GM Henry Fortuna's First Steps (Sessions 1-2) [Completed] (Inactive)

Game Master Signore di Fortuna

Fresh-faced recruits gain the opportunity to prove their worth to the Pathfinder Society.


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Sovereign Court

Male Human Cleric

Luthor grunts a curse under his breath, draws his scimitar, and moves into melee with the imp.

Attack, further +2 if flanking 1d20 + 2 ⇒ (20) + 2 = 22
Damage if hits1d6 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Male Human Cleric

Whooo.... 20! confirmation attack: 1d20 + 2 ⇒ (15) + 2 = 17
if hits then, 2d6 + 4 ⇒ (1, 3) + 4 = 8 damage.


Luthor strikes the imp with a mighty blow. However, the imp's unnatural defenses prevent his attack from slaying the devil.

Illias is next.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias casts Produce Flame and strikes the imp with the conjured fire

Attack 1d20 ⇒ 1

If hits 1d6 + 1 ⇒ (1) + 1 = 2

Scarab Sages

M Human (Kellid) Barbarian 4

Don't worry about it, GM. You're doing a good job!

Kurth takes a step around the imp, then strikes it with his sword again:
5-foot step to get behind the imp so we can flank it
Attack: 1d20 + 5 ⇒ (19) + 5 = 24 (add another +2 if flanking)
Damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16

The Exchange

M Halfling Rogue (Scout) 1

Frustrated, Vim lunges at the imp yet again with his rapier.

5-foot as necessary to get or obtain flank

Attack: 1d20 + 4 ⇒ (8) + 4 = 12 ; Damage: 1d4 ⇒ 3 ; Sneak Damage: 1d6 ⇒ 3


Grats Kurth, you broke the book! So instead of surrendering...

The imp falls to Kurth's attack. It collapses upon Zatra's bed, ichor flowing from its immense wounds. The box clatters to the floor.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

With the imp now fallen Illias walks across the room to the door on the northeast wall. Tentatively he turns the knob and peers inside.

Perception again? 1d20 + 12 ⇒ (6) + 12 = 18

Scarab Sages

M Human (Kellid) Barbarian 4

"Uhm, Ms Chelish noblewoman, madam", Kurth calls out through the door, "I think we recovered that box. But depending on how much you cling to that servant of yours, you might want to call for a doctor."

Sovereign Court

Male Human Cleric

Luthor will bend down and inspect the box visually, then stuff it into his backpack.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Illias:
The door does not have a knob, it's one of those that you push against and it rotates.
You find a small library. The books on the shelf against the north wall are in a language you do not understand. There are reagents and vials scattered about a small desk. You get a feeling that most of these things are not for good purposes.

Luthor:
The box is a little dented, but unopened.

Zarta enters her bedroom. You clearly catch a look of annoyance before she assumes her haughty demeanor. She looks at Kurth with a flirtatious smile.

"Oh, well. I have no need for a weak servant. I do appreciate a man who can get things done. Would you consider joining our little group? There would be a bright future for someone of your talents," Zarta says, clearly making overt moves on Kurth. "However, the choice remains yours but do keep me in mind."

She calls on Aldor shortly to escort you back outside.

Anything you'd like to do before leaving?

Scarab Sages

M Human (Kellid) Barbarian 4

Kurth turns away from Zarta to clean his sword on her already soiled bedsheets.
"I will ... keep you in mind." he replies without turning back to her or returning her smile.

Sovereign Court

Male Human Cleric

"Perhaps we can continue our conversation on devils some other time, until then stay safe madam."

Luthor bows, and leaves the room, waiting for his colleges to join him once their business is finished.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Sensing that nothing in this room would suit his needs Illias exits the hidden study and Follows Luthor out.


I'll let Vim and Elianna put in their two cents, but...

Aldor guides you back outside and bids you farewell with a curt bow. The rain has finally cleared up, yet there are dark clouds looming in the sky. The temperature is moderate and would be quite nice if there was some sunshine. You see that townsfolk have decided to take advantage of the break in the rain to do their daily tasks.

Where to next?

The Exchange

M Halfling Rogue (Scout) 1

Vim will have followed Illias into the adjoining chamber and made a cursory glance around for anything valuable.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

If there's anything of note he'll scoop it up, practicing his skills as he does so.

