| Full Name |
Lomenvilesse |
| Race |
First Folk |
| Classes/Levels |
Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP] |
| Gender |
Female |
| Size |
M |
| Age |
20 |
| Alignment |
CN |
| Strength |
8 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
20 |
| Wisdom |
10 |
| Charisma |
10 |
About Vilesse
Lomenvilesse
F CN First Folk Witch (Wild Hunter), Level 2, Init +2, HP 13/13, Speed 30
AC 14 (16 w/ Mage Armor), Touch 12, Flat-footed 12, CMD 11, Fort +3, Ref +2, Will +3, CMB +0, Base Attack Bonus +1
Spiked gauntlets +0 (1d4, x2) -Threatens adjacent squares-
Longspear +0 (1d8, x3) -Reach weapon-
Dagger +0 (1d4, 19-20/x2)
Sling +3 (1d4, x2) 50 ft.
Light crossbow +3 (1d8, 19-20/x2) 80 ft.
Leather armor (+2 Armor, +2 Dex)
Abilities Str 8, Dex 14, Con 14, Int 20, Wis 10, Cha 10
Condition None
TRAINED SKILLS
Craft: Alchemy +10
Knowledge: Arcana +10
Knowledge: History +10
Knowledge: Nature +10
Knowledge: Planes +10
Spellcraft +10
Survival +5
Use Magic Device +5
TRAITS/FEATS
Tr: Infected +1 to Fort, +2 vs. Disease
Tr: Know the Land
1: Extra Hex: Evil Eye
HEXES
1: Slumber (DC 15) Target w/in 30 ft. falls asleep.
1: Evil Eye (DC 15) Target takes -2 penalty to AC, ability checks, attack rolls, saving throws, OR skill checks (Witch's choice) for 3 +Int mod rounds (8 rounds). Target can be affected multiple times for penalties to different stats.
2: Cackle As a move action, any creature within 30' that is under the effects of an Agony/Charm/Evil Eye/Fortune/Misfortune hex caused by the witch has the duration of that hex extended by 1 round.
SPELLS
0 (4/day, DC 15): Dancing Lights, Detect Magic, Spark
1 (4/day, DC 16): Cure Light Wounds
GEAR
Scroll: Invisibility
Witch's kit: This kit includes a backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.
Quiver: 20 bolts
Tanglefoot bag
Smokestick x2
MONEY
GP: 69
FAMILIAR
WOLF
N Medium animal
Init +2; Senses Darkvision, Scent; Perception +8
DEFENSE
AC 15 (19 w Mage Armor), touch 12, flat-footed 13 (17)
hp 6 (1d8+2)
Fort +5, Ref +5, Will +3
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus Trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +1; CMD 13 (17 vs. trip)
Feats: Skill Focus (Perception)
Skills: Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
SA: Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells