Berserker Cannibal

Lothar Khalid's page

68 posts. Alias of GrinningJest3r.


Full Name

Lothar Singh Khalid

Race

[Special Abilities: Bloodrage 13rds/day, Angelic Attacks +1d6 vs Evil outsiders, Combat Expertise, Power Attack -1/+2, Detect Evil (At will), Smite Evil (1/day) (+3 attack and AC, +1 damage)][Melee earth breaker +4 (2d6+4/×3)]

Gender

Male Human Kellid Bloodrager (primalist, untouchable rager) 1/Paladin (oath of vengeance, warrior of the holy light) 1 [HP: 12, Perc: +3, Init: +4, AC: 18 (T:12, F:16), Saves (F:+4, R:+2, W:+1]

Strength 16
Dexterity 14
Constitution 15
Intelligence 8
Wisdom 8
Charisma 17

About Lothar Khalid

Lothar, Son of Khalid, was born during the titanic clash between the balor Khorramzadeh and Terendelev the silver dragon. The abyssal rage and righteous fury combined for days as the two wreaked havoc around the Worldwound, turning night into day and sundering the ground where they fought. Khalid took his son’s birth as a portent of his destiny and nearly from the moment that he could walk, trained Lothar in the techniques to harness his own anger, fear, hatred, and determination, and direct it inwards to overcome the physical limitations of his body – Lothar’s training was an effort to return to the roots of all Avistanian barbarians and become something more than a simple berserker. The warriors of Sarkoris, before its destruction, were renowned and are remembered as a mixture of a witch’s arcane powers and the stereotypical barbarian’s ferocity, channeling both into something greater than the sum of its parts.

But it was not to be. Lothar was a fine warrior, and a better craftsman, but he seemed to focus on reacting to danger and defending himself and others from it, rather than seeking out the thrill of battle. Even his smithing abilities were better suited to creating armor than weapons, and his own weapon of choice was a hammer, rather than an axe or sword or even his bare hands – common in tales of those primal fighters, many choosing to take on traits of animals in their bloodlust. Lothar himself was a reserved young man, and although he tried his hardest to make his father proud, he always felt that he had come up short in that regard, and that he could do so much more if he could just find the inner fire that he seemed to be missing. When Lothar’s religious tendencies are asked about, Lothar will willingly admit that he often offered prayers to the Dwarven deities Torag and Angradd – the defensive tactics and strategic thinking from Torag reflecting Lothar’s own temperament, combined with the aggressive tactics prevalent in Angradd’s methods reflecting Lothar’s barbarian heritage – and both are worshipped alongside Gorum as a source of strength and the patron of his raging tactics.

Knowing that his family, his clan, and his sister clans are beset on all sides – the demons of the Worldwound to the west, the orcs of Belkzen to the south, the dinosaurs and then the White Witches of Irrisen to the west, Lothar spun in a circle to pick a direction and set out on his own as soon as his father and the clan elders approved of the request. In what can only be divine providence from Desna herself, Lothar found himself walking into the twisted, shifting landscape of the Worldwound. Lothar, despite whatever Desna might have wanted, decided to go around the demonic wasteland rather than attempt to fight his way through it on his way to Nerosyan, the capital of Mendev and the center of the ongoing crusades against the demonic plague.

Unfortunately, life is never as straightforward as it should be. Lothar was set upon by ten cultists of some demon lord – he never did learn which one – and managed to slaughter seven of them before he was overwhelmed and incapacitated. When he woke, he found himself bound to a stone table, in what looked to be an ancient demonic temple. There were several others on similar tables around him, bound as he was, evenly spaced in a circle around an alter that Lothar could only see the back of from his spot. The soft, rhythmic chanting of the high priest drew Lothar’s attention, and he caught the eye of one of the cultists – or at least he thought it was the eye. With their deep hood drawn up, no features were visible for Lothar to focus on, except a pair of burning red specks where Lothar assumed the cultist’s eyes would be. And, of course, not being versed in the Abyssal language, the sigils and runes on the cultists’ blood red robes and carved into the walls and pillars in the temple provided no information at all. But there, as Lothar looked into the shadowed visage of whatever it might be, Lothar’s focus narrowed and he knew one thing above all others: he did not want to die.