Sleight of Hand: 1d20 + 7 ⇒ (1) + 7 = 8

The Exchange

M Halfling Rogue (Scout) 1

Once back outside, Vim pauses and says "I believe the plan was to visit Dremdhet Salhar next. I see no cause to delay."

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

"To the Wise Quarter. As Valsin said on this matter, lets try not to Embarrass the Pathfinders too much..."


Vim:
You find nothing of interest or particular value.

As you make your way out of the Ivy District, you catch sight of the same theater group who made an offer for Titan earlier. They raise their hands in greeting, but (thankfully) go about rehearsing their act. You see a few more artists until you reach the Wise Quarter. Here, the actors and painters have been replaced by scholars hefting scrolls and discussing books. A small contingent of the Learned Guard marches by, pointing to several edifices in the area.

With no trouble, you find Grand Councilmember Dremdhet Salhar's estate. There is a guard standing outside a large, wrought-iron gate.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias approaches the guard. "We have been sent by the Pathfinders to obtain Councilmember Salhar's signature on a charter. My companions and I request permission to enter and speak with him"


Any other actions before we move along?

Scarab Sages

M Human (Kellid) Barbarian 4

Kurth waits impatiently for the guard to let them in.

The Exchange

M Halfling Rogue (Scout) 1

Ready to move on


The guard lets you pass and servant greets you as you enter. He informs you that Salhar is not present, called away on important Council business, but his most trusted advisor is available to negotiate any business you may require. You are led down well-decorated hallways and past expansive rooms. After a few minutes, you arrive at a simple study at the end of a long hallway.
A tan-skinned old man sits behind a desk flipping though pages in a large tome. Scraps of paper jut from the book marking over two dozen different places. Without looking up, he gestures for you to enter with one hand while closing the book with the other, after he finishes what he was reading.

Sovereign Court

Male Human Cleric

Luthor enters and waits patiently. If its longer than 30 seconds he'll start coughing. Soft at first, then gradually louder.


Illias enters the room and waits patiently to be addressed by the man at the desk.


The old man wastes no time in addressing you. He looks up at you in appraisal.

"Good day to you, Pathfinders. I am Amenopheus, the Sapphire Sage, advisor to Master Salhar. I understand you were sent here to discuss archaeological permissions. Knowing this was coming, I spoke with Master Salhar at length on the subject and have this to say.
"Since Osirion was reopened to exploration a decade ago, adventurers, historians, and treasure-seekers flock to my country by the hundreds, perhaps thousands. While most families with ancestral burial vaults maintain guards and keep their sites out of the hands of casual thieves, not all families have the wealth or power to restrict everyone, and as we all know, not every defense is perfectly secure. Unscrupulous tomb robbers and maligned merchant organizations cause Osirion to bleed relics into the Inner Sea—something the descendents of Ancient Osirion cannot afford. We Osiriani have thousands of years of rich history coursing through our veins, and while that power has been out of focus in recent years, we are content to wait, knowing our enemies will wear themselves down. As they fall into arrogance, folly, or greed, we wait for our return to power, knowing we bear the riches of our ancestors at our feet.
"Master Salhar remains impressed by the Pathfinder Society, orating in their favor a handful of times in front of Absalom’s Grand Council, in fact. Due to previous relationships between him and the Society, Master Salhar has agreed to grant permission to the Pathfinder Society to explore his family’s vaults below Sothis. The only thing he requires is that you retrieve the map of the vaults from his own vault here. The servant will lead you to the basement and show you the room."

The Sapphire Sage’s eyes twinkle as he smirks knowingly, then he turns back to reading his book as though he had never been disturbed.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Sense Motive 1d20 + 3 ⇒ (13) + 3 = 16

Scarab Sages

M Human (Kellid) Barbarian 4

Kurth is very impressed with Amenopheus' little speech. He takes a moment to think of an appropriate answer before he replies:
"We thank you for your trust in the Pathfinder Society. You speak wise words. Indeed, trusting in the relics of the ancestors is the way to rise above the arrogance, folly and greed that haunt our times - and to regain old power."

The Exchange

M Halfling Rogue (Scout) 1

Halfway through Amenopheus' monologue, Vim begins yawning visibly.

