GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Gamemaster | CC Map | S4 Map

Valik, it's only 20 damage in total, so no worries there.

Halkale fires two more arrows which miss their mark due to the presence of soft cover.

Ophelia channels positive energy into the area one last time and heals the group.

Another summoned wolf appears next to the pukwudgie with a poof and the porcupine creature scowls. Unfortunately, the wolf misses with its bite.

"It will be a joy to peel your skin off your bones as you join my army!" The pukwudge cackles as it backs away from the wolf and fires a quill into it. As the projectile strikes the wolf in the head with very little effect, the pukwudge scoffs, "Bah, your pathetic illusions won't stop me!"

It then fire another quill, this time at Valik. The monk steps out of the way as the poisoned bolt clatters harmlessly on the floor of the cavern.

The star indicates the position of the 'wolf.'

GM Screen:

Puk Quill 1: 1d20 + 14 - 1 ⇒ (20) + 14 - 1 = 33
Puk Will save: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
Puk Quill 2: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16

Initiative (Rounds 3-4)
Valik [8 Dmg] <= Up
Melufiuos [Prone; Shield active] <= Up
Vailis [Protection from Evil; Shield active] <= Up
2 Skeletal Redcaps
Ophelia [1 Dmg]
Halkale/Frostfur
Riddywipple
Pukwudgie
Quiella [Shield of Faith active] <= Up

Effects
Prayer: +1 to to attack rolls, weapon damage rolls, saving throws, and skill checks; enemies take -1 to the same.

Quiella, Valik, Mel, Vailis.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Tsk!" scowls Vailis, then he summons another creature "Do try to peel this one skeletons!" he shouts as an augmented lemure devil appears just behind the skeletons line.

The strange creature instantly attacks the skeleton flanking with Valik.
Claw 1+flank+prayer: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
Slashing/Bludgeoning damage+prayer: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Claw 2+flank+prayer: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Slashing/Bludgeoning damage+prayer: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Augmented lemure HP: 17/17; DR 5/good or silver; AC 14/10/14

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella absorbs some of Valik's injuries and then continues to press her attack on the skeletal redcap.

Crunch:
Notes:
(None)

Round 3 action:
life link 5 damage from Valik
Attack nearest redcap

Rolls:
Lucerne hammer, attack, power attack, prayer: 1d20 + 9 - 2 + 1 ⇒ (7) + 9 - 2 + 1 = 15 for bludgeoning, silvered: 1d10 + 6 + 6 + 1 ⇒ (9) + 6 + 6 + 1 = 22

Active Status effects:
prayer
Shield of faith

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Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik sees the lucerne hammer strike past him. He sees the aim be a little off as he feels it is going to miss. He quickly gives Quiella some insight of what he sees.

Quiella, readjust your footing. Turn your right foot a quarter turn to the right. This should realign your hammer to connect square on the skeletons jaw!

Using monk ability, spend 2 ki points to allow ally to refill attack roll as immediate action. 3 of 8 spent. Quiella refill your attack roll as I think 15 misses.

Valik is both impressed and angered that the skeletal enemy was able to actually hit him. He retaliated with a jab of his own, but the punch is there to distract the enemy for Quiella to land a solid blow.

AC 33, ki 4 of 8, aid Quiella in attack: 1d20 + 7 - 1 + 1 ⇒ (2) + 7 - 1 + 1 = 9

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

sorry for delay. Yes, shield is perfect. Thanks for botting me

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Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

reroll: 1d20 + 8 ⇒ (1) + 8 = 9

snort


Gamemaster | CC Map | S4 Map

Vailis summons a lemure that claws at the most damaged skeleton and knocks a few more bones loose.

After taking on some more damage from Valik, Quiella attempts to smash the same skeleton to bits, but her strike misses even with the monk's helpful advice and assistance.

Mel, you're up.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

how about the Advice class feature, Valik? Shouldn't it be up to +2 now?

-Posted with Wayfinder

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

IDK Quiella, I have not checked lately

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Advice:
A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1). This ability replaces flurry of blows, fast movement, and improved evasion.

