
GM Ietsuna |

So I think the scholar ritual has still not been performed. Do you want to try or shall we move on?

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If that is one I didn’t identify, I wouldn’t feel right doing the ritual. I’m ready to go on!
”That was amazing! Do you all feel the sacred touch after we complete one of those rituals? When we tell the others in the Society about this place, there will be a million Pathfinders making their way here!

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Zeldana takes note of which fungus, plant, frog and other living organisms inhabit these caves.

GM Ietsuna |

Just got to work from the gym. I'll go for a shower and move us along
Ok, there are two exits. One to the North East and one to the South East. Which way would you like to go?

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"Let us be off!" Ilathor says as he leads the way, eager for more wonder and archaeological excitement.

GM Ietsuna |

The damp air becomes increasingly stale, and the stench of decay grows as you travel down this tunnel. The passage turns east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper and other unusable detritus. The body of a male humanoid lies facedown toward the back.
But before you can check on him or search the room, several creatures lunge out of the shadows.
If you roll 21 or higher, you may ask for more information.
If you roll 21 or higher, you may ask for more information.
Asarnil: 1d20 + 5 ⇒ (14) + 5 = 19
Bakko: 1d20 + 4 ⇒ (2) + 4 = 6
Ilathor: 1d20 + 5 ⇒ (8) + 5 = 13
Perrain: 1d20 + 3 ⇒ (1) + 3 = 4
Zeldana: 1d20 + 3 ⇒ (12) + 3 = 15
Yellow and Green Enemies: 1d20 + 0 ⇒ (3) + 0 = 3
Red and Purple Enemies: 1d20 + 6 ⇒ (15) + 6 = 21
Red and Purple rush towards the group.
Combat Round 1 - Bold May Act
Red Enemy
Purple Enemy
Asarnil
Zeldana
Ilathor
Bakko
Perrine
Yellow Enemy
Green enemy

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Know. Religion 1d20 + 6 ⇒ (10) + 6 = 16
Know. Religion 1d20 + 6 ⇒ (12) + 6 = 18
”Use blunt weapons against the skeletons! They should knock them right into the dust. Use slashing weapons on the zombies! Blunt weapons don’t do much at all against them,” Perrine directs the group.
She delays, waiting for the skeletons to move up, and hopes the group can take them on one at a time.

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Zeldana moves into the alcove may generate an AoO from the skeleton then points to the skeleton and orders Winnie to attack! automakes DC 10
Zeldana then does a series of short jabs with the scimitar to distract the skeleton! readies to aid another Winnie to improve her AC.
Aid Another, vs. AC 10: 1d20 + 3 ⇒ (14) + 3 = 17

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"MMMMMMMMMMMMWAAAAAAAAAAAAAERHD!!!!" agrees Winnie, moving in position to bite the skeleton.
bite,power attack: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18 for 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8 p/b/s dmg.
"**CRUNCH!!!**"
AC 17 incl. aid another

GM Ietsuna |
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Winnie bites the femur of the purple skeleton and tears it out. The pile of bones crumbles as Winnie takes a grisley souvenir.
Combat Round 1 - Bold May Act
Red Enemy
Purple Enemy
Asarnil
Zeldana
Ilathor
Bakko
Perrine (Delay, jump in when you are ready)
Yellow Enemy
Green enemy

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"There is a dhampir corpse in the back of the room, what has transpired in this pit?" Ilathor wonders out loud. "Perrine has the right of it, furthermore..." he continues to explain. Part way through his explanation, he slips a wand loose and fires a bolt at the skeleton in the hallway. "That will teach you to interrupt my lecture on the intricacies of your grisly kind!"
________
Local, DC 12: 1d20 + 11 ⇒ (17) + 11 = 28
Religion, DC 11: 1d20 + 10 ⇒ (13) + 10 = 23 Resistances/Immunities for skeletons?
Religion, DC 11: 1d20 + 10 ⇒ (20) + 10 = 30 Special Abilities for zombies?
Magic Missile vs Red: 1d4 + 1 ⇒ (4) + 1 = 5
Ilathor will explain the results of the above questions to the party.

