GM Ladile's TL;DR: A Pathfinder Society Campaign

Game Master Lady Ladile

Current Scenario: #3-16 The Midnight Mauler

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Dark Archive

Male N Samsaran Arcanist (Unlettered / Twilight Sage) 6 | HP: 32 / 32 | AC: 13 (T 13, FF 11) CMD: 16 |F: +3, R: +5, W: +8| Speed 30ft Spells: 1st 7/7 2nd 6/6 3rd 3/3 | Arcane Reservoir 9/12 | Active conditions: none

Ao, weapon song : 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Doc seems surprised that his first jab hit, and gets a little careless in his giddiness.

He then follows the naga, swimming up next to Hepsubia to try again.

"This is getting ... tiresome. {sigh} Just leave ... or die that I ... might study your passing."

Spear, weapon song : 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6

His boredom with the whole exercise is apparent in the lackadaisical way he thrusts with his spear.


Season of Ghosts

GM Stuff:

1=Real Deal
Malachi AoO?: 1d3 ⇒ 3 --> image popped

Dathivi AoO vs. Malachi (Bite): 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11

Alpha order
1d3 ⇒ 3
Cast Defensively (DC 17): 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34
Pew-Pew: 4d4 + 4 ⇒ (4, 4, 1, 4) + 4 = 17

Malachi manages to pop an image as the naga moves away and then promptly gives chase, taking a risk as he swims right past her in an attempt to circle around from behind. As he does, Dathivi snaps at his leg and *just* manages to dig her teeth in good! Malachi feels the wound immediately begin to burn as he moves to flank Dathivi, blood trailing in the water behind him.

Malachi takes 11 damage and needs to make a DC 19 Fort vs. poison.

If You Fail:

You suffer 1d2 ⇒ 2 Con damage!

Doc expresses his displeasure and boredom with the naga by pointedly (or maybe not) attempting a very poorly aimed spear thrust or two.

"We'll sssee who enduresss!"

Dathivi, tired of being taunted, doesn't flee but adopts a defensive position as she begins casting another spell (she seems really good at close-quarters casting, for some reason). Four red darts of magical energy zip upward and slam into Zithembe, as if to prove a point.

Zithembe takes 17 points of damage.
______________

Round 7

The Grandfrogger (Water Breathing)
Hepsubia (-17; Water Breathing)
Zithembe (-17; Slipstream, Touch of the Sea, Water Breathing)
Malachi (-11; Barkskin, Longstrider, Marid’s Mastery, Shield, Slipstream, Water Breathing, Wild Shape’d; Pending Fort)
Maria (Alchemical Grease, Soothe Syrup, Touch of the Sea, Water Breathing)
Dr. O’mayga (Mage Armor, Water Breathing)

==============
Dathivi (-39; 20 ft. up; 1 image; Evil Eye’d -2 AC (1 rd))

Active Conditions: Spiritual Invocation (+2 Non-Spell Damage), Weapon Song

Environmental Conditions: *blub-blub*

Everyone may act!

Monastery Wreckage

Optional Background Music

Dark Archive

HP 39 (-0, +5 to stabilize) | Mods: Elix of Vision 1 hr, HA 10m | LN Elf Zen Empiricist 6 | AC/Tch/FF 19/14/15 (+1 vs. Traps) | CMD 18 (talisman?)| F/R/W +7/+13/+10 | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 3/3, Enduring Scholar 1/1 | Init +6 | Perc: 24+1d6 (+1 vs. traps), SM: 14+1d6

Maria sighs, "Apparently this fight won't end with banter." She drops her crossbow to thud into the soft sand below her and kicks her feet, swimming quickly in towards the Naga with her rapier pointed at the beast's heart.

Free to Drop, Move to Swim while drawing weapon, Readied Action to Stab IF the enemy begins casting another spell or spell-like ability.

Readied:
+1 Mithral Rapier: 1d20 + 4 ⇒ (18) + 4 = 22 for Magic/Piercing/Silver + Zith: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Grand Lodge

N Grippli Shaman 6 | HP 39/39 | AC 19 T 14 FF 16 | CMB +1, CMD 14 | F: +5, R: +7, W: +13 | Init: +3 | Perc: +23, SM: +18, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | Spirit Magic 1st 1/1 2nd 1/1 3rd 1/1 | *Monstrous Insight 3/3 Teamwork 3/3 | Wandering Spirit: Lore | Active conditions: None

The Grandfrogger again fixes a red-eyed gaze upon the naga. The hippocampus beneath him whinnies worriedly, but holds its ground. Err, water.

Again, Evil Eye to give the naga a -2 penalty to AC for 9 rounds (Will 18 to reduce duration to 1 round).

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Fort vs poison, rage: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31

"YOU'LL GET YOUR WISH, GOOD DOCTOR!" the Captain shouts as he lets his hammer sink and turns the full fury on the kraken on the naga...

