Ilathor Valmaxian's page

168 posts. Organized Play character for Gummy Bear.


HP: 27/27 | AC: 12 T: 12 FF: 10 CMD: 12 | F+3 R+4 W+5 Immune Sleep effects, +2 vs Enchantments | Init +5 | Perception +0, Low-Light |


Tracked Resources:
Spells 1st 6/6, 2nd 5/5; Extend 3/3; Focused 3/3; Arcane Bond 1/1; Reservoir 5/8


Male Elf Blood Arcanist 5.0|

About Ilathor Valmaxian

Male Elf Blood Arcanist 5
CN Medium Age 183
Init +5; SensesPerception +0, Low-Light
AC 12, touch 12, flat-footed 10
hp 27
Fort +3, Ref +4, Will +5, Immune to Sleep effects, +2 vs enchantments
Speed 30 ft.

Melee None

Ranged None
Str 7, Dex 14, Con 12, Int 25, Wis 10, Cha 10
Base Atk +2; CMB 2; CMD 12
Traits Magical Lineage (Slow), Wayang Spellhunter (Slow), Azlanti Scholar
Feats Spell Focus (Transmutation), Greater Spell Focus (Transmutation), Run, Extra Exploit (Metamagic Knowledge [Persistent])
Spellcraft +15 (5 ranks) +2 vs Magic Items
Linguistics +15 (5 ranks)
Arcana +15 (5 ranks)
Dungeoneering +13 (3 ranks)
Engineering +13 (3 ranks)
Geography +13 (3 ranks)
Nature +13 (3 ranks)
Nobility +12 (2 ranks)
Planes +15 (5 ranks)
Religion +15 (5 ranks)
History +16 (5 ranks)
Local +16 (5 ranks)

Languages Common, Azlanti, Elven, Tien Celestial, Draconic, Gnome, Orc, Sylvan, Dwarven, Abyssal, Aklo, Aboleth, Cyclops, Giant

Special Abilities:

Protege: This character has received the tutelage of an esteemed Venture-Captain. This tutelage manifests in a +2 bonus to a single ability score of your choice at character creation. Will present boon on request.

Bloodline (Arcane): A blood arcanist selects one bloodline from those available through the sorcerer bloodline class feature. The blood arcanist gains the bloodline arcana and bloodline powers of that bloodline, treating her arcanist level as her sorcerer level. The blood arcanist does not gain the class skill, bonus feats, or bonus spells from her bloodline.

Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.

Bloodline Powers: Magic comes naturally to you, but as you gain levels you must take care to prevent the power from overwhelming you.

Arcane Bond (Ring): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item.

Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.

Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Quick Study (Ex): The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.

Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.

Cantrips: Arcanists can prepare a number of cantrips, or 0-level spells, each day as noted on Table 1–2. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.

Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.


Spells Prepared

0th (6) Detect Magic, Mending, Read Magic, Dancing Lights, Mage Hand, Scrivener's Chant

1st (4) Magic Missile, Feather Fall, Vanish, Mage Armor

2nd (2) Web, Levitate



0 - All

1 - True Strike, Shield, Mage Armor, Identify, Magic Missile, Unseen Servant, Color Spray, Feather Fall, Liberating Command, Alarm, Floating Disk, Mount, Silent Image, Burning Hands, Vanish

2 - Darkvision, Mirror Image, Web, Share Language, Levitate, Resist Energy, Rope Trick

3 - Slow, Dispel Magic, Communal Resist Energy, Phantom Steed, Magic Circle Against Evil, Fireball, Tiny Hut


Wand of...

Magic Missile 42
Heightened Awareness 34
Protection from Arrows 8
Burning Hands (CL 3) 2
Lesser Restoration 6
Protection from Evil 16
Daylight 7
Shield 9
Touch of the Sea 10
Silent Image 5
Comprehend Languages 6

Scroll of...