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Asarnil points his finger to the skeleton and unleashes another sphere made of force hitting the undead.
Force missile: 1d4 + 1 ⇒ (4) + 1 = 5
Cast another force missile, if the skeleton is dead already Asarnil moves and casts it on yellow

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Despite his claws, Bakko advances with his scimitar and shield against the red enemy. His appearance becomes more feline right before he moves - as of that of a stone tiger.
Attack: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
His attack doesn't go particularly well. Yet, he hopes to act as a defender while his companions deal with the undead.
Swift for tiger aspect for DEX+2

GM Ietsuna |

The skeletons are resistant to piercing and slashing damage and are immune to mind effecting spells and anything requiring a fort save.
The zombies have no special abilities (these ones don't spread zombie rot)
Ilathor throws a ball of magic into the red skeleton and it falls to the ground as a pile of unanimated bones.
Asarnil moves through, stepping over the piles of bones and launching a ball of magic into the yellow zombie.
Bakko, Red is down, do you want to attack yellow or green or do something else?
Combat Round 1 - Bold May Act
Asarnil
Zeldana
Ilathor
Bakko
Perrine (Delay, jump in when you are ready)
Yellow Enemy -5
Green enemy

GM Ietsuna |

A humanoid runs through the cavern. Apparently late to the expedition, but they caught up.
The Zombies shamble toward the party.
Green slams into Winnie.
Slam: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Combat Round 1 - Bold May Act
Asarnil
Zeldana
Winnie -9
Ilathor
Uir
Perrine (Delay, jump in when you are ready)
Yellow Enemy -5
Green enemy

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Perrine takes a 5’ step to the northeast (if someone would please move me on the map), and pats the bear on the back, healing up its wounds.
CLW 1d8 + 1 ⇒ (5) + 1 = 6

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"Oh ho! And who might you be, mysterious adventurer? I am none other than ILATHOR VALMAXIAN!!! the most brilliant mind you are ever to meet. While I am certain your spell would illicit an effect, we have reason to believe there are other unfriendly creatures in the depths beyond and Winnie the Pooh has these abominations in claw," the elf suggests, but remains out of the way regardless as he fires another bolt into the fray.
________
Magic Missile vs Yellow: 1d4 + 1 ⇒ (4) + 1 = 5

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I was camping in the woods not to far from here and a halfing woman came running through my camp. She seemed in quite a hurry but stated I was not safe where I was and that I might be useful here in these caves. I could have sworn that as she ran from the camp something large was approaching fast. I did not wait to see what it was. You are the group of Pathfinders, no?

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I'm surprised the zombies can both move and attack- that is unusual as the vanilla zombie usually comes with the staggered condition.
Zeldana nods to Perrine in thanks. She then points to the zombie and orders Winnie to attack once more! automakes DC 10
Once again, Zeldana then does a series of short jabs with the scimitar to distract the zombie!
Aid Another, vs. AC 10: 1d20 + 3 ⇒ (14) + 3 = 17

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Whining due to the large wound delivered by the zombie, Winnie recovers upon hearing Zeldana's command to attack... "MMMMWWEE MWEEEEE MWWWWWEEEEEEEEEEE!!!!" agrees Winnie, albeit reluctantly. She drops her newfound bone toy and starts mauling the zombie.
Winnie Full Attack
Bite, Power Attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22 for p/b/s dmg: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Claw, Power Attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20 for slashing dmg: 1d3 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Claw, Power Attack: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4 for slashing dmg: 1d3 + 2 + 2 ⇒ (2) + 2 + 2 = 6
"**SLASH!! RIP!! SPLORTCH!!!**"
AC 17 incl. aid another

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Not a huge deal but I moved Perrine to the NE at her request. And I could have sworn that put her directly below Uri, but now she is East of him. If she was not there he would have stepped up and tried to color spray the undead. Was she 5' stepped twice or am I just confused?
I think she was moved twice. I actually wanted to be just south of your current location, Uri. I think the GM was nice enough to move her and I think you might have been very helpful and done the same, so she actually was moved 10’. She should be just south of your current position.