Windbag is awfully full of himself, isn't he. Sure won't mind taking a look at this map though, or those vaults.


The servant reappears and leads you to the cool basement of the estate. You finally end up at a plain wooden door. The servant unlocks and opens the door. He gestures to the room with a bow and waits for you to enter.

Scarab Sages

M Human (Kellid) Barbarian 4

Kurth nods to the servant and enters the room first, his sword drawn.

... unless he or anyone else sees an obvious trap
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

The Exchange

M Halfling Rogue (Scout) 1

Looking for traps as well
Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Sovereign Court

Male Human Cleric

"How will we know the map Master Salhar wishes us to find?"
Luthor moves into the room after his friends have looked around for any foul deeds that may be present.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias looks around for anything noteworthy.

Perception:1d20 + 12 ⇒ (13) + 12 = 25


The servant gives no reply. As you all move into the room, the servant closes and locks the door behind you. A note is posted on the back of the door. It reads:

"Within these cases lies your quest and your way out."

The plain stone room contains three chests: a copper-banded chest of smooth, dark wood; a red lacquered chest; and what looks to be a cube of solid steel. Behind the chests sits a low table holding a clear glass jar half full of liquid and a covered wicker basket.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

"I'm not certain what you all would like to do but if these chests are the only way to accomplish our goal I suggest we try the red chest first..."

Scarab Sages

M Human (Kellid) Barbarian 4

Kurth smells the liquid in the jar and lifts the cover of the wicker basket.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

In reply to Illias: "Why don't we see what's inside all of those chests before deciding which one to 'use' to get out of here? I think what is inside of them might be more useful to us than the chests themselves."
I don't care in which order we open them.

Sovereign Court

Male Human Cleric

I am always a fan of the one on the 'left'

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

"I see your point Kurth, lets get these chests open" With the help of his party members Illias starts opening each of the chests to check it's contents.


All of the chests are locked.

Kurth:
The liquid in the jar appears to be water, but it is actually a mildly corrosive cleaning agent. There is a jeweled brass key at the bottom of the jar. There is a blue stone key sitting on a wadded cloth inside the wicker basket, but you see something writhing under the cloth.

Will save Illias.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Will1d20 + 7 ⇒ (16) + 7 = 23


Illias:
The copper-banded chest fades from your vision and you realize it is an illusion.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

With no clear way of opening the locks on the chests Illias also inspects the contents of the jar and basket.

Perception1d20 + 12 ⇒ (12) + 12 = 24

Scarab Sages

M Human (Kellid) Barbarian 4

"Stand back everyone. There are keys in here. But some nasty surprises as well."

Kurth carefully puts the jar down on the floor, away from the basket.
When he is sure everyone has stepped back, he pours a flask of lamp oil over the wicker basket and sets it on fire. Then he quickly takes a few steps back himself.

Sovereign Court

Male Human Cleric

Luthor steps back, afraid of might happend in a moment.


Illias:
You see that the liquid in the jar is a mildly corrosive cleaning agent. You see something in the basket squirm before Kurth sets it on fire.

Viper's Reflex Save:1d20 + 5 ⇒ (14) + 5 = 19

The basket burns, but the viper waiting at the bottom surprisingly evades the flames. It lashes out against Kurth.

Viper's Attack:1d20 + 5 ⇒ (8) + 5 = 13

The viper almost bites Kurth, but fortunately misses.

Initiative:
Kurth:1d20 + 1 ⇒ (2) + 1 = 3
Illias:1d20 + 1 ⇒ (14) + 1 = 15
Luthor:1d20 + 1 ⇒ (17) + 1 = 18
Viper:1d20 + 3 ⇒ (11) + 3 = 14

Your turn, Luthor.

Sovereign Court

Male Human Cleric

Luthor draws his rapier and stabs the viper!
Attack with Rapier: 1d20 + 2 ⇒ (10) + 2 = 12
Damage if hits: 1d6 + 2 ⇒ (4) + 2 = 6


The viper turns out to be a little too quick for Luthor, as it slithers past his rapier.

Illias, you're up.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias tries to set flames on the Viper

Cast produce flames: 1d20 ⇒ 7
If it hits 1d6 + 1 ⇒ (3) + 1 = 4

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