GM Granta's AP Planning

Game Master Granta

Skills Spreadsheet


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NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none
Tiber Graccus wrote:
Human on the spreadsheet: My guess, as someone who who had no hand in making it, is that the column refers to the Human FCB for most spontaneous casters that gives them a spell known at their highest spell level -1.

What is FCB?

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Thalasou Eidelhan wrote:
What is FCB?

Favored Class Bonus. There are racial alternatives in the Advanced Race Guide. They are legal, and you probably do want to use yours.

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@Ayalina, Thalasou, & Tiber: I am assuming that you are not yet ready to work the AP into your backstories?

@Delena & Pavo: Does what I've given you fit what you had in mind?

@All: I would like to start on a Monday, to gain as much momentum as possible before the weekend slow down. I also want to wait until Outpost II finishes. That makes our best choices May 6 or 13.

May 6, lets us start sooner, but there may still be some Outpost II games finishing up. Thoughts?


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

I'm almost ready to work on backstory.

An early start is my preference. I should be ready by May 6.


CG Male Human Oracle 1 | Speed 25 ft | AC 16 | HP 18/18 | F +5, Ref +4, Will +5 | Per +5 | Focus 1/2 | Hero 0/3 | Spells 1: 1/2 | Conditions: minor curse (trickster)

Yes, that should work well.

Most if not all my Outpost stuff should be done by May 6. Either is fine with me.


Female NG Human Bard 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +0, R: +4, W: +3 | Init: +1 | Perc: +4, SM: +5 | Speed 30ft | Bardic Performance: 8/11 | Spells: 1st 4/4 | Active conditions: None.

Woo, weddings are busy! And I'll have to get cracking, but May 6th sounds great to me! c:


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

What do you all think of the magic weapon spell? I have that spell with a level 6 cleric and I find that I don't use it much since we all have higher level weapons and the magic weapon modifier doesn't stack.

That makes me think that at best, I would use magic weapon for the first 1-3 levels and then after that swap it out. But is that a waste?


CG Male Human Oracle 1 | Speed 25 ft | AC 16 | HP 18/18 | F +5, Ref +4, Will +5 | Per +5 | Focus 1/2 | Hero 0/3 | Spells 1: 1/2 | Conditions: minor curse (trickster)

Duration is short. You'd probably have to re-cast it frequently. I have definitely found more useful spells outside of CORE.

Bless gives you +1 to hit and no damage bonus, but it'll most likely hit everyone for the same duration.

Liberating Command (UC) is a good 'great when you need it' spell if Grant approves it.

The increased defenses from Protection from Evil is probably a bigger boon than +1/+1 if you're talking spells that affect a single person.

My starting CORE spells would be bless and protection from evil. CLW is automatically gained.

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I only use magic weapon to get through DR, so scroll or oil. Liberating command is approved.

In general, my low level spells ate condition removal, as I'm still an okay combatant. My first level casters use their weapons a lot.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none
GM Granta wrote:

@Ayalina, Thalasou, & Tiber: I am assuming that you are not yet ready to work the AP into your backstories?

@Delena & Pavo: Does what I've given you fit what you had in mind?

@All: I would like to start on a Monday, to gain as much momentum as possible before the weekend slow down. I also want to wait until Outpost II finishes. That makes our best choices May 6 or 13.

May 6, lets us start sooner, but there may still be some Outpost II games finishing up. Thoughts?

Correct, I am not yet ready. May 6th works for me!

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Pavo the Bard wrote:
My starting CORE spells would be bless and protection from evil.

A lot of people really like bless. In fact, I may be the only person who thinks it's absolute crap--other than as a 2PP wand in PFS, and then only when cast pre-initiative.

Think of it this way, +1 to hit increases your chances of hitting by 5%, which means the bonus needs to be used 20 times in order to equal a single attack. Even if we assume that the characters being buffed deal twice as much damage as the caster, that still means they need to make 10 buffed attacks.

If you beat your allies in initiative and the combat lasts 3 rounds, you have still lost slightly. But a lot of combats are shorter than that, and a lot of characters attack before being buffed in round 1.

And we haven't even factored in the use of a perishable resource. The spell needs to be noticeably more effective than a weapon attack, in order to be mechanically superior. Of course, all of this can get thrown out the window for role-playing reasons (and I sometimes do).


CG Male Human Oracle 1 | Speed 25 ft | AC 16 | HP 18/18 | F +5, Ref +4, Will +5 | Per +5 | Focus 1/2 | Hero 0/3 | Spells 1: 1/2 | Conditions: minor curse (trickster)

I would argue that if you don't have anything better to do, then bless is better than doing nothing or making a futile attack (say you've got a +2 to hit against an AC 20 with DR/something you don't have but your dedicated attackers do have).

In regards to the actual effect. It doesn't increase your chance of hitting by 5%, though. It actually depends on your chance to hit in the first place by how much it improves your chances.