claw 1, furious rage, marid, flank, power, underwater: 1d20 + 13 + 1 + 2 - 2 - 2 ⇒ (4) + 13 + 1 + 2 - 2 - 2 = 16damage, marid, zith, sneak attack, lightning: 1d3 + 11 + 1 + 2 + 2d6 + 1d6 ⇒ (3) + 11 + 1 + 2 + (4, 4) + (1) = 26 halved - probably; see below
claw 2, furious rage, marid, flank, power, underwater: 1d20 + 13 + 1 + 2 - 2 - 2 ⇒ (1) + 13 + 1 + 2 - 2 - 2 = 13damage, marid, zith, sneak attack, lightning: 1d3 + 11 + 1 + 2 + 2d6 + 1d6 ⇒ (3) + 11 + 1 + 2 + (1, 5) + (4) = 27 halved - probably
peck, furious rage, marid, flank, power: 1d20 + 13 + 1 + 2 - 2 ⇒ (6) + 13 + 1 + 2 - 2 = 20damage, marid, zith, sneak attack, lightning: 1d3 + 11 + 1 + 2 + 2d6 + 1d6 ⇒ (2) + 11 + 1 + 2 + (5, 6) + (4) = 31
horn, furious rage, marid, flank, power: 1d20 + 13 + 1 + 2 - 2 ⇒ (20) + 13 + 1 + 2 - 2 = 34damage, marid, zith, sneak attack, lightning: 1d8 + 11 + 1 + 2 + 2d6 + 1d6 ⇒ (5) + 11 + 1 + 2 + (1, 1) + (4) = 25
tentacle 1, furious rage, marid, flank, power: 1d20 + 8 + 1 + 2 - 2 ⇒ (1) + 8 + 1 + 2 - 2 = 10damage, marid, zith, sneak attack, lightning: 1d4 + 6 + 1 + 2 + 2d6 + 1d6 ⇒ (3) + 6 + 1 + 2 + (4, 1) + (1) = 18
tentacle 2, furious rage, marid, flank, power: 1d20 + 8 + 1 + 2 - 2 ⇒ (1) + 8 + 1 + 2 - 2 = 10damage, marid, zith, sneak attack, lightning: 1d4 + 6 + 1 + 2 + 2d6 + 1d6 ⇒ (2) + 6 + 1 + 2 + (5, 5) + (3) = 24
tentacle 3, furious rage, marid, flank, power: 1d20 + 8 + 1 + 2 - 2 ⇒ (4) + 8 + 1 + 2 - 2 = 13damage, marid, zith, sneak attack, lightning: 1d4 + 6 + 1 + 2 + 2d6 + 1d6 ⇒ (3) + 6 + 1 + 2 + (6, 6) + (2) = 26

Regarding Malachi's natural attacks underwater - the rules text on underwater combat begins with "land-based creatures can have considerable difficulty when fighting in water". I believe that the penalties in the table apply only to land-based creatures. An octopus, for example, doesn't take penalties to hit and damage on its bludgeoning tentacle attacks. As such I haven't applied those penalties to Malachi's tentacles, only to his (slashing/bludgeoning) claws. His bite (peck) and horn are piercing attacks. I have applied Hep's weapon song to the natural attacks (which have a +2 enhancement bonus thanks to Mal's furious amulet of mighty fists).

Well that's a shocking bad set of attack dice, but there's one Threat at least :o

confirm? horn, furious rage, marid, flank, power: 1d20 + 13 + 1 + 2 - 2 ⇒ (7) + 13 + 1 + 2 - 2 = 21damage, marid, zith: 1d3 + 11 + 1 + 2 ⇒ (1) + 11 + 1 + 2 = 15

Dark Archive

LG Male Shabti Paladin 2/Medium 4 | HP 6/55 | AC 22 (26) T 12 (16) FF 20 (24) | F +13 R +8 W +14 (+2 vs. fear) | CMD/B 20/+8 | Init +2 | Per +5 (dark vision 60 ft) SM +4 | Speed 20 ft | Seance Invocation 5/11 | Influence 1| Smite 1/1 | LOH 5/5 | WC 5/5 | Shirt Re-Roll 0/1 | Active Conditions: endure elements (hot), spell drinker (available), Champion, Smite Evil (Michiko), Legacy of the Princess

Zithembe grimaces under the magical barrage. He kicks and moves a short distance to take advantage of Malachi's position and then swings his blade. He then concentrates upon the naga's soul before considering offering surrender.

5-foot Step, Attack, Detect Evil (move, spell-like)

+1 keen longsword, Champion, flank, underwater: 1d20 + 7 + 1 + 2 - 2 ⇒ (1) + 7 + 1 + 2 - 2 = 9
magic, slashing, champion, séance: 1d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12

Liberty's Edge

Female Elf Rogue/Alchemist/Skald/Bloodrager/ Occultist (2/1/1/1/1) Init +4 (+5) HP 42 (48) AC 19 (20) T 14 (15)FF 15 (16)Fort+3 (+4)Ref +8 (+9)Will +3 Per +6 Spd 30 (40)

Hepsubia guides her watery mount toward the naga, opposite from Maria, and tries to hit it, her sword blade craking with electricity

Attack, flanking: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Dmg, Sneak attack, Shock weapon: 1d8 + 1 + 1 + 1d6 + 1d6 ⇒ (7) + 1 + 1 + (4) + (3) = 16


Season of Ghosts

GM Stuff:

Will (DC 19): 1d20 + 9 ⇒ (7) + 9 = 16

Malachi Claw #1 close enough miss to pop final image. Follow-up hits are real hits.

Maria drops the underwater crossbow and flits through the water towards the melee, drawing her rapier as she goes. She readies herself to strike if the naga tries any additional funny business with magic.

The Grandfrogger once more focuses his baleful gaze at Dathivi, who finally seems to realize she's in trouble and shrinks under the glare! Success!

Then Malachi drops all pretense of playing nice and rips into the naga. His first claw swipe misses, but does manage to pop the last image. And though the next claw swipe is also a miss, he hits home with his beak, piercing through muscle and bone! Dathivi barely has enough time to shriek, "Wait, I sss-" before the tengu delivers a vicious gore with his horn and puts an end to the troublesome water naga!

Combat Over!
______________

Another post to follow, please stand by~


Season of Ghosts

With the threat (or perhaps just inconvenience) of the water naga taken care of, you're able to turn your attention back to the undines and their trapped friends. While the unstable building is now stabilized enough to work with, the digging looks to be slow going with just two of them working. You're able to lend a hand and after about 10 minutes or so, the two remaining undine - one male and one female - are pulled from underneath the wreckage. They're ruised and battered and shaken up, but alive.

"Th-thank you! I thought we'd be crushed under there," gasps the woman, her long green hair done up in a braid. You notice a holy symbol of Gozreh hanging around her neck. The male, dressed in plain, simple clothes, gives a nod and a sigh of relief. "Yeah and we heard a lot of racket happening out here! What was going on?"

"These strangers just came swimming up out of nowhere to help us," answers one of the other undines, who carries about him an aura of leadership. "And then a water naga showed up, yelling something about an orb! Some of them fought her and some of them helped us keep these ruins from coming down."

"Then we owe you our lives, strangers," the rescued undine woman smiles. "I'm Zulfibha, faithful of Gozreh. It looks like some of you didn't escape the battle unscathed. If you'd like, I could mend some of your wounds...?"
______________

Zulfibha can cast Cure Moderate Wounds twice and Cure Light Wounds three times at CL 4.

Dark Archive

LG Male Shabti Paladin 2/Medium 4 | HP 6/55 | AC 22 (26) T 12 (16) FF 20 (24) | F +13 R +8 W +14 (+2 vs. fear) | CMD/B 20/+8 | Init +2 | Per +5 (dark vision 60 ft) SM +4 | Speed 20 ft | Seance Invocation 5/11 | Influence 1| Smite 1/1 | LOH 5/5 | WC 5/5 | Shirt Re-Roll 0/1 | Active Conditions: endure elements (hot), spell drinker (available), Champion, Smite Evil (Michiko), Legacy of the Princess

”Thank you,” Zithembe says, ”But your own people look to need your ministrations first.”

Dark Archive

HP 39 (-0, +5 to stabilize) | Mods: Elix of Vision 1 hr, HA 10m | LN Elf Zen Empiricist 6 | AC/Tch/FF 19/14/15 (+1 vs. Traps) | CMD 18 (talisman?)| F/R/W +7/+13/+10 | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 3/3, Enduring Scholar 1/1 | Init +6 | Perc: 24+1d6 (+1 vs. traps), SM: 14+1d6

Maria is about to accept their offer for her injured allies, but the gooder than thou :P paladin turns it down. She rolls her eyes at the back of his head and swims over to the Naga, searching the mangled corpse before scavengers run off with it.

Perception Take 10 + Inspiration: 10 + 13 + 1d6 ⇒ 10 + 13 + (1) = 24


Season of Ghosts

"Well...if you're certain...then thank you," Zulfibha answers, touched by the group's :P selflessness. She sets about mending the scrapes and bruises suffered by herself and her friends during the earthquake and subsequent collapse, while Maria searches the fallen water naga. Unfortunately, it doesn't seem like Dathivi was carrying anything.

But your efforts don't go unrewarded. The other undine who was trapped, who introduces himself as Rirzik, digs into the rubble for a moment and triumphantly pulls out several objects. "Hah! I *knew* I'd seen something glinting in all that rock and stone," he exclaims. "Here, friends, is there anything you might like or could use?"

Looks like Rirzik managed to uncover a heavy underwater crossbow, 10 bolts to go with it, four masterwork cestuses, and a very nice-looking tiger fork that radiates a modest magical aura when inspected more closely.

Spellcraft - Tiger Fork (DC 18):

It's a +1 Tiger Fork.

Dark Archive

Male N Samsaran Arcanist (Unlettered / Twilight Sage) 6 | HP: 32 / 32 | AC: 13 (T 13, FF 11) CMD: 16 |F: +3, R: +5, W: +8| Speed 30ft Spells: 1st 7/7 2nd 6/6 3rd 3/3 | Arcane Reservoir 9/12 | Active conditions: none

Doc watches in awe as the Tako-Tengu shreds the naga once and for all. It's an impressive sight, and he's caught a little off guard as she passes out. But not one to miss the chance, he gets to her just in time to guide her spirit into the River of Souls.

"Yes, Hogo, ... I know it's a ... metaphor. Still, it is ... different and yet ... the same ... seeing it here beneath the sea."

He follows her slowly sinking form to the bottom and ponders what he felt as he soul passed through him on its way to Pharasma. It was full of magic, and he wishes it didn't have to end this way. Perhaps he could have learned from her. Learned of life and death down here and learned more of her magic. Oh well. As Hogo says, this is why I'm a Pathfinder. They give me so many opportunities to study new and unusual deaths. I suppose I should be grateful. {sigh}

He watches Maria as she performs a more secular post-mortem of the naga then joins the others.

"I suppose I ... could use the ... crossbow. If I do ... run out of magic."

Spellcraft, guidance : 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Oh, sure, now I get a Nat 20! 

He examines  the tiger fork, and Hogo peers at it closely too.
"This is ... a simple enhancement. But not a ... weapon I could ... easily weild," he says with a smirk as he hands it back to the undines. "Thank you, ... though."

"Are you from ... Wavebreak Haven?" he asks as Hogo gently reminds him why they're here. "Remendi asked us to ... find you."

Dark Archive

LG Male Shabti Paladin 2/Medium 4 | HP 6/55 | AC 22 (26) T 12 (16) FF 20 (24) | F +13 R +8 W +14 (+2 vs. fear) | CMD/B 20/+8 | Init +2 | Per +5 (dark vision 60 ft) SM +4 | Speed 20 ft | Seance Invocation 5/11 | Influence 1| Smite 1/1 | LOH 5/5 | WC 5/5 | Shirt Re-Roll 0/1 | Active Conditions: endure elements (hot), spell drinker (available), Champion, Smite Evil (Michiko), Legacy of the Princess

"That fork might serve better than my sword if we encounter more brigands drawn to the sphere before we leave the water," Zithembe says, sheathing his sword and slinging his shield behind his back. He makes a sign with his hand and then takes out a bone wand to heal his own injuries before taking up the lengthy trident. "Malachi, do you need healing?"

