GM Fyrian's Carrion Crown Campaign

Game Master Fyrian

A lesson in horror in the haunted nation of Ustalav

Harrowstone Grounds


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Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

Hall group:
Janasen did not have to try to discern Radim's reaction. The telltale signs of disbelief and suspicion were plain to see. His eyes narrowed and his features turned into a frown, it took Radim several long moments to respond. "Watch... Watch my back?"

He did not doubt Janasen's sincerity. The roguish man was nothing BUT sincerity. But clearly, he did not know quite of what he apoke of with Radim. The last (and only other) person who had said he had Radim's back had... He... He...

"N-No." It was for their own good. "No."


Hall Group:
I don't know if you watch Family Guy, but I read your "no" like Consuela the Spanish Maid! Sorry if I take away from the seriousness!


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Stakeout:
"Something real strong has a hold on him all right," Tev grunted under the weight of Gibs' body. "Still has him, too, I think. Best as I can tell, he's tied up with whatever's in Harrowstone. We really need to get down there within the week."


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Hall group:
At Radims's response Janasen walks forward and puts a hand on his shoulder "I am sorry but I won't give up on this. At least take some time to consider it." with that Janasen heads down the hall
haven't seen the show in forever.


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Stake out:
Alyssa nodded in agreement as together the three of them hoisted up the still unconscious man and began making their way back to the mansion. "We will need to be cautious. Whatever has him under its spell must be very powerful indeed; I for one do not want to share the condition. Let us hope that he is the only one thusly effected." Her face was set as stone, her mask back firmly in place and the only evidence of her tears the pale trails through the blood on her face.


Stake Out:
Are you guys heading back to the house first or to the sheriffs office?

Dang preview, I meant to post this like an hour ago. Sorry guys!


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

We are going to the mansion first since it is closer and since it's actually on the way to the sheriff's office.

EDIT: Baris is right about the time distance so the people in the house will need to resolve where they are situated for when we get there some hours later. However, we don't want to rush their RP so take as long as you need, you guys. Gibs ain't going nowhere fast ;)


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

If they are heading to the mansion, we should probably speed up a bit. Since we have done maybe an hour or so, while they are what? 3 hours ahead?


3 hours sounds about right. We'll go with that! What are your actions? Kendra would have gone to sleep by this point.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Hall group:
I am taking liberties, feel free to edit or say otherwise but here I go...
Radium, Janasen, Baris and Kendra sit down to eat, we are merry and enjoy the fact of being alive and Baris tries to get everyone to join in singing and later dancing. We could still be doing this 2 hours later, though lets say an hour later we (Radim, Janasen and Baris) are settled down in one of the studies enjoying a good hard drink. Baris finally got down the good stuff from his perch. Baris brings up the conversation again.
"So you think that Tev and Alyssa are plotting, possible our deaths?
I don't think so, but then I didn't think I needed to be wary of the professors associates.
Radim, Janasen do you trust me or even each other?
Janasen do you trust the other three?"

Assuming Radim brings up his previous points

Quote:
I know they're up to something... Think about it. The elf is constantly running off. He never listens to anything anyone says and loses his temper without any provication. He and the tiefling are always talking in their own language in front of us: why? What are they hiding? What are they saying that they can't trust us to overhear? And when the elf made that remark about bashing Baris' head in a few minutes ago... I-I think they might be trying to kill us all."

"So do you think it would be good to clear the air with them and talk about these things?"


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

Hall group:
Merry?

Radim did not linger throughout the dinner. He merely helped himself to a small plate of food before scuttling off after barely touching what he had acquired.

He was not difficult to find in the study afterwards, being curled up with a book near the fireplace. The offer for alcohol was politely refused (the last thing Radim ever wanted was to have his wits impaired). He did not, surprisingly, scurry off as the others settled in.

His explanation (or rant, if one viewed it in such a manner) was given up again of his distrust of both the elf and the tiefling. When his piece was done and Baