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				GM Jiggy's The Order of the Griffon (5e)
				
					(Inactive)
				
				Game Master 
					Jiggy
				 
					Current location: Koriszegy Keep
The Final Day
 Theme music: Battle Against a True Hero
 
  
  
	
	
	
		
			
    
     
				
				
				
					
						
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   I imagine Thyra would want to be in front as the first line of defense, maybe Spidre or Mirrel right behind her? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Doesn't have to be single file, just need to know who's in front/middle/back. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] | 
              
              
                
                   
	
		   I'm fine with guarding the rear. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   As best I recall, a short rest is 1 hour, but I just got to work and won't be able to reference my book for a good long while.  If someone would be able to clear up the confusion that came up in Gameplay, that would be great. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] | 
              
              
                
                   
	
		   Huh. I double-checked, and you're right. Was it 10 minutes in 4E, maybe? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Thanks, that's what I thought. Also, you guys might want to consider using up that Inspiration.  Can't stockpile it, after all. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   I hope that was an okay use of Inspiration, figured Thyra would feel pretty inspired to save a halfling or anyone for that matter who was in danger! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   Thyra, as a matter of personal curiosity, why do you favorite about every 5 posts? 
  
    
      
        
  
  
        
        
 
          
            
              
                | 1 person marked this as a favorite. |  
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   It's not thaaaat often, usually I favorite if I thought what someone said was funny or I particularly liked their role-play!  I favorited the GM's post there because I appreciated that he let me target one of the awake wolves rather than have me target an asleep wolf! I hadn't made the distinction in my post so I appreciated him being forgiving :) 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   Honestly I thought perhaps you were using the favorite function to as a means to find the last place you'd read to. But good to know. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y]  Fire Resistance 
              
              
                
                   
	
		   I think sleep is waaaay overpowered in 5th ed especially since there is no save. I'll try not to spam it so much. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha| 
              
              
                
                   
	
		   It's difficult to aim sometimes. We've accidentally slept our allies before... :p The save is kind of the hit point total you roll - if you rolled the inverse you could well sleep nothing. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   It's also kind of nostalgic, given the source material.  Sleep was the go-to tactic if you wanted to survive. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Halsere, I think you forgot to mark off your spell slot for your second sleep.  You used one on the three wolves where the halfling was and one on the human/orcs. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Also, are we moving on now, or taking a short rest?  I'm seeing some injuries, and if memory serves Spidre still lacks his Second Wind, so I didn't want to narrate you forward if you wanted to rest first. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] | 
              
              
                
                   
	
		   No one's expressed a desire for a short rest, so I think we're good to go. I'm still completely fresh, so I can stay in front. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   I thought we were going to press on, we have healing potions just in case. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   I wouldn't mind a short rest, but I'm not usually a fan of stirring the hornet's nest and then renting a room. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y]  Fire Resistance 
              
              
                
                   
	
		   Updated spell tool bar... I am in favour of a short rest but I can push on as well 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   Halsere, I don't know how scrolls work in 5th edition, can you use that scroll of magic missile? Edit for bad grammar* 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y]  Fire Resistance 
              
              
                
                   
	
		   Ooops - Yes I can. I'm anxious to scribe it buy may use it too. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Okay, just wanted to check. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha| 
              
              
                
                   
	
		   Hmm, me and my lack-of-tactical-thinking. Probably targetting the cleric with a wisdom save wasn't the brightest idea...Sorry. :/ 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   Hey Halsere, I just noticed you declared taking the spell pouch after I declared taking it. Do you not already have one? If not, you are certainly welcome to it. But if you do, I have a cantrip and I was hoping I could use the pouch. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y]  Fire Resistance 
              
              
                
                   
	