If you've got a +2 to hit vs an AC 17, you have a 30% chance to hit. Bless grants you +1, now you have a 35% chance to hit. You increased your chance to hit by 16.7%.

You have a +6 to hit vs an AC 12, you have a 75% chance to hit. Bless grants you +1, now you have a 80% chance to hit. You increased your chance to hit by 6.7%.

Even going from a miss on a 2 to a miss on a 1 in an increase of 5.5% in your chance to hit.

If you have a +9 to hit vs. an AC 10, then bless improves your chances by 0%.

All that assumes that you don't get debuffed (shaken, sickened, grappled, etc), which lowers your usual to hit and bless picks it back up some.

So, it depends upon who's in your party and who you're fighting.


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

The times I've seen someone hit because they had bless can be counted on one hand. It is better than nothing, but maybe it is not that good for a known spell as those are a bit limited? A wand or bunch of scrolls maybe. It doesn't even scale with level except for the duration.

If you just aid another or flank you give +2 to one ally.

Yes, I looked at the information you gave. Some questions but should work.


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

Ok. I've updated my profile. I think I'm pretty set on everything unless there are mistakes.

Any feedback?

I now need to work on my backstory.

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I assume you are planning a lot of ranged attacks, be they spells or weapons?


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

Yes, I expect most of my attacking to be ranged.


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

About the inheritance, I agree that 5/12 of Grand Dukes being female is quite improbable even with male preference. If it was male-only as the Grand Prince title seems to be, it is even more peculiar.

The only way of having still something preferring males would be that the female lords are considered in some way 'lesser' lords, but that might present even more problems.

Can we use this as a fact known in character? Would "There's no preference for males for any other noble titles, there shouldn't be one for Grand Prince" be possible to say?


Female NG Human Bard 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +0, R: +4, W: +3 | Init: +1 | Perc: +4, SM: +5 | Speed 30ft | Bardic Performance: 8/11 | Spells: 1st 4/4 | Active conditions: None.

Sorry for the lack of activity on my side. @_@ I'll probablly use this weekend as a chance to hammer a good chunk of Ayalina out. c:

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Lady Delena wrote:
Can we use this as a fact known in character? Would "There's no preference for males for any other noble titles, there shouldn't be one for Grand Prince" be possible to say?

Absolutely.

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I should have waited a couple of hours to reply. Just caught something that I had missed on the first reading: "A vast majority of the positions within the senate are hereditary . . . . traditional succession dictates that a retiring senator's position falls to his eldest son, skewing the senate's makeup heavily toward men."

However, two pages later there is a female senator whose family has had a hereditary seat for centuries. So if there is a son, he gets the position. However, a daughter can inherit if there are no male heirs. Also, that seems to be a tradition, rather than a law.

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How close is everyone to ready? I'm a little worried that we are behind schedule.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

I will be working on this tomorrow. Just wrapped up a bunch of school stuff and have more free time now.


CG Male Human Oracle 1 | Speed 25 ft | AC 16 | HP 18/18 | F +5, Ref +4, Will +5 | Per +5 | Focus 1/2 | Hero 0/3 | Spells 1: 1/2 | Conditions: minor curse (trickster)

Other than purchases and formatting, I'm pretty much ready to go.


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

I'll do a minor gold spending and spell reorganizing during the weekend.

Questions about this:
Can I spend money to copy a new spell to my spellbook? A peek-in-the-book costs usually 10g for 1st-level spell if I remember correctly?
You said earlier that I could spend my money to scribe scrolls, so I could get the spell both as a scroll and as a spellbook entry for 22g 5s (10g for peek-a-book and 12g 5s for scribing material), right?

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5 gp to learn the spell from another caster
10 gp to write it in your spellbook
12 gp 5 sp to scribe the scroll
-----
27 gp 5 sp

But otherwise, yes. And that reminds me, I don't like the rules for creating new spells. We will be using the "Research a Spell" section in Ultimate Campaign rather than the "Independent Research" in the Core Rulebook. Additionally, it will take 3 days per spell level, not 7.

I haven't decided yet whether we will be using the "Goods or Magic" system, and am open to suggestions. Do you guys think that system will be more fun or just more work?


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

What is the "Goods or Magic" system?


CG Male Human Oracle 1 | Speed 25 ft | AC 16 | HP 18/18 | F +5, Ref +4, Will +5 | Per +5 | Focus 1/2 | Hero 0/3 | Spells 1: 1/2 | Conditions: minor curse (trickster)

Which source is it in?


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

Sent you a PM with my backstory sketch (just now). I've got my profile setup with one minor change needed.

What else do we need to provide before we can start?

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It is in Ultimate Campaign somewhere. The rules for creating your own spells reference it.

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Here it is: gaining capital.


