Ilathor Valmaxian |
Ilathor sighs as he draws his wand. "Unless someone produces a better plan, we may as well get this over with," he says.
Zeldana Bordana |
Further down the corridor Zeldana once again tries to look for footprints.
Survival: 1d20 + 6 ⇒ (16) + 6 = 22
GM Ietsuna |
Ok, I am here. I will roll up initiative and we'll get this rolling
Zeldana sees that the kobolds do wander on the other side of the river, but the dirt on this side seems to be relatively undisturbed.
Asarnil: 1d20 + 5 ⇒ (3) + 5 = 8
Bakko: 1d20 + 4 ⇒ (6) + 4 = 10
Ilathor: 1d20 + 5 ⇒ (7) + 5 = 12
Perrine: 1d20 + 3 ⇒ (16) + 3 = 19
Zeldana: 1d20 + 3 ⇒ (7) + 3 = 10
Enemies: 1d20 + 1 ⇒ (6) + 1 = 7
Combat Round 1 - Bold May Act
Perrine
Ilathor
Bakko
Zeldana
Asarnil
Enemies
This combat is in dim light, so roll a d100 with every attack (21+ hits). Also, each square of the river counts as two squares of movement (different from difficult terrain), and Acrobatics is harder in the water.
Ilathor Valmaxian |
"Let's get to it then!" Ilathor says as he draws Janira's scroll of Mage Armor and casts it upon himself.
________
Mage Armor for 6 hours
Perrine Ravella |
Perrine reaches out and touches Winnie the bear, giving it a blessing from a lucky Presence.
For a minute, or until used once, Winnie can roll twice on an attack roll and take the better result.
GM Ietsuna |
Appologies Uri. I had the initiative in a copy paste document from when the game started. Bakko left and you came. I will update my initiative copy/paste. You will be in in Bakko's place, as indicated below. Using his roll and you modifier you would have 11. And the dancing lights will shed enough light to negate the need to the roll for darkness. The downtime has done a number on my memory.
Combat Round 1 - Bold May Act
Perrine
Ilathor
Uri
Zeldana
Asarnil
Enemies
GM Ietsuna |
Asarnil's force missile slams into the green kobold. It howls as its flesh sizzles.
Combat Round 1 - Bold May Act
Perrine
Ilathor
Uri
Zeldana
Asarnil
Enemies (Green -3, Red -0)
Zeldana Bordana |
Zeldana and Winnie both double moved - including double cost for water squares.
GM Ietsuna |
Uri's magic missile slams into Red, and a section of skin bubbles as the power strikes.
Red jumps into the stream and heads for the group as Green swings at Winnie with its spear.
spear: 1d20 + 1 ⇒ (5) + 1 = 6 Damage: 1d61 ⇒ 3
The spear misses the bear and strikes the ground instead
Combat Round 2 - Bold May Act
Perrine
Ilathor
Uri
Zeldana
Asarnil
Enemies (Green -3, Red -3)
Zeldana Bordana |
Zeldana commands Winnie to attack the kobold free action then moves in to strike the kobold with her scimitar:
scimitar: 1d20 + 3 ⇒ (5) + 3 = 8 for 1d6 + 3 ⇒ (6) + 3 = 9 slashing dmg.
Winnie the Hoot |
"RAAAAAAAAAWRRRRR!"
Winnie Full Attacks:
Perrine's power kicks in: best of Bite1, Power Attack: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7 or Bite2, Power Attack: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13 for dmg: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Claw1, Power Attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20 for dmg: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Claw2, Power Attack: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23 for dmg: 1d3 + 2 + 2 ⇒ (3) + 2 + 2 = 7
============
CONFIRM CRIT Claw2: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7 for dmg: 1d3 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Perrine Ravella |
Perrine sits back in amazement as watching that little bear wreak havoc while channeling the power of Desna. ”You liked that didn’t you, buddy?”
Perrine then double moves, 10’ north of Uri (if someone would be so kind as to move her on the map).
Ilathor Valmaxian |
"Every onward!" Ilathor cheers as he strides forward and fires another bolt at the most injured looking kobold.
________
Magic Missile vs Kobold: 1d4 + 1 ⇒ (3) + 1 = 4
GM Ietsuna |
Winnie finishes Green as Ilathor's magic missile finishes Red.
There is nothing of interest on the bodies, and a thorough search does not reveal anything of interest in the area either. There is a tunnel leading off to the east from this room leading further into the cave system.
Zeldana Bordana |
Zeldana once again looks for footprints and leads the group to the next part of the cave system.
Survival to Track: 1d20 + 6 ⇒ (6) + 6 = 12
She slows down to reduce her walking noises and motions for Winnie to be quiet. Free Action; Stealth trick; Autopass DC 10 Handle Animal.
Zeldana Stealth: 1d20 - 3 ⇒ (18) - 3 = 15
Winnie the Hoot |
"..."
Winnie Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
GM Ietsuna |
As Zeldana and Asarnil travel up the tunnel to the east, they begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!
Zeldana Bordana |
Zeldana and Winnie accelerate to a full run upon hearing Janira's desperate battle cries!
GM Ietsuna |
Following the tunnels they twist and turn rising slightly then falling again before rising once more. As you travel the sounds of battle and the voice become ever clearer. Eventually the light of the outside world can be seen and you emerge from the cave complex. You see Janira engaged in battle with a minotaur. She is injured, but fighting valiantly and the minotaur likewise has some blood streaking its fur and armour.
