Angels Fall: A Hells' Vengeance Campaign

Game Master bluedove

Hell's Vengeance Combat Map


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Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 4 | Resistance Fire 5, Cold 5, Elec. 5 | HP 44/44 | AC 17 T 14 FF 13 | CMB +4 | CMD 18 | F: +11, R: +10, W: +7 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +13, Bluff +12/+16 to lie, Intimidate +12 | Smite 0/2 | Selfish Healing 1/7 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

All the best to you all in the US with the weather!!


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

If Fellzir plans to stay in melee range of the blue squire, 5ft step to S or SE would offer flanking to The Shrike once his turn comes.

But he rather keeps his distance to the enemy, then nevermind. :)


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 4 | Resistance Fire 5, Cold 5, Elec. 5 | HP 44/44 | AC 17 T 14 FF 13 | CMB +4 | CMD 18 | F: +11, R: +10, W: +7 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +13, Bluff +12/+16 to lie, Intimidate +12 | Smite 0/2 | Selfish Healing 1/7 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

These holy warriors are tough! :-)


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 4 | Resistance Fire 5, Cold 5, Elec. 5 | HP 44/44 | AC 17 T 14 FF 13 | CMB +4 | CMD 18 | F: +11, R: +10, W: +7 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +13, Bluff +12/+16 to lie, Intimidate +12 | Smite 0/2 | Selfish Healing 1/7 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

All the best to your family GM - hopefully everything is moving in the right direction. Health is super important and my thoughts with you!


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

What an epic post. That must have been a lot of work, bluedove.

Did you include Amala's extra hp from the Bear's Endurance? I'm hoping she's at -1, not -9, maybe.

I'm also hoping the howler fails the Discord Bottle save and attacks the paladins. That would be sweet.


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 4 | Resistance Fire 5, Cold 5, Elec. 5 | HP 44/44 | AC 17 T 14 FF 13 | CMB +4 | CMD 18 | F: +11, R: +10, W: +7 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +13, Bluff +12/+16 to lie, Intimidate +12 | Smite 0/2 | Selfish Healing 1/7 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Great post indeed!!
:-D

Amala also has 8 hit points more because Fellzir cast bear’s endurance on her. So she’s at 54 hp currently.

She had 11 damage and was hit with 42 so she’s at 53 points of damage currently and has 1 hp left.

That’s a dangerous situation. :-D


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Ok, I didn’t have the Bear’s Endurance in the Summary so let’s recalculate.

Precombat: Fellzir buffs Amala with Bear’s Endurance. 44+8=52

Surprise: Amala uses first smite vs Black, +4 temp hp. 52+4=56

Round 1: Amala takes return fire from Black, -6 hp. 56-6=50

Round 2: Amala uses second smite vs Orange, +4 temp hp. 50+4=54

Round 3: Amala takes fire from Red, -3hp. Purple charges, -10hp. 54-13=41

Round 4: Amala LoH for +11hp. Purple reg attacks for -11 hp. 41+11-11=41

Round 5: Amala Loh for +12hp. 41+12=53 However, her max due to BE is 52. Purple’s AoO, -14 hp and Green reg attack, -8 hp. 52-22=30

Round 6: Amala Loh for +11hp 30+11=41 Green’s AoO, -21, Green’s reg attack, -9 hp and Purple’s reg attack -12 hp. 41-42=-1

So that is a bit less dire given she has a good chance of stabilizing on her own, but she's still negative hp, so unconscious and dying. ¯\_(ツ)_/¯


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 4 | Resistance Fire 5, Cold 5, Elec. 5 | HP 44/44 | AC 17 T 14 FF 13 | CMB +4 | CMD 18 | F: +11, R: +10, W: +7 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +13, Bluff +12/+16 to lie, Intimidate +12 | Smite 0/2 | Selfish Healing 1/7 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Thanks so much! Totally makes sense!

I will make a stabilization roll.


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10
AoN wrote:
This black metal urn with a lead stopper bears the image of countless gaunt humanoids piled on top of one another in a torturous melee. When the stopper is removed, an invisible and odorless gas pours from the bottle, covering a 50-foot-radius area in 1 round. If the bottle is left open, the gas billows out another 10 feet per round until it has covered a 100-foot radius. This area remains filled with gas for 5 rounds, after which the gas dissipates naturally.

So four more rounds?


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Fellzir the Mysterious wrote:
AoN wrote:
This black metal urn with a lead stopper bears the image of countless gaunt humanoids piled on top of one another in a torturous melee. When the stopper is removed, an invisible and odorless gas pours from the bottle, covering a 50-foot-radius area in 1 round. If the bottle is left open, the gas billows out another 10 feet per round until it has covered a 100-foot radius. This area remains filled with gas for 5 rounds, after which the gas dissipates naturally.
So four more rounds?

We're halfway through round 7 right now, and the bottle was opened precombat. Also we had a surprise round so it's more like 2 rounds from this point.


Male LE Human Vigilante 4 | HP: 37/37 | AC: 21 (14 Tch,17 Fl) | CMB: +4, CMD: 18 | F: +4, R: +9, W: +5 | Init: +4 | Perc: +7, SM: +0, Darkvision 30ft | Speed 30ft | Active conditions:

Note: I will be travelling for the rest of the week - not sure if I have time to post.

