Illias Echoe |
Illias Draws his club and attacks the vermin in front of him head on.
Attack: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Upon seeing Illias strike Titan
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d3 + 2 ⇒ (3) + 2 = 51d3 + 2 ⇒ (2) + 2 = 4
GM Henry Fortuna |
Illias Echoe |
Illias and Titan move, ready to assist kurth, Illias to (S,13) Titan to (Q,14)
once there they give another attempt to dispatch the vermin.
Illias:
Attack: 1d20 ⇒ 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Titan:
Attack(claw): 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d3 + 2 ⇒ (2) + 2 = 41d3 + 2 ⇒ (1) + 2 = 3
GM Henry Fortuna |
Luthor dispatches his rat with ease. The last rat makes another attack against Illias.
Attack: 1d20 + 1 ⇒ (15) + 1 = 16; Damage:1d4 ⇒ 2
Another Fort Save, Illias.
Kurth will move up and slay the final rat.
Combat is over.
You move the planks into place and easily slide the large crate onto more solid flooring.
Illias Echoe |
Fort Save: 1d20 + 4 ⇒ (12) + 4 = 16
Once the crate is "safely" on the less rotting floor, Illias pulls out his crowbar to pry the case open.
If needed:Strength Check: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Once open Illias begins digging through the crates contents, noting what he's pulling out, Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Once the box is found he hands it to Kurth to keep watch of it until we return to the Curio shop.
GM Henry Fortuna |
Illias removes a smaller mahogany box from the crate, which is what Karela wanted.The crate also contains 10 sets of masterwork thieves' tools, three flasks of alchemist's fire, a flask of acid, a dozen jars of various inks, a footprint book, adamantine weapon blanch, three bags of powder, a deck of marked cards, and two sets of average loaded dice.
You may take or leave any of the extra stuff.
You return to The Pickled Imp and Karela takes the box from you satisfied. He dismisses you politely but quite hurriedly and goes to the back of the shop with the box.
Your tasks finally complete, you head back to the Grand Lodge. However, a throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.
Illias Echoe |
Illias pockets one of the Flasks of alchemist's fire, (if no one else wants any)the inks, and the footprint book.
Illias, wanting to get back to report to Valsin, considers the options given the current roadblock.
"if it's the same to all of you I think we should head through the alleys."
Kurth, Bringer of Civilization |
Kurth takes one alchemist's fire, the weapon blanch, and the bags of powder.
These items will disappear at the of the scenario, right?
What faction was Karela?
On the way back to the pathfinder lodge, Kurth is on the lookout for the mysterious woman that has been following them all day.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
To Illias he replies "Yes, lets take a shortcut ... Are these the same performers that wanted to buy your bear?"
GM Henry Fortuna |
Yes, items go away at the end of the scenario. Karela is the head of the Sczarni faction.
You enter the alley, people trying to get through. Suddenly, you see four individuals in front of you looking at you intently, weapons drawn: a red-haired woman, a halfling with a handlebar mustache, a man with short light brown hair and the woman who has been following you all day. The red-haired woman puts on a mask and whistles to her companions. The other commoners quickly realize that this is a bad situation and quickly flee, leaving you and the four alone.
Initiative:
Luthor:1d20 + 1 ⇒ (3) + 1 = 4
Kurth:1d20 + 1 ⇒ (18) + 1 = 19
Illias:1d20 + 1 ⇒ (4) + 1 = 5
Zeriah:1d20 ⇒ 9
Deandre:1d20 + 1 ⇒ (9) + 1 = 10
Halli:1d20 + 2 ⇒ (12) + 2 = 14
Larkin:1d20 + 3 ⇒ (2) + 3 = 5
Ledford:1d20 + 2 ⇒ (14) + 2 = 16
Kurth, Bringer of Civilization |
Kurth draws his sword and warily eyes the ambushers.
"Friends, what can I do for you? Did you really follow us all day, only to ambush us in a dark alley?"
Diplomacy: 1d20 - 2 ⇒ (17) - 2 = 15
Sense Motive: 1d20 ⇒ 8
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
He waits for their reaction.
Readying a Power Attack on the condition that any one of them is engaging in melee with him.
GM Henry Fortuna |
"You can at least die quietly!" the halfling bellows as he charges Kurth.
Rage, charge, power attack.
Attack:1d20 + 6 ⇒ (16) + 6 = 22; damage:1d10 + 6 ⇒ (8) + 6 = 14 Damn...
Kurth, make your attack.
The alleyway fills with mist as the blonde woman finishes reading a scroll. You can now barely see 5 feet in front of you.
You hear the uttering of another spell and some footsteps.
Kurth, Bringer of Civilization |
Reduced to 1 hit point by a halfling? Oh, the irony.
Power Attack: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Damage: 2d6 + 7 + 2 ⇒ (5, 6) + 7 + 2 = 20
Kurth swings his sword in what would have been a devastating blow to a human sized enemy. Unfortunately it goes several inches too high for the halfling that is charging at him.
Kurth would very much like to take a few steps back now. But since his turn is already over, and you can ready only one action ... help?
Illias Echoe |
Illias tentatively moves east 20 ft and north 5 feet and Titan moves 25 feet east and 5 feet north. Titan attempt to attack with claws in front of him to the east where Deandre was standing moments ago.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d3 + 2 ⇒ (1) + 2 = 31d3 + 2 ⇒ (1) + 2 = 3
GM Henry Fortuna |
Zeriah heals Kurth and you notice that the fog ends right before Kurth.
Updated MAP. The white outline shows the fog's area of effect.
Luthor Roshan |
Luthor will reach around the corner to touch the halfing, causing chaos to fill his mind.
[dice=Touch Of Chaos]d20+2 [/dice touch attack].
http://paizo.com/pathfinderRPG/prd/classes/cleric.html#chaos-domain
Kurth, Bringer of Civilization |
(currently at 8 HP)
"Thank you, Zeriah. Now lets get out of here."
"Luthor!" he screams, "time to get out of here! Take the bear and run!"
Kurth hurries back to the main street, calling for the city guard.
"Guards! Guards! Call the guards!"
If any street performer blocks the way, he will enter rage, charge and attack.
Attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18
(8/12 turns of rage left; 10 HP including 2 temporary HP from rage)
GM Henry Fortuna |
The street performers are not willing to lay down their lives for Deandre so as Kurth swings his sword, they move out of your way. You head down the crowded avenue, footsteps hurrying behind you. You glimpse over your shoulder and see Larkin and Halli pursuing you, but no sign of Ledford or Deandre.
You reach a more open avenue with the two keeping pace behind you. Suddenly a hand cart comes rolling out in front of you.
Reflex Saves (DC15), everybody.