GM Fyrian's Carrion Crown Campaign

Game Master Fyrian

A lesson in horror in the haunted nation of Ustalav

Harrowstone Grounds


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Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

The sum of what Tev saw and heard equaled that he knew he should try the vines. So he did.

Climb check: 1d20 + 1 ⇒ (11) + 1 = 12

Once he got to the top (assuming he succeeded), he would stay up to see if he could help Alyssa in any way to make the climb, since he knew it would be harder for her in her armor.

Climb check (aid Alyssa): 1d20 + 1 ⇒ (11) + 1 = 12


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Climb Check with assistance 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"I agree Tuoni, though what is Radim doing?" Baris asks light as he normally is.

"Would you two like some help?" Baris asks Tev and Alyssa, peeking through the gateway. If accepted he runs over and climbs up his side to assist.


Vital stats/skills:
HP: 23/24, -AC: 20/T: 12/FF: 18 – Perception +6 (Darkvision) - Initiative: +4 - F: +9 / R: +6/ W: +7 - CMB: +5 - CMD: 17, Speed: 20
Other Skills:
Acrobatics +2, Bluff +4 , Climb +0, Diplomacy +10,Perform(Sing) +9, Sense Motive +4

Doh about Radim.

At Baris' remark, Touni looks back at the retreating man. In a sharp, but not angry, voice he attempts to get the holy man's attention. Radim! You are not burning! This is an assault on your mind! Return to position!


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

sorry for the long absence
Janasen sees the issuing chaos and shakes his head thoughts plaguing him forgotten for the moment turns to Tuoni "Tuoni catch Radim if you can. stop him from hurting himself while I take a look at this gate and if you don't mind let me take on the task of finding traps." without going through the gates Janasen checks around for signs of what is causing the effect present. using detect magic just in case


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Tev wouldn't deny any help Baris could offer from the other side of the wall.

Seeing Radim run away and start slapping at invisible things just made him smirk despite himself. "I'm only surprised he didn't do that sooner," he remarked, probably only loud enough for Alyssa and Baris to hear.


Janasen:
You do not detect any magical auras on the door. You can sense some enchantment auras just inside they gate but they are fading fast.

Alyssa and Tev make is up and over the fence with ease. Radim continues to freak out, batting at anything that he may think is bothering him, and Tuoni, though he's holding it together, is still noticeably shaken.


Vital stats/skills:
HP: 23/24, -AC: 20/T: 12/FF: 18 – Perception +6 (Darkvision) - Initiative: +4 - F: +9 / R: +6/ W: +7 - CMB: +5 - CMD: 17, Speed: 20
Other Skills:
Acrobatics +2, Bluff +4 , Climb +0, Diplomacy +10,Perform(Sing) +9, Sense Motive +4

I'm just waiting to see what Radim does.


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

Radim is going to continue freaking out until the effect either fades or someone manages to intervene.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris attempts to help Tev and Alyssa.

1d20 + 8 ⇒ (12) + 8 = 20 Climb check
1d20 + 8 ⇒ (17) + 8 = 25 Climb check


Well, I guess it's been long enough.

Tuoni and Radim:
Just as suddenly as the feelings of terror and fire came upon you, the sensations vanish. You feel completely back to your normal self.


Vital stats/skills:
HP: 23/24, -AC: 20/T: 12/FF: 18 – Perception +6 (Darkvision) - Initiative: +4 - F: +9 / R: +6/ W: +7 - CMB: +5 - CMD: 17, Speed: 20
Other Skills:
Acrobatics +2, Bluff +4 , Climb +0, Diplomacy +10,Perform(Sing) +9, Sense Motive +4

Touni straightens and lowers his sword, watching Radim to see if the effect has ended for him as well.

Sorry I didn't get the chance to shake you out of it Radim.


So, where are we moving to?


Vital stats/skills:
HP: 23/24, -AC: 20/T: 12/FF: 18 – Perception +6 (Darkvision) - Initiative: +4 - F: +9 / R: +6/ W: +7 - CMB: +5 - CMD: 17, Speed: 20
Other Skills:
Acrobatics +2, Bluff +4 , Climb +0, Diplomacy +10,Perform(Sing) +9, Sense Motive +4

R3 I believe


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

I understood R3 also.

"I suppose we should have figured on a trap like that. Those cultists probably like to be scared witless."
Tev brushed himself off as he reached the ground on the inside of the compound, then helped anyone else do the same who needed it. "I'm not exactly looking forward to the experience that awaits us here either, but there's nothing else for it."


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Onwards, to free this land of the pervasive evil and madness." Baris says and raises his hand. He smiles and leads the group... to R 3


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Seeing Radim calm down Janasen asks Are you alright to continue? upon receiving his answer proceeds to the front of the line.


As the fear begins to subside, your party gathers itself and moves to the first building you can see. It appears to be a dilapidated home, worn with age. This small brick manor is overgrown with thick sheets of gray-green ivy. The roof sags ominously, and the front door hangs askew.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

The little halfing, moves ahead of the group, staying close to the wall, he stealthily gets to the entrance and takes a look inside.

Stealth check 1d20 + 11 ⇒ (1) + 11 = 12
Perception check 1d20 + 9 ⇒ (10) + 9 = 19


Baris:
No one... or thing notices you on your way to the house. When you peer into the house you see a rundown building with most of the items and furniture that would normally be in a house ransacked. The roof looks as if it could fall in at any second.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

The halfling shrugs his shoulders and waves in the group.


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

After a time, Radim's panicked shrieking and furious blind swiping at the invisible fires on his arms dininished and ceased. His face now flushed with embarassment from such a scene, he timidly followed the group, this time hanging back and fidgeting with a renewed intensity as he glanced frantically around the forbidding locale.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Since the group seems to not want to venture in. Perhaps they did not see me! He thinks to himself.

The halfling jumps up and waves the group towards him. With still no movement he goes in alone.

Looking around to see any threats or treasure, but sticking to the shadows the best he can or anything he can hide behind.

1d20 + 9 ⇒ (10) + 9 = 19 Perception Check.

1d20 + 11 ⇒ (16) + 11 = 27 Stealth Check.

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