GM Kyshkumen's PFS 3-19: The Icebound Outpost (Inactive)

Game Master Kyshkumen

Aspis Base


Sczarni

Feel free to check in here or ask any questions you like.


What's everyone playing? I have an Archeologist Bard and a Aldori Swordlord both level 1.


Hey all,

Do you want us to create new chars for the adventure or use the ones we have? Either way where and what information would you like from the players?

Tim, If we are going with the characters placed originally I am a 2nd Level half orc cavalier. more to come...

Sczarni

I usually like something like this "Druid 3 | HP 22/22 | AC: 19/ T: 13 /FF: 16 | F: +4/R: +4/W: +6 | CMB +3 | CMD +16 | Speed 20 | Int. +3 | Perc. +11 | S.M. +3" in the class/level on your characters profile. It helps cut down on screen hopping. You can make a new character if you wish or stay with what you have.


Quick Look - adding requested detail to profile

Stat Block:

Avarus
Male Half-Orc Cavalier 2
CN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 18 (2d10+2)
Fort +4, Ref +2, Will +1
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 20 ft.
Melee greataxe +5 (1d12+4/×3) and
lance +5 (1d8+4/×3)
Ranged shortbow +4 (1d6/×3)
Special Attacks challenge
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 13, Int 10, Wis 12, Cha 13
Base Atk +2; CMB +5; CMD 17
Feats Horde Charge, Mounted Combat
Traits horse lord, reactionary
Skills Bluff +5, Climb +4, Diplomacy +5, Handle Animal +5, Intimidate +7, Perception +5, Ride +6, Sense Motive +5, Survival +5 (+6 to provide food and water for allies or to protect allies from harsh weather); Racial Modifiers +2 Intimidate, ride mount, dragon's skills
Languages Common, Orc
SQ aid allies, orc blood, orders (order of the dragon), weapon familiarity, tactician

Gear:
Other Gear +1 breastplate, greataxe, lance, shortbow, backpack, flint and steel, grappling arrow, rope (50 ft.), sack, waterskin, whetstone, 988 gp, 9 sp, 8 cp

Special abilities:

--------------------
Special Abilities
--------------------
+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Horde Charge +2 to charge att and dam if charge same rd as an ally with this feat.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Tactician (Horde Charge, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.

--------------------

Horse Companion:

LiLee
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 23 (+9)
Fort +5, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +5 (1d4+4) and
2 hooves +5 (1d6+4)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 2, Wis 12, Cha 5
Base Atk +2; CMB +7; CMD 18 (22 vs. trip)
Feats Armor Proficiency (Medium), Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +5 (+13 jump), Climb +8, Perception +5
SQ attack any target, combat riding
Other Gear bedroll, blanket, winter, military saddle, sack, saddlebags
--------------------
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Sczarni

I do not think the armored kilt is PFS legal. Do you what book it is from so I can confirm.

Edit to my edit: Found Scarred witch doctor. It is not PFS legal as it is part of the full Orc section of the Advanced Race Guide.

Additional Resources states wrote:
In Chapter 2, nothing from the catfolk, drow, hobgoblins, kobolds, orcs, and ratfolk entries are currently legal for play.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Seriously? Lame. Well I'm going to bow out then, as the only reason I created a PFS character was to play scarred witch doctor.

Sczarni

Unfortunately Skaar would probably work better in a home game. The only things he would work in PFS are modules like Dragon's Demand if it is run in campaign mode. There are a few things you might look at that are PFS legal. Like the Shamman from the up coming Advanced Class Guide. It works like a witch/oracle hybrid and it is currently legal under the play test rules.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

I just thought it was a half-orc archetype. Played PFS years ago back home, and I've run many scenarios so I know how it works. Unfortunately the vast majority of them went unreported (and I no longer have the physical chronicles) so I'm back to starting from scratch. I guess I'll have to find some other character concept that will work with the name Skaarr or lose my progress again. -le sigh-

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

I didn't realize the playtest classes were available...bloodrager might work. Thanks for the tip!

Sczarni

Sure and if you want to rebuild and still play in this game you are welcome to. I did ask for another player in the recruitment thread but I have no problem running this with five. In case you need it here is the link for the Advanced Class Guide PDF. The only draw back is that when the book comes out your character has to follow any new rules that are in the book.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

I think I will if that's cool. I'll just go With 1/Barbarian (Urban Barbarian) 11. All I want is to slumber people and then cut their heads off :P

It will require Skaarr suddenly becoming much smarter.

Sczarni

This doesn't work with the whole slumber then decapitate strategy but here is the flavor text for the Battle Shaman.

A shaman who selects the battle spirit gains scars from
every wound she takes, and the grit of battle always seems
to cling on her body. When she uses a special ability of
this spirit, she seems to grow in stature—becoming taller
and more muscular, with a grimace of rage stretching
across her face

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

No, the entire point of the character was slumber, chop, slumber, chop.

Well...The entire combat point. RP is a different story. I'm almost done with the new statblock.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Thanks for the opportunity :).

Sczarni

@Xerance: Your welcome, it looks like you are playing the Divine Hunter archetype?

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Thats true, stupid scoreforge does not do a good job of showing it.
Anything you need to know?

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Okay, Skaarr should be ready to go as a witch now. Please give him a look over to make sure I didn't mess anything up.

Sczarni

Looks good Skaarr feel free to RP your new found intelligence .


Curious but will there be a need to carry my horse companion?

Dark Archive

Male Tiefling Magus (Kensai) 1

How would you rule using a Winter Blanket as a makeshift cloak in terms of fort saves versus exposure to cold weather? Cold Weather outfit is +5

Sczarni

+2

Dark Archive

Male Tiefling Magus (Kensai) 1

Got it, thanks.


GM Kyshkumen states: wrote:
That was simply referring to what the character has stated about what they are wearing or put on for this weather. I put nothing for Avarus because Avarus has only contemplated wearing anything. I am doing this so that there is no miscommunication later as to your protective clothing/magic.

Sorry I was thinking to much... it happens with orcs... now understood.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Odd. It's still not displaying in my campaigns or on my focus list even after I posted in gameplay.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Nevermind. Somehow I had hid the thread. My fault.

Sczarni

Thanks to a well placed shot from Xerance this is going to be wrapping up soon. If I could get PFS#s and day job rolls I'll get started on chronicles.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Not enough pp for a caravan yet so :(.

# 119407-7 Silver Crusade Xerance

Thank you kindly for GMing :).


#92934-2 Qadira Avarus

Thank you for time and experience in the Icebound Outpost

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

PFS #: 1142-6
Faction: Osiron

Great game!

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

PFS #:12663-3, Skaarr, Sczarni Faction

Thanks for running :)

Dark Archive

Male Tiefling Magus (Kensai) 1

PFS# 132737-3, Zanakor, Cheliax Faction
Craft, Weapons: 1d20 + 8 ⇒ (8) + 8 = 16

Thanks for the game. Perhaps we'll play again when Zan is a bit more useful. :)

Sczarni

Chronicles have been sent out. I'm glad everyone had fun and enjoyed themselves. Feel free to jump back in line on GM Kludde's thread and hope to see you all around.

Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kyshkumen's PFS 3-19: The Icebound Outpost Discussion All Messageboards

Want to post a reply? Sign in.