
Corporal Wulfric Uren |

Will save: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
Assumed that counted as fear, if not -1, but still make it.
Wulfric easily ignores the wave of dread, and strikes at the shard in anger that these eenemies would use such cheap tactics.
attack shard: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9

GM IronDesk |

Wulfric = Passed fear check
Wilf = passed fear check with style
Wilf, Vilesse and Ausk: take your round 8 action please.

Ausk the Heathenbane |

Ausk still blind? It doesn't say so on the recap so i'll press as if he is not.
Ausk moves forward next to Wilf and attacks the Demon Begone foul spirit of the Abyss!
Will: 1d20 + 9 ⇒ (7) + 9 = 16 passed.
Spear: 1d20 + 5 ⇒ (4) + 5 = 9Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Vilesse |

Vilesse has extra hp from reading the rune; she shouldn't be at 12/13 hp. I thought I had her current in my stat block above her post. Also, did the blood make its Evil Eye save?
Will save against fear: 1d20 + 5 ⇒ (7) + 5 = 12
Vilesse screamed and ran as far as she could from the blood of Felcurgh and the charging spawn.

GM IronDesk |

Right, forgot the evil eye save...
Evil eye vs Blood: 1d20 + 3 ⇒ (20) + 3 = 23 = Pass. -2 saves for 1 round
Vilesse is shaken to the core by the charge of the demonic Shard...
...But her companions hold fast and start hammering back at their foes. Both Wulfric and Wilf land hits agains the creatures. Ausk leaps in from of Wulfric to attack the shard but it bats away his attack...
Tomi: 1d20 + 7 ⇒ (17) + 7 = 24; Dmg: 1d4 + 5 ⇒ (1) + 5 = 6
... and while Tomi too lands an accurate blow on the Shard, his small blade only scratches along the thing's tough hide.
Round 9
Initiative Order
Wulfric - acted
Tomi - acted
Shard
Spawn
Blood
Vilesse
Wilf
Ausk
Ausk, you are starting your turn inside the Shard's fearsome aura. Please make a DC 13 Will save vs fear effect or be shaken for 2d6 ⇒ (4, 4) = 8 rounds
The Shard steps back to fight shoulder to shoulder with the Blood and tries to rend Tomi into fleshy bits...
Claw1: 1d20 + 5 ⇒ (15) + 5 = 20; Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Claw2: 1d20 + 5 ⇒ (4) + 5 = 9; Miss
Bite: 1d20 + 5 ⇒ (8) + 5 = 13; Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
...Tomi goes down hard under the onslaught
The Blood keeps up its assault on Wilf...
Claw1: 1d20 + 5 ⇒ (18) + 5 = 23; Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Claw2: 1d20 + 5 ⇒ (4) + 5 = 9; Miss
Bite: 1d20 + 5 ⇒ (18) + 5 = 23; Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Status
Wulfric
Tomi: -3/22 hp (3/6 rage rnds left)
Shard - lightly wounded
Spawn - dead
Blood - lightly wounded; Evil eye (-2 saves) 1 rnd
Vilesse: 12/13 HP, shaken for 11 rnds
Wilf : 12/23 HP
Ausk: Bless (12/20 rnds left)
Wilf, Vilesse, Ausk up for rnd 9, Wulfric for rnd 10

Ausk the Heathenbane |

@GM, I already rolled the will save in my previous action to save time.
Hit it Wilf! Ausk exhorts his large friend while stepping backwards to heal Tomi. 5' step away and cast CLW CLW: 1d8 + 2 ⇒ (6) + 2 = 8

Vilesse |

Shaken though she was, Vilesse had the presence of mind to send another wave of baleful energy at the blood.
Sorry, I thought it was Fear. Thanks for the clarification. She'll do a DC 17 Evil Eye against the blood's AC.

Corporal Wulfric Uren |

Stepping around Ausk, Wulfric will strike out at the Shard again.
Move next to Ausk and Tomi
"Hang in there, we can take them, just keep hitting them.
attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11
Not sure if I get penalised to hit here because of Tomi and Ausk, so I have left it off for now.

