GM Jiggy's The Order of the Griffon (5e) (Inactive)

Game Master Jiggy

Current location: Koriszegy Keep
The Final Day
Theme music: Battle Against a True Hero


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Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

HD: 1d8 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10
HD: 1d8 + 2 ⇒ (5) + 2 = 7


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Hitdie: 1d10 + 1d6 + 5 ⇒ (1) + (1) + 5 = 7

Hit Die: 1d10 + 5 ⇒ (2) + 5 = 7


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

HD: 1d10 + 1d6 + 2 ⇒ (6) + (3) + 2 = 11
HD: 1d10 + 2 ⇒ (3) + 2 = 5

-Posted with Wayfinder


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

2 Healing surges: 2d8 + 1d6 ⇒ (8, 6) + (5) = 19

Back home now and caught up at work, so posting at least once a day will be no problem going forward. Thanks for your patience over the last couple of weeks.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere looks happy his companions seem to be recovered.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|
GM Jiggy wrote:

Mirrel, are there any restrictions on what types of creatures can be affected by Vicious Mockery? I was thinking so, but your summary in your profile doesn't say so.

It he target must be able to hear me (but doesn't need to understand me). I'll add that in in a tick.

My first thought was that things like this are covered via immunities in 5E. However, looking over the MM, very few things have immunity to psychic damage (even oozes and such aren't immune or resistant). As written, it seems like being deaf is the only real defence to it (or silencing me).

I'll look around for any general comments outside of the specific spell..


I'm going to be traveling out of state to visit family for the next week, starting by spending all day tomorrow driving. I'll probably find time to post here and there, but it may be erratic.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Starting from 5 hp

Potion of Extra Healing: 4d4 + 4 ⇒ (1, 3, 3, 1) + 4 = 12

Potion of Extra Healing: 4d4 + 4 ⇒ (3, 3, 4, 2) + 4 = 16

Potion of Healing: 1d4 + 1 ⇒ (3) + 1 = 4

Potion of Healing: 1d4 + 1 ⇒ (2) + 1 = 3

Potion of Healing: 1d4 + 1 ⇒ (3) + 1 = 4

Potion of Healing: 1d4 + 1 ⇒ (4) + 1 = 5

Drank all my potions, puts me at 49 of 76


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

holy crap!!!

Potions of normal healing are 2d4 +2. You've rolled for half strength potions.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

oh my bad! I forgot.

the other half of my healing potion: 1d4 + 1 ⇒ (4) + 1 = 5

the other half of my healing potion: 1d4 + 1 ⇒ (1) + 1 = 2

the other half of my healing potion: 1d4 + 1 ⇒ (2) + 1 = 3

the other half of my healing potion: 1d4 + 1 ⇒ (3) + 1 = 4

adds 14 more hitpoints to my 49. Puts me at 63 of 74


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Should we take a short rest? I can cast Prayer of Healing for 2d8+5 on everybody.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I think we're trying to dodge a short rest.

-Posted with Wayfinder


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

I guess we're pressing on without a rest, so I'm downing at least one potion

Potion of Healing: 2d4 + 2 ⇒ (2, 3) + 2 = 7
Potion of Healing: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Forgot to look at my own hit points... :/

Extra healing Potion: 4d4 + 4 ⇒ (2, 3, 1, 2) + 4 = 12
Healing Potion: 2d4 + 2 ⇒ (2, 4) + 2 = 8


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Hey guys, I'm 5 hours into a 16 hour work day, I don't know if I'll get to post again today.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Hitdie healing: 1d10 + 5 + 1d6 ⇒ (8) + 5 + (4) = 17

Hitdie healing: 1d10 + 5 ⇒ (2) + 5 = 7

Hitdie healing: 1d10 + 5 ⇒ (1) + 5 = 6

Hitdie healing: 1d10 + 5 ⇒ (9) + 5 = 14

Hitdie healing: 1d10 + 5 ⇒ (10) + 5 = 15

Hitdie healing: 1d10 + 5 ⇒ (3) + 5 = 8

I doubt we are going to have time to rest again, so might as well blow it all to heal back up to full.


Just remember that when you eventually get a long rest, you only recover spent HD equal to half your level.

Also, remember your resting-with-a-bard bonus.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Yeah, I think we only get the +1d6 bonus once though right?

I don't know, it seems like the fights are only going to get harder, I'm gonna need every HP I have to survive the onslaught.


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|
Thyra Fireforge wrote:
Yeah, I think we only get the +1d6 bonus once though right?

Yep. Just the once, provided you spend at least one hit die.

Hit Die: 1d8 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4
Hit Die: 1d8 + 1 ⇒ (5) + 1 = 6


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Been furiously ill for the last few days. Bear with me for another 24 hours.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Would you consider at all skipping to level 8, so we could go in with a new feat/ability increase?

-Posted with Wayfinder


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I vote 12.

-Posted with Wayfinder


You're already getting a new spell level. Quit griping or I'll knock you down to 5th.

Kidding.

Maybe.