CLW Wand:

LOH: 1d6 ⇒ 6j
Spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20
Healing: 1d8 + 1 ⇒ (3) + 1 = 4
Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
2 charges

Liberty's Edge

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Female Elf Rogue/Alchemist/Skald/Bloodrager/ Occultist (2/1/1/1/1) Init +4 (+5) HP 42 (48) AC 19 (20) T 14 (15)FF 15 (16)Fort+3 (+4)Ref +8 (+9)Will +3 Per +6 Spd 30 (40)

I got a very good friend who could use it for his meals-which are quite impressive. Do you have a Tyyger's spoon and a Tyyger's knife? No need for a Tyyger's plate, he hits mostly what he kills.

She bumps shoulders with Zith
I've seen what you have done here. It was nice. Even underwater, you will never be shell-fish.

She winks at the Shabti, who knows tha, under the pretense of humor, she genuinely values his last good deed.


Season of Ghosts

"Remendi sent you!? Then things make a little more sense," Zulfibha remarks with some surprise. "Yes, we're all from Wavebreak Haven. It's fortunate for us that you came upon our home when you did. Visitors aren't unheard of but they also don't happen by every day. But I suppose you're wondering what we're doing down here, yes? Rhakned can probably explain it best." She gestures to the undine who seems to be the de-facto leader of their small group, who nods.

"We found these ruins down here about five years ago or so," Rhakned explains. "Most of the buildings were already in ruins but a few were still intact. And in some of the intact buildings, like the one that collapsed during the earthquake, we found stone tablets demonstrating unique fighting techniques that we'd never seen or heard of before. So we've been coming down here since, practicing and teaching ourselves from the tablets."

He sighs and looks at what remains of the building that came down on Zulfibha and Rirzik and then around at the rest of the ruins. "But I suppose that's come to an end because everything that wasn't already collapsed came down when the earthquake happened."

Kn. Engineering (DC 16):

As you examine some of the ruined buildings more closely you realize that this is not where they originally stood. Some of the stones have reinforced fractures, indicating the buildings were rebuilt in this location, while other piles have clearly been neatly stacked up, rather than strewn apart by a collapse. The lack of any sign of a permanent foundation around these piles indicates that no building was ever constructed there.

"Um...well, that's not entirely true," Zulfibha coughs. "Look over there - that one is still standing, somehow."

You follow her gaze and see that there is in fact a solitary building standing upright among the ruins, surrounded on three sides by reefs of sharp, forbidding coral.

"We've never been able to get inside," she continues. "It's locked and there's a trio of water elementals that guard the area. They'll get violent if you get too close to the door or try to break through one of the walls or ceiling, but they won't give chase if you back off. We've never been able to figure out why they're guarding the place but since they haven't bothered us during our practicing we just decided to leave them and that building alone."

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Malachi is about to accept the undines' offer of healing when Zithembe turns them down. Then the Captain opens his beak to admonish the righteous paladin but before any words escape the fatigued tako-tengu I'm using that, thanks Dr O! Zith produces his own wand.

Somehow, the tentacles bird-man looks sheepish.

"Eh, it's a small wound but it's best to heal it yes. Sharks will have the scent of the blood, and won't be far off. Let them have the snake woman, yes."

Listening to the aquatic martial artists' tale, Malachi furrows his feathered brows.

know.engineering, showmanship: 1d20 + 12 ⇒ (10) + 12 = 22

"Eh, remarkable what you learn as a humble fruit and vegetables merchant, yes. This is not the original site of the monastery we seek. These buildings have been moved, yes. Rebuilt without new foundations. Is like opening a store in new market without first making friends amongst the locals, yes. Doomed."

"Eh, we must confront those elementals. Perhaps they will acquiesce to the wish of the bearer of the orb, yes?"

The Captain sounds doubtful, and recovers his hammer in expectation of more violence.

Mal does have his own healing wands that he's happy to use, Zith, but would not turn down anyone else patching him up. He's 11hp down.

Dark Archive

HP 39 (-0, +5 to stabilize) | Mods: Elix of Vision 1 hr, HA 10m | LN Elf Zen Empiricist 6 | AC/Tch/FF 19/14/15 (+1 vs. Traps) | CMD 18 (talisman?)| F/R/W +7/+13/+10 | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 3/3, Enduring Scholar 1/1 | Init +6 | Perc: 24+1d6 (+1 vs. traps), SM: 14+1d6

Knowledge: Engineering + Inspiration: 1d20 + 11 + 1d6 ⇒ (11) + 11 + (2) = 24

Maria taps her chin while looking around, "Odd. Some of these buildings did not originally stand here. See? Some of the stones have reinforced fractures, indicating the buildings were rebuilt in this location, while other piles have clearly been neatly stacked up, rather than strewn apart by a collapse. The lack of any sign of a permanent foundation around these piles indicates that no building was ever constructed there."

The elf reaches for her pack for the 12th time in the last five minutes before stopping herself from opening it. She frowns again and then refocuses on the remaining building, "It sounds like that is where we need to go then. Perhaps some answers about the orb will be present. And maybe the orb will even help us get past the elementals. If not, at least we can just send them home for a bit. Better than the killing we have had to do so far to protect the damn thing."

I guess that is what we get when we bring a pirate. Ah well, it wasn't like we didn't give them both a chance to negotiate or flee. But still, another sentient soul sent to the graveyard over this orb thing, it sucks. Better solve it quickly before more are harmed.

