GM icehawk's wrath of the rightious

Game Master icehawk333

the map


51 to 100 of 698 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

Sorry I haven't contributed much to this discussion, I won't make a habit of it; Xexik, since it's going to come up sooner rather than later, depending on how long you've been in Kenabres maybe you and I could have met at some point? Lina is more or less a city guard slash crusader stationed locally, it's pretty ill-defined, so there would have been ample opportunity to meet. I'd be at the very least concerned about the insectoid followed by a Horror.


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

We can work witg that. Sure =^^=

-Posted with Wayfinder


Male Human Kellid Bloodrager (primalist, untouchable rager) 1/Paladin (oath of vengeance, warrior of the holy light) 1 [HP: 12, Perc: +3, Init: +4, AC: 18 (T:12, F:16), Saves (F:+4, R:+2, W:+1] [Special Abilities: Bloodrage 13rds/day, Angelic Attacks +1d6 vs Evil outsiders, Combat Expertise, Power Attack -1/+2, Detect Evil (At will), Smite Evil (1/day) (+3 attack and AC, +1 damage)][Melee earth breaker +4 (2d6+4/×3)]
Xexik wrote:
holy symbol visible?

Actually that's a good question. Icehawk, do you have a problem with the tattoos on Lothar's hands and shoulders working as holy symbols? My fluff had it that way, but I don't know if that's legit mechanically.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Normally, that's kinda iffy, as a holy symbol can be sundered, but tattoos can't.

But, in turn, I could let you have it and give caritical hit's agaisnt you a small chance to mar the tattoos and render them useless as a holy symbol until you receive magical healing.


Male Human Kellid Bloodrager (primalist, untouchable rager) 1/Paladin (oath of vengeance, warrior of the holy light) 1 [HP: 12, Perc: +3, Init: +4, AC: 18 (T:12, F:16), Saves (F:+4, R:+2, W:+1] [Special Abilities: Bloodrage 13rds/day, Angelic Attacks +1d6 vs Evil outsiders, Combat Expertise, Power Attack -1/+2, Detect Evil (At will), Smite Evil (1/day) (+3 attack and AC, +1 damage)][Melee earth breaker +4 (2d6+4/×3)]

Say confirming a critical with a crit-range roll rather than just a normal hit?


1 person marked this as a favorite.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lothar Khalid wrote:
Say confirming a critical with a crit-range roll rather than just a normal hit?

That'll work, yeah.


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

No tattoos for the bug :P

-Posted with Wayfinder


Male Human Kellid Bloodrager (primalist, untouchable rager) 1/Paladin (oath of vengeance, warrior of the holy light) 1 [HP: 12, Perc: +3, Init: +4, AC: 18 (T:12, F:16), Saves (F:+4, R:+2, W:+1] [Special Abilities: Bloodrage 13rds/day, Angelic Attacks +1d6 vs Evil outsiders, Combat Expertise, Power Attack -1/+2, Detect Evil (At will), Smite Evil (1/day) (+3 attack and AC, +1 damage)][Melee earth breaker +4 (2d6+4/×3)]

BRB, gotta time AND dimension travel and get some sharpies for a bug's tattoos.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Arcane mark is a spell that exists


Female Aasimar Inactive

Unfortunately the mark wears off living beings after about a month... but you could keep refreshing it.

By the way, is there some plausible story reason why we would *ever* team up with someone that looks so plainly evil and worships an evil God... or are we just hand-waving that we are all okay with it?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Well, you're all gonna be stuck with each other for a while soon enough.

And, those with know (religion) may know that the red mantis assassins, while assassins, have a unique code of morals- once bought, they're very bought- dispite the willingness to do horrible things, earning one's trust will produce quite an ally.

In addition, depending on your character, you very well may think that you may be able to redeem them-
It's one of the reasons I remove the paladins can't interact with evil rule- for the sake of redemption.

In addition, red mantis assassins personally go out of thier way to assassinate would be userpers of kings, and never take any contracts on rightfully ruling monarchs.


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

We're all here for the same reason.

Enemy of my enemy

And he doesn't see you lot as his enemy anyway =^^=

-Posted with Wayfinder


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Sorry if I overexplain to heck.


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

I found it most enlightening


1 person marked this as a favorite.
Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

Is the reputation of Red Mantis Assassins of having a strong code of conduct also why he would even be allowed in the city in the first place? I mean yeah, there's Hellknights in the crusades, but Kenabres went crazy on the inquisitions and Xexik looks really damn evil.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lina Weaver wrote:
Is the reputation of Red Mantis Assassins of having a strong code of conduct also why he would even be allowed in the city in the first place? I mean yeah, there's Hellknights in the crusades, but Kenabres went crazy on the inquisitions and Xexik looks really damn evil.

I imagine xexik is constantly walking one hell of a thin line between being attacked and not, maintaining this line through a small degree of fear.

Xexik also is likely always watched by at least one guard, though they may try not to make it obvious.

Thirdly-

An optional reason, if people like it-:

A higher up in the guards may have purchased xexik's services in killing someone, in the hopes of getting two birds with one stone.