Grease 2
Obscuring Mist
Ant Haul 2
Expeditious Retreat 2
Enlarge Person 2
Reduce Person 2
Expeditious Excavation 2
Vanish 2
Sculpt Corpse
Restore Corpse

Arcane Lock 2
Glitterdust 2
Make Whole 2
Suppress Charms and Compulsions
See Invisibility
Gust of Wind
Spider Climb
Invisibility (2)
Fog Cloud
Stone Call (2)

Grappling Hook
50ft Rope, knotted/coiled
Spring Loaded Wrist Sheath (2) (Wand of MM and HA)
Alchemists' Fire
Oil of Bless Weapon 2
Handy Haversack
Lesser Rod Extend
Lesser Rod Focused
Headband of Vast Intellect +2 (Religion)
Cloak of Resistance +1
Wizard's Kit

Backpack, Bedroll, Belt Pouch, Flint/Steel, Ink, Inkpen, Iron Pot, Mess Kit, Soap, Spell Component Pouch, Torches (10), Trail Rations (5 days), Waterskin)

Proposed Build/Notes:

4760 gp

1 Spell Focus (Transmutation), Arcane Bond (Ring)
B Run
3 Greater Spell Focus (Transmutation), Metamagic Adept
5 Extra Exploit (Metamagic Knowledge [Persistent]), Quick Study
7 Improved Initiative, Dimensional Slide
9 Spell Penetration, Potent Magic
11 Greater Spell Penetration, Greater Metamagic Knowledge
13 Focused Spell, Familiar
15 Spell Perfection (Slow), School Power
17 Feat, Exploit
19 Feat, Exploit, Arcane Apotheosis

One sheet has 90gp wand of comprehend languages
Need to buy hella scrolls
Start putting spells into spellbook

Expedition Manager Item Ideas:
Lesser Metamagic Rods (Extend, Focused)
Handy Haversack
Gloves of Reconnaissance
Eye of the Mantis
Steward's Iron Key

Spent substantial time in Minata (specifically Inahiyi of the Atas Pulu region). Calistrian, elven establishments to him tend to be thieves guilds and information brokers, so Ilathor will pursue the information broker aspect of it while being open minded to the rest of her portfolio/domains.

1 Grease, Obscuring Mist, Ant Haul, Expeditious Retreat, Enlarge Person, Reduce Person, Touch of the Sea, Expeditious Excavation

2 Arcane Lock, Glitterdust, Fog Cloud, Stone Call, Invisibility, Make Whole, Spider Climb, Gust of Wind

3 Haste, Wind Wall, Burrow, Fly, Shrink Item

4 Greater Make Whole, Stone Shape

Spells I Want in Spellbook by Level
1 Alarm, Shield, Mage Armor, Identify, Magic Missile, Unseen Servant, Color Spray, Feather Fall, Liberating Command

2 Floating Disk, Mount

3 Share Language, Web

4 Darkvision, Mirror Image

5 Slow, Dispel Magic

6 Tongues, Displacement

7 Arcane Eye, Dimension Door

8 Calcific Touch, Greater Invisibility

9 Baleful Polymorph, Overland Flight

10 Passwall, Telepathic Bond

11 True Seeing, Flesh to Stone

Spells Paid For by Spell Level
1 Burning Hands
2 Darkvision, Levitate, Rope Trick
3 Communal Resist Energy, Magic Circle Against Evil, Tiny Hut, Phantom Steed, Fireball
4 Dimensional Anchor, Communal Protection from Energy, Phantom Chariot, Solid Fog, Emergency Force Sphere, Wall of Fire
5 Life Bubble, Break Enchantment, Teleport, Wall of Stone, Transmute Rock to Mud, Wall of Force
6 Greater Dispel Magic, Disintegrate, Stone to Flesh, Tar Pool

Cost to Scribe (NPC access is an additional half of the cost and are not included below)
0/5gp (all in spellbook)
1/10gp (none planned)
2/40gp (3 spells, 120gp)
3/90gp (3 spells, 270gp)
4/160gp (4 spells, 640gp)
5/250gp (7 spells, 1750gp)
6/360gp (5 spells, 1800gp)