GMG's PbP: Shackles adventures (Inactive)

Game Master Magabeus

Map| Underwater combat


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Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

"Well, those squid goblins down at the cove might know where our kidnapped crew-mate was taken..." points out Vagantem, who tries to stow her portion of the liberated booty in a variety of pouches.


Fiend series | Shackles

The ring radiates magic

Spellcraft DC 17:
It is a ring of swimming

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"OH, those cute little guys in the water? Yah, I saw we go ask them some questions."

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Xasay holds up the ring.

"This is enchanted, alright! I can't tell what the enchantment is, exactly, though - anyone else?"

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

"I hear magical rings often offer protection in battle" offers Vagantem.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Well if no one wants to risk it, I'll try it on. Only live once, ya know?"

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Scratcher nods approvingly. "Oy, after the useless act I just gave, I dun deserve dat treasua."

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"Well, someone put that ring on and let's go after those squid goblins." Tori suggests with mild impatience.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

Emmett nods, putting on the ring (and hoping his hand doesn't fall off), and heads down to the water.


Fiend series | Shackles

Emmet does not notice anything happening when he puts on the ring and he can also take it off again.

Noticing that night is falling you decide to rest for the night and head out in the morning. The night passes without any incident and you are glad you sleep next to fresh water.

The next morning you head out for the waters where you saw the Grindylows playing. After a few hours you reach the high cliffs that surround a deep cove churning with dark seawater. At water level you notice a dark hole leading into the cliffs.

The cliff is 40 feet above sea level. There is no way down.

DC 10 Knowledge (geography) or Profession (sailor):
The cove’s dark waters indicate the absence of rocks below the sea surface

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Kn: Geo: 1d20 - 2 ⇒ (15) - 2 = 13

"'elp, looks like we can jump down in dere; ain't no rocks below!", Scratcher pointing out the dark water. "Could dive in an' 'ead through to dat hole in da cliffs."

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Profession (sailor): 1d20 + 6 ⇒ (18) + 6 = 24

"There doesn't seem to be any rocks under the surface of the water in the cove." Tori informs the others, "It might be safe to dive down, or we can see if there is another way in."

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Yah, well, I don't swim so well, and I got gunpowder and stuff to keep dry, so maybe there is another way down?"

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"I got sum rope and a grapple hook.", Scratcher comments.

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

Vagantem looks at the water with little joy.

"I think I'll be removing my armour if we are going swimming..." she adds without enthusiasm.


Fiend series | Shackles

Give me a swim check if you decide to go in...

You do not see another way down and Tori notices that the ocean is not exactly calm in the cove, although she has seem rougher seas.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"Wonder how deep...", Scratcher casting light on a rock and dropping it into the cove, looking down.

Perception as the light rock falls: 1d20 + 8 ⇒ (16) + 8 = 24


Fiend series | Shackles

You can follow the stone for quite some distance below the waters before you loose sight of it. more than 30 feet

The others meanwhile have found a way to scale the cliff, it seems you have two options to go down...

Jump: Acrobatics check to jump clear from the cliff face or Swim to make the perfect dive.
Climb: Climb check.

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

"I'll climb..." states Vagantem, starting down the cliff in a careful manner.

Takes ten for 17


Fiend series | Shackles

Vagantem starts to climb down. About halfway down the cliff he takes a moment to catch his breath. Looking to his left he sees a couple of nests at 20 feet above the water. The nests are built on a narrow ledge beneath a steep rocky overhang, making them impossible to see from above.

In the nest he notices eight tiny insectoid creatures. They each have two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.

Vagantem at 20 feet above water, rest at 40
Knowledge Arcana to identify (if you can see them / get info from Vagantem)

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

Vagantem calls back up.

"Odd looking creatures here... look like insects with two pairs of bat wings, lots of little legs and sharp noses..."

She looks around, incase the parents of the small creatures are around.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"Are they dangerous?" Tori calls back down with her bow ready.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

"Sounds interesting!"

Xasay follows Vagantem down...

Take 10 for 16....

Knowledge (Arcana): 1d20 + 8 ⇒ (13) + 8 = 21

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

"Those beaks look sharp... but they are not attacking me at the moment.." calls up Vagantem.

"May be best to look for a way down that avoids the nest though, they might be poisonous... everything else on this island seems to be .. well figuratively."

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Well, if they aren't attacking, I say live and let live, man!"

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"More thin's ta bite me? Dis island jus' hates da Scratcha!", the burly man comments, wanting to get an idea on what they are before moving down.


Fiend series | Shackles

Xasay knows that these are stirges, vicious, blood-drinking swamp pests that prey on wild animals, livestock, and unwary travelers. While weak individually, swarms of the creatures are capable of draining a man dry in minutes, leaving only a desiccated husk in their wake.

A lot of stirges carry disease. Their preferred method to feed is to attach themselves to their victim and drain blood, using their proboscis.

Sense motive DC15:
The stirges are watching you as much as you watch them. They will probably attack once you are below their nest.

Situation:
Vagantem and Xasay at 20 feet height on the cliff face, rest on top at 40 feet

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Sense Motive: 1d20 - 2 ⇒ (1) - 2 = -1

"I'm afraid so, Scratcher - these are stirges, voracious blood-drinkers that cling to you and drain you dry, and tend to carry disease, to boot. Maybe they'll leave us alone, though, if we just keep going...."

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

sense motive: 1d20 ⇒ 2

"Or maybe I'll put on my armour first."

