Cragkin

Shirzon the Quarter's page

517 posts. Alias of mechaPoet (RPG Superstar Season 9 Top 32).


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My Gm ruled it takes half dmg if it makes the fort save since it totally amgious about partial.


VoodistMonk wrote:
Vordakai? He really got the shaft in Kingmaker, I hope you make him scary.

Sort of not using that name but he comes to mind for Huge Cyclops Lich.


Former LK was a Cyclope


Basicly the story is based off of Mythica films and want be LK wants to use the heart of the former to forge his phylactery into armor. Basicly mixing the rules of the Grave Knight mixed with the Lich phylactery.


I was looking at something Knight of Sepulcher as the base as for the phylactery how to turn ones heart into it.


I am working on a Homebrew campaign and I looking at the BBEG looking for heart (ie his phlatchery) of a Lich King to become a new Lich King I am figuring out how make one ie Lich King ie class to use.


Thinking fighter thief being a slayer, theif cleric being an inquisitor. It it also monsters like mudtigers in A0.


So I am converting Against the Slave Lords to PF1 using slow Ex Track to deal with different ex tracks from the day and to add to role play. Has anyone don conversion for some of monster and deal with Multi class demi humans.


The party I going to run are Unchainned monk, UC Rogue, Life Orale( GMPC), Witch just waiting for 1 more before I start running as if the pc defeat former templars in battle or convince them that it time for new templars sunder their weapons to the PC.


I am going to be start running LOF with PF 1 and looking which books are the weapons the templars are located in so far seen seen first 3 are in books 1 and 2.


I am working on a homebrew campaign set in steampunk /industrial revolution alt earth but with magic etc for Steam punk stuff I am using pure steam and the second book westbound. PCs are starting at Level 2 and they are hired by Dwarven mining company to rescue some missing Miners who been kidnapped I am trying to figure out what type of monsters to use that would give them a challange but not kill them.


Are druids still prof with this classic weapon?


I am trying to figure out do Monks still get Wisdom to Ac still?


How many spells does a wizard start with their spell book? I tried looking and I am confused as in pf 1st ed you got all cantrips minus if opposed school and 3 plus int mod.


How many spells does a wizard start with their spell book? I tried looking and I am confused as in pf 1st ed you got all cantrips minus if opposed school and 3 plus int mod.


I loved PF 1st ED APG and hope we will get Inquitor and other classes to be 2nd ed converts.


My GF is playing in my Serpent's Skull she wanting to play a Phoenix Bloodline Sorceress we curious Bloodline Power Unseen World Su 1st you get detect magic and read magic as known spells.

Question is goes she get them plus 4 others or both +2 others?


I am going to be running this and am curious what poisoned does Yarzoth use on the food so I know the fort save for my notes


Spells need to be more like Starfinder less 5th edish.


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Going over them and I not liking the idea of having prepare the lower level spell at higher spell slot that is what we have in 5th ed and I hate it. I don't mind the idea cantrips going up in power but that all. Make Casting like it is in Starfinder not this 5th ed crap.


How many Cantrips known to each class is one of my big headaches also Spell Point how are they figured out and such.


Will this AP have Mythic levels?


I am running this and deal with whitechin I need to know is there a temple ruin map I can use for this encounter?


any players guide for this


I going to be GMing this AP and not fan of the Fame points was thinking of giving the players luck points 1 per character level to add 1d6 to skills and checks or to negate a crit from the enemies.


I am trying figure out mythic class for my human psychic abomination.


I allow the vigor spells that's about it.


I am playing a Abomination Human Psychic for a COTCH/ Road to Revolution campaign. The party make up is Paly, Hunter, Bard, Rogue, Cleric and Arcanist.

I looking feats for to my Psychic as item creator / Debuffer build.

Str 10 Alinement : CN HP : 11 Init: +2
Dex 14
Con 13
Int 17
Wis 12
Cha 14

AC: 16
TC: 12
FF: 14

CMB: 0
CMD: 12

Fort: 1
Ref: 2
Will: 3

Feats:
Toughness
Light armor training

Skill:
Arcana: 7
History:7
Planes: 8
Prec: 5
Motive: 5
Spell: 7

Traits / Drawbacks:
Umbral unmasking
Rich Parents
Feind Blood
Dangerous curious

Spells:
0
Detect Magic
Read Magic
Light
Telejection Projectile

1
Mind thrust 1
Color Spray
Ray of Emfeeblement(displine spell)

gear

Armor:
MWK Chainshirt

Personal Gear
Pathfinder Kit
Traveler outfit
Potion of CLW x2
Potion of remove fearx2
Scroll of Color Spray

Weapons

MWK Longspear

Lt Crossbow

Dagger

Morning Star

Tele Projectile- Bullets


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I love the Nasty Alchemy esp the Dung Gernades.