Bards give a +2 bonus on attack and damage rolls as of level 5, so that's what you would be giving

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Can i cast cat's grace, defensively, while still prone? On Valik?

concentration : 1d20 + 11 ⇒ (10) + 11 = 21

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

If I cannot cast it on Valik, cast it on myself.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

From his position on the floor, Melufious casts Cat's Grace on Valik.

The severely damaged skeletal redcap in the south turns its full attention to Valik, but both scythe attacks miss the well defended monk.

The skeletal redcap to the north turns its attention to Melufiuos instead, and strikes the prone elf once out of two attempts with its scythe. Mel takes 14 damage.

GM Screen:

White V 1 M 2 L 3: 1d3 ⇒ 1
Scythe 1 vs Valik: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11
Scythe 2 vs Valik: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
Blue V 1 M 2 L 3: 1d3 ⇒ 2
Scythe 1 vs Melufious: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25
Damage: 2d4 + 10 - 1 ⇒ (2, 3) + 10 - 1 = 14
Scythe 2 vs Melufious: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13

Initiative (Round 4)
Valik [8 Dmg; +4 Dexterity from Cat's Grace]
Melufiuos [14 Dmg; Prone; Shield active]
Vailis [Protection from Evil; Shield active]
2 Skeletal Redcaps
Ophelia [1 Dmg] <= Up
Halkale/Frostfur <= Up
Riddywipple
Pukwudgie
Quiella [Shield of Faith active]

Effects
Prayer: +1 to to attack rolls, weapon damage rolls, saving throws, and skill checks; enemies take -1 to the same.

Ophelia and Halkale/Frostfur

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale fires another pair of arrows at his same target.

Attack, PBS, Rapid Shot: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20 Damage, if hits, PBS: 1d8 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Attack, PBS, Rapid Shot: 1d20 + 10 + 1 + 1 ⇒ (1) + 10 + 1 + 1 = 13 Damage, if hits, PBS: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11


Gamemaster | CC Map | S4 Map

Halkale shoots a couple of arrows at the same skeleton, but continues to be stymied by soft cover.

Ophelia casts Command on the pukwudgie, and orders it to "Halt." The quill covered humanoid instantly freezes in place!

The greased area instantly disappears as if someone just dispelled the effect.

GM Screen:

Will Save: 1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12

Initiative (Rounds 4-5)
Valik [8 Dmg; +4 Dexterity from Cat's Grace] <= Up
Melufiuos [14 Dmg; Prone; Shield active] <= Up
Vailis [Protection from Evil; Shield active] <= Up
2 Skeletal Redcaps
Ophelia [1 Dmg]
Halkale/Frostfur
Riddywipple
Pukwudgie
Quiella [Shield of Faith active] <= Up

Effects
Prayer: +1 to to attack rolls, weapon damage rolls, saving throws, and skill checks; enemies take -1 to the same.

Quiella, Valik, Mel, and Vailis.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

The lemure keeps attacking the skeletons under the orders of Vailis.
Claw 1+flank+prayer: 1d20 + 4 + 2 + 1 ⇒ (17) + 4 + 2 + 1 = 24
Slashing/Bludgeoning damage+prayer: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Claw 2+flank+prayer: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
Slashing/Bludgeoning damage+prayer: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Augmented lemure HP: 17/17; DR 5/good or silver; AC 14/10/14

Vailis uses the wand at his hand to touch Melufiuos and heal him.
UMD+prayer DC 20: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, doesn't move as he doesn't want to give the redcaps free shots at everyone else. He does however start to rally his allies to work together as a team, all the while in a defensive stance.

Start advice round 1 of 8. I know that doing advice cannot be done defensively, it is merely for vibe. I will not use a KI point so my AC drops to 23

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella swings again along Valik's hip at the nearest redcap.

Crunch:
Notes:
(None)

Round 4 action:
attack redcap again

Rolls:
Lucerne hammer, attack, prayer, advice, power attack: 1d20 + 9 + 1 + 2 - 2 ⇒ (3) + 9 + 1 + 2 - 2 = 13 for bludgeoning, silvered, magic: 1d10 + 6 + 1 + 2 + 6 ⇒ (3) + 6 + 1 + 2 + 6 = 18

Active Status effects:
prayer
Shield of faith
Advice

-Posted with Wayfinder

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale fires one arrow at his current target.