Map updated, see slide 6. I will put us straight into initiative. You do have the benefit of Janira's inspire courage +1
Asarnil: 1d20 + 5 ⇒ (16) + 5 = 21
Uri: 1d20 + 5 ⇒ (4) + 5 = 9
Ilathor: 1d20 + 5 ⇒ (6) + 5 = 11
Perrine: 1d20 + 3 ⇒ (2) + 3 = 5
Zeldana: 1d20 + 3 ⇒ (9) + 3 = 12
Minotaur: 1d20 + 0 ⇒ (20) + 0 = 20
Janira: 1d20 + 6 ⇒ (3) + 6 = 9
Combat Round 1 - Bold May Act
Asarnil
Minotaur
Zeldana
Ilathor
Janira
Uri
Perrine
Zeldana Bordana |
Zeldana will delay until after Perrine, based on her experience in previous fights today.
You can move Zeldana at the end of the Initiative count
Asarnil Veluvien |
"Leave the halfling dimwit be... you overgrown cow!" Asarnil exclaims as he shoots yet another magical projectile out of his fingertips...
Left with 2 of these. Move and use school power
Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Zeldana Bordana |
Zeldana shoots an angry stare at Asarnil for his choice of words.
GM Ietsuna |
The minotaur roars and takes a swing at Janira with its broken axe.
Broken Battleaxe: 1d20 + 7 ⇒ (3) + 7 = 10 Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Broken Battleaxe: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
Crit Confirm?: 1d20 + 2 ⇒ (1) + 2 = 3 Extra Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Janira now lies on the ground, bleeding and unconscious.
Combat Round 1 - Bold May Act
Asarnil
Minotaur (-10
Ilathor
Janira (-30, unconscious and bleeding out)
Uri
Perrine
Zeldana
Ilathor Valmaxian |
Ilathor confidently strides forth and fires a bolt from his wand at the overlarge bovine. "Away with you, beast!" he cries out.
________
Magic Missile vs Red: 1d4 + 1 ⇒ (1) + 1 = 2
GM Ietsuna |
Asarnil's energy ball hits and sizzles across the Minotaur, as does Ilathor's.
You still have Janira's inspire for 2 rounds, lingering performance.
Combat Round 1 - Bold May Act
Asarnil
Minotaur (-10
Ilathor
Janira (-30, unconscious and bleeding out)
Uri
Perrine
Zeldana
Zeldana Bordana |
Delaying after Perrine then doing this:
Zeldana casts feather step on herself and moves into the bushes. She commands Winnie to attack the minotaur.
Winnie the Hoot |
Winnie double moves towards the minotaur, partially slowed by the undergrowth.
GM Ietsuna |
Perrine, Zeldana and Winnie move toward the stream as Uri fires a bolt of arcane energy at the large beastman.
The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.
Combat Round 2 - Bold May Act
Asarnil
Minotaur (-13)
Ilathor
Janira (-30, unconscious and bleeding out)
Uri
Perrine
Zeldana
Asarnil Veluvien |
Deciding to save some of his magic for later Asarnil takes out his bow and shoots the horned menace!
Attack roll: 1d20 + 3 ⇒ (18) + 3 = 21 → Damage roll: 1d8 ⇒ 4
GM Ietsuna |
The arrow strikes the minotaur in the bicep. It moves toward the group, wading into the stream.
Strength: 1d20 + 4 ⇒ (16) + 4 = 20
Janira Stabilize, DC15: 1d20 + 1 ⇒ (10) + 1 = 11
Janira continues to bleed.
Combat Round 2 - Bold May Act
Asarnil
Minotaur (-13)
Ilathor
Janira (-31, unconscious and bleeding out)
Uri
Perrine
Zeldana
GM Ietsuna |
Minotaur Will Save: 1d20 + 5 ⇒ (7) + 5 = 12
After being blasted in the face by Uri's colourful magical spell the minotaur clasps its face, dropping the axe it holds and rubbing at its face.
Combat Round 2 - Bold May Act
Asarnil
Minotaur (-13) (unarmed, -3 to AC, stunned)
Ilathor
Janira (-31, unconscious and bleeding out)
Uri
Perrine
Zeldana
Zeldana Bordana |
Aided by Tanagaar's divine gift, Zeldana's feather steps allow her to ignore all undergrowth as she speeds down the hill. She leaps across the stream to Janira's rescue!
Full-Round Action: Run, Feather Step Acrobatics DC 5 to jump over 5-foot wide stream as part of the Run action: 1d20 - 3 ⇒ (8) - 3 = 5
Winnie the Hoot |
"RAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWRRR!" roars Winnie, spinning and tumbling down the hill to face the large overbearing minotaur!
Acrobatics to avoid nasty axe on the way in: 1d20 + 2 ⇒ (7) + 2 = 9
Bite, Power Attack: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7 for dmg: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Ilathor Valmaxian |
"Ready for more then?! HIYAH!" Ilathor cries as he launches yet another bolt at the Minotaur and moves away from its looming bulk.
Winnie the Hoot |
Thanks Perrine! forgot about that!
Bite2, Power Attack: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9 for dmg: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Wow.. I've been rolling like a champ! :P