Knowledge(Arcana) +5, Perception +2, Spellcraft +5, Use Magic Device +8
Backstory:
Joeepi led to the extinction of three separate intelligent species for the purpose of sport and pleasure. Controlling and commanding legions against each other and themselves to gain prominence and influence among the Golds, Joeepi reigned supreme.
With little knowledge concerning the cause of his descent, this once great influence was reduced to a weak bag of flesh child with little knowledge beyond simple cantricks. Occasionally lesser Joeepi feels the tugs of J. Prime and with this has found the path of magic to come quite easily to him.
Description:
Aged 15, Joeepi cares little for those around him but holds no ill will either. His current state is a mere set back along his quest for universal conquest and reaching Grandmaster status. He seeks answers about his sudden mortality and ways to reverse this curse. A mask blocks his face with only two openings through which you see the blackness of the void.
Joeepi's previous god-state often influences the behavior and actions of his current. Joeepi's typical demeanor can be classified as curious, and at times can be quite the trickster. Joeepi finds most other mortals slow and easy to manipulate. This makes him appear to be quite charismatic.
[spoiler=Role] Joeepi is a young sorcerer whose magical talents are not yet honed to a certain style. Joeepi's greatest asset is the versatility of his power and the ability to shape himself to fit the needs of the party if he so desires.
---------- Offense ----------
Dagger(M) - 1d4 (crit (19-20) x 2) (Range (10 ft) ) - P or S
---------- Defense ----------
Speed 30ft
AC 12, Touch 12, Flat-Footed 10
HP 8 (1d6 + 2)
Fort +2, Ref +2, Will +3
--------- Stats ---------
Str 7 (-2)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 12 (+1)
Cha 18 (+4)
Racial Traits: +2 to 1 Ability Score, Medium, Normal Speed, Bonus Feat, Skilled, Languages
------------- Combat Gear -------------
Weapons
-Dagger
Armor
-Mask
----------- Equipment -----------
Chalice
Candles x 5
Charcoal x 5
Trail Rations x 5
Small Tent
Waterskin
Water Blanket
Box w/ Tinder
Tindertwig x 3
------------------- Special Abilities -------------------
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
------------------- Spells Known -------------------
Level 0
Ray of Frost
Mage Hand
Detect Magic
Light
Level 1
Mage Armor
Protection from Evil