Attack, PBS, Prayer: 1d20 + 12 + 1 + 1 ⇒ (1) + 12 + 1 + 1 = 15 Damage, if hits, PBS: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10

OMG...the roller hates me.


Gamemaster | CC Map | S4 Map

Vailis' summoned lemure finally destroys one of the skeletons and damages the other one.

Valik begins to dispense some helpful advice to the group, aiding them in their attacks.

Quiella's polearm attack misses the remaining skeleton. I believe Quiella also took the remaining 5 damage from Melufiuos.

Mel is up. Halkale's attack will occur when he's back up in the initiative order.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

whoops. Quiella would have also taken 5 off of Valik. So , she should be at -10

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Gamemaster | CC Map | S4 Map

Quiella only takes the 5 HP from Mel, Valik started this initiative block with only 3 damage. I failed to update his damage total from the last time life link healed him.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel will risk standing up

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

He dropped his mace, right? Can he pick it up before he gets up. Or will that just be another AoO?

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Gamemaster | CC Map | S4 Map

Both actions provoke AoO's, but only one AoO is allowed per round unless you have Combat Reflexes or something weird.

Melufiuos grabs his mace and stands up, provoking an opportunity attack from the remaining skeleton that misses.

The skeletal redcap turns its attention now to the summoned lemure and it slices into the fleshy devil twice, with the second swipe being a critical hit. Unable to weather the onslaught, the summoned creature disappears with a pop. The lemure took 29 damage in total from two attacks after factoring in the DR.

GM Screen:

AoO: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
V 1 M 2 L 3: 1d3 ⇒ 3
Scythe vs Lemure: 1d20 + 11 - 1 ⇒ (4) + 11 - 1 = 14
Damage: 2d4 + 10 - 1 ⇒ (2, 2) + 10 - 1 = 13
Scythe vs Lemure: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Scythe Confirmation: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 17
Crit Damage: 4d4 + 20 - 1 ⇒ (3, 1, 1, 2) + 20 - 1 = 26

Initiative (Round 5)
Valik [3 Dmg; +4 Dexterity from Cat's Grace]
Melufiuos [Shield active]
Vailis [Protection from Evil; Shield active]
1 Skeletal Redcap
Ophelia [1 Dmg] <= Up
Halkale/Frostfur <= Up
Riddywipple
Pukwudgie
Quiella [5 Dmg; Shield of Faith active]

Effects
Prayer (Last Round): +1 to to attack rolls, weapon damage rolls, saving throws, and skill checks; enemies take -1 to the same.

On Deck: Ophelia and Halkale/Frostfur

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

My attack is up above, apparently I can't read...not sure why I did an attack.


Gamemaster | CC Map | S4 Map

Halkale only fires one arrow this time, perhaps hoping for greater accuracy, but he stumbles while shooting and the arrow flies harmlessly into the cavern walls.

Since her previous verbal spell worked so well, Ophelia follows that up with a Forbid Action spell, ordering the pukwudgie, "Do not attack!" This time, however, the creature easily shrugs off the mental compulsion with a sneer.

"It was sooo much fun to turn those pretty pegasuses into zombies. They were so eager to do my bidding." The pukwudgie laughs as she fires two quills at both Valik and Melufious that both hit. Valik takes 4 damage and needs to make a DC 18 Fort Save vs poison or take 1d3 ⇒ 1 Con damage. Mel takes 2 damage and needs to make a DC 18 Fort save vs. poison or take 1d3 ⇒ 3 Con damage. Remember, Prayer gives you a +1 to saves.

