GM IronDesk's Lonely Coast (Inactive)

Game Master IronDesk

A campaign based on the adventures published by Raging Swan Press taking place in their Lonely Coast mini-setting.

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Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

heh, god of farming, fluffy bunnies... and terror!

Tomi and Vilesse, do you think you can have you full profiles posted by Monday?

Also, Vilesse, once you guys are out on the road and clear of town, feel free to introduce your familiar as you see fit. That goes for Mitran and Bo as well.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

what do you need me to add mr.irondesk?


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

How do you want to handle animals? I imagine people don't want to see a bear wandering in their streets. I was thinking I could let him forage during the day, but he sleeps wherever I leave him to go into town. If I need him during the day, I whistle or something similar.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Hi Tomi, I need feats, skills, equipment, abilities and a calculated offense section - basically it should be a complete character sheet. Go ahead and click on one of the other characters profiles for an example. I'd recommend just copy/pasting their format into your profile then just replacing the specifics with your own.

Mitran, that sounds fine. Bo is small size right now so likely doesn't look that threatening. Short forays into town would likely be acceptable too.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

oh right - i posted all that stuff in the recruitment thread, i guess it never made it as far as my profile. shall dig it up


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Hi all, can you please let me know what user name you used for roll20 so I can match you up with your character name .

Thanks


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran - ReliantLion


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf-drbuzzard


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

So far I've got the following logged in as players on roll20:

Reliantlion= Mitran
James S = ??
stuart b = Tomi
Will L = ??

Missing player #5

If you haven't already, please click the maps link and log in to roll20.net - you don't show as a player there until you've done that - then drop me a line here to tell me what username you're using there so I can match it up with your character token.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Ok, mabe it's James S for Wilf

(bad case of CRS)


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Joined. I think I got this game confused with another one I just joined on roll20.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Will L for Wulfric. Cheers


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Didn't hear anything about that communal 80gp so will set up a communal pot on my profile for now. Let me know if I need to take anything off it or if you would rather divide it all up.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

tomi rides chaser whenever possible if vilesse doesnt need him. if he doesnt think there is a chance at getting in position for a charge from the side he'll simply spend his turn scanning to the sides and rear, suspecting an ambush - possibly holding his action to charge if more creatures show themselves?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Vilesse: both slumber and evil eye have a range of 30'


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Do you want us to wait until our initiative is up or can we do if/then?


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]
GM IronDesk wrote:
Vilesse: both slumber and evil eye have a range of 30'

She'll Slumber the female, then.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I'd just like to mention, that while Mitran does memorize Cure spells, it'd be best to approach combat from a 'no healer in party' perspective. He's supposed to be brawling. :)


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Mitran wrote:
Bo continues his assault, pouncing up to the terrified half-goblin. 5' step to {green} half-goblin and attacks. I didn't think that a 5' step was possible here, so let me know if I can't full attack.

Sorry, I should have indicated it somehow on the map, but the half goblins have been camped here for several days and have cleared a couple squared adj to their side of the barricade of undergrowth. Therefore 5' steps and full attack both possible.

fixed now


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Was the long bow small sized?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

No, all equipment was med sized. Usable but poor quality


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Ok I have added the gold to the communal pot, hope that is ok. My thoughts on the rest would be;
If anyone uses a dagger they should have it, or do we want to find out who's blood it is/return it?
Goblets and thieves tools to whoever has weight allowance (Wilf or Charger?).
Anyone any good at throwing for the holy water and tanglefoot? Vilesse or Mitran?
Not sure how to divide up the potions.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Vilesse wrote:
I didn't realize we'd be facing extreme cold. Any chance I could add a cold-weather outfit and/or a set of furs to her sheet? She's got the gold to spend, and I'd have put them on there if I knew the climate was so harsh.

Sorry, I did drop ample hints that the weather was turning nasty before you guys left town, and gave everyone a chance to buy extra equipment at the trading post. Tomi even mentioned maybe picking up cold weather gear at one point, but no one followed through. I will give a +2 bonus to whoever is using Tomi's blanket though.