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"Don't mind him. Ilathor means he's the most brilliant mind you'll ever meet AFTER mine. You have the distinct honour to be in the presence of Asarnil Veluvien. magician extraordinaire. The feeling of awe you are probably enjoying right now? Don't worry it's just an after effect..." Asarnil greets the newcomer with his peculiar brand of hubris before lazily pointing his finger at the surviving (unliving?) zombie shooting another sphere of force at it.
Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

GM Ietsuna |

Thanks for pointing out the staggered zombies. I missed it in the stat block. Removed damage to Winnie
Ilathor blasts the yellow zombie with a bolt of force.
Winnie tears in to the green zombie and tears it to chunks.
Asarnil throws a bolt of force in to the yellow zombie.
Yellow moves toward the group once again.
Combat Round 3 - Bold May Act
Asarnil
Zeldana
Winnie
Ilathor
Uir
Perrine
Yellow Enemy -13

GM Ietsuna |

Combat is just about over, leave her for now.

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Ilathor releases a mighty Hrmph in response to Asarnil's words and fires another bolt at the remaining zombie. We shall see who has the most brilliant mind and I know it shall be mine!
________
Magice Missile vs Yellow: 1d4 + 1 ⇒ (2) + 1 = 3

GM Ietsuna |

The zombie falls
On the fallen body, you find a note detailing plans to start an army of undead made from the “fish people” who have been frequenting this cave. The only other things of note on the body or in the room are a small orb and a gold ring with a small green stone it in.

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Spellcraft vs. magic orb: 1d20 + 5 ⇒ (14) + 5 = 19
Spellcraft vs. magic ring: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
"There's two magic baubles here, but I have no idea of their function... hmm... weird.. where's this draft coming from?"

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"AH HA! I have just the scroll, courtesy of one Janira Gavix!" Ilathor explains as he plucks a scroll from his backpack. He skims it briefly, tosses it in the air as it begins to disintegrate and stares intently at the orb.
"That is none other than a Pearl of Power! Alas, such an item is worthless to me, perhaps another wishes to take hold of it?" he asks, holding the item out to be taken.
"I say we head back to inform our acquaintance of what has transpired, then delve further! More knowledge and artifacts await us!"
________
Perception, DC 20: 1d20 + 0 ⇒ (5) + 0 = 5
Spellcraft (Elf, Identify), DC 32: 1d20 + 10 + 2 + 10 ⇒ (10) + 10 + 2 + 10 = 32

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"I could use this pearl to recall a spell of healing once mine has been expended. I will not use it in battle over my scimitar, however."
Zeldana fishes three large raspberries from her pocket and feeds them to Winnie to reward her for a battle well done.

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"Mwaaaaargh! **Nom! Nom! Nom!** mwaaaaargggh..."

GM Ietsuna |

There are no other magical auras within the cavern. The room seemingly fully explored you head back out and find yourselves back in the cavern with the praying gillman.

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"Let us try that other passage."
Zeldana heads towards the other passage, looking for tracks in the mud.
Survival: 1d20 + 6 ⇒ (1) + 6 = 7
"I can't see any tracks; looks like these passageways are long-abandoned."

GM Ietsuna |

The gillman is very quiet and inconspicuous. Easily missed.

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Ilathor follows Zeldana, humming as he goes.

GM Ietsuna |

Uri did ID the ring, yeah
The group moves toward the other passage and heads down through the tunnels.
Enemy Selection: 1d6 ⇒ 2
The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.
If you roll 21 or higher, you may ask for more information.
This combat is in dim light, so roll a d100 with every attack (21+ hits). Also, each square of the river counts as two squares of movement (different from difficult terrain), and Acrobatics is harder in the water.

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Knowledge (local): 1d20 + 9 ⇒ (16) + 9 = 25
"Kobolds! Good for nothing, really... but for lurking into the shadows and building traps... I guess" Asarnil warns the others.