GM IronDesk |

Short on time right now so half round recap now - full post after work tonight...
Wilf swings again at the Blood, and again he connects, but he can tell that most of the force of his blow is deflected by its amorphous form.
Vilesse continues to rain curses down upon Wilf's opponent...
Will save vs Evil Eye(AC): 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12 = Fail -2 AC for a bunch of rounds
<end round 9>
Wulfric maneuvers into position and hacks at the Shard, cutting it across its raised forearm as Ausk darts in and drags Tomi to safety. The halfling groans groggily as Ausk once again brings him back from the brink of death.
OKAY - Tomi is prone and disarmed and fatigued at 5 HP in the threatened area of the Shard. What do you guys want him to do?

Ausk the Heathenbane |

Stay out of harms way and use Aid Another actions on Wilf!

Wilf the Shepherd |

Damn, I really need power attack. What I get for building in the ability to wresting sheep for shearing instead of hitting things really hard.
again he strikes at the foul critter, even though he knows he's only damaging it a bit
to hit: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 2d4 + 7 ⇒ (3, 1) + 7 = 11

GM IronDesk |

<2nd half of round 10>
Round 10
Initiative Order
Wulfric - attacked and hit Shard
Tomi - Aid another Wilfd
Spawn -attacking Wulfric
Blood -Attacking Wilf
Vilesse
Wilf - Attacked and hit Blood
Ausk
Tomi lashes out with the but of his sword to trip up one of the demons then rolls to safety.
The Blood holds its ground and keeps attacking Wilf...
Claw1: 1d20 + 5 ⇒ (4) + 5 = 9 = Miss
Claw2: 1d20 + 5 ⇒ (6) + 5 = 11 = Miss
Bite: 1d20 + 5 ⇒ (13) + 5 = 18 = Miss
...but despite its earlier success, it is unable to press its advantage
The Shard lumbers forward and tries to pummel Wulfric...
Claw1: 1d20 + 5 ⇒ (19) + 5 = 24; Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Claw2: 1d20 + 5 ⇒ (3) + 5 = 8 = Miss
Bite: 1d20 + 5 ⇒ (20) + 5 = 25; Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
...battering him about with tooth and claw
Wilf responds with a wild swing that catches the Blood in the head. It reels for a moment then snarls and redoubles its efforts to tear the big shepherd into tiny bits.
Ausk and Vilesse to finish the turn. Wulfric to post an action to start round 11
Status
Wulfric :11/26 HP
Tomi: 5/22 hp (3/6 rage rnds left, Fatigued for 6 rnds)
Shard - lightly wounded
Spawn - dead
Blood - wounded; Evil eye (-2 AC or 8 rnds)
Vilesse: 12/13 HP, shaken for 10 rnds
Wilf : 13/23 HP
Ausk: Bless (11/20 rnds left)

Corporal Wulfric Uren |

Changing his tactics, Wulfric takes a step back and tries to trip the shard.
Trip attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
If this succeeds (admittedly unlikely) I should get an aoo anytime it stands up. At+2 for the first one.
"Get down foul thing"

Ausk the Heathenbane |

Ausk steps back with Wulfric and heals the man Healing Hex: 1d8 + 2 ⇒ (2) + 2 = 4

Vilesse |

Vilesse sends more negative energy at the blood monster.
DC 17 Evil Eye against the blood's attack bonus.