She collects her crossbow, reloads it, stows it and then swims slowly up to the surface where she slams back another elixir and then swims back down more efficiently, "I'm ready, let's go. Give the Orb to whoever goes first."

Swam up to use her last Touch of the Sea Elixir. Three more minutes of good swimming. Ugh just noticed her post is almost identical to Malarkey's, oh well at least of similar mind for the path forward!

Dark Archive

LG Male Shabti Paladin 2/Medium 4 | HP 6/55 | AC 22 (26) T 12 (16) FF 20 (24) | F +13 R +8 W +14 (+2 vs. fear) | CMD/B 20/+8 | Init +2 | Per +5 (dark vision 60 ft) SM +4 | Speed 20 ft | Seance Invocation 5/11 | Influence 1| Smite 1/1 | LOH 5/5 | WC 5/5 | Shirt Re-Roll 0/1 | Active Conditions: endure elements (hot), spell drinker (available), Champion, Smite Evil (Michiko), Legacy of the Princess

Malachi's Healing:

LOH: 1d6 ⇒ 2
Use Magic Device: 1d20 + 11 ⇒ (10) + 11 = 21
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Use Magic Device: 1d20 + 11 ⇒ (6) + 11 = 17
Use Magic Device: 1d20 + 11 ⇒ (11) + 11 = 22
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
2 charges used

+10 HP to Malachi

Zithembe swims over to Malachi. First he lays a jade hand upon the tengu and instills him with a bit of his goddess' power. Then he uses the wand to nearly heal all of Malachi's wounds.


Season of Ghosts

I'm guessing that either Malachi or Zith would probably go first, so I'll tentatively say that one of them now carries the orb.

After taking a few minutes to mend your wounds and reapply some of your magics, you prepare to investigate the lone building. The six undine have no desire to stick around after the close call they had and bid you farewell - for now - before they depart back to Wavebreak Haven.

The lone building stands tall among the wreckage of many others, with elegantly curved walls made from stone. Runes carved into the exterior glow brightly, and razor-edged coral reefs form a protective fence around the building’s perimeter. As you approach, three large water elementals swirl into being, one on each side of you and the third in front of the building's front door.

"நிலநடுக்கக்காரர்களே, இந்த இடத்தை விட்டு வெளியேறுங்கள். பெரிய ஆபத்து உள்ளே இருக்கிறது!"

Aquan:

"Leave this place, landwalkers. Great danger lies within!"

Dark Archive

LG Male Shabti Paladin 2/Medium 4 | HP 6/55 | AC 22 (26) T 12 (16) FF 20 (24) | F +13 R +8 W +14 (+2 vs. fear) | CMD/B 20/+8 | Init +2 | Per +5 (dark vision 60 ft) SM +4 | Speed 20 ft | Seance Invocation 5/11 | Influence 1| Smite 1/1 | LOH 5/5 | WC 5/5 | Shirt Re-Roll 0/1 | Active Conditions: endure elements (hot), spell drinker (available), Champion, Smite Evil (Michiko), Legacy of the Princess

Zithembe can carry the orb.

Zithembe looks to the others with a questioning expression.

Liberty's Edge

Female Elf Rogue/Alchemist/Skald/Bloodrager/ Occultist (2/1/1/1/1) Init +4 (+5) HP 42 (48) AC 19 (20) T 14 (15)FF 15 (16)Fort+3 (+4)Ref +8 (+9)Will +3 Per +6 Spd 30 (40)

Nope, sowwy.

Dark Archive

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Male N Samsaran Arcanist (Unlettered / Twilight Sage) 6 | HP: 32 / 32 | AC: 13 (T 13, FF 11) CMD: 16 |F: +3, R: +5, W: +8| Speed 30ft Spells: 1st 7/7 2nd 6/6 3rd 3/3 | Arcane Reservoir 9/12 | Active conditions: none

Doctor O'Mayga swims along behind the others stopping occasionally to look at all the wonderous little things here beneath the sea. He chats with Hogo in their unique language and points out interesting fishes, sponges, coral formations and any other amazing form of life to Maria if she seems interested. He stops to watch a parrot fish nibbling on the reef and suddenly realizes that it's feeding on the living polyps housed within the rocks. He stretches out his hand and watches the tiny life essences get swept away into the River of Souls just like any other.

Amazing, he thinks as he looks up and takes in the view of the ocean across the reefs. All this is down here - all this life, all this death, all this beauty - and so few of us from above ever see it. This is truly a blessing. Though I doubt you listen to one such as I, still I thank you, Pharasma, for granting me the chance to experience this.

He swims away from the parrot fish to rejoin the others, a smile of contentment on his face. When the elementals speak, he looks to their Captain assuming that an octopus speaks the local language.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Indeed the tako-tengu captain does :)

"Eh, they're not hostile, yes. Yet. They say great danger lies within. I'll parley, yes."

Malachi doffs his tricorne and addresses the elementals. "Uo mamalu, aua le fefefe, aua e le o a'u o se tagata savalia, ioe. O aʻu o Kapeteni Malaki Malarkey, ma o le sami o loʻu fale, ioe. Tatalo ta’u atu, o le a lenei tulaga matautia ua e tautala ai? Tatou te tauaveina le Sacred Orb, ma le fefefe i se mea leaga, ioe!"

Aquan:
"Noble friends, fear not, for I am no landwalker, yes. I am Trade Prince Captain Malachi Malarkey, and the sea is my home, yes. Pray tell, what is this danger you speak of? We bear the Sacred Orb, and fear no evil, yes!"


Season of Ghosts

Luckily, Malachi speaks the language of the waves and rivers and is able to open a proper dialogue with the trio of elementals.

<"You have the orb!?"> Green exclaims, edging closer to the party as they speak. <"All the more reason for you to leave this place!">

Orange quickly raises its hand and their two companions fall silent.