At first, the change in Lothar was miniscule, and expected. His muscles tensed, his heart began to race, his vision began to narrow, and Lothar noticed out of the corner of his eye, a cache of weapons – likely from the prisoners – in a corner of the room. The chanting from the priest grew louder and Lothar knew that he had precious little time to disrupt the ritual, but right then, a small butterfly, so completely out of place in the temple, landed on the binding around Lothar’s right wrist, and Lothar knew that he would be able to get free, stop the ritual, and help the others escape. With a prayer to Desna for freedom from the bindings, and a roar borne of pure focus, Lothar pulled the chains straight out of the stone with a shower of rubble. A quick yank later and Lothar’s legs were free and he charged past the single cultist between him and the weapons. There in the pile, lay his own massive war hammer, and his smaller, throwing hammer. Lothar grabbed both and found his first target: the High Priest, still chanting. Still attempting to focus and finish the ritual - which Lothar noted that he could now understand, though he did not know why. Making his choice, Lothar charged the High Priest, cutting down the few who dared to step in his way, barely slowing his stride in the process before finally smashing his hammer into the High Priest’s face with all of his might.

A thunderous CRACK and a moment of utter darkness permeated the room, and when Lothar could see again, the altar in the center of the room had shattered, the cultists were sprawled out on the floor, several of the other prisoners had managed to free themselves and join in the fight though the ritual had taken its toll from them each of them as well, and Lothar finally fell to his knees, exhausted. It was only later, once he had regained his strength and left the temple desecrated and ruined, and finally continued on his journey towards Nerosyan that the enormity of what had occurred registered to Lothar. He had found that spark, that fire which allowed him to transcend what he could have accomplished on his own. He had found his destiny, as a fabled Bloodrager. And more than that, several symbols have appeared on Lothar’s body. A small butterfly on his left wrist and the Sword in the Mountain on his right wrist have each marked him as a servant of deities – Gorum, the favored deity of barbarians, and Desna, the favored deity of travelers and those seeking freedom, the two deities of his youth, his heritage. And then the stylized hammer of Torag on Lothar’s left shoulder, and Angradd’s smoking forge on Lothar’s right shoulder – his deities of choice and the ones that suit him most in his mind’s eye. Lothar vowed then that he would live up to this blessing. He would become a Paladin in their names. And he would begin by reaching Nerosyan, and cleansing the Worldwound of the demonic scourge once and for all.

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Lothar, like most Kellids is taller than the average human, standing 5’ 10” but is built lean – the land of their home does not produce enough to allow Kellids to get fat. His hair is very dark and shoulder length all around. He does not bother with attempting to tie it back or tie it up, he just lets it hang as it will. His eyes are a muted blue, though when he enters a bloodrage, they go pure white, reflecting the celestial origin of his power.

Lothar is much quieter than one might expect of a barbarian, not quite to the point of brooding, just… reserved. He lets the people who want to think about tactics do so, either making his own path in the meantime, or waiting for direction from one he trusts to lead him. Of course, all of that gets thrown to the wayside when confronted with demons and their cultists. Prodded on by multiple good-aligned deities, and often recalling his near-sacrifice, Lothar will never hold anything back against those born of pure evil, nor does he distinguish between demon, daemons, and devils. They should all be returned to their particular hell, and if possible, pursued and destroyed.

Lothar crunch:
Lothar Khalid
Male human (Kellid) bloodrager (primalist, untouchable rager) 1/paladin (oath of vengeance, warrior of the holy light) 1 (Pathfinder RPG Advanced Class Guide 15, 84, 85, Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Ultimate Magic 60)
NG Medium humanoid (human)
Init +4; Senses Perception +3
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +1
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee earth breaker +4 (2d6+4/×3), earth breaker power attack +2 (2d6+7/x3)
Special Attacks angelic attacks, bloodrage (13 rounds/day), smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
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Statistics
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Str 16, Dex 14, Con 15, Int 8, Wis 8, Cha 17
Base Atk +1; CMB +4; CMD 16
Feats Combat Expertise, Deadly Aim, Extra Rage, Power Attack, Reckless Rage[ACG]
Traits - custom trait -, wary of danger
Skills Craft (armor) +3, Diplomacy +7, Heal +3, Intimidate +3, Linguistics +0, Perception +3, Survival +3
Languages Abyssal, Common, Hallit
SQ fast movement
Other Gear chainmail, earth breaker[UE], backpack, belt pouch, blanket[APG], flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 101 gp
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Special Abilities
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Angelic Attacks (Su) Melee attacks are good-aligned, and do +1d6 to evil outsiders.
Bloodrage (13 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

Lothar raging:
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Defense
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AC 16, touch 10, flat-footed 14 (+6 armor, +2 Dex, -2 rage)
hp 14 (1d10+4)
Fort +6, Ref +2, Will +3
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee earth breaker +6 (2d6+7/×3), earth breaker power attack +4 (2d6+13/x3)
Special Attacks angelic attacks, bloodrage (13 rounds/day), smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
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Statistics
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Str 20, Dex 14, Con 19, Int 8, Wis 8, Cha 17
Base Atk +1; CMB +6; CMD 16