GM Screen:

Will save: 1d20 + 10 ⇒ (12) + 10 = 22
Quill 1 vs Valik: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29
Damage: 1d4 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Quill 2 vs Mel: 1d20 + 14 - 1 - 4 ⇒ (15) + 14 - 1 - 4 = 24
Damage: 1d4 + 2 - 1 ⇒ (1) + 2 - 1 = 2

Initiative (Rounds 5-6)
Valik [7 Dmg; +4 Dexterity from Cat's Grace; Fort Save needed] <= Up
Melufiuos [2 Dmg; Shield active; Fort Save needed] <= Up
Vailis [Protection from Evil; Shield active] <= Up
1 Skeletal Redcap
Ophelia [1 Dmg]
Halkale/Frostfur
Riddywipple
Pukwudgie
Quiella [5 Dmg; Shield of Faith active] <= Up

Effects
Prayer (Last Round): +1 to to attack rolls, weapon damage rolls, saving throws, and skill checks; enemies take -1 to the same.

On Deck: Quiella, Valik, Mel, and Vailis.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"So! Are you behind all this zombie transformation?!" Vailis suddenly understands the group has reached the root of the problem "No surprise you are so tough... where is the girl?!"

Understanding the situation the summoner attempts to give the most of himself casting haste on Valik, Mel, Quiella and Halkale.
+1 to hit/damage, +1 Ref and dodge AC, +1 attack, +30' feet

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"THAT'S ENOUGH!" Quiella strides past the last redcap right towards the Pugwudgie, dropping her hammer and drawing her sword as she comes "I'm taking you down in the name of Erastil!" she declares to the Pugwudgie before she swings at it with her sword.

Crunch:
Notes:
assuming Valik, will maintain Advice as a free action

Round 5 action:
heal 5 damage from Valik
Move to the Pugwudgie thanks to Haste, switching weapons and also provoking
Swift action to smite
Attack pugwudgie

Rolls:
greatsword, attack, power attack, haste, prayer, smite, advice: 1d20 + 10 - 2 + 1 + 1 + 3 + 2 ⇒ (14) + 10 - 2 + 1 + 1 + 3 + 2 = 29 for slashing, cold iron, BYPASSES DR: 1d10 + 6 + 6 + 1 + 1 + 3 + 2 ⇒ (9) + 6 + 6 + 1 + 1 + 3 + 2 = 28

Active Status effects:
shield of faith
Prayer
Haste
-10hp

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Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Would deflect arrows work on the quill since it is about the same size as a bolt or arrow? If so I deflect it since my hands are free

Valik, continues doling out his advice.

My master has always told me that through perseverance, is when one gains the most. Keep fighting everyone, we will prevail.

He than turns to the remaining redcap, and punches at the annoying foul creature.

AC 31: 1d20 + 8 + 1 - 1 + 1 ⇒ (19) + 8 + 1 - 1 + 1 = 28
damage: 1d8 + 2 ⇒ (3) + 2 = 5

AC 31, haste attack: 1d20 + 8 + 1 + 1 - 1 ⇒ (5) + 8 + 1 + 1 - 1 = 14
damage: 1d8 + 2 ⇒ (1) + 2 = 3

fort if needed: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

fort save: 1d20 + 6 ⇒ (6) + 6 = 12

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel casts shocking grasp defensively and then attacks with his mace.

concentration: 1d20 + 11 ⇒ (16) + 11 = 27
to hit mace: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
to hit touch, if mace misses: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
mace damage: 1d6 + 4 ⇒ (4) + 4 = 8
shocking grasp: 4d6 ⇒ (2, 4, 1, 1) = 8

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

give me six more arms, a vorpal sword in each, and maybe I'll be able to wound a blind kobold before he bludgeons me to death with a damp paper napkin, LOL!

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Gamemaster | CC Map | S4 Map

Quiella still only has 5 damage since Valik deflected his quill.

Valik actually deflects the quill before it can hit him!

After putting together the situation, Vailis casts a Haste spell on Valik, Mel, Quiella, and Halkale.

As Quiella moves forward, the skeletal redcap makes an attack of opportunity against her that misses. The gnome then advances up to the pukwudgie with her greatsword and hits the porcupine creature with a powerful slash. After the attack, Quiella realizes that if she moves any closer she might be in danger of being pricked by the creature's quills.

Valik continues to dispense advice, and hits the remaining skeleton once with his fist.