<"Bravery is well and good, Trade Prince, but it takes more than a stout heart to face evil and come out on the other side. This place was once a place of learning but is now nothing more than a prison, meant to contain a fearsome, unliving menace,"> Orange explains. <"We have been bound to guard this place and keep the creature contained, but know nothing more about the matter than that. The orb you hold is the key to the prison's lock but it matters not, for we cannot allow you to pass.">

<"Are we certain? They look strong..."> Yellow remarks quietly as they study the group.
______________

You might be able to convince them that you can handle the situation and take care of whatever lies within, perhaps with a Diplomacy or Bluff check or some other creative idea.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

Malachi turns to the shabti beside him. "Eh, they say there's an 'unliving menace' imprisoned in this place. The orb is the key, yes. If we want the knowledge within, we will have to face the prisoner. Except that the elementals are there to make sure the prisoner stays put, yes. They don't want to let us in."

"Eh, over to you, Zithembe. See if you can persuade them of our good intentions. I'll translate, yes."

Dark Archive

HP 39 (-0, +5 to stabilize) | Mods: Elix of Vision 1 hr, HA 10m | LN Elf Zen Empiricist 6 | AC/Tch/FF 19/14/15 (+1 vs. Traps) | CMD 18 (talisman?)| F/R/W +7/+13/+10 | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 3/3, Enduring Scholar 1/1 | Init +6 | Perc: 24+1d6 (+1 vs. traps), SM: 14+1d6

Maria quickly replies with her argument, "Come on! This is the mighty Trade Prince Captain Malachi Malarkey and his trusted coterie of companions. We have bested many challenges just to get this far. I'm sure we could easily succeed."

Diplomacy + Inspiration Aid: 1d20 + 4 + 1d6 ⇒ (19) + 4 + (2) = 25

Renewing HA as well


Season of Ghosts

Malachi interprets Maria's words of reassurance (and bravado) back to the elementals. The trio consider this and then gather in a huddle to talk amongst themselves in hushed voices. After a minute or two of quiet back and forth, they break from their huddle and turn back to address the group.

<"We have decided! We believe that the mighty Trade Prince Captain Malachi Malarkey and his companions can surely handle whatever unliving menace lies within,"> they declare. <"We believe this because you seem very legit and sincere and scary and also because we would really like to return to our home and not be stuck guarding abandoned buildings! You may pass.">

And with that, the three elementals stand aside and allow you to approach the front doors. Large letters arch gracefully over the top of the large front doors, while much smaller writing covers the surfaces of the doors, interspersed with ancient, brightly glowing runes. There's an obvious niche sized exactly for the orb.

Aquan *or* Vudrani:

The large letters over the front door read Monastery of Unbreaking Waves.

The smaller writing is more difficult to read but you get the gist that this was once a place of learning but was repurposed to be the prison of an undead creature guilty of murder.

Aquan:

You also work out that the monastery was intentionally abandoned after the creature was trapped within.

______________

You might be able to make out more detail from the writing on the door with a Linguistics check; +4 bonus if you speak Aquan or Vudrani. Spells like Comprehend Languages provide the same bonus but don't negate the need for a Linguistics check due to the obscure and archaic wording involved.

Liberty's Edge

Female Elf Rogue/Alchemist/Skald/Bloodrager/ Occultist (2/1/1/1/1) Init +4 (+5) HP 42 (48) AC 19 (20) T 14 (15)FF 15 (16)Fort+3 (+4)Ref +8 (+9)Will +3 Per +6 Spd 30 (40)

Linguistics, Comprehend Langage: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20

Hepsubia mixes stuff in a vial, and drinks it quickly (because it's not easy to drink something underwater).

Then she tries to decipher the writings


Season of Ghosts

With a little alchemical help, Hepsubia is able to decipher more details from the writing on the door, which makes the situation much, much clearer.

Dark Archive

HP 39 (-0, +5 to stabilize) | Mods: Elix of Vision 1 hr, HA 10m | LN Elf Zen Empiricist 6 | AC/Tch/FF 19/14/15 (+1 vs. Traps) | CMD 18 (talisman?)| F/R/W +7/+13/+10 | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 3/3, Enduring Scholar 1/1 | Init +6 | Perc: 24+1d6 (+1 vs. traps), SM: 14+1d6

”Undead you say?”

The elf digs around in her pack and pulls out two ceramic containers. She opens them and begins applying the oily contents to her and the Doctor’s crossbow bolts.

”Anyone else have ammunition? I could do about five more.”

Holy Weapon Balm

Dark Archive

LG Male Shabti Paladin 2/Medium 4 | HP 6/55 | AC 22 (26) T 12 (16) FF 20 (24) | F +13 R +8 W +14 (+2 vs. fear) | CMD/B 20/+8 | Init +2 | Per +5 (dark vision 60 ft) SM +4 | Speed 20 ft | Seance Invocation 5/11 | Influence 1| Smite 1/1 | LOH 5/5 | WC 5/5 | Shirt Re-Roll 0/1 | Active Conditions: endure elements (hot), spell drinker (available), Champion, Smite Evil (Michiko), Legacy of the Princess

"This is grim," Zithembe says as Hepsubia explains the archaic scrawl. "And this restless spirit should be released to face judgement in the afterlife."

Dark Archive

Male N Samsaran Arcanist (Unlettered / Twilight Sage) 6 | HP: 32 / 32 | AC: 13 (T 13, FF 11) CMD: 16 |F: +3, R: +5, W: +8| Speed 30ft Spells: 1st 7/7 2nd 6/6 3rd 3/3 | Arcane Reservoir 9/12 | Active conditions: none

Doc and Hogo listen intently as Hep explains what's going on. Although not a member of one of Pharasma's holy orders, he shares her disdain for undead. Hogo, however, as an emissary of the Lady of Graves, is eager to get into the fight on Her behalf. They tremble and writhe across Doc's body in anticipation.