Instead, he ended up having to offer him a degree of protection in the town in exchange for his services.


1 person marked this as a favorite.
HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

I'd imagine there's a "Well, if he wants to die fighting demons, that will be less demons *and* less Red Mantis in the world" attitude, too.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Ueto Haruto wrote:
I'd imagine there's a "Well, if he wants to die fighting demons, that will be less demons *and* less Red Mantis in the world" attitude, too.

This doesn't hurt either.

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Travel deities for the win!


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

i like all the above ideas :)

If you act like you dont care that people want you dead, it helps to put off would be attackers


HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage
Hanna wrote:
Travel deities for the win!

Most of our party do worship at least one of those. :D


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

So, should I move the plot along, or would you like to chat some more?

I've no issue either way.


HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

I think now is a good time to move the plot along.


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

yah, we have made contact somewhat :)

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move
Ueto Haruto wrote:
Hanna wrote:
Travel deities for the win!
Most of our party do worship at least one of those. :D

i was just noticing that which is why I said that

icehawk333 wrote:

So, should I move the plot along, or would you like to chat some more?

I've no issue either way.

I'm ready to rock!


1 person marked this as a favorite.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'm kinda giddy.

The inconsitancies are soon to start, the plot's getting going, the roleplay is wonderful.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

*heddesk*

Sorry, I'll try and slow down.

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Woo! Page two!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Horror gets the same check and info low light does.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

And the campain as already taken a not-insignificant divergence from the source material.

When I'm not expected to run exactly as the book says, I kinda like the AP idea a bit more.

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move
icehawk333 wrote:

And the campain as already taken a not-insignificant divergence from the source material.

When I'm not expected to run exactly as the book says, I kinda like the AP idea a bit more.

given my admittedly small sample size, I'm reasonably sure that's true of all of the APs

:P


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Seems to have slowed down. I guess I'll try and sleep now.


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

This happens
I'm also going to bed. 00:30

Catch folks in the morning!

=^^=

-Posted with Wayfinder


Male Human Kellid Bloodrager (primalist, untouchable rager) 1/Paladin (oath of vengeance, warrior of the holy light) 1 [HP: 12, Perc: +3, Init: +4, AC: 18 (T:12, F:16), Saves (F:+4, R:+2, W:+1] [Special Abilities: Bloodrage 13rds/day, Angelic Attacks +1d6 vs Evil outsiders, Combat Expertise, Power Attack -1/+2, Detect Evil (At will), Smite Evil (1/day) (+3 attack and AC, +1 damage)][Melee earth breaker +4 (2d6+4/×3)]

I get off work in an hour and then I'll be able to check this once or twice more tonight, just in case.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'll try and be more thorough in my reading from now on, and try and make sure I don't accidentally skip sentences like a fool.


Female Aasimar Inactive

Don't worry about it. I should have healed her more in the first place. Sorry for being snarky.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Azlana wrote:
Don't worry about it. I should have healed her more in the first place. Sorry for being snarky.

It's my job as a dm to make sure things are clear as to what's going on.

Thank you for being understanding, but I did mess up.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

still trying to figure out how to get maps up, so for this fight, they'll be no map. hopefuylly I have it up before you move on.


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

GM, quick piece of advice, perhaps roll initiative for us? will speed things up :)

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

Maybe screen shot the book map and put it on google docs?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Xexik wrote:
GM, quick piece of advice, perhaps roll initiative for us? will speed things up :)

I never thought of that.

will do In the future.


HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

Responded to your PM, GM. ;)


Female Half-elf Gestalt Paladin 3/URogue 3 | HP 25/25 | AC 18 FF 14 T 14 | F+7 R+9 W+7 | CMD 17 | Per +9 | Init +7 | Smite 0/1 | LoH 4/4

General rule on ties in opposed rolls is that the one with the higher modifier wins. So, uh, Hanna has init +3, if the maggot has a modifier to the roll less than that, she goes before it.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lina Weaver wrote:
General rule on ties in opposed rolls is that the one with the higher modifier wins. So, uh, Hanna has init +3, if the maggot has a modifier to the roll less than that, she goes before it.

right. forgot about that. *heddesk*


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

something tells me this is gonna be one giant festival of shame at my ineptitude.


N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5

No, its a learning experience :) not ineptitude

Dark Archive

F (female) Elf Magus/sorcerer 1
quick reference stats:
init +3 percept +7 Fort +5 will +4 reflex +4 AC 18 (21when moving) T 17 FF 11 +4 vs AOO vs move

To be fair, I also forgot it.

Didn't get the greatest attack roll, but given that for this round at least I'm hitting flat foot AC, I should be fine

I would appreciate flanking though


HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage
icehawk333 wrote:
something tells me this is gonna be one giant festival of shame at my ineptitude.

Don't worry about it. I think we're all having fun, and I don't think the occasional mistake is going to interfere with that. ;)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I think I've finally got the hang of using the map.

51 to 100 of 698 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The lounge All Messageboards

Want to post a reply? Sign in.