GM Henry Fortuna's First Steps (Sessions 1-2) [Completed] (Inactive)

Game Master Signore di Fortuna

Fresh-faced recruits gain the opportunity to prove their worth to the Pathfinder Society.


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Silver Crusade

Male Human Inquisitor 1

Zeriah polishes off his cup of tea. "Mind if we see the kids, Ms. Baltwin? We need to make sure they're doing alright."


"No, you can't see them," Gilga says in a defensive tone. "They're quite sick."

1d20 + 9 ⇒ (4) + 9 = 13

Sense Motive checks:
Zeriah:1d20 + 11 ⇒ (17) + 11 = 28
Kurth:1d20 ⇒ 10
Luthor:1d20 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Male Human Inquisitor 1

"Why are you lying to us, Ms. Baltwin? I hear that quiver in your voice. Would you like to face Sarenrae's judgement now or would you like to explain yourself?" Zeriah's face is white hot with fury. You guess that he really hates liars.

Intimidate:1d20 ⇒ 18


Gilga shrinks back in her chair, frightened by Zeriah's commanding presence.

1d6 ⇒ 2

Gilga is now under the Intimidate's effects for 20 minutes.

Silver Crusade

Male Human Inquisitor 1

"I'll stay here with her," Zeriah says to Kurth and Luthor. "Why don't you go upstairs and see about those kids?"

He turns to Gilga. "Why don't we start by discussing the drinking problem?"

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

(size permitting) Illias puts the found supplies in his pack for safe keeping and carries the note in hand. Ignoring the "Headmistres"'s command Illias Enters the home with Titan in tow at his heels. As he enters he calls out for his party members to show them what he has found.
"Luthor, Kurth, Zeriah, do not let her out of your sight, she will not receive any assistance from the pathfinders. Seems she has been selling the supplies for her own pocket.Where can I find you?"

Sovereign Court

Male Human Cleric

"Hmmmm, well that is disappointing."
Luthor goes with Kurth up the stairs, to check on the children. He stops and carefully looks at the children to see if they are actually sick.
"Its alright little ones, I am here to help. It wasn't all that long ago I was in your shoes. Now look at me, a proper Pathfinder I am. "

Heal Check: 1d20 + 7 ⇒ (16) + 7 = 23

Scarab Sages

M Human (Kellid) Barbarian 4

"Zeriah is with her right now. We are on our way to check on the childre."
Kurth replies to Illias when they bump into each other in the hallway.
He points in the direction where Zeriah and the woman are.

Then he follows Luthor upstairs.
Perception: 1d20 ⇒ 5
Heal: 1d20 ⇒ 1

"I think these children have the plague. Don't get close to them, Luthor."
Kurth puts a cloth in front of his mouth and backs out of the room.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias enters the room with zeriah and gilga."By the looks of things you've made a good run of it gilga. I hope you've enjoyed it. The neglect and miscare of these kids will by no means go unheard. No doubt you will be begging for your next meal. If you walk free. "


The children upstairs are not too sick, possibly the worst one has a cold with a mild fever. You see evidence of Gilga using herbal remedies to heal these kids.

Gilga's gaze is locked with Zeriah's, her face gone white as Illias makes his accustaion.

Silver Crusade

Male Human Inquisitor 1

Without looking away from Gilga, Zeriah speaks to Illias."Fetch a guard, Illias. I want no trouble out of her and it would be good if the law was on our side. Sometimes the testimony of an old woman can override the truth."

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias quickly dispatches with Titan to find a guard nearby

perception: 1d20 + 12 ⇒ (19) + 12 = 31 (if needed)


Illias finds a guard with little trouble and, when presented with the evidence, hurries to Gilga's home.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias and the guard rush in to where he last left Zeriah and Gilga, awaiting the display between the guard and the woman before them.


"Gilga Baltwin, you are under arrest for running a black market. Have you anything to say in your defense?" the guard asks.

Gilga wordlessly stands from her chair and walks over to the guard. He clasps irons over her wrists and leads her out.

Silver Crusade

Male Human Inquisitor 1

Zeriah stands up and stretches. "We should probably take the kids here back to the temple. Besides, you've got some things to return to the clerics, Illias."

He waits for Luthor and Kurth to come back downstairs.

Sovereign Court

Male Human Cleric

After seeing that none of the children are too sick, he comes down stairs to talk with Illias and Zeriah.
If everyone agrees, he'll help take the children to a temple or perhaps the Silver Crusade can place these children in a better place.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

"I believe we should bring them with us to the temple." Pointing to his bag, "We have some things to return"


Just going gloss over Kurth for now. If you have anything to add, just go ahead.

You return to the Temple of the Shining Star and bring the children with you. A few clerics relieve you of the kids and one will take the supplies from Illias. Zarta is glad that you found out about Gilga and helped the children. She hopes that you may be of service in the future and bids you farewell.

You leave the temple and head to the docks, the last place on your list. It is a decent walk and you arrive in the late afternoon. You find The Pickled Imp, Guaril Karela's curio shop, with a little difficulty, but easily nonetheless. You open the door and head inside.

This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:

"Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need."

Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.

"Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases.
"There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway.
"My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me."

He gives you directions to the warehouse and you make your way there. Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.

