GM Giuseppe's Price of Immortality (Inactive)

Game Master Giuseppe Capriati

Link to the Campaign's Gallery: [+]

Link to the Loot Tracking Sheet: [+]

Link to Legal Sources Document: [+]

Link to Isle of Terror Map: [+]

Link to Xin-Grafar Map: [+]

XP tracking: 18,435/23,000


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Merephel, you can roll for damage in your own post ;)


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Is it possible to distribute our equipment a bit? With a medium load, my armor check penalty will affect my acrobatics rolls more. I think I could hand it off to anyone. Even if Merephel holds on to it, she's already wearing medium armor and I don't think it will change her ACP unless she hits a heavy load from it.


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Shirzon the Quarter wrote:
Is it possible to distribute our equipment a bit? With a medium load, my armor check penalty will affect my acrobatics rolls more. I think I could hand it off to anyone. Even if Merephel holds on to it, she's already wearing medium armor and I don't think it will change her ACP unless she hits a heavy load from it.

Yes, discuss the matter here if you wish.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

I'm ok with that. Calden has my tent, but I can help you out. I don't mind.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil
Merephel Angorat wrote:
I'm ok with that. Calden has my tent, but I can help you out. I don't mind.

Thanks! ♡


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil
GM Giuseppe wrote:
Also, who's taking the coins? Whoever takes them, please add the coin pouch to your equipment.

I'll just... hang on to those for us. Unless anyone objects. ;)


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Korech snagged them in game. Yoink!


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I'll put my gold total back down, then. :)


Council of Thieves Maps

Very good posts everyone! You're doing very well so far.


Male LG Human (Nirmathi) Monk 6

Not trying to put salt into the wounds, Merephel, but I think you may have forgotten to include your armor check penalty in the Acrobatics check? Although I don't think it would have mattered for the result, in this case.


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Male LG Human (Nirmathi) Monk 6

Almost off to bed. I'll reply to the new post in the morning.

For now, Giuseppe, I just wanted to say that I really appreciate the amount of care you're putting into this campaign, and the pace you're setting. I feel it gives us some meaningful choices and roleplay opportunities every time, while avoiding getting bogged down in back-and-forth dice rolls or mechanics. Thumbs up from me!

-Posted with Wayfinder


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Calden Tigg wrote:

Almost off to bed. I'll reply to the new post in the morning.

For now, Giuseppe, I just wanted to say that I really appreciate the amount of care you're putting into this campaign, and the pace you're setting. I feel it gives us some meaningful choices and roleplay opportunities every time, while avoiding getting bogged down in back-and-forth dice rolls or mechanics. Thumbs up from me!

Thank you Calden!


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Another 100 XP towards Weapon Finesse, Shirzon!


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil
Calden Tigg wrote:

Almost off to bed. I'll reply to the new post in the morning.

For now, Giuseppe, I just wanted to say that I really appreciate the amount of care you're putting into this campaign, and the pace you're setting. I feel it gives us some meaningful choices and roleplay opportunities every time, while avoiding getting bogged down in back-and-forth dice rolls or mechanics. Thumbs up from me!

-Posted with Wayfinder

Same. :)


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Agreed. Lots of fun. Good group too!


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

We also seem to be doing just fine without any arcane magic or high intelligence characters. Who needs wizards when you have three melee experts and a cleric? ;)


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

ORC SMASH! And agreed. I really like how structured and careful everything is.


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Mereph, you should remove one use of your channel energy ability ;)

Calden, remember to roll for concealment if you plan on attacking the creatures.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Right you are. You can tell I haven't Turned Undead since 3rd edition.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Imagine how sad a would-be lich would be if they had metagame knowledge that there was a feat called "Turn Undead" and then found out it didn't mean Turn INTO Undead.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

That's hilarious!


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Hah! I see an Order of the Stick joke just waiting to happen.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Not if you're trying to achieve immortality through undeath. :c


Council of Thieves Maps

Shirzon, how precisely are you going to flank the skeleton? All the options I can see involve climbing!


