GM Henry Fortuna |
The entertainer seems disappointed, but he does not argue. "If you change your mind, you may find me at The Ivy Playhouse. I'd be happy to pay for such an exquisite animal."
Free to go about your business, you find yourself in front of a magnificent three-story gothic structure. An impressive set of ebon lacquered double doors accented by gleaming silver fixtures serve as the entrance to this awe-inspiring residence. You spot a prickly brass cone hanging from a chain that serves as the door chime.
Elianna Morgethai |
Elianna had been following along humming to herself a bit, amused by the men trying to keep their distance from the bear. She trailed behind them a little bit, smiling through her veils at their banter and antics. Every now and then she'd hop lightly from one foot to the other over an oddly colored stone in the street as if it was something she didn't want to step on.
When the group stops and talk turns to taverns while awaiting a response from within, she shifts from one foot to the next, as if unable to hold completely still, still humming to herself a bit and smiling at the others.
Elianna Morgethai |
Oh sorry didn't know I was holding it all up!! I thought that things would keep moving and the side-conversations would just happen along the way, sorry!!
Elianna smiles at Kurth, her little hum ceasing as Vim looks around.
"Just a little tune from my mother's home, it helps me keep my mind awake so I can χρήση μαγείας, well, in your tongue, so I can do things."
She too starts examining the place.
"Kind of a brooding demeanor, no?"
GM Henry Fortuna |
Moments after ringing the door chime, an attractive young Chelish man in loose casual attire opens the door, greeting the you as if expected. He leads you through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, until you finally arrive on the third floor of the house, at the door of Zarta's personal study, which lies beyond her bedroom. Knocking upon the door and announcing his presence, the servant opens the darkly stained wooden door.
A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the north wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table.
Sitting in the chair behind the desk, Paracountess Zarta Dralneen regards you with a wry smile, putting away a few papers before standing to address you. Zarta is quite attractive, her Chelish features bestowing an almost inhuman beauty. She carries herself with a superior air and you suspect that she would do so even if she was unworthy of it.
"Aldor, you are dismissed. Close the door behind you and attend to your other tasks." She then turns her attention to you.
"It's always so incredibly adorable when I see a fresh-faced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you," Zarta says, pointing at Luthor.
As she speaks, you hear a cacophony of booms and crashes coming from the door to the west. As a result, she often pauses during her speech.
"I assume this isn't a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can't get that man around these parts anymore," she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought. "On the good side, he always sends me all the precious new recruits.
"Many think we in Cheliax serve and worship devils, but that couldn't be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order."
Luthor Roshan |
"Madam, I mean disrespect but changing our minds about Chelish society will do little to change the minds of the people on the streets. If what you say is true, it still does little to settle the minds of most in Absolam." Luthor adds slyly, "I'm not very good with politics Madam, I'm just a precious recruit sent on an errand."
1d20 + 6 ⇒ (7) + 6 = 13
GM Henry Fortuna |
"So I shall put you to the task then, Oh Dutiful One. The trinket you're looking for is a seven-lock iron box. I just couldn't get into it," she says with a little pout. "Anyhow, it's protected by abjuration magic intermingled with evocation magic, so I would advise not playing with it on your way home."
GM Henry Fortuna |
"Oh, it's right through there," she says, pointing toward the western door. She produces an exquisite silver letter opener shaped like a dagger from a drawer. "A servant is greatly misbehaving. You're going to have to deal with it in order to get the trinket."
"You might need this to get it to submit," she suggests, offering the letter opener with a sly grin.
Illias Echoe |
Illias cautiously walks up to the door and opens it, weary of what's on the other side, hand clutching his quarterstaff with one hand. He peers in side and watches the servant trying to discern a weakpoint or opening to strike
perception? d20=16+12=28
GM Henry Fortuna |
Zarta’s bedroom is decorated in the colors of Cheliax - ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin . A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.
You see an enraged imp throwing the box around the room. Though it is dented, the imps efforts seem in vain.
Elianna Morgethai |
During the meeting with the Paracountess, Elianna did her absolute best to make herself very small at the back of the group, the woman's less than subtle attempts at innuendo clearly making the she-elf uncomfortable even to the point of stopping her from humming or shifting her weight on her feet at all, the first time any in the group would have seen her so silent or still.
I hope all women from Cheliax are not like this. I do not like the songs her body is trying to sing to these men...
When the commotion starts beyond the door, her train of thought is broken. She tries to follow the others, staying as far from the Paracountess as possible, even tugging her veils up a little closer to try and avoid eye-contact.
With the door flung open and the others start to draw weapons, she slides her scimitar from her belt, turning it backwards so the blade is behind her back as she starts to whisper:
"Before we attack, maybe we should try to negoti..."
As Illias lunges, Elianna's eyes flutter closed for a mere moment before she shifts her weight to her toes, ready to support her companions if they too enter to engage the creature, but she is no longer silent.
"Άνδρες! Ακροποδητί γύρω από τις γυναίκες, αλλά απρόκλητη επίθεση σε έναν διάβολο πριν σταματήσετε να σκέφτεστε! Πώς αυτός ο κόσμος εξακολουθεί να υπάρχει με τους άνδρες στο τέλος! Ααα!"
Even as she (apparently) curses in her native tongue and readies her body for action, she examines the box with narrowed violet eyes.
Spellcraft to identify
1d20 + 9 ⇒ (4) + 9 = 13
GM Henry Fortuna |
Illias tries to catch the imp off guard and lunges at him to strike with his quarter stfaff
1d6= 6+1
Stealth check first, Illias.
Imp's Perception:1d20 + 7 ⇒ (19) + 7 = 26
Initiative:
Imp:1d20 + 3 ⇒ (4) + 3 = 7
Illias:1d20 + 1 ⇒ (14) + 1 = 15
Luthor:1d20 + 1 ⇒ (16) + 1 = 17
Vim:1d20 + 3 ⇒ (5) + 3 = 8
Elianna:1d20 + 4 ⇒ (5) + 4 = 9
Kurth:1d20 + 1 ⇒ (12) + 1 = 13
Unless Illias' Stealth Check is over 26, Luthor's diplomacy attempt occurs first. Actions may be changed accordingly.
Illias Echoe |
Illias stops on his heels, What are the chances that we can get what we came for without having to go through you?
As he speaks with the imp Illias keeps shifting his attention to what appears to be a door across the room, for no particular reason it calls to him.
Vim Teldish |
Posting out of initiative order
Vim scrambles into the room and attempts to use Kurth's massive blow as cover to move into a position flanking the imp.
attack: 1d20 + 4 ⇒ (17) + 4 = 21
dmg: 1d4 ⇒ 4 ; sneak dmg: 1d6 ⇒ 3
Speed 30. Normal attack if he can't line up the flank or if doing so provokes AoO.
Elianna Morgethai |
Once fighting has begun, Elianna's girlish cursing ends and her humming returns, eyes fluttering as the words to a spell escape her lips.
"Να είστε ζαλισμένοι και είναι ακόμα!"
Elianna casts the spell "Daze" on the Imp, who needs to make a DC 13 Will Save or be Dazed for 1 round.
Her spell complete, she makes a 5-foot step forward in almost a dance-like step as she engages in Spell Combat. Once there she brings her scimitar in an upwards arc in a semi-defensive posture.
Using Spell Combat to attack at a -2, using Combat Expertise and Threatening Defender for a +1 to AC for one round.
Attack: 1d20 - 2 ⇒ (13) - 2 = 11
Damage if hit succeeds: 1d6 ⇒ 6