Thank you I mean this for a future one shot I working on and know that there isnt any rules for Mecha are not in place in the offical system yet or in 3pp. Teir I looking at is about Mid teir.


I love to see critical hits and fumble decks for the system


I am trying to figure out how to build this out with the system. Since Power Ranger in Space the AMS also turns into a Astro Megazord. I am wanting to do campaign where the PC find it and explore it before it comes under attack by evil space pirates.


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I been playing Pathfinder for years and love it and love how they introduced Pathfinders Kit in the Player Companion a few years ago. With SF still know I came up with 2 Star Finder Gear Packages.

Starfinder Gear Package List
Basic SGP- Backpack(consumer), 5x R2E(meals ready to Eat) , Cable Line - Titanium 50ft, Flashlight, Personal Com unit, Survival knife. 110 credits

Deluxe SGP-Backpack(industral), 5x R2E(meals ready to Eat) , Cable Line - Titanium 100ft, Flashlight, Personal Com unit, Survival knife, and basic med kit. 175 credits


okay just curious since I was reading the book and wanted to make sure since they have 3 types of point arays.


What are the rules for Point by is it the same cost as in Pathfinder?


So I was looking at the butchering Axe for AA2 it says it does 3d6 of damage how I thinking what would be the damage for a large size version of that ie if character has Enlarge person on them.


I am thinking of making a Kamen Rider style Solarian Human


Ice Pirates


alright I figured it did. Just needed clearification


I was curious since there are newer class that use a Spell book or Formula Books would qualify for this feat?


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Half- Minotaur as a PC race.


@ Ekibus My character going to be Sword Board off tank ie Striker high DPS with mild buffing of the party.


@ ekibus Yes we dont have full healer but we usually get something to help with that ie Portable Cleric Wand of CLW since I and the Pally can use it without a umd Check plus at 2nd I taking CLW as my spell. Also its 25 point buy.


@ ekibus I going to be the offtank since we will have Paladin who playing healer and Tank.


@ Smilodan this is for Curse of the Crimson Throne not Kingmaker.

@ Avr okay skip shield bash and the bane feats but as inquisitor heavy armor kills my stalwart at 11. 1th level take Combat expertise, 7take Swordplay style Longsword, Improved feint at 11, Sword play Upset 15 and Deflection feat.


Well I took dodge since I planning on taking +1 since the campaign is city one and the Endurance feat wont be neededand I focus on the Longsword since there is the Disciple of the sword feat to gain the Greater Weapon Focus and Spec. I already planned out to Level 17 for my feats.

3rd Weapon Focus Longsword
3rd Percise Strike

5 Disciple of the Sword

6 Outflank

7 Sheild Bash

9 Greater Weapon Focus
9 Back 2 Back

11 Extend bane

12 Improved Back 2 Back

13 Greater weapon Spec

15 Extra Bane
15 Cooridnate Defences

17 Vital Strike


I am going to be playing a Inquisitor of Iomedea in Crimson Throne in a few months I want to know if I should change anything. Party is made of Halfling rogue, Tiefling PryoKenitist, Tiefling Mesmerist, Explorior Wizard and Possible a paladin.

1 Level Human Inquistor of Valor

Str: 16 +3 HP:13 Init: +1
Dex: 13 +1
Con: 12 +1
Int: 14 +2
Wis: 16 +3 (+2 abilty increase)
Cha: 10 +0

Ac: 17
TC: 12
FF: 15

Fort: +3
Ref: +1
Will: +5

CMB: +3
CMD: 15

Feat:
Toughness
Dodge

Skill:

Intmitdate : +6
Arcane +6/+9
Dung: +6/+9
Nature: +6/+9
Planes: +6/+9
Relgion: +6/+9
Percep: +7
Motive: +8
Spell: +6

Weapons:
MWK Longsword +4 (1d8+3)
Comp Shortbow +1 (1d6)
Club +3 (1d6+3)

Traits
Chosen One:enefit(s): You may cast light once per day as a spell-like ability (caster level 1st), and you begin play with a masterwork longsword. In addition, whenever light is cast upon this sword, the radius of light and its duration is doubled.

All alone: +1 to Intimidate

Valor Inquisition
Touch of resolve 6x a day cast remove fear as sla

Spells:
0 level
Detect Magic
Read Magic
Daze
Acid Slash

1 level

Bless
Sheild of Faith.

Gear
Inquistor's kit

Armor
Chain Shirt
Lt Steel Sheild


The Dragon's Demand great 1-7 module


I working on an idea for a Pathfinder campaign I am trying to figure out how to do it. I know few of the classes would fit in that type of world ie Gunslinger, Alchemist, Investigator, Vigelante, Witch, Monk, Ranger, Slayer, Hunter and Druid.


Shovel of find traps

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