Riftwarden

Xerance-RK's page

242 posts. Organized Play character for Jolly Roger.


Race

Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)

Classes/Levels

Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Gender

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f

About Xerance-RK

Xerance:

Fighter 1/ Paladin 3
LG Medium Aasimar / Outsider (Native)
Init +5; Senses Perception -2, Darkvision 60 ft
==DEFENSE==
AC 21, touch 15, flat-footed 16 (+4 armor, +2 shield, +5 dex)
hp 32 (4d10+4)
ER Acid 5, Cold 5, Electricity 5 Fort +10, Ref +10, Will +5
Armor Darkleaf Cloth Studded Leather +1, Light
Shield Buckler +1
Defensive Abilities Aasimar Resistances (PFBty 7)
==OFFENSE==
Spd 30 ft/x4
Melee Masterwork Cold Iron Greatsword +6 (2d6+3) 19-20/x2 CM +1
Ranged Darkwood Composite Longbow +1 +7/+7 (1d8+8) 20/x3 CM +1; [RS]; [PBS]; [DA]; SB [+2]
Special Attacks Smite Evil [1] (PFCR 60-61)
==STATISTICS==
Str 14, Dex 21, Con 13, Int 7, Wis 7, Cha 18
BAB +4, CMB +6, CMD +21
Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Deadly Aim (PFCR 121), Point-Blank Shot (PFCR 131), Precise Shot (PFCR 131), Rapid Shot (PFCR 132), Shield Proficiency (PFCR 133), Tower Shield Proficiency (PFCR 135-136)
Skills Diplomacy +12, Use Magic Device +15
SQ Aura of Good (PFCR 60), Detect Evil (PFCR 60), Divine Health (PFCR 61), Lay on Hands [5] (PFCR 61), Mercy (PFCR 61)
SU Divine Grace (PFCR 61), Shared Precision (PFUC 62)
MC Code of Conduct (PFCR 63-64), Precise Shot (PFUC 62)
Traits Dangerously Curious (Magic) (PFAPG 329), Irrepressible (Faith) (PFCo: QuCa)
Languages Celestial, Common
==Magic==
Eq'd Magic Belt of Incredible Dexterity +2, Sleeves of Many Garments
Ioun Stones Pink and Green Sphere, Cracked (Use Magic Device)
Gear Wand of CLW, Wand of Gravity bow, weapon blanch adamantine arrows, Wand of Aspect of the Falcon, CI arrows, Silver blunt arrows

-- AASIMAR RACIAL TRAITS --
• Dex: +2, Cha: +2
• TYPE: Outsider (Native)
• SIZE: Medium
• AASIMAR RESISTANCES: Resistance to acid 5, cold 5, and electricity 5.
• LANGUAGES: Aasimars begin play speaking Common and Celestial.
• DARKVISION 60 FT: Aasimar can see in the dark up to 60 ft.
• ANGELIC HERITAGE: Most aasimars do not know exactly where their celestial
powers came from, however, some posses more unique traits and abilities inherited from
their supernal forebears, attributes that hint at the precise type of celestial being
that affected their ancestors. You've choosen Musetouched aasimar heritage
modifiers.
• MUSETOUCHED: The musetouched epitomize freedom and joy, and travel the world
to liberate less fortunate individuals. An Musetouched can use glitterdust once per
day as a caster of his class levels. Musetouched have a +2 racial bonus on Diplomacy,
and Perform checks.
• Automatic Languages: Common, Celestial
• Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan

-- ARCHETYPES --
• You have selected the following Archetypes:
- Divine Hunter (Paladin)