If it comes to The Shrike's turn: looks like there won't be enemies in melee range outside of the gas, so he'll just shoot with the bow (+8 atk, 1d8 dmg)


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Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Working this weekend, so probably won't be able to update til Monday. Red fled directly ^. This map isn't traditionally aligned, but what would normally be north. He probably has cover from Amala's fire, but I will double check when I update.

Also, forgive my image shuffling. I'm running a PFS scenario, so my profile pics will be directed at that game for the next few weeks.


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 4 | Resistance Fire 5, Cold 5, Elec. 5 | HP 44/44 | AC 17 T 14 FF 13 | CMB +4 | CMD 18 | F: +11, R: +10, W: +7 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +13, Bluff +12/+16 to lie, Intimidate +12 | Smite 0/2 | Selfish Healing 1/7 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Thanks GM! Don’t worry about timing! Really appreciate your GMing for us!! :-D


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Agreed


Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

I am really hoping there's some small chance that the Wolf thing attacks the squire since it entered the gas.


Male Resistances Fire:5 Cold:5 Lightning 5 Bad touch 3/6 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP18/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

GM:

As a possible concept:

What if Nurgal, or a demon serving him, is sufficiently bemused by Aurelius antics in false flagging as him that he/she/it offers *corrupting support* to turn the first Aurelius and then perhaps other party members towards chaos?

Nurgal of course is probably the second most "anti devil" demon after Baphomet, giving that his *other half* Nergal is an infernal duke with whom Nurgal is constantly beefing (very violently) over who is the real Nurgal.

Alternatively, since Nurgal in 2e has *change your name* as one of his anathema, he could also be the demonlord least bemused by a worshipper of hell false flagging as one of his followers, so you could add some demons for enemy variety.

Aurelius has a 5 in kn. planes and kn. religion, speaks fluent Abyssal, and is a demonspawn. I think him having some knowledge to convincingly fake being a demon worshipper is entirely fair. Although an actual worshipper of Nurgal would likely suss him out.
Chuvak, why is your accent of the midnight isles, not holy and hot Kuthon? And a bastard sword? Lord Nurgal prefers flails!

Also, you havent praised Lord Nurgals waifu Aldinach at all, no real follower of Nurgal would be that unchivralous!

I really enjoy that flamboyant in your face style for Aurelius, and was considering a dip in cavalier (Order of the cockatrice would fit Aurelius really well), but I could also go for insinuator antipaladin (which is mechanically stronger and gets a lot of i take 2 levels).


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Fellzir the Mysterious wrote:
I am really hoping there's some small chance that the Wolf thing attacks the squire since it entered the gas.

I did roll that save here, FWIW. As usual, the odds were simply not in your favor. ^_~

Aurelius Flavius wrote:
I really enjoy that flamboyant in your face style for Aurelius, and was considering a dip in cavalier (Order of the cockatrice would fit Aurelius really well), but I could also go for insinuator antipaladin (which is mechanically stronger and gets a lot of i take 2 levels).

While I enjoy Aurelius' RP quirks and happily encourage you to take the character in whatever direction makes you happy, I can't, in good faith, promise more in terms of story arc. I'm struggling to keep us plodding along as it is. Sorry if that is disappointing.


Male Resistances Fire:5 Cold:5 Lightning 5 Bad touch 3/6 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP18/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Totally fine!


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

My apologies all. I just realized a possible spell to contribute, but it has a close range. I will endeavor to choose more spells to be able to contribute more in combat.


Male Resistances Fire:5 Cold:5 Lightning 5 Bad touch 3/6 curr effect:Divine Favor Thiefling (Demon Spawn) Omdura of Malacoda 4 HP18/34AC22/22/10Fort 6 Dex 1 Will 3 Init 0 Perc4 Sense motive 3 CMB/CMD7/17[/ooc] Spell Slots L1[ooc]4/4 [ooc]L22/2

Low level spellcasters!

Aurelius is somewhat concerned about being the main frontline, but he will hopefully manage somehow.

He should be up for 2 more rounds, and should be able to do some damage before he goes down.


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Son of a...

Why did this dude have to appear right when I was going to contribute?

Well played GM..


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Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Sercrutio Leroung wrote:

Son of a...

Why did this dude have to appear right when I was going to contribute?

Well played GM..

XD

I'm without internet currently or I would have updated by now. Will keep you posted.


Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 4 | Resistance Fire 5, Cold 5, Elec. 5 | HP 44/44 | AC 17 T 14 FF 13 | CMB +4 | CMD 18 | F: +11, R: +10, W: +7 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +13, Bluff +12/+16 to lie, Intimidate +12 | Smite 0/2 | Selfish Healing 1/7 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:

Please don’t worry! Thanks for GMing for us! :-D


LE Male Human Wizard 4| HP 22/22 | AC 16 ; T 12; F 14| Fort +1, Ref +3, Will +6| Init +2 | Perception +6

Huzzah! My idea worked!

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