If its any consolation, It would take a horrifically bad string of dice rolls for the weather to actually kill anybody.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

just for the record tomis pony is war trained and is called chaser not charger ;)


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Sorry Tomi, don't know where charger came from.
Figured as they were only small they would go in saddlebags behind you or whatever, didn't mean to suggest he was a pack pony.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Yep, sorry, don't know where Charger came from - Chaser is a cooler name anyway :>

Vilesse, remember that your hound grants you Alertness if its close by, which gives you a +2 to perception checks. Not that it would have helped against the wolves...what was I saying about a horrifically bad string of dice rolls <urk!>


Hey, at least now we all know the die roller can go into the negatives. I've never seen that before.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

wulfric - tomi definitely uses chaser as a beast of burden! he has saddlebags etc, so will happily carry the loot.

just in my experience mounts do tend to get left behind / killed etc in dnd :P


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

im sure we could use some wolf pelts if the weather is going to continue the way it is, but is there a druid solution to this problem?

seems a shame to kill them in a sense, they are just hungry... tomi empathises with them, haha.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Hence not attacking them directly.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

How do you guys want to handle Attacks of opportunity and readied action? 1)When an opponent provokes should I call it out and pause for the relevant PC to roll? 2)Should I roll for you to keep things moving quickly? 3)Do like Tomi - roll in your action declaration, even though it may not be needed. 4)Wing it.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I would prefer 2. I don't know if it's a PBP thing to do 3 or not, but rolling for something that may or may not happen in the future seems awkward.

In general, I'm fine with you rolling for me if it moves things along.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

I'm good with 2


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

I'm fine with 2.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

2 works fine for me. i only rolled in that post cos i was copying wilf :P

still new to PBP and thought it might have been the accepted way to do things :)


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

just to clarify ID, i know you cant charge in difficult terrain but as i read the rules you CAN charge with a standard action if you arent able to take a full round action (ie in the surprise round)

is that how you interpret it? as you can probably tell this character intends to do a fair bit of charging so im sure it will come up again :)


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Tomi Petric wrote:
still new to PBP and thought it might have been the accepted way to do things :)

I think every group handles it differently, that's why I was asking. I suspect it comes down to level of control vs ease of play.

Tomi Petric wrote:

just to clarify ID, i know you cant charge in difficult terrain but as i read the rules you CAN charge with a standard action if you arent able to take a full round action (ie in the surprise round)

is that how you interpret it? as you can probably tell this character intends to do a fair bit of charging so im sure it will come up again :)

When I scanned the prd it specifically called out charging as a full round action but I didn't cross reference with surprise rounds. I do seem to remember doing that exact thing in a game a while back, so I'll read more closely. If anybody's got a link or quote on the subject, feel free to share - my ego can take it :>


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

2 works for me.


GM IronDesk wrote:

When I scanned the prd it specifically called out charging as a full round action but I didn't cross reference with surprise rounds. I do seem to remember doing that exact thing in a game a while back, so I'll read more closely. If anybody's got a link or quote on the subject, feel free to share - my ego can take it :>

Here is the relevant text from the PFSRD

If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Charge


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

excellent, thanks


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Gm Irondesk your dice rolls for Wulfric are even worse than mine! and that is going some! ;)

Edit: Scratch that!!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Vilesse, you can only target a given creature with slumber 1/day, so I moved your attack to a different wolf.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Whoops. Thanks for the reminder, DM.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Unless you have:

Accursed Hex


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

yes.. good feat, that one is.

And yes, all wolves dead - I hand waved the inevitable coupe de gras pile on the sleeping wolf.

Ponies have a med load of 200 lbs. Halfings weigh less than 40lbs, wolves average around 80lbs. I'm guessing around 20-30 lbs of equipment and gear. So one should be fine, two would push Chaser into heavy load ( 201-300lbs), three only if Tomi got off and walked.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

i think one should be enough for a halfling sized cloak!

i'll specifically take the one i killed (gogo DMbot!) :P


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

In my tabletop games, the GM would usually make a secret roll certain skill checks, including Sense Motive, Disable Device, etc. Reason being, for example, knowing I rolled a 4 on my sense motive to see if Father Ruan is trying to disarm us to make the nefarious easier, I know that I don't know either way.

I'm not sure how you want to handle that.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

i just realised i've split tomis gear between him and chaser depending what it is, and the herolab stat block output didnt include the stuff being carried by chaser. i'll add a bit to my profile.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I like Hero Lab, but the stat block output seems like it's meant for NPCs and monsters.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Mitran Disol wrote:

In my tabletop games, the GM would usually make a secret roll certain skill checks, including Sense Motive, Disable Device, etc. Reason being, for example, knowing I rolled a 4 on my sense motive to see if Father Ruan is trying to disarm us to make the nefarious easier, I know that I don't know either way.

I'm not sure how you want to handle that.

Yes, If I ask for a certain roll go ahead and make it (like the knowledge and survival checks so far). If you want to use a social skill or discovery skill (like locating/disarming traps) call it out in your post, but I'll make the roll "behind the screen."

Also, its a log weekend here and I've got family visiting for all of it, so I'm not sure how much I'll be online between now and Tuesday.

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