Melufiuos begins to feel more than a little sickly as the pukwudgie's poison begins to seep into his system. Nevertheless he presses on, attacking with both his mace and a Shocking Grasp spell. Unfortunately, he misses with both attacks. Mel is now down to 9 Constitution. That is a -2 loss to his modifier, which reduces his total HP down 10 points. Mel needs to make another DC 18 Fort save or take another 1d3 ⇒ 3 points of Con damage. Remember there is also a -2 to Mel's overall Fort save due to the Con loss. It might be helpful here for me to remind you that the group was given three potions of Neutralize Poison earlier.

"Come back here and protect me!" The pukwudgie commands desperately to the skeletal redcap, and the undead creature complies, advancing on Quiella and attacking her once again with its scythe. Fortunately, it misses yet again.

GM Screen:

Redcap AoO: 1d20 + 11 - 1 ⇒ (7) + 11 - 1 = 17
Red Scythe: 1d20 + 11 - 1 ⇒ (7) + 11 - 1 = 17

Initiative (Round 6)
Valik [3 Dmg; +4 Dexterity from Cat's Grace]
Melufiuos [2 Dmg; +10 dmg from 3 Con damage; Shield Active; Fort save needed]
Vailis [Protection from Evil; Shield active]
1 Skeletal Redcap
Ophelia [1 Dmg] <= Up
Halkale/Frostfur <= Up
Riddywipple
Pukwudgie
Quiella [5 Dmg; Shield of Faith active]

Effects
Advice: +2 to attack and weapon damage rolls, +2 to charm and fear saves
Haste (Valik, Mel, Quiella, and Halkale): +1 to attack rolls and Reflex saves; +30 movement speed (+20 for small sized); one additional attack if full attack.

Prayer is no longer active.

On Deck: Ophelia and Halkale/Frostfur

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

What is the star?

Halkale takes a step forward and fires a barrage of arrows at the redcap. 5 foot step

Attack, PBS, Rapid Shot, DA, advice, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (10) + 8 + 1 + 2 + 1 = 22 Damage, if hits, PBS: 1d8 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 13
Attack, PBS, Rapid Shot, DA, advice: 1d20 + 8 + 1 + 2 + 1 ⇒ (2) + 8 + 1 + 2 + 1 = 14 Damage, if hits, PBS: 1d8 + 7 + 1 + 2 ⇒ (4) + 7 + 1 + 2 = 14

Hasted attack below, I think this is right, if it's just a plain attack it's =12 instead of +8 to attack and +3 instead of plus 7 to damage

Attack, PBS, Rapid Shot, DA,advice: 1d20 + 8 + 1 + 2 + 1 ⇒ (8) + 8 + 1 + 2 + 1 = 20 Damage, if hits, PBS: 1d8 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 13

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

"Your creations were an affront to all living and dead alike!" Ophelia calls to the puckwudgie. "Valik, the potions. Give me one!"

I'll move up to Valik and either grab one of the neutralize poison potions if I can reach them, or ready an action to grab one when it's passed to me. Out of channels, can't see if I can attack, I'll just play medic.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

fort save: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

-2 to that, so only 20. Still enough though. Thank goodness!


Gamemaster | CC Map | S4 Map

The star was an illusionary wolf, but it is gone now and I will remove it from the map.

Soft cover once again hampers Halkale's arrows, as he misses with all three shots, although just barely with the first arrow.

Ophelia grabs one of the Neutralize Poison potions from Valik's belt and readies herself to use it. Since you were already adjacent to Valik, we can assume with two actions you can take a potion from him if he doesn't resist.

Although Melufiuos fights off the poison in his system this time, he can still feel its deadly effects circulating through his system. Unfortunately, the poison requires multiple saves, so please make another Fort save on your turn, Mel. There's still a -2 to your Fort save and if you fail the 18 DC you will take 1d3 ⇒ 2 Con damage.

Riddywipple reappears next to the skeletal redcap and angrily tries to bite it, but he fails to make contact.

The pukwudgie steps away five feet from Quiella and fires two quills at her. One appears to hit the small paladin/oracle in the shoulder.If 29 hits Quiella's AC after the smite and haste bonuses, then she takes 4 damage and needs to make a DC 18 Fort save vs. poison or take 1d3 ⇒ 1 Con damage.