Vagantem, now there is definite danger (apart from the fall) in sight, climbs back up and puts her armour on, she will then climb back down again if nobody has spotted a better way down.

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Well, that sounds gruesome. Maybe we can scare them off or at least drag them up here where we have a better chance of not falling to our deaths?"

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

"Maybe we can lob some rocks down at them to drive them off. Or find a different way down?"

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"I'd offer to climb down and lure them out, but I'd be more use picking them off with my bow."

Grand Lodge

Male Half-elf Gunslinger 4 / Brawler 1 | HP: 34/34 | AC: 22 (18 Tch, 15 Fl) | CMD: 22 | F: +6, R: +11, W: +3 | Init: +10 | Perc: +12, SM: +6 | Active conditions: none

"Do you have a clear shot? I would be happy to shoot at a few too..."

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Sense Motive: 1d20 + 6 ⇒ (8) + 6 = 14

Lawl

"Let's just piss 'em off by droppin' some rocks and get them nasty gits as they get up 'ere!"

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Not sure if I can make that particular roll without seeing the stirges, but if so, she'll reveal what's under the spoiler above.


Fiend series | Shackles

Tori: you go by the description of their behavior from your teammates. So yes, you can make that roll.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"I think the stirges are just waiting for us to make ourselves easy targets by climbing down below them. We should probably throw rocks or something to get them to come to us after all." Tori advises the group as she looks for something nearby to throw at the general area of the nest.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

"Alright, somethin' to do!", Scratcher happily looking for a rock and seeing if he can bean one of the oversized mosquitoes.

Not sure how you want to adjudicate this GM, but here's a die roll just in case

Dropped Rock attack?: 1d20 + 5 ⇒ (19) + 5 = 24
Damage on hit: 1d3 + 3 ⇒ (3) + 3 = 6

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

Vagantem also throws a rock.
attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d3 + 3 ⇒ (1) + 3 = 4


Fiend series | Shackles

Although the rocks that you throw done all land on the ledge that protect the stirges you make enough noise to really annoy the beasts. They swarm out of their protection and are heading your way!

Initiative
Vagantem
Scratcher
Tori
Emmet
Xasay

- - -
Stirges

I assume you have all moved back to the top of the cliff and have weapons in hand before you started throwing rocks

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Xasay spreads fine sand on the wind, attempting to put at least some of them to sleep (Will save DC 14)....

Silver Crusade

HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0

Vagantem readies a blow with her sword.
readied attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 4 ⇒ (6) + 4 = 10


Fiend series | Shackles

Xasay, you know that sleep has a 1-round casting time?

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Yes I do - anything seriously wrong with that in this situation?


Fiend series | Shackles

The stirges get to act before you finish casting. They will probably be all over you.... and not in that perfect fireball formation anymore ;-)

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

I realize - but it can only affect 4 HD of creatures anyways, and automatically selects the creatures with the fewest HD in the area first. I should be able to take out a decent few.

Grand Lodge

M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5

Seeing Xasay work on a spell, Scratcher puts himself between the cliff edge and the dark little man. "I gotcha, mate!"

Readied action to strike at the first Strige that approaches him: 1d20 + 7 ⇒ (3) + 7 = 10
Damage on hit: 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Tori fires two arrows at the closest enemy, switching targets if the first one is destroyed.

Longbow 1 - Rapid Shot: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 (+1 if within 30 feet)
Damage: 1d8 + 5 ⇒ (3) + 5 = 8 (+1 if within 30 feet)

Longbow 2 - Rapid Shot: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 (+1 if within 30 feet)
Damage: 1d8 + 5 ⇒ (8) + 5 = 13 (+1 if within 30 feet)


Fiend series | Shackles

Tori kills two stirges with two arrows. Xasay starts casting a spell while Scratcher and Vagantem take on defensive poses.

Initiative
Emmet

- - -
Stirges
- - -
Vagantem: readies 21 to hit 10 damage
Scratcher: readies 10 to hit 8 damage
Tori
Xasay: casting sleep


Fiend series | Shackles

Emmet seems not to know what to do, unfortunately for him the stirges do!

who gets 2?: 1d4 ⇒ 4
who gets 2?: 1d3 ⇒ 2

Vagantem kills the stirge that flies his way before it even gets a chance to come closer while Scratcher's aim is off.

One of the foul creatures attaches itself to Tori, sucking her blood! Vagantem kills another one with his quick reflexes. The scratcher is not so lucky, both he and Emmet are also attacked and one of the stirges is sucking them dry!

Touch vs Tori: 1d20 + 7 ⇒ (11) + 7 = 18
1d10 ⇒ 6
Vag AoO: 1d20 + 5 ⇒ (17) + 5 = 22
Dam: 1d6 + 4 ⇒ (4) + 4 = 8
Scratcher AoO: 1d20 + 7 ⇒ (6) + 7 = 13
Dam: 1d6 + 3 ⇒ (2) + 3 = 5
Touch vs Scratcher: 1d20 + 7 ⇒ (9) + 7 = 16
Touch vs Emmet: 1d20 + 7 ⇒ (12) + 7 = 19
Touch vs Emmet: 1d20 + 7 ⇒ (3) + 7 = 10

Initiative
Emmet - 1 Con damage, grappled
Vagantem
Scratcher - 1 Con damage, grappled
Tori - 1 Con damage, grappled
Xasay: casting sleep

- - -
Stirges
- - -
Vagantem: readies 21 to hit 10 damage
Scratcher - 1 Con damage, grappled
Tori - 1 Con damage, grappled
Xasay: casting sleep

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