Theme music for this interlude before confronting the vampire has been updated to something thematically appropriate. Enjoy.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Sorry guys, things have been a bit crazy for me, I'm gonna try and level up today.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Okay leveled up, got some hitpoints, another superiority dice, 2 more maneuvers, I got menacing attack, so I can frighten enemies with my hits and Parry which lets me reduce some damage I take from an attack.

I also got Know Your enemy, spend a minute observing an enemy and I can learn a couple things about them.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I just got some HP and spells. Oh, and I can now cast a cantrip and make an attack in the same turn.

I can't decide what new spell to learn though. Scorching Ray? Shatter? Thunderwave? Magic Missile?

-Posted with Wayfinder


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Mirrel is now 7th level. I learnt heat metal.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I want to shop and pick out a new spell first.
I just need to figure out what all we got from the crypt.

-Posted with Wayfinder


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Apparently all we got from the crypt was the spears, the greatsword, the full plate, and the ring.
Thyra took the full plate. I took the ring. We need at least the one spear for plot reasons.
So we can sell the 3 spears and the sword. What bonus are they?
Thyra, what armor did you give up? I'm trying to figure out if I can use it.

-Posted with Wayfinder


The three spears are each +1s, and I believe the greatsword was +2.


Also, theme music has been updated for your climactic final clash between good and evil: Battle Against a True Hero!


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Is the store up to date?
I'm not sure how much that sword will sell for.

-Posted with Wayfinder


GM Jiggy wrote:
GM Jiggy wrote:

Just occurred to me that I haven't posted details for Specularum shopping yet, so here's the breakdown:

A simple, one-handed weapon costs 800gp for +1 or 1,400gp for +2.
A simple, two-handed weapon or a martial, one-handed weapon costs 1,200gp for +1 or 2,000gp for +2.
A martial, two-handed weapon costs 1,800gp for +1 or 3,000gp for +2.

Light armor costs 800gp (plus the base price) for +1 or 1,800gp (plus the base price) for +2.
Medium armor and shields cost 1,300gp (plus the base price) for +1 or 3,000gp (plus the base price) for +2.
Heavy armor costs 3,000gp (plus the base price) for +1 or 5,500gp (plus the base price) for +2.

Spell scrolls can be purchased for 500gp per spell level, for any spell up to 4th level. Alternatively, for 200gp per spell level, spells of up to 4th level can be added to a spellbook in a matter of minutes.

Potion of fire resist: 200gp
Potion of invisibility: 200gp
Ring of fire resist: 5,000gp
Potion of healing: 50gp
Potion of Extra Healing (4d4+4): 200gp
Ring of Protection +1: 3,000gp

Your own gear can be sold for half price (using these prices).


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

I gave up +1 full plate, sell away!

Thyra would want to buy some more healing potions as she drank all of them in the last dungeon.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

What's the drawback of full plate? I can't remember if there's more than just disadvantage on stealth.

-Posted with Wayfinder


There's problems if you don't meet the minimum STR.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Dangit. Fine, we sell it.

Okay, so:
3 simple 2H +1 weapons = 1200x3 = 3600
1 martial 2H +2 weapon = 3000
1 full plate +1 armor = 3000
Total (/2) = 9600/2 = 4800
Previous group share = 1300

Group Share = 6100 gold

I could blow 3000 on some +2 medium armor, bump my AC by 1, and leave 3750 in the share. We could spend the rest on scrolls. Thoughts?

PS - I have a ring of protection someone else can have, or we can sell it.

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Hey guys,

I work at a Harley-Davidson dealership, we are having the Pacific Northwest Motorcycle Rally at our dealership this weekend, I'll be working 7 am to 11 pm thursday-saturday.

You might have to bot me/buy me potions/make decisions without me for a few days.

I can't wait to punch koriszegy in his stupid vamp face though!


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

My AC is pretty low, so I'll take Spidre's ring of prot. if it's going begging.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Alright, things are crazy over in the campaign side! I just read Jiggy's posts, we jumped right into the final battle.

That said, I would still like 2 or 3 Extra Strength Healing Potions.

So if we can spare 600 gp, Thyra'd appreciate it.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Some personal issues - bear with.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

I'll go ahead and take my armor. Let's get Hal a 3rd level & a 2nd level scroll for 2500gp and spend the rest on potions.
Unless Mirrel wants one of those scrolls?

After Thyra's potions that leaves 650gp.

-Posted with Wayfinder


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Nope I'm good - but I'll take your ring of protection? Is that still floating?


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Hal will go level 6 mage.

1d6 + 1 ⇒ (3) + 1 = 4


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Yes, Mirrel, it's yours.

-Posted with Wayfinder


FYI, I'll be traveling out of state for a wedding this weekend, and therefore might not be able to post between today and Monday.


Aaaaand that's that! Congratulations! I've got to admit, by the end of round 1, I thought you were all gonna die.

Hope everyone had fun!


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Next time we should let Mirrel be the villain, because apparently that would be tougher.

-Posted with Wayfinder


That was a pretty brutal lockdown he had going. Maybe my next campaign will feature a bard BBEG.

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