"Forbidden techniques ... and an unliving horror. Hmmm. ... The restless dead may be ... created by many means.... Sorcery, arcane rituals, ... unholy rites, even ... alchemy," he says with an acknowledging nod to the Amazing Hep. "And many many variations ... of each of those."

He launches into a dissertation on the many and sundry methods of undead creation that he learned or even just heard of in his youth and apprenticeship in Geb. It's so boring even Maria tunes him out completely. He finally wraps up, "But it will be most ... instructive to observe ... their passing."

"Oh, ah, yes ... Hogo. I meant ... "they" in the ... plural. The three ... brave monks that remained ... are surely still within," he says as if that was obvious.

When everyone is ready to enter, he recasts marid's mastery on Malachi. It seems the most effective use, given the number of attacks the Tako-tengu makes. He elects to save his last couple low level spells for liberating command just in case someone gets grappled that doesn't want to be. He readies his crossbow with one of the oily bolts as Hogo blesses him with Pharasma's guiding hand.

Grand Lodge

N Grippli Shaman 6 | HP 39/39 | AC 19 T 14 FF 16 | CMB +1, CMD 14 | F: +5, R: +7, W: +13 | Init: +3 | Perc: +23, SM: +18, Darkvision 60 ft | Speed 30ft | Spells: 1st 5/5 2nd 5/5 3rd 3/3 | Spirit Magic 1st 1/1 2nd 1/1 3rd 1/1 | *Monstrous Insight 3/3 Teamwork 3/3 | Wandering Spirit: Lore | Active conditions: None

The Grandfrogger nods affirmatively. From her perch atop the woolen-cloaked shoulder, Cherry Blossom Tender also nods. Not wanting to be left out, Tidelord the hippocampus nods as well.

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, I have arrows, Mate" Malachi nods to Maria. "But they're no good underwater, unless you have one of those fancy crossbows like yours, yes. I find I don't need arrows underwater" the tako-tengu gesticulates with his tentacles.

"Time for a little more magic before we open the door, yes."

Malachi casts Eagle's Splendour and then Bull's Strength upon himself. The former is a fixed domain spell ;)

Liberty's Edge

Female Elf Rogue/Alchemist/Skald/Bloodrager/ Occultist (2/1/1/1/1) Init +4 (+5) HP 42 (48) AC 19 (20) T 14 (15)FF 15 (16)Fort+3 (+4)Ref +8 (+9)Will +3 Per +6 Spd 30 (40)

Hey, Captain, could you ask something for me to the elementals? I don't speak Aquan. Or I have forgotten I could speak it.

She ask Malachi to translate the following

I guess the undead aren't immaterial? Do you have some specifics on the creature you have guarded for so long?

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

The Captain obliges TALH and puts her question to the elementals.


Season of Ghosts

Malachi passes along Hepsubia's question to the Elemental Trio, but it's met with a shaking of heads from all three. <"No, we have never laid eyes on the creature ourselves. The door was magically barred, preventing them from leaving, and we were meant to guard it from outsiders seeking entry.">

The elementals unfortunately can't give you any information beyond what they've already shared, so there seems to be little else to do but press forward. You ready yourselves and then Zithembe places the orb into the niche, where it fits perfectly. A (much, much, much smaller) magical pulse radiates from the door...and then it swings open.

You gaze into a small foyer which runs east to west, with smaller branches leading off to the north. Immediately ahead lies another set of double doors, which are closed but don't appear to be locked. To the east and west open archways lead into what look like classrooms; each has a large, round, stone pedestal about three feet tall, with several round stone seats surrounding it. Scrawled writing has been carved all over the walls, looking distinctly non-academic and much different from the writing on the front door.

Scrawled Writing - Vudrani:

The phrase "They killed me, they trapped me, I will be free" repeats over and over, as does the word 'vengeance'.

The Prison

Background Music

Dark Archive

LG Male Shabti Paladin 2/Medium 4 | HP 6/55 | AC 22 (26) T 12 (16) FF 20 (24) | F +13 R +8 W +14 (+2 vs. fear) | CMD/B 20/+8 | Init +2 | Per +5 (dark vision 60 ft) SM +4 | Speed 20 ft | Seance Invocation 5/11 | Influence 1| Smite 1/1 | LOH 5/5 | WC 5/5 | Shirt Re-Roll 0/1 | Active Conditions: endure elements (hot), spell drinker (available), Champion, Smite Evil (Michiko), Legacy of the Princess

Zithembe activates his coral wand to increase his proficiency within the water (touch of the sea) and then swims inside the former school. "We must be careful to not allow the spirit to escape past us," he warns.

Wand:

UMD: 1d20 + 11 ⇒ (13) + 11 = 24

Dark Archive

HP 39 (-0, +5 to stabilize) | Mods: Elix of Vision 1 hr, HA 10m | LN Elf Zen Empiricist 6 | AC/Tch/FF 19/14/15 (+1 vs. Traps) | CMD 18 (talisman?)| F/R/W +7/+13/+10 | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 3/3, Enduring Scholar 1/1 | Init +6 | Perc: 24+1d6 (+1 vs. traps), SM: 14+1d6

Maria follows and spreads out to the west, or left of Zithembe if using that sort of direction.

I wonder why most people don't have an innate sense of the cardinal directions? One would think that would be a pretty useful sense.

She readies to fire her crossbow/spear-gun if an undead monster shows itself.