Silver Crusade

Male Human Inquisitor 1

Zeriah decides to accompany you as you head down to the docks.

Perception:1d20 + 10 ⇒ (13) + 10 = 23

"There was some creepy girl staring at us," he informs you.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

In the shop? Odd. I wonder if she was dropping eaves. In any case, Lets get in and out of the warehouse as quickly as we can, Valsin wants this completed today. Lets have a look around and see what the easiest way in this place is. Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Silver Crusade

Male Human Inquisitor 1

Actually, it was on the way to the docks, before the shop.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

"Anything particularly creepy about her?'

Silver Crusade

Male Human Inquisitor 1

"She was a little fidgety and had a smile that could scare little kids," Zeriah muses. "Blonde, too."

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias shrugs "Likely she's either up to something or just a bit looney. Either way, if you'd like we can deal with her when our task is done"

Silver Crusade

Male Human Inquisitor 1

"Eh? You've seen her before?"

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

"I don't believe so, but of what I know of people's behaviors, those are the likeliest two reasons for one to act in that fashion."

Silver Crusade

Male Human Inquisitor 1

"She disappeared rather quickly, so, if she wants something from us, she'll turn up again. We'd better get on with this task anyway."

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

"Once we find our way into this place we can make quick work of it"

Scarab Sages

M Human (Kellid) Barbarian 4

The Gilga quest:
It took a while to convince Kurth to help handle the children. Eventually he agreed reluctantly, under the condition that the clerics of the silver crusade check out all the kids, and Kurth, for any sign of the plague.

Of course, they didn't find any sign of a disease.

On the road to the warehouse:
Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Kurth:
You also catches a glimpse of the blonde girl staring at the group. She is the same one you saw when you first left the Lodge.She quickly leaves when she sees you and Zeriah looking at her.

The pier this pelican warehouse sits on stretches 100 feet from the boardwalk and the docks proper, and stands 15 feet above the water. The planks on the pier are sturdy but weathered. A few local fishermen and some kids sit scattered along the pier casting nets or bobbing lines into the waters below.
The building looks abandoned and in disrepair. The windows are dark and dirty and provide no view into the structure’s interior. A small boat bobs in the water below, tethered to the pier by a stout, salt-crusted rope.

Illias:
You find a hidden key sandwiched between two rickety slats on the building near the doorframe.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

@GM:
if needed, strength check: 1d20 + 1 ⇒ (8) + 1 = 9 to pry the key out of the boards

Illias points out the key that he noticed to his companions, once retrieved they find the lock that it fits and enter the warehouse and immediately begin searching for the crate with the three crows.
If needed Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Sovereign Court

Male Human Cleric

Luthor helps Illias search the boxes.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6


The key fits the locked front door. Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.

MAP

Silver Crusade

Male Human Inquisitor 1

Zeriah lights a torch and helps the others look for the crate.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias casts Light on his club searching the faces of each crate he comes to for the described symbol.

Scarab Sages

M Human (Kellid) Barbarian 4

"I saw that woman before. This morning, when we left the pathfinder lodge. She must be following us. Fidgety, yes. But I don't think she looks creepy. Maybe a fan?", Kurth says as the group enter the warehouse.

Kurth draws his sword.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17 (he is more looking for an ambush than for the box)

Sovereign Court

Male Human Cleric

Luthor waits until Kurth and Zeriah move into the building before drawing his weapon and being on the ready.


Nothing moves inside of the warehouse. Perched in the middle of the hole, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle—the very crate the you have come to find. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Just inside the door sits a handful of crates and kegs of beer. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons.
A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.
You are fairly sure that the planks holding the box up probably will not support all your weight.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Illias looks for a way to lower the crane Perception: 1d20 + 12 ⇒ (7) + 12 = 19
If found Illias uses the coils of rope and nets to rig to the crane and slip under the crate. If unable to find a way to lower the crane he gets to work trying to reinforce the planks with the timber and nails in the crates.


Make an Intelligence check.

Silver Crusade

Male Human Inquisitor 1

Int. check:1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Intelligence check: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Male Human Inquisitor 1

"I think it'd be best if we support the floor with the timber and tools, then just slide the box away from the hole."

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

"Let's get to it then" Illias and Titan start hauling lumber over for Zeriah to secure to the floor.

Scarab Sages

M Human (Kellid) Barbarian 4

Kurth nods. He sheathes his sword and begins to carry timber planks to the hole.
Do we need to roll anything to do this?

Sovereign Court

Male Human Cleric

Luthor thinks this is firm plan and helps move the timber.


No rolls are required for hauling the timber.

Grand Lodge

Male Half-elf 1st Level Druid HP=Illias(8/8) Titan(9/9)

Roll needed to try to haul the crate across our rigged bridge?


As you start hauling timber to patch the hole, three vicious dire rats come crawling out from behind the crates, their eyes filled with hunger.

Initiative:
Illias:1d20 + 1 ⇒ (14) + 1 = 15
Zeriah:1d20 ⇒ 5
Luthor:1d20 + 1 ⇒ (19) + 1 = 20
Kurth:1d20 + 1 ⇒ (5) + 1 = 6
Dire rats:1d20 + 3 ⇒ (3) + 3 = 6

Here is a MAP with your positions.

Round 1: Luthor

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