GM IronDesk |

Ausk moves behind Wulfric and heals some of his wounds.
Vilesse continues to plié negativity on the Blood...
Will sve: 1d20 + 3 ⇒ (14) + 3 = 17 = Pass, -2 to hit for 1 round
Round 11
Wulfric attempts to sweep the legs out from under the Shard but it side step the attack.
Tomi regains his feet and begins to summon another celestial ally to help his beleaguered friends
The Shard keeps pushing Wulfric back...
Claw1: 1d20 + 5 ⇒ (2) + 5 = 7 = Miss
Claw2: 1d20 + 5 ⇒ (14) + 5 = 19; Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 5 ⇒ (8) + 5 = 13 = Miss
...Wulfric blocks a claw and a viscios bite on his shield, buthe thing's other claw draws blood.
The Blood keeps trading blows with Wilf...
Claw1: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 = Miss
Claw2: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22; Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18 = Miss
...and it is only Vilesse's curses on the creature that save Wilf from a grisly fate.
Wilf counters attacks with another colossal strike from his club. The blood reels from the blow, clearly staggered.
Ausk and Vilesse to finish the turn. Wulfric to post an action to start round 12
Status
Wulfric :10/26 HP
Tomi: 5/22 hp (3/6 rage rnds left, Fatigued for 5 rnds)
Shard - lightly wounded
Spawn - dead
Blood - badly wounded; Evil eye (-2 AC for 7 rnds)
Vilesse: 12/13 HP, shaken for 9 rnds
Wilf : 6/23 HP
Ausk: Bless (10/20 rnds left)

Ausk the Heathenbane |

Ausk fishes a scrap of bark from his pouch and casts he spell contained on it. He chants and touches Wulfric's weapon...the weapon begins to gleam with magic.
Draw Scroll and cast magic weapon. +1 to hit and damage 1 minute

Corporal Wulfric Uren |

Annoyed that the trip still didn't conne t and with his newly glowing weapon, Wulfric returns to hitting it, desperate to bring it down. Despite all his training doubt begins to creep in to his mind and with a further miss it begins to take hold.
Can we defeat these demons? My skills are not yet ready. Will we die in this deep hole, in thus horrible place?
attack: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
damage: 2d4 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11
Wow lvl 2 and we now take it in turns to suck!

Vilesse |

Frustrated with her inability to affect the blood, Vilesse turns her anger on the Shard, letting it out as a wave of negative energy.
Evil Eye on the Shard against its Saving Throws.
It helps that the bad guys are rolling better than we are.

Wilf the Shepherd |

Wilf will keep at it, though he knows his life is spilling out on the floor now. Why won't it drop?
to hit: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 2d4 + 7 ⇒ (1, 3) + 7 = 11 If I could roll anything even vaguely good...

GM IronDesk |

Ausk enchants Wulfric's blade.
Vilesse targets the Shard with her curses
Will save: 1d20 + 1 ⇒ (13) + 1 = 14 = Faail (-2 ssaves for 8 rnds)
<end round 11>
The doubt in Wulfric's mind shows in his bladework and it is all he can do to keep the Shard at bay.
Tomi finishes summoning... a celestial pony that looks suspiciously like Chaser appears behind the Blood. The bold beast whineys and kicks out at it...
Smite, Hoof 1: 1d20 - 3 + 2 ⇒ (13) - 3 + 2 = 12
Smite, Hoof 2: 1d20 - 3 + 2 ⇒ (15) - 3 + 2 = 14
...And though the attacks are ineffectual, it does distract the creature from Wilf Blood now flanked)
Tomi sees how grim the situation is becoming and leaps back into the fray...
short sword: 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13; Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
...And though he lands an accurate blow he is too weak to do more than scratch the Shard's hide ( though the shard is now flanked)
Round 12
Stung by Tomi's blade from behind, the Shard is gripped by indecision 1 = Wulfric, 2=Tomi: 1d2 ⇒ 2. It chooses to stop pursuing Wufric and turns fully to deal with this new annoyance...
Claw 1: 1d20 + 5 ⇒ (18) + 5 = 23; Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Claw 2: 1d20 + 5 ⇒ (6) + 5 = 11; Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 5 ⇒ (13) + 5 = 18; Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
...rending the halfing to pieces again
The Blood is more focused. It sends a casual backhand at the pony...
Claw 1: 1d20 + 5 ⇒ (16) + 5 = 21; Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
... then continues its assault on Wilf...
Claw 2: 1d20 + 5 ⇒ (4) + 5 = 9; Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 5 ⇒ (13) + 5 = 18; Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
.. but its split attention allows Wilf to evade the attacks for a moment.
He responds with a wild swing, but thanks to Ausk's bless, Vilesse's curse and the distraction of Tomi's Pony he manages to connect. The Blood finally succumbs, flopping backwards and discorporating into a acrid pool of slime.
Ausk and Vilesse to finish the turn. Wulfric to post an action to start round 13
Status
Wulfric :10/26 HP
Tomi: -55/22 hp (3/6 rage rnds left, Fatigued for 4 rnds)
Shard - lightly wounded, evil eye (-2 saves) 8 rnds
Spawn - dead
Blood - dead
Vilesse: 12/13 HP, shaken for 8 rnds
Wilf : 6/23 HP
Ausk: Bless (9/20 rnds left)