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Oh, shoot, I forgot there was a ledge in the way, and I can't see the map at work. I can always try to Acrobatics through the skeleton's space at the higher DC! Shall I roll another Acrobatics check to avoid the attack of the skeleton whose square I'm not trying to go through?


Council of Thieves Maps
Shirzon the Quarter wrote:
Oh, shoot, I forgot there was a ledge in the way, and I can't see the map at work. I can always try to Acrobatics through the skeleton's space at the higher DC! Shall I roll another Acrobatics check to avoid the attack of the skeleton whose square I'm not trying to go through?

No, for now we'll go with only one check.


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Merephel, unfortunately you cannot convert your Domain spell into a cure light wounds spell.

Core Rulebook wrote:

Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously.

Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name).

Which is not bad considering your roll.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Further proof I haven't played a cleric in ages. Keep the same roll from the Cure Light?


Male LG Human (Nirmathi) Monk 6

I think from the in-game thread Shirzon would favor going west (left on the map). Calden favors going east, in the direction if the wailing. The others haven't stated a preference.

GM, if you want to present the next room before the others wake up, I'd say we go west. Calden would let himself by overruled by Shirzon eventually, if it came to an argument. That means two votes for take the left door on the map (and ooc I don't have a strong preference either way).


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Yes Merephel, you can use your previous roll ;)


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Korech, you can read the DC Perception 15 result in my post for the results of your current Perception check.


Male LG Human (Nirmathi) Monk 6

Sorry for the double post. My previous one crossed Giuseppe's and Korech's.

Merephel, I'm hoping a detect magic might show which key we need. But Calden would never think about that...


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Calden Tigg wrote:

Sorry for the double post. My previous one crossed Giuseppe's and Korech's.

Merephel, I'm hoping a detect magic might show which key we need. But Calden would never think about that...

NP Calden ;)


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Merephel, the poor girl, doesn't regularly prepare Detect Magic. Funny thing is, I planned on that being the next orison she prepares when she gets another per day, at next level. She kind of needed a wakeup. I thought this might happen, for an adventure that expects to have two casters.

Sorry folks. She'll prepare it from now on. Worst case, we go the other way for now.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I just realized... I never bought Shirzon a set of theives' tools...

This seems like a major oversight. >_> Do you mind if I shift some of my unused equipment around to get them? With the bonus pickpocket gold I started with, I can trade out an alchemist's fire for another acid and have the money for the tools.


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Ok Shirzon, for this time only I'll concede that, but this is the first and last time :D


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Thanks! Won't happen again!

Edit: I guess it's pretty clear that I haven't played a rogue before. :P


Male LG Human (Nirmathi) Monk 6

Can you try to pick the lock, Shirzon? Otherwise going east in the first room is the only option left, that I see.


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I'm going to post at 00:30 p.m. GMT +1, assuming that you go east. If you have other ideas, please try to post before that time to let me know where you would like to go.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

You had one job, Merephel, ONE JOB.

...this is why we can't have nice things.


Council of Thieves Maps

Sorry for the brief posts guys, but I wasn't at home and was forced to write on my smartphone. Now I'm back at home and will write a decent post finally.


Male LG Human (Nirmathi) Monk 6

Merephel, if I may make a suggestion: The rules for prepared spellcasting allow you to keep some spell slots open in the morning. You can pick which spells you want later in the day, with a 15 minute preparation time.

Magic, under 'Preparing divine spells' wrote:

Spell Selection and Preparation

A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.


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Calden Tigg wrote:

Merephel, if I may make a suggestion: The rules for prepared spellcasting allow you to keep some spell slots open in the morning. You can pick which spells you want later in the day, with a 15 minute preparation time.

Magic, under 'Preparing divine spells' wrote:

Spell Selection and Preparation

A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.

If I can express my humble opinion, I would say that keeping spell slots open is something which fits the best a higher level character. When you only have 2/3 1st level spell slots it's very hard to keep a spell slot open in my opinion; sure, you may find that you need a specific spell you haven't prepared ahead of time in a certain situation, but most of the time you'd end up actually "losing" that spell slot because everything you face are combat encounters. Just my two cents, of course.