"Soon little Dijjit will be undead too and I'll be sure to send her back to eat your friends!" The pukwudgie taunts afterwards.

GM Screen:

R Bite: 1d20 + 4 ⇒ (10) + 4 = 14
Quill 1: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Quill 2: 1d20 + 14 ⇒ (3) + 14 = 17

Initiative (Rounds 6-7)
Valik [3 Dmg; +4 Dexterity from Cat's Grace] <= Up
Melufiuos [2 Dmg; +10 dmg from 3 Con damage; Shield Active; Fort save needed] <= Up
Vailis [Protection from Evil; Shield active] <= Up
1 Skeletal Redcap
Ophelia [1 Dmg]
Halkale/Frostfur
Riddywipple
Pukwudgie
Quiella [9 Dmg; Fort Save needed; Shield of Faith active] <= Up

Effects
Advice: +2 to attack and weapon damage rolls, +2 to charm and fear saves
Haste (Valik, Mel, Quiella, and Halkale): +1 to attack rolls, AC, and Reflex saves; +30 movement speed (+20 for small sized); one additional attack if full attack.

Quiella, Valik, Mel, Vailis.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"That's just what you think" Quiella challenges as she steps closer to the creature. She swings at it again, full of righteous fury.

Crunch:
Notes:
(None)

Round 6 action:
5' step
Attack pugwudgie

Rolls:
fortitude: 1d20 + 10 ⇒ (3) + 10 = 13

greatsword, attack, smite, advice, power attack, haste: 1d20 + 10 + 3 + 2 - 2 + 1 ⇒ (20) + 10 + 3 + 2 - 2 + 1 = 34 for slashing, cold iron, BYPASSES DR: 1d10 + 6 + 3 + 2 + 6 ⇒ (7) + 6 + 3 + 2 + 6 = 24

confirm crit: 1d20 + 10 + 3 + 2 - 2 + 1 ⇒ (9) + 10 + 3 + 2 - 2 + 1 = 23 for slashing, cold iron, BYPASSES DR: 1d10 + 6 + 3 + 2 + 6 ⇒ (9) + 6 + 3 + 2 + 6 = 26

Active Status effects:
shield of faith; +2 deflection AC
Smite; +3 attack, +3 damage, +3 deflection AC
Advice
Haste
-13hp
-1CON for loss of 5 maxhp
AC 26 vs. Pugwudgie
AC 25 vs. everyone else

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Quiella, although that confirms, it's still not dead yet. Unless I missed something, you have another attack with Haste.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

wow. I'm still not used to the hp totals of high level monsters, but I guess it makes sense.

Quiella quickly follows through with another strike.

greatsword, attack, smite, advice, power attack, haste: 1d20 + 10 + 3 + 2 - 2 + 1 ⇒ (5) + 10 + 3 + 2 - 2 + 1 = 19 for slashing, cold iron, BYPASSES DR: 1d10 + 6 + 3 + 2 + 6 ⇒ (1) + 6 + 3 + 2 + 6 = 18

-Posted with Wayfinder

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis points just behind the skeleton and makes another augmented lemure to appear.

The devil attacks immediately!
Claw 1: 1d20 + 4 ⇒ (5) + 4 = 9
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (3) + 2 = 5

Claw 2: 1d20 + 4 ⇒ (10) + 4 = 14
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (2) + 2 = 4

Augmented lemure HP: 17/17; DR 5/good or silver; AC 14/10/14

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Valik, both relieved and oddly upset the enemy moved away, charges forward and tries to land a solid punch, sending it to its final resting palce.

AC 29: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28
damage: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Gamemaster | CC Map | S4 Map

Quiella hits the pukwudgie with a powerful blow that severely injures the strange porcupine creature. Her follow up blow misses, however.

Vailis summons another hellish lemure to attack the redcap skeleton, but it fails to hit with either claw.

Valik advances on the same skeleton and punches it hard enough to break off some of its ribs bones.

Mel is up.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel will take the potion from Ophelia and drink it.

fort save: 1d20 + 3 ⇒ (10) + 3 = 13

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I believe that poison saves happen at the end of your turn, so drinking the potion occurs first.