Ausk the Heathenbane |

I think that might be a typo and Tomi isn't at -55HP...Assuming that it IS a typo.
Ausk chants a prayer Mother Forest, fold your boughs over this one!
Cast Stabilize on Tomi

Corporal Wulfric Uren |

Distracted by the blood collapsing, Wulfric attacks wildly and misses.
Attack: 1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9
damage: 2d4 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10
Oh dear, this is not getting any better from Wulfric!!

Vilesse |

Vilesse continues sending waves of negative energy at the Shard.
Evil Eye to reduce Shard's AC. DC 17, -2 for previous EE effect.

GM IronDesk |

Sv vs Evil Eye (AC): 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1
Vilesse's debilitate the weak willed shard with an effectiveness they lacked against the other two demons.
Ausk's chants keep the mangled Tomi from bleeding out on the flagstones.
Round 13
While Tomi may be down, his summoned celestial pony remains. The beast trots protectively over the halfing and kicks out at the Shard's back.
Hoof 1: 1d20 - 3 + 2 ⇒ (11) - 3 + 2 = 10
Hoof 1: 1d20 - 3 + 2 ⇒ (14) - 3 + 2 = 13
And like the blood before it, the shard is unfazed but distracted by the animal's attack.
Wulfric, however, cannot take advantage of the demon's momentary laps of attention.
The Shard snaps its toothy maw at the annoying pony, then launches itself at Wulfric with two clawed hands...
Bite vs Pony: 1d20 + 3 ⇒ (11) + 3 = 14; Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
Claw vs Wilf: 1d20 + 3 ⇒ (16) + 3 = 19
Claw vs Wilf: 1d20 + 3 ⇒ (1) + 3 = 4
...It rips a bite of horseflesh from the pony but its claws rake ineffectively over Wilf's breastplate
The big shepherd responds with another erratic swing. The combination of Vilesse' curses and Ausk's bless again turns fate to Wilf's favour and the blow connects, crushing demonic bones. The creature is clearly on its last legs but fighting more fiercely that ever.
Vilesse and Ausk to end the turn. Wulfric to start round 14
Status
Wulfric :10/26 HP
Tomi: -5/22 (stable)hp (3/6 rage rnds left, Fatigued for 3 rnds)
Shard - badly wounded, evil eye (-2 saves) 7 rnds, -2 AC 8rnds
Spawn - dead
Blood - dead
Vilesse: 12/13 HP, shaken for 7 rnds
Wilf : 6/23 HP
Ausk: Bless (8/20 rnds left)

Corporal Wulfric Uren |

Wulfric's growing frustration shows in yet another wild blow.
Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11
Yey, ones in a row!

Vilesse |

Vilesse growls as the creature continues to stay on its feet. "Fall, demon!" She sends more negative energy at it to keep it from harming her companions.
EE at the Shard's attack bonus. DC 17, -2 for previous EE.

