GM IronDesk's Lonely Coast (Inactive)

Game Master IronDesk

A campaign based on the adventures published by Raging Swan Press taking place in their Lonely Coast mini-setting.

roll20 map
Loot Tracker


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Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

hmmm... your probably smelled worse the next morning, but lacked the lego minefield that I found waiting for me when I ventured down to my basement.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Apparently I can hit stuff! :) But only in sparring! :(


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

hmm, scary, 4 20s in 12 rolls... ominous start.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Oh crap, GM on a roll. Here comes the pain and I don't even have my armour on!!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

When calculating damage, remember that short swords are light weapons and as such do not gain any benefit from being wielded 2-handed.

So Tomi's dmg vs the lock picker would have been: Str bonus(5)+ power attack(2)+ 1d4(2) = 9

Still enough to kill him...


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

huh, i never knew that.

might have to use the spear next time :D


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

I think a few of us were in the midst of posting at the same time. What was the result of Mitran moving around the Half-Goblin and attacking?


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Still can't hit anything in combat!!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Wilf the Shepherd wrote:

It appears no targets are nearby (though there is an icon on Roll20 so I am not sure).

Do I see the other target down the hall? if so, another move to get towards it.

Oops, forgot to put the big red "X" on the female half goblin. Yes the zombie attacking the stables is visible to Wilf, so a charge action will get him into melee (map updated).

Also, black and white tokens on black and white maps = a little hard to see, so I've gone ahead and tinted them to make them easier to spot.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

sorry... three HUMANS surrounding the half goblin caster? :P

sort of funny, i had the idea of this beast shaman character, made up tomi, then the ACG comes along with an actual shaman class which sounds amazing!

might have to play one next time if i dont get bored of the theme :)


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

The time I quoted for saddling Chaser is an off the cuff ruling based on the "donning piecemeal armor" chart. If anybody knows of an official rule on how long it takes to saddle a horse, let me know!


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Yey I hit something, twice!!


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

saddling a mount is called out in the ride skill as a use of the skill which doesnt require a check, so i'd argue its a full round action at worst. (i was under the impression using a skill was normally a standard action unless specifically mentioned as otherwise)

if you are set on it taking 5 rounds tomis headstrong nature will out and he will ride bare back!

i guess wilf missed that redaction and pasted zombie corpse all over the walls :P


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Okay I've read and reread the ride skill and while it calls out that saddling a mount does not require a check it does not call out a time. Lots of routine tasks can be performed without skill checks but take longer than 1 round. I cannot believe that properly saddling a horse can be done in 6 seconds. I'll allow the haphazard saddle as a full round action ( its got a cool spaghetti western vibe to it), but any ride checks you are required to make while mounted will be at -2. Properly saddling your mount will take 5 rounds though.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

fair enough - bare back it is, hiyah!


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

i must say i do feel a bit cheated - i had thought tomi had made his intentions pretty clear about everyone staying in the same place to avoid exactly this situation.

i guess i just missed the bit you posted about everyone wandering off to their own lonely corners.

anyhow, tis done now - into the heart of darkness it is!


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|
Tomi Petric wrote:
i suggest we try and gather everyone together now, and then tonight to sleep in the guest quarters, with one person from the priory and one person from our band of friends standing watch together to ensure no sneaky business goes on.

I understand how you feel Tomi, and I didn't ignore or dismiss the above post from earlier. It was a private suggestion that Tomi made to the rest of the party without any of the clergy present earlier that day, that the rest of the group pretty much ignored, and no one brought up again. (with the exception of Vilesse, who specifically offered to sleep in the infirmary).

As you say, I did post this...

IronDesk wrote:

After the match, everyone begins to retire for the evening. Getting the evening and the following services seems to have allayed the group's fears, and they are all eager to retire to their own beds. No one is interested if huddling together in the guest quarters, especially after Malvenos and Wilf report the grounds secure.

Plans for overnight?

... Which, bad grammer aside, announced the NPCs intentions to sleep in their own quarters and gave everybody a chance to take actions to the contrary, which, again, nobody did.