Melufiuos takes the potion from Ophelia and quickly quaffs it. He instantly feels the magic working to eliminate all the poison from his system.

Neutralize Poison CL check: 1d20 + 7 ⇒ (12) + 7 = 19

Ignoring the others attacking it, the skeletal redcap takes a 5 foot step to the northeast and attacks Quiella twice again with its scythe. Neither attack hits the heavily defended gnome.

GM Screen:

Red Scythe: 1d20 + 11 ⇒ (11) + 11 = 22
Red Scythe 2: 1d20 + 6 ⇒ (7) + 6 = 13

Initiative (Round 7)
Valik [3 Dmg; +4 Dexterity from Cat's Grace]
Melufiuos [2 Dmg; +10 Dmg from 3 Con damage; Shield Active]
Vailis [Protection from Evil; Shield active]
Skeletal Redcap
Ophelia [1 Dmg] <= Up
Halkale/Frostfur <= Up
Riddywipple
Pukwudgie
Quiella [9 Dmg; +5 Dmg from 1 Con Damage; Poisoned; Shield of Faith active]

Effects
Advice: +2 to attack and weapon damage rolls, +2 to charm and fear saves
Haste (Valik, Mel, Quiella, and Halkale): +1 to attack rolls, AC, and Reflex saves; +30 movement speed (+20 for small sized); one additional attack if full attack.

Ophelia and Halkale/Frostfur are up.


Gamemaster | CC Map | S4 Map

Ophelia pulls out her Pearl of Power and uses it to recall her Bless spell.

Hakale steps forward five feet and fires two blunt arrows at the skeletal redcap. Both projectiles strike their target, and the skeleton is reduced to a pile of bones. He directs his third arrow at the pukwudgie, hitting her in the head and finally defeating her too.

Halkale arrow 1 with PBS, Rapid Shot, DA, Advice, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (19) + 8 + 1 + 2 + 1 = 31
Damage: 1d8 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 13
Halkale arrow 2 with PBS, Rapid Shot, DA, Advice, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (17) + 8 + 1 + 2 + 1 = 29
Damage: 1d8 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
Halkale arrow 2 with PBS, Rapid Shot, DA, Advice, Haste: 1d20 + 8 + 1 + 2 + 1 ⇒ (20) + 8 + 1 + 2 + 1 = 32
Halkale Crit confirmation: 1d20 + 8 + 1 + 2 + 1 ⇒ (6) + 8 + 1 + 2 + 1 = 18
Damage: 1d8 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18

Combat Over

Quiella's poison will last for 5 more rounds unless she makes two consecutive saves with DC 18. If you want to use a Neutralize Poison potion, go ahead and roll the CL check with a +7. If you fail, you may want to use a reroll if you have one.

Searching the cavern, you quickly discover the body of a orange-haired female gnome tucked away in a small chamber. Riddywipple identifies her as Dijjit, but she is unconscious and her body is riddled with pukwudgie quills. If she's not cured of the poison, she'll soon become a zombie. This is another good spot to use a Neutralize Poison potion. Otherwise, they'll be some Heal checks involved. Again, it may be a good idea to use a reroll here. You only have two potions left in total.

Investigating the bodies near the cave entrance also reveals some valuables still on the corpses. These include a +1 Disrupting Morningstar, a Belt of Mighty Constitution +2, and a mundane gold brooch worth 100 gp.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

When Vailis discovers the body he starts shouting "It is here!" and quickly kneels to try help her.
Heal: 1d20 - 2 ⇒ (3) - 2 = 1

After the half-elf almost killing the poor girl with his bad judgment he pulls out one of the neutralize potions and quickly administers it to her in a desperate attempt to save her life.
Neutralize poison potion CL check: 1d20 + 7 ⇒ (20) + 7 = 27

If it fails:

Character folio reroll: 1d20 + 7 ⇒ (20) + 7 = 27


Gamemaster | CC Map | S4 Map

Vailis can't do much physically to help the unconscious Dijjit besides pull out some of the quills, but the application of a Neutralize Poison potion appears to completely stabilize her.

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