Kion |
I am resisting the urge to make a "My Little Pony" reference.
Heal Check:
[dice] 1d20 [dice]
Caundur Vanron |
"Bones? I wonder what else is under this horse. Kylar, would you give me a hand with this?"
Strength: 1d20 + 1 ⇒ (4) + 1 = 5
Kion |
"I love touching dead things, Mind if I help?
Assist (strength): 1d20 ⇒ 15
Kurgryn Forgsmyth |
"Let me show you little wand-wavers how to really lift."
Strength Check:
1d20 + 1 ⇒ (13) + 1 = 14
GM Lysander |
Going to go ahead and roll for the other two PCs to see if you guys can move the horse:
Ilamin: 1d20 + 3 ⇒ (17) + 3 = 20
Niamh: 1d20 + 2 ⇒ (5) + 2 = 7
Unfortunately, the group's combined strength is not enough to move the horse. You do, however, rummage through the pack on the side of the horse. Inside are 2 days’ worth of rations, a pair of large, comfortable pillows, a quiver with 10 blunt arrows (as normal arrows, but they only deal nonlethal damage), and 2 pints of lamp oil.
Kurgryn Forgsmyth |
Kurgryn takes the lamp oil, as it may be necessary for the lamp that the townspeople gave to me. I also suggest that we rest outside before entering the cave.
Kurgryn Forgsmyth |
My bad. Kurgryn takes the lamp oil, as it may be necessary for the lamp that the townspeople gave to me. I also suggest that we rest outside before entering the cave.
Caundur Vanron |
Caundur shakes himself out of a daze.
"Woah. Did anyone else just zone out for what felt like 11 days? Weird.
Anyway, I agree with Joeepi that we should rest, though I don't know that there is any better place than this area here. I'd rather us be fully rested before we start exploring the crypt."
Kylar Slynt |
"Agreed Caundur. I think I shall try one of these giant pillows laying about and see how it treats me."
Niamh Quinn |
Niamh selects one of the food rations and tucks it into her pack, leaving the other where it lay.
"At the very least, we should put some distance between ourselves and the carcasses. Preferably upwind.".
GM Lysander |
The group agrees to find a suitable sleeping spot and moves uphill and upwind from the rotting horse corpses. There is not much fireside chat, as the group is unnerved by the dead horses and unsure of what to expect in the morning. One by one, each member retires and drifts off into restless sleep.
The party arises the next morning at the first rays of sun, ready to enter to the Crypt of the Everflame.
Last chance for any pre-Crypt preparations.
1d20 ⇒ 18
Caundur Vanron |
The party sat in silence, glancing from one to another, for years and years. Through rain and drought and wind and snow, they sat. The people of Kassen never learned of their fate, which was probably for the best. And so, our brave adventurers withered away, mere steps away from the Crypt of the Everflame.