Male LG Human (Nirmathi) Monk 6

I have a dinner from work tonight, so I'll be unable to post between 1800 and roughly 2300. Depending on how tired I am when I get home, I'll try to check in before going to bed. Not guaranteed, though.

As I tried to mention in-character, I think we should try to take positions on the switches, among ourselves. Then just try some combinations... If someone had Intelligence higher then 10, we might have been able to find a pattern, but hopefully flipping them often enough will also have results. :P


Male CG Half-Orc Ranger 6 | HP: 51/51 | AC: 22 (15 Tch, 17 Fl) {SoF} | CMB: +9, CMD: 22 | F: +6, R: +8, W: +4 | Init: +3 | Perc: +11, SM: +9 | Speed 30ft | Orc Ferocity: 1/1 | CLW Wand 14/50 | Spells Remaining: 2/2 | Active conditions: Shield of Faith

Well, an intelligence of 10 is average, not unintelligent. Most people have an int of 10. So if someone is particularly good at puzzles maybe dumb it down a bit, but the characters are completely capable of finding patterns and attempting combinations.

There's also a question of how you roleplay your intelligence since it's a very broad idea. Korech is completely uneducated, has a small world view, and difficulty learning complex ideas like languages. But he's cunning and a quick thinker. I think on balance that shows up as average.


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.
GM Giuseppe wrote:


If I can express my humble opinion, I would say that keeping spell slots open is something which fits the best a higher level character. When you only have 2/3 1st level spell slots it's very hard to keep a spell slot open in my opinion; sure, you may find that you need a specific spell you haven't prepared ahead of time in a certain situation, but most of the time you'd end up actually "losing" that spell slot because everything you face are combat encounters. Just my two cents, of course.

I agree. I do leave spell slots open, but I usually wait until I have 3rd or 4th level spells, as to not cripple myself so much.

As for the Int 10, I imagine Merephel as having had a decent education, but nothing very broad-spectrum. She's remarkably well-educated...in some fields. She is completely lacking in others. As for her own intelligence, she is perceptive, hence the wisdom score, but a bit bad at thinking on her feet. I'm trying to play her that way.


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Calden Tigg wrote:
If someone had Intelligence higher then 10, we might have been able to find a pattern, but hopefully flipping them often enough will also have results.
Korech wrote:

Well, an intelligence of 10 is average, not unintelligent. Most people have an int of 10. So if someone is particularly good at puzzles maybe dumb it down a bit, but the characters are completely capable of finding patterns and attempting combinations.

There's also a question of how you roleplay your intelligence since it's a very broad idea. Korech is completely uneducated, has a small world view, and difficulty learning complex ideas like languages. But he's cunning and a quick thinker. I think on balance that shows up as average.

Merephel Angorat wrote:
As for the Int 10, I imagine Merephel as having had a decent education, but nothing very broad-spectrum. She's remarkably well-educated...in some fields. She is completely lacking in others. As for her own intelligence, she is perceptive, hence the wisdom score, but a bit bad at thinking on her feet. I'm trying to play her that way.

I usually tend to think to one's Intellince score as an indicator of his knowledge and ability to make complex reasoning. I think that a character who has a Int score of 10 is perfectly normal: I would say that he's not dumb or anything, he's just not particularly erudite or brilliant.

It's always amusing to have such conversations in a Pathfinder group :D


Council of Thieves Maps

I'll be posting in about an hour guys ;)


Female NG Human (Taldan) Cleric 6 | HP: 37/40| AC: 19 (11 Tch, 17 Fl)| CMB: +5, CMD: 16 | F: +6, R: +3, W: +9| Init: +1 | Perc:+4, SM:+13 | Speed 20ft | 3d6 Channel Energy 6/7 | Spells: 1st 1/6, 2nd 2/5 3rd 1/4| Active conditions: Bless, Invisibility Purge, Protection from Energy, Sanctuary, Shield of Faith.

Terrible channel rolls. Yuck. I was just going to use two, but had to use that last one to really make it count. Thankfully it was a 6!


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Yeah, it's tough being a level 1 cleric. Bad rolls are way more annoying when you only get one die to do healing and other stuff with. :P

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