HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"Well, those squid goblins down at the cove might know where our kidnapped crew-mate was taken..." points out Vagantem, who tries to stow her portion of the liberated booty in a variety of pouches.
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief
Xasay holds up the ring.
"This is enchanted, alright! I can't tell what the enchantment is, exactly, though - anyone else?"
Emmet does not notice anything happening when he puts on the ring and he can also take it off again.
Noticing that night is falling you decide to rest for the night and head out in the morning. The night passes without any incident and you are glad you sleep next to fresh water.
The next morning you head out for the waters where you saw the Grindylows playing. After a few hours you reach the high cliffs that surround a deep cove churning with dark seawater. At water level you notice a dark hole leading into the cliffs.
The cliff is 40 feet above sea level. There is no way down.
DC 10 Knowledge (geography) or Profession (sailor):
The cove’s dark waters indicate the absence of rocks below the sea surface
M Human Snakebite Striker 2/Warpriest 4 HP 54/54 AC: 24 T: 13 FF: 21 F/R/W: +10/+8/+7 Init: +3 Perception: +11 Blessings 5/5
Kn: Geo:1d20 - 2 ⇒ (15) - 2 = 13
"'elp, looks like we can jump down in dere; ain't no rocks below!", Scratcher pointing out the dark water. "Could dive in an' 'ead through to dat hole in da cliffs."
F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1
Profession (sailor):1d20 + 6 ⇒ (18) + 6 = 24
"There doesn't seem to be any rocks under the surface of the water in the cove." Tori informs the others, "It might be safe to dive down, or we can see if there is another way in."
Vagantem starts to climb down. About halfway down the cliff he takes a moment to catch his breath. Looking to his left he sees a couple of nests at 20 feet above the water. The nests are built on a narrow ledge beneath a steep rocky overhang, making them impossible to see from above.
In the nest he notices eight tiny insectoid creatures. They each have two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.
Vagantem at 20 feet above water, rest at 40 Knowledge Arcana to identify (if you can see them / get info from Vagantem)
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
"Those beaks look sharp... but they are not attacking me at the moment.." calls up Vagantem.
"May be best to look for a way down that avoids the nest though, they might be poisonous... everything else on this island seems to be .. well figuratively."
Xasay knows that these are stirges, vicious, blood-drinking swamp pests that prey on wild animals, livestock, and unwary travelers. While weak individually, swarms of the creatures are capable of draining a man dry in minutes, leaving only a desiccated husk in their wake.
A lot of stirges carry disease. Their preferred method to feed is to attach themselves to their victim and drain blood, using their proboscis.
Sense motive DC15:
The stirges are watching you as much as you watch them. They will probably attack once you are below their nest.
Situation:
Vagantem and Xasay at 20 feet height on the cliff face, rest on top at 40 feet
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief
Sense Motive:1d20 - 2 ⇒ (1) - 2 = -1
"I'm afraid so, Scratcher - these are stirges, voracious blood-drinkers that cling to you and drain you dry, and tend to carry disease, to boot. Maybe they'll leave us alone, though, if we just keep going...."
HP 36/36; Reroll (@+3) 1/1; Wand Infernal Healing: 50/50; Sylph Fighter 4; AC 20; Touch 15; FF 15; Fort +5; Ref +5; Will +2; init +4; perc +0
sense motive:1d20 ⇒ 2
"Or maybe I'll put on my armour first."
Vagantem, now there is definite danger (apart from the fall) in sight, climbs back up and puts her armour on, she will then climb back down again if nobody has spotted a better way down.
F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1
"I think the stirges are just waiting for us to make ourselves easy targets by climbing down below them. We should probably throw rocks or something to get them to come to us after all." Tori advises the group as she looks for something nearby to throw at the general area of the nest.
Although the rocks that you throw done all land on the ledge that protect the stirges you make enough noise to really annoy the beasts. They swarm out of their protection and are heading your way!
Initiative
Vagantem
Scratcher
Tori
Emmet
Xasay
- - -
Stirges
I assume you have all moved back to the top of the cliff and have weapons in hand before you started throwing rocks
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief
Xasay spreads fine sand on the wind, attempting to put at least some of them to sleep(Will save DC 14)....
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief
Yes I do - anything seriously wrong with that in this situation?
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief
I realize - but it can only affect 4 HD of creatures anyways, and automatically selects the creatures with the fewest HD in the area first. I should be able to take out a decent few.
Emmet seems not to know what to do, unfortunately for him the stirges do!
who gets 2?:1d4 ⇒ 4 who gets 2?:1d3 ⇒ 2
Vagantem kills the stirge that flies his way before it even gets a chance to come closer while Scratcher's aim is off.
One of the foul creatures attaches itself to Tori, sucking her blood! Vagantem kills another one with his quick reflexes. The scratcher is not so lucky, both he and Emmet are also attacked and one of the stirges is sucking them dry!