Ausk the Heathenbane |

Ausk moves to flank with Wulfric and stabs with his spear! Stab: 1d20 + 5 ⇒ (20) + 5 = 25Stab!?: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d8 + 3 ⇒ (1) + 3 = 4

GM IronDesk |

Ausk moves in to stab at the shard and though his aim is good he cannot penetrate the thing's hide.
Sv vs evil eye (ToHit): 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5
The Shard is nearly completely debilitated by Vilesse' constant barrage of fey curses.
Round 14
The celestial pony continues to flail ineffectually, unable to hurt its opponent
Hooves: 1d20 - 3 + 2 ⇒ (20) - 3 + 2 = 19; Confirm Crit?: 1d20 - 3 + 2 ⇒ (8) - 3 + 2 = 7
Hooves: 1d20 - 3 + 2 ⇒ (16) - 3 + 2 = 15
Even with the distraction of the pony ( Pony and Wulfric flanking) and all the magic swirling about them, Wulfric is unable to strike down the Shard, who lashes out at his foes blindly...
1=pony, 2=Wilf, 3=Ausk: 3d3 ⇒ (2, 2, 2) = 6Okay then, the dice roller really does have it out for Wilf after all
Bite: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Claw: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18
Claw: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
...but its mounting panic and curse-blurred vision makes it easy for Wilf to avoid its claws.
Wilf responds...
Wilf-bot: 1d20 + 8 + 1 + 2 ⇒ (18) + 8 + 1 + 2 = 29 Including bonus for bless and flanking with Ausk Crit Confirm?: 1d20 + 8 + 1 + 2 ⇒ (20) + 8 + 1 + 2 = 31
Falchion: 4d4 + 14 ⇒ (4, 2, 3, 1) + 14 = 24
... and with a shout of frustration hews through the Shard's neck. Black ichor-like blood sprays from the stump where its head was as its corpse flops to the ground.
<OUT OF COMBAT!!>
Status
Wulfric :10/26 HP
Tomi: -5/22 Vilesse: 12/13 HP, shaken for 7 rnds
Wilf : 6/23 HP
Ausk: 17/17 HP
Vilesse: 12/13HP

Ausk the Heathenbane |

Ausk says The Spirits here were strong in power... The Ancient Ones left potent guardians!

Corporal Wulfric Uren |

"They certainly did, I was beginning to think we had bitten off too much there. We have unless Tomi will be ok. "
What did you say about 5 minutes between rests! ;) Maybe not quite yet, but close!

Ausk the Heathenbane |

The Forest Mother sustains him, but he won't recover without rest or additional magicks. Ausk says, gesturing to the fallen Tomi. Can you heal him Mistress? Ausk asks Vilesse.

Vilesse |

Vilesse nods at Ausk. "I can, but once I have I will have no more healing spells to cast until I can rest with Hound."
Vilesse will cast her 2 remaining CLWs on Tomi.
CLW 1: 1d8 + 2 ⇒ (5) + 2 = 7
CLW 2: 1d8 + 2 ⇒ (2) + 2 = 4

Corporal Wulfric Uren |

"Right well we might as well check out the room these came from, it should be safe now. And i suppose, their .. um.. remains?"

Wilf the Shepherd |

"Yep. Was a thinking we we in over our heads there. Might as well see if'n they have some leavings for us. "
perception: 1d20 + 5 ⇒ (3) + 5 = 8 give the area a once over to see if anything catches the eye.

GM IronDesk |

With the demons vanquished the party creeps across the walkways spanning the blood lake and explore the island and pyramid-alter beyond. At the base of the pyramid is a deep pit. Its sides are studded with wicked looking spikes and it is close to full with the remains of what must be hundreds of humanoid skeletons.
Climbing the steep sides of the pyramid brings the group to the alter of the demons three. On shelves carved into the rear-facing side of the alter sit three statuettes - one representing each of the demonic guardians of the Road. mixed in with them are seven feathers that radiate strong conjuration magic. These are actually magical feather tokens. There are three bird feather tokens, two fan feather tokens, one swan boat feather token and a tree feather token.
The top of the alter is dominated by three great carved runic circles that are similar in design to the ones found with the traitor priest Ythel you faced back at the Priory of Cymer. With enough study, Vilesse and Ausk feel that one could use these runes to draw a sliver of one of the demons of the road into themselves, granting the summoner unknowable power...but at what risk to one's soul? Perhaps this is the source of the strange magic that Ythel used against the party when they confronted him under the priory.
Nothing else stirs upon the road of the dead and the party slowly makes their way back to the surface, blinking in dazzling brightness of a fresh winter morning....