-- CLASS ABILITIES --
• FAVORED CLASS (Paladin) : You've gain the following bonuses: +3 Skill Point.
• AURA OF GOOD: The power of a paladin's aura of good (see the detect good spell)
is equal to 3. (PFCR 60).
• CODE OF CONDUCT: (PFCR 63-64).
• DETECT EVIL: At will, a paladin can use detect evil, as the spell. (PFCR 60).
• DIVINE GRACE: You gain a +4 bonus on all saving throws. (PFCR 61).
• DIVINE HEALTH: You gain immunity to all diseases, including supernatural
and magical diseases. (PFCR 61).
• DIVINE HUNTER WEAPONS AND ARMOR: All simple and martial weapons,
light armor, medium armor, and shields (except tower shields). (PFUC 62).
• FIGHTER BONUS FEATS: At 1st level, and at every even level, a you gain a bonus
feat from the Combat Feats list. (PFCR 55).
• FIGHTER WEAPONS AND ARMOR: A fighter is proficient with all simple
and martial weapons and with all armor (heavy, medium, and light) and shields
(including tower shields). (PFCR 55).
• PRECISE SHOT: A divine hunter gains Precise Shot as a bonus feat at 1st level,
even if she doesn't meet the prerequisites. (PFUC 62).
• LAY ON HANDS: Heal 1d6 with a touch, or the same as damage undead. Swift action
to heal self. Standard action to heal others. Touch attack to harm undead. 5 times per
day. The following mercies apply against status effects of those you touch:
- Fatigued: The target is no longer fatigued. (PFCR 61).
• MERCY: The paladin can choose a Mercy that can remove a status effect as part of
Lay on Hands. (PFCR 61).
• SHARED PRECISION: When you hit a creture with a ranged attack, you grant
your allies within 10 ft feet the benefit of the Precise Shot feat against that target
until the star of your nex turn (PFUC 62).
• SMITE EVIL: 1 time per day, swift action to choose an evil target. Ignore its
DR, take +4 to attack and +3 to damage. If outsider, dragon or undead, damage bonus is
+6, but only on the first successful attack. Gain +4 deflection bonus to AC vs. target
while smite is in effect (until target is dead or paladin rests). (PFCR 60-61).
• WEAPONS AND ARMOR: You are skilled with all simple, all martial, weapons. You
are proficient with light armor, medium armor, heavy armor and all shields (including
tower shields). (PFCR).

-- COMBAT FEATS --
• ARMOR PROFICIENCY (LIGHT / MEDIUM / HEAVY): When you wear a type of
armor in which you are proficient, the armor check penalty for that armor applies only
to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and
Tumble checks. (PFCR 118)
• DEADLY AIM: You may subtract 2 from ranged attack rolls to gain +4 damage.
Declare before attacking. Does not apply to touch or non-HP damage attacks. Lasts
until your next turn. (PFCR 121)
• POINT-BLANK SHOT: You get a +1 bonus on attack and damage rolls with ranged
weapons at ranges of up to 30 ft. (PFCR 131)
• PRECISE SHOT: You can shoot or throw ranged weapons at an opponent engaged in
melee without taking the standard -4 penalty on your attack roll. (PFCR 131)
• RAPID SHOT: When making a full-attack action with a ranged weapon, you can fire
one additional time this round. All of your attack rolls take a –2 penalty when using
Rapid Shot. (PFCR 132)
• SHIELD PROFICIENCY: You can use a shield and take only the standard
penalties. (PFCR 133)
• TOWER SHIELD PROFICIENCY: You can use a tower shield and suffer only
the standard penalties. (PFCR 135-136)

-- TRAITS --
• DANGEROUSLY CURIOUS (Magic): You gain a +1 bonus on Use Magic Device
checks, and Use Magic Device is always a class skill for you. (PFAPG 329)
• IRREPRESSIBLE (Faith): Your hope for a brighter future blessed by
the gods, combined with your powerful personality, allows you to force your way free
of spells that cloud the mind. You can use your Charisma modifier in place of your
Wisdom modifier when attempting Will saving throws against charm and compulsion
effects. (PFCo: QuCa)

-- WEAPONS --
• DARKWOOD COMPOSITE LONGBOW +1: You need at least two hands to use a
bow, regardless of its size. You can use a composite longbow while mounted. If your
Strength bonus is less than the strength rating of the composite bow, you can't
effectively use it, so you take a –2 penalty on attacks with it. [Weapon 1 (PFCR)]

-- MAGIC ITEMS --
• BELT OF INCREDIBLE DEXTERITY +2: This belt has a large silver
buckle, usually depicting the image of a tiger. The belt grants the wearer an
enhancement bonus to Dexterity. [CL: 8th] [Belt/Waist (PFCR)]
• SLEEVES OF MANY GARMENTS: These translucent cloth tubes easily fit
over their wearer's arms. The wearer of these sleeves can, when she slips them on,
choose to transform her current garments into any other nonmagical set of clothing.
These new clothes fit her perfectly and are always clean and mended unless she
specifically designates otherwise. When she removes the sleeves, her clothes revert to
their original form. [CL: 1st] [Wrist/Arm (PFUEq 275)]

-- IOUN STONES --
• PINK AND GREEN SPHERE, CRACKED (USE MAGIC DEVICE): This stone grants
a +1 bonus on selected Charisma-based skill. [Ioun Stones (PFCR)]

Paladin's code:

Paladins of Shelyn are peaceable promoters of art and beauty. They see the ugliness in evil, even when cloaked in the form of beauty, and their job is to prevent the weak and foolish from being seduced by false promises. Their tenets include:

I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms.
I never strike first, unless it is the only way to protect the innocent.
I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and I will show beauty's answer to them.
I will never destroy a work of art, nor allow one to come to harm unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.
I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world's potential for beauty is lessened.
I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.

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