I'm sorry if anyone feels railroaded. We'll just have to chalk it up to the vagaries of PbP and barrel on.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

there was also these comments made at dinner -

Tomi wrote:
i say we must not act too hastily, and no-one should be left alone until we can work out whats going on around here.
Tomi wrote:
we mustnt all go our separate ways - its the mystery thats the problem!! if we stay together we can work this out together, if we all wander off then it will be finger pointing from now til whenever whats tormenting us decides its hungry enough to come and eat us!
Ruan wrote:
I for one appreciate your efforts and you concern, and would be happy to have you as my chaperone and protector tonight.
Tomi wrote:
as you wish, father - no doubt good Tomas can find use for another pair of eyes to guard your rest.

but as you say, whats done is done. no doubt the clergy dismissed Tomi as slightly hysterical, following father Ruans lead :)

wait... why is Tomi so keen to save them again? haha.

like you say, PbP - if it had been a tabletop game i would have objected instantly, but in this case by the time i get home to read the days posts its already happened hours ago. no hurt feelings here - really enjoying this game. :)


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

I've added a loot tracker to the campaign header.

Its got everything you guys have found so far.

Its based on a simple system I've used as a player in other PbP games and works really well. If there is an item on the list you want, just put your name beside it in the claimed column. You can buy it off the list by paying its sell value ( deduct gold from character sheet, add it to the coins column of the list, delete item from list.). Or, if you don't have the coins upfront, have the value of the item deducted from your next share of the treasure.

Exceptions can and should be made for things like healing potions and the like.

Anyway, just throwing it out there.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Great idea, I will delete the communal section from my profile.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

is this how loot is typically handled? in the past my groups have always just handed stuff out based on who will get the most use out of it, im happy to go along with whatever though.

anyhow, the studded leather is a minor upgrade for tomi, but are the half goblins small or medium? if they are small he will take it, despite the smell - ever the pragmatist.

otherwise he is happy for anyone to take what they want, and also thinks malvenos should be given a potion of CLW - he is willing to pay for one out of his share if needed.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

I don't mind, as a soldier used to being issued kit, Wulfric certainly wouldn't complain at sharing it out to wherever it is needed. He can't carry any of it anyway. I agree on the potion as per post.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

You guys should use whatever system for loot you are most comfortable with - the spread sheet does keep everything dead fair but to Tomi's point comes with restrictions. There's nothing to say that you can't use a piece of loot for the short term, then drop it back in the communal pot when its time to liquidate everything and divvy up - that's what the carried column is for. I'd also encourage you to count things like healing potions and maybe utility spell scrolls as "freebies" as they would benefit the group more than an individual

Just let me know what you decide to go with.

What I do ask is that you are very specific as to who is carrying what. For example, the group has 4 CLW potions, but I don't know who is actually carrying any of them atm, which could be kinda important to know.

Tomi, the studded leather is Med sized.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Most games I play in usually just parcel out loot based on who can get the best use out of it and anything nobody wants gets sold, the gold split between the PCs. But if we want to do the buy-out thing I can go with that, too.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

irondesk, i dunno if its just me or what but the loot tracker link under your name just links back to the campaign threads. the link at the top above all the tabs works normally.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

huh, so it does. Fixed now.

So, who carrying the healing potions? Did Vilesse pick up a crossbow and the alchemical supplies?


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

I can't make changes to the sheet.

Vilesse picked up the dagger, the light crossbow, and the alchemical supplies. There were no bolts listed- is ammo assumed or is there none?

She'll also carry the holy water if no one else picks them up.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

i say we spread the CLW potions around so each person is carrying one - or none... we only have four, right?


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Makes sense, how about you all have one for now as I have the most HP. If I need one we will have to pass them round.
Vilesse which dagger do you want? Silver or normal? I could prob do with the other.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

sounds like a plan to me - i've added a potion to tomis profile.

tomi can also carry another 25lbs or so and still be in light load, plus chaser has carrying capacity to spare. we should probably decide who is carrying the money etc too, or if we are going to split it up.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Yeah, forgot to list ammo. Assume 20 bolts per crossbow.

I've removed everything you guys mentioned from the loot tracker. Going forward, I'll list treasure as you find it on the tracker, then you can be responsible for removing it as you all claim it, sell it or whatever. Please do transfer items to your character sheets. If its not listed there, there then you can't use it.

Don't worry about who's carrying communal loot or cash, I'm fine with treating that as an abstract to speed things up ( I promise I won't send thieves in the night to steal your stash :>)


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

When you say "character sheet" do you mean on our profiles? I just want to be 100% clear on that, I use Hero Lab for my characters' sheets. I'm fine with updating for every thing, but would rather not if that's not what you mean.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Yes, I meant the profile ,but is there another fair and easy way to keep an up to date list of what your character is carrying that others can access?

I've found it easier to just keep things updated on my character profile rather than bouncing between herolab and paizo.