		   Take it. I have one already. Just a heads up - from the 26th I am gooooooooooooooone until the 4th of Nov. Heading off on holiday 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   Two minor points. First of all, I stated in my post I was behind Pietro. If I moved up a position, it was done to me without my consent.
Secondly, I was standing next to Thyra so she could interpose her shield. Is she not going to do that?
 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   *re-reads post* Huh.  Looks like I accidentally your prepositions.  Totally thought you said you moved up to the front with Pietro. Hm...  Lemme go see if I can figure out the least-obtrusive retcon. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Alright, I just had everything happen to Pietro instead, so we don't have to resolve a different set of successes/failures.  Bonus points toward your next Inspiration for the trouble. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   Thyra still moved up to defend Pietro and instead of telling Spidre to hang in there she would have told Pietro instead. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y]  Fire Resistance 
              
              
                
                   
	
		   Given that piotr is on the colloms jaws does the wolf get disadvantage on the save? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   Glad to have not abused short rests, and to have a heavy door between us and other misadventures, I propose we take an hour.
1 HD: 1d10 ⇒ 6
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha| 
              
              
                
                   
	
		   =Hit Die: 1d8 + 1d6 ⇒ (1) + (5) = 6 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   I didn't add it to my roll, but I believe you add CON mod to HD rolls. -Posted with Wayfinder 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] | 
              
              
                
                   
	
		   I actually meant to suggest we take a long rest before proceeding. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha| 
              
              
                
                   
	
		   A long rest would make me more effective (since spells and Bardic Inspiration come back with that) but I think I can still be useful even with just a short rest. Having said that - this seems like the ultimately defensible spot (lair of a powerful, local bully and all that), so it probably makes sense to go beyond the grate fully rested. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   I am a fan of the long adventuring day so I'll advocating pushing on with just a short rest but I understand that's hard for the casters, especially at these low levels.  I don't need much healing either.
Hitdie healing + Con Mod + Song of Healing: 1d10 + 4 + 1d6 ⇒ (9) + 4 + (3) = 16
 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] | 
              
              
                
                   
	
		   We've got 2 spells between the three casters. That's not much healing, although we have several potions at this point. HD: 1d8 + 1d6 + 2 ⇒ (2) + (1) + 2 = 5 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] | 
              
              
                
                   
	
		   So I guess I'm outvoted on the long rest? *gulp* 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   I'm open to a long rest. It's almost evening anyway, right? I don't need it though. The only thing I'm missing is an HD. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Also remember that a long rest restores half, not all, of your HD.  So if you wait to sleep until your HD are spent, the following day will be a little tougher. EDIT: Oh, also, whenever you do get around to a long rest, you'll be leveling up to 3rd. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   I'm open to either option, I don't want us to not long rest because I'm the only voice of dissent 
  
    
      
        
  
  
        
        
 
          
            
              
                | 2 people marked this as a favorite. |  
            
              
                 Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] | 
              
              
                
                   
	
		   Well, if we've got a level up pending, I'm taking a long rest no matter whether the rest of you go through or not! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y]  Fire Resistance 
              
              
                
                   
	
		   Pietro Elitov wrote:  Well, if we've got a level up pending, I'm taking a long rest no matter whether the rest of you go through or not!  Sounds good  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   lol Okay, we'll go with that.  Everybody chime in once you've finished leveling. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] | 
              
              
                
                   
	
		   Do hp and such go to full from the level? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   HP goes to full from the long rest.  That's kind of why I do levels during long rests. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   Hey Spidre, what archetype were you thinking? I was thinking Battle Master and taking the Goading Attack, Disarming Attack and maybe the Rally maneuver, seems like it might be fun and I really liked the Maneuver system in 3.5 edition. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   I'm going EK. The other two don't really suit the feel I'm going for, nor are they especially Dex-focus friendly. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions:    | Negative Conditions: 
              
              
                
                   
	
		   That's cool! Eldritch Knight sounded like a fun one but I just didn't have the stats for it. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft  
              
              
                
                   
	
		   I think I finished. Picked up:
more HP
 extra HD
 bonded weapons
 spells
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