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![]() I am working on a homebrew campaign set in steampunk /industrial revolution alt earth but with magic etc for Steam punk stuff I am using pure steam and the second book westbound. PCs are starting at Level 2 and they are hired by Dwarven mining company to rescue some missing Miners who been kidnapped I am trying to figure out what type of monsters to use that would give them a challange but not kill them. ![]()
![]() I am playing a Abomination Human Psychic for a COTCH/ Road to Revolution campaign. The party make up is Paly, Hunter, Bard, Rogue, Cleric and Arcanist. I looking feats for to my Psychic as item creator / Debuffer build. Str 10 Alinement : CN HP : 11 Init: +2
AC: 16
CMB: 0
Fort: 1
Feats:
Skill:
Traits / Drawbacks:
Spells:
1
gear Armor:
Personal Gear
Weapons MWK Longspear Lt Crossbow Dagger Morning Star Tele Projectile- Bullets ![]()
![]() I been playing Pathfinder for years and love it and love how they introduced Pathfinders Kit in the Player Companion a few years ago. With SF still know I came up with 2 Star Finder Gear Packages. Starfinder Gear Package List
Deluxe SGP-Backpack(industral), 5x R2E(meals ready to Eat) , Cable Line - Titanium 100ft, Flashlight, Personal Com unit, Survival knife, and basic med kit. 175 credits ![]()
![]() Well I took dodge since I planning on taking +1 since the campaign is city one and the Endurance feat wont be neededand I focus on the Longsword since there is the Disciple of the sword feat to gain the Greater Weapon Focus and Spec. I already planned out to Level 17 for my feats. 3rd Weapon Focus Longsword
5 Disciple of the Sword 6 Outflank 7 Sheild Bash 9 Greater Weapon Focus
11 Extend bane 12 Improved Back 2 Back 13 Greater weapon Spec 15 Extra Bane
17 Vital Strike ![]()
![]() I am going to be playing a Inquisitor of Iomedea in Crimson Throne in a few months I want to know if I should change anything. Party is made of Halfling rogue, Tiefling PryoKenitist, Tiefling Mesmerist, Explorior Wizard and Possible a paladin. 1 Level Human Inquistor of Valor Str: 16 +3 HP:13 Init: +1
Ac: 17
Fort: +3
CMB: +3
Feat:
Skill: Intmitdate : +6
Weapons:
Traits
All alone: +1 to Intimidate Valor Inquisition
Spells:
1 level Bless
Gear
Armor
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