I'm fine with using the "claimed" and "carried" columns on the loot tracker too, but players have to remember to keep it updated.

The reason I'm asking is this: People are asking the group if they can take something, the group doesn't respond, so did they take it or no?. Or, they state that they are taking something then don't record that on an easy to reference place like the profile. I guarantee that after a couple of weeks and a couple of hundred posts, no one will remember who's got what, and scrolling through the post history to see who picked up that last healing potion, or whether it was Wulfric or Vilesse that was carrying that silver dagger is way more working than just keeping your profile up to date.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Okay, my bad. I reread the terrain and 5-step rules, and checked out opinions on the forum, and Wilf CAN make a 5-foot step from the pews back down to the aisle because he's moving into a clear square. The square you start in apparently doesn't affect you.

The implication here is that if you are caught on the edge of a terrain influencing spell like entangle or grease, you can 5' step out of it without penalty I suppose.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]
Corporal Wulfric Uren wrote:

Makes sense, how about you all have one for now as I have the most HP. If I need one we will have to pass them round.

Vilesse which dagger do you want? Silver or normal? I could prob do with the other.

Let's give Wulfric the silver. He doesn't need the extra 1 pt of melee damage and might need the silver to get through DR.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Vilesse: Looks like you forgot that moving through the pews counts for double. I've move you back to where you would end up. Also, has Hound's token disappeared from the map?

Just waiting on Mitran now...


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Ok cool, I will add it to my profile.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

She can move 6 squares. 1 to move up next to the pews, 2-3 for 1 square of pew movement, 4-5 for another square of pew movement, 6 to diagonally move to the square where I had her (first diagonal step only counts as 1 step).


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Ah that's where the difference is.. I had her starting position as 1 square to the right of Mitran and the right side of the double door (directly below where Malvenos is currently). Is that correct? From there I counted square 1 to move in front of the doorway (can't cross corners with diagonal movement), square 2 to move up to the pews, square 3-4 fist pews, 5-6 second pews.

And the icon for Hound is still missing right? I'm not going blind?

I'll give Mitran another 8 hrs or so then move on.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

When I looked she was right in what I thought was the doorway. I moved her in a straight line up then one diagonal square up and right.

I don't see Hound, either. I thought Bo was Hound when I first looked.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Good catch about Tomas' reflex save. As described under the unconscious and Helpless conditions, he is treated as having a 0 dex, but seems like he is still allowed to make a ref save

So, with his save roll of 19, he actually still passes, even with a -5 modifier!


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Not sure it is really my place to say, and don't want to step on toes if that is what people's characters would do. But whoever gets up that ladder first is getting clobbered by the goblin. Vilesse are you sure you want to lead the charge? Particularly as you would lose any dex bonus and be subject to a climb check or fall.

Hope that isn't out of place, talking tactics ooc or whatever, but just figured not all of us would necessarily go charging in.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

I encourage tactics talk in discussion thread - its the best way to mitigate the communications lag when compared with face to face gaming.

Tomi, you didn't have to use your healing potion on Tomas. Malvenos used his last one, so you've still got yours.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

yep i caught that, thanks ID

edit - if partrak succumbs to slumber, are we sure we'd just finish him off? i'd be inclined, in an OOC fashion, to keep him alive - he may have info.

course tomi would be all for chopping his head off quick smart.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

I'm torn, ooc I would tie him up, in character I'm not too sure. Having just taken an arrow from him, I figure Wulfric might be a bit pissed off.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

I'm going to be pretty much netless till Sunday, perhaps Monday. Bot me as needed.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

You're right Tomi, total current HP is 10. And yes, the hall is lit by two everburning torches.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

long and stressful day... super tired... full post tomorrow.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Re hero points: I've added the uses for hero points to the campaign info tab for easy reference. All characters started the adventure with 1, then earned a second for rescuing Tomas, Rosenn and Eiravel. Tomi and Wulfric are up to three for the encounter with the ghost of Marel. You can only have three points at once. Any earned in excess of that are lost. This is to encourage people to use them rather than horde them. We won't be using any hero point related spells, feats items etc.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

i seem to recall finding some holy water, but its not on the loot tracker - is someone carrying it?

i'd suggest vilesse or mitran to carry the aspergillium, since they are probably least affected by weapon choice - correct me if im wrong.

Tomi would probably do OK with it too, presumably he would be able to use it in two hands as its medium sized.

we do need some holy water to make it work though - and something tells me it will come in handy.

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