Readied:
Underwater Crossbow: 1d20 + 6 ⇒ (5) + 6 = 11 for Piercing: 1d8 ⇒ 3 (+1 hit, +6 damage if within 30 ft)

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, I'm good with languages but I don't know this one, yes. Anyone else?"

Malachi asks for his ioun stone to be recharged before the undead prisoner is confronted. Via his Wand of Shield.

Dark Archive

Male N Samsaran Arcanist (Unlettered / Twilight Sage) 6 | HP: 32 / 32 | AC: 13 (T 13, FF 11) CMD: 16 |F: +3, R: +5, W: +8| Speed 30ft Spells: 1st 7/7 2nd 6/6 3rd 3/3 | Arcane Reservoir 9/12 | Active conditions: none

"I do ... ... not," Doc says slowly enough that it sounded as if he was saying yes at first. Instead, he launches into a discussion of how similar the script is to some Tien languages but also how different it is. He does this even as he absentmindedly takes the Captain's wand and taps it to the good tengu's stone. then moves in to follow the others, his massive crossbow held awkwardly in his thin hands.

Done. 

Liberty's Edge

Female Elf Rogue/Alchemist/Skald/Bloodrager/ Occultist (2/1/1/1/1) Init +4 (+5) HP 42 (48) AC 19 (20) T 14 (15)FF 15 (16)Fort+3 (+4)Ref +8 (+9)Will +3 Per +6 Spd 30 (40)

Linguistics: 1d20 + 8 ⇒ (12) + 8 = 20 Not sure if that's enough to reach DC

Probably a warning of some sort. Let me see..


Season of Ghosts

^That'll work!

Hepsubia isn't truly familiar with the language scrawled on the walls of the classrooms but she's studied enough to pick up on some similarities it shares with other languages and from there, get the gist of what's written:

'They killed me, they trapped me, I will be free'

'vengeance'

These words are repeated over and over and over.

Liberty's Edge

Female Elf Rogue/Alchemist/Skald/Bloodrager/ Occultist (2/1/1/1/1) Init +4 (+5) HP 42 (48) AC 19 (20) T 14 (15)FF 15 (16)Fort+3 (+4)Ref +8 (+9)Will +3 Per +6 Spd 30 (40)

Yep. Totally a warning.

She writes under the words-using her Omni tool to engrave the rock

"TALH was here"

Then she joins the rest of the group

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, shall we say hello then?"

Malachi looks over the doors ahead:

perception: 1d20 + 14 ⇒ (7) + 14 = 21

"Ready, yes?"

If everyone's happy and in position, and Malachi notices no traps, he'll open the double door in front.


Season of Ghosts

After making sure that everyone is ready and in position, Malachi moves up to the double doors. He inspects them and finding no obvious traps, boldly pushes them open.

Large stone panels throughout this round room feature carved images of figures demonstrating martial arts techniques. Flowing writing surrounds each image. A large window to the north looks over an elliptical arena set into the ground. The flowing text carved onto the panels appears to be written in the same archaic mix of Aquan and ancient Vudrani found on the front doors.

Gazing through the window to the north, you can see that the large elliptical arena that it overlooks is set five feet down into the floor, with staircases at the eastern and western edges for easy access. Risers of seats surround the arena on all sides, with space for dozens of people to watch bouts. To no one's surprise, the arena is occupied by three rotting and putrid corpses, their bodies skeletal in places and their eye sockets glowing with red light.

Kn. Religion (DC 14):

These look to be some variant of wight, humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. They also look a little tougher than most wights. Advanced, variant.

For every 5 that you exceed the DC you recall one piece of information from this list.

The Prison

Background Music

Dark Archive

HP 39 (-0, +5 to stabilize) | Mods: Elix of Vision 1 hr, HA 10m | LN Elf Zen Empiricist 6 | AC/Tch/FF 19/14/15 (+1 vs. Traps) | CMD 18 (talisman?)| F/R/W +7/+13/+10 | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 3/3, Enduring Scholar 1/1 | Init +6 | Perc: 24+1d6 (+1 vs. traps), SM: 14+1d6

Knowledge: Religion + Inspiration: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (2) = 22

”Undead Wights, and powerful ones too. I don’t know much other than they are resistant to…”

The Exchange

active effects:
tentacles (8h), water breathing (10h), barkskin +3 (60m), ext. heroism (160m), longstrider (6h), bulls strength (6m)
Male Tengu Barbarian (untamed rager) 3/Brawler (snakebite striker) 1/Druid (kraken caller) 4 | AC 23 T 13 FF 20 | HP [71/71] 60/71 | F +16 R +13 W +12 +2F/W rage| Init +3 | Perc +17 (20 in bright light) lowlight vision | rage (7/16) | supplies (4/7)

"Eh, the old monks, yes. I don't suppose they'll help us? And where's their prisoner, yes?"

"Any of you shipmates want a little combat boost, yes? It hurts - but its good."

Malachi casts another spell in preparation for hostilities.

Bone Fists - note that the AC bonus is not an Enhancement bonus, so it won't stack if you already have any Natural AC but it does stack with Barkskin. Mal can hit 6 targets.

Dark Archive

HP 39 (-0, +5 to stabilize) | Mods: Elix of Vision 1 hr, HA 10m | LN Elf Zen Empiricist 6 | AC/Tch/FF 19/14/15 (+1 vs. Traps) | CMD 18 (talisman?)| F/R/W +7/+13/+10 | Speed 30ft | Inspiration Pool 8/8, 2 Star Reroll 1/1, Perfect Strike: 3/3, Enduring Scholar 1/1 | Init +6 | Perc: 24+1d6 (+1 vs. traps), SM: 14+1d6

Maria nods in the affirmative, ”I’m up for most new experiences, sure. I can also use a time ritual to speed us up before we go in to face those three, just wait till I’m done before zooming off.”

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