edit: Swift Channel is a move action.

I hope we fight a lot of evil outsiders, because I'm going to be good against those (even putting bane on the weapon). Gotta stack it up somewhere. Also just realized there may not be as many evil outsiders from the Elemental Planes as I thought, but it's close enough (the powerful rulers of those Planes are still evil), and I'm only working with 10 Int here anyway ;P


Oh, that. I had an Oradin in mind too, if I didn't get to play the archer.
In my case, I think I'm working with CHA 0.


@ Alynthar42: Don't worry, challenges won't be nearly as cut and dry as everyone's thinking so whatever you pick, so long as you're alive and kicking you'll be useful and effective. Other players' builds should only concern you insomuch as they are in your direct vicinity. Flint may be capable against standard enemies, as may you all, but gestalt monsters may prove a bit more of an issue...

@ Khazia Nyrazim: Lol, you will need all the healing you get. Glad you like the ruling. Evil outsiders will occur but given the nature of your quest all forms of foes will be arrayed against you...


Damnit, I keep forgetting to post with the correct alias xD


... So what's so bad with the gunslinger/alchemist build? Here I thought I was being impressive, being all 24 Strength, +21 to attack with a 2d6+14+1d6 damage without Power Attack, and boosting up to 2d6+18+1d6 on the first attack each round....

If I can get Furious Focus, my first strike damage is gonna be insane... wonder if it would be work going Vital Strike? Admittedly in two levels I'll also be getting a bite attack which if I can weapon-focus for will ALSO be treated like unarmed attack...

Question for the DM. The Dragon Discplie's bite lets me do 1.5 Str damage as part of the class feature. Dragon Feroicty lets me do +.5 Str damage with each unarmed attack, whilst Dragon Style lets me do 1.5 Str damage with my first unarmed attack each round... does that equal 2.5 Str damage?

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