CG Male Human Oracle 1 | Speed 25 ft | AC 16 | HP 18/18 | F +5, Ref +4, Will +5 | Per +5 | Focus 1/2 | Hero 0/3 | Spells 1: 1/2 | Conditions: minor curse (trickster)

Ah. That seems like more work for a mechanic that doesn't really apply to my character concept (or this AP as I understand it).


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

That's cool, I didn't know there were rules for that! If the AP lends itself to building capital, I'm cool with using it. If building capital is something we would be adding in for funsies, I'd rather not due to this being PbP. IME adding more cogs to this machine might do more harm than good. Based on what Granta has said though, this would be something we can look into after a couple of levels when we have downtime and get a real taste of the AP.


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

I think I'm all ready. My profile is up to date and I added my background info to the link that the GM sent me.

GM, am I missing anything?

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Thalasou Eidelhan wrote:
GM, am I missing anything?

That template was made for PFS. You can delete the faction, boons and PFS info.

Is sacred touch the trait that allows you to stabilize a character as a standard action? If so, I recommend choosing something different. Stabilize already allows you to do so at range an unlimited number of times.


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

Ok. I deleted the PFS stuff.

Yes, you're right about Sacred Touch. I'll remove that trait and find another one.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

Put some time into character development! My character profile is ready for review as well.

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@Tiber: Could you please put your special ability descriptions in a separate section, after Statistics, like the template has?


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

I changed to the fast-talker trait and I've updated my profile. What sort of description do you want in our profile in the "short description" section?

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Thalasou Eidelhan wrote:
What sort of description do you want in our profile in the "short description" section?

That's another holdover from the PFS template--I just copied the format from the pre-gen characters.


N Male Human Beastmorph Alchemist 1 | AC 15, T 11, FF 14 | hp 13/13 | Fort +4, Ref +3, Will +1 | Init +1 | Percep +10 | CMD 14 | Extracts 2/2 | Conditions: none

The template has special abilities listed twice. Is the first one just the names while the second one is where the description goes? Or does the first instance of special abilities mean something totally different?

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Tiber Graccus wrote:
The template has special abilities listed twice. Is the first one just the names while the second one is where the description goes? Or does the first instance of special abilities mean something totally different?

First is just names. But might actually be a mistake, I don't remember why I did abilities and attacks.

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Looking through my own characters: domain granted powers, oracle revelations, arcane school powers, bardic performance, etc. that are not an attack.


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

I'm excited about this game getting started. I hope we're still planning to start next week.

Do you want us to post information in our profile about our physical description or is this something that you would rather see happen as in-character posting once the game starts?

Several posts ago you mentioned that we shouldn't put info in our public profile about our personality but you wanted this to try to come out through our RPing. Do you need us to send you info on our personality traits or is the backstory we send enough?


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

In the character sheet, I replaced my backstory and personality with a physical description when Granta said that they should come up in-game. I think it is a nice place to have it for reference if nothing else, but I won't oppose removing it.


CG Male Human Oracle 1 | Speed 25 ft | AC 16 | HP 18/18 | F +5, Ref +4, Will +5 | Per +5 | Focus 1/2 | Hero 0/3 | Spells 1: 1/2 | Conditions: minor curse (trickster)

I'll be ready for start. Now, I do work the evening on the 6th, so depending on when the game actually opens to posting, it may be the 7th.


CN Female Human Wizard 2 | Speed 30 ft. | AC 12, T 12, FF 10 | hp 14/15 | Fort +2, Ref +2, Will +4 | Init +6 | Percep +3 | CMD 11 | Dazing touch 7/7 | Conditions: none

I'm at UTC+3 so my idea of '6th' is somewhat different. But I'll be ready around that day.


NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | Conditions: none

Is that the same timezone as Ukraine? I have coworkers in Ukraine so I'm used to converting between my timezone and theirs.

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Physical description isn't particularly important to me. Include it as/when you want.

I am still formulating some ideas for how to handle personality. For now, just don't tell each other, but do what you want other than that.

I have finally gotten my life on a consistent schedule, and have been updating my games every morning--around noon UTC. Actually, I haven't missed a morning post in almost a month, which is the most consistent I've ever been.

The main thing I want done before May 5, is everybody's backstory in the Google doc with my comments on how their story feat will fit into the AP. I am going to try and make those a significant part of the role-playing right from the start.

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Can everybody please condense their backstories into a single page? I want to print all of them, then use the back side for GM notes. I think it'll be a lot easier for me to actually utilize the information if it's printed. I'm old fashioned like that.

@Tiber: Is your backstory ready for me to review?


Female NG Human Bard 2 | HP: 15/15 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +0, R: +4, W: +3 | Init: +1 | Perc: +4, SM: +5 | Speed 30ft | Bardic Performance: 8/11 | Spells: 1st 4/4 | Active conditions: None.

Would you like a TL;DR for the first page and our backstories as usual further along? Or are you asking us to limit them to a single page altogether?

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