| Race |
CMD 18 | Spells per day used: lvl1 0/7 lvl2 0/7 lvl3 0/5 Channels per day used: 0/6 | |
| Classes/Levels |
Conditions: none |
| Gender |
NG Male Human (Taldan) Oracle 7 | Speed 20 ft. | AC 17, T 13, FF 14 | hp 65/65 | Fort +7, Ref +7, Will +7 | Init +3 | Percep +6 | |
About Thalasou Eidelhan
Thalasou Eidelhan
Male human (Taldan) oracle 7 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (human)
Init 3; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 65 (7d8+28)
Fort 7, Ref 7, Will 7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4 P or S/19+)
Ranged dignity's barb 3t +10 (1d8+2 P/19+) or
. . dignity's barb 3t +8 (1d8+2 P/19+) or
. . light crossbow +6 (1d8 P/19+)
Special Attacks channel positive energy 6/day (DC 16, 4d6)
Oracle Spells Known (CL 7th; concentration +10)
. . 3rd (5/day)—blindness/deafness (DC 16), badger's ferocity, cure serious wounds, neutralize poison
. . 2nd (7/day)—bear's endurance, cure moderate wounds, lesser restoration, spiritual weapon, summon monster II
. . 1st (7/day)—bless, cure light wounds, detect undead, moment of greatness[UC], remove fear, shield of faith, sun metal[UC] (DC 14)
. . 0 (at will)—create water, detect magic, detect poison, guidance, purify food and drink (DC 13), read magic, stabilize
. . Mystery Life
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Statistics
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Str 10, Dex 16, Con 16, Int 14, Wis 10, Cha 17
Base Atk +5; CMB 5; CMD 18
Feats Cosmopolitan[APG], Extra Channel, Lost Legacy, Point-Blank Shot, Precise Shot, Rapid Reload
Traits fast-talker, taldan patriot
Skills Acrobatics +0 (-4 to jump), Bluff +11, Diplomacy +14, Disguise +4, Handle Animal +8, Heal +4, Intimidate +4, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +8, Knowledge (local) +6, Knowledge (nobility) +3, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +6, Perception +6, Perform (string instruments) +8, Sense Motive +10, Spellcraft +12, Survival +4
Languages Aquan, Celestial, Common, Elven, Hallit, Kelish, Thassilonian, Varisian
SQ oracle's curse (tongues [celestial, aquan]), revelations (energy body, enhanced cures, channel)
Combat Gear potion of blur (2), potion of haste; Other Gear chain shirt, dignity's barb 3t, dagger, light crossbow, bag of holding i, belt of incredible dexterity +2, cloak of resistance +2, crossbow bolts (20), headband of alluring charisma +2, backpack, bedroll, canteen[UE], hemp rope (50 ft.), 185 gp, 9 sp
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Special Abilities
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Energy Body (1d6+7, 7 rounds/day) (Su) Elemental subtype and deal 1d6+7 to undead who touch you or heal 1d6+7 to allies who enter your square.
Enhanced Cures (+7 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Oracle Channel Positive Energy 4d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Light crossbow) You can reload fast with one type of Crossbow or Firearm.
Tongues (Celestial, Aquan) You can only understand and speak two languages in combat.
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First Triumph: Dignity’s Barb is a +1 darkwood light crossbow and reduces miss chances from concealment by 10%. In addition, once per day when the weapon threatens a critical hit, the wielder can roll twice to confirm the critical and take the better result.
Second Triumph: Dignity’s Barb is a +1 seeking darkwood light crossbow.
Third Triumph: Dignity’s Barb is a +2 seeking darkwood light crossbow. The wielder can use its ability to roll twice to confirm a critical hit twice per day (though he can use it only once on a given critical threat). In addition, the wielder can attempt a lucky shot to foil a ranged attack. Once per day when a ranged weapon attack targets a creature within 30 feet of the wielder, the wielder can shoot Dignity’s Barb at the projectile as an immediate action. He rolls a ranged attack, and if the result exceeds the attacker’s roll, that attack is negated. This ability can be used only if Dignity’s Barb is loaded or if the wielder can use Rapid Reload or a similar ability.
Fourth Triumph: Dignity’s Barb is a +3 seeking darkwood light crossbow. Its wielder can use its ability to roll twice to confirm a critical hit at will.
Fifth Triumph: Dignity’s Barb is a +4 seeking darkwood light crossbow. At the start of each day, the crossbow’s owner rolls a d20, rerolling any results of 1, 19, or 20 and recording the final result. For the rest of that day, when the owner rolls the recorded number on an attack roll with Dignity’s Barb, the attack roll is a critical threat. This has no benefit for anyone other than the owner who rolled at the start of the day.
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MACROS
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[dice=dagger]1d20+5[/dice] [dice=Damage]1d4[/dice]
[dice=light crossbow]1d20+8[/dice] [dice=Damage]1d8[/dice]
[dice=Dignity's Barb]1d20+10[/dice] [dice=Damage]1d8[/dice]
*The effects of this ability have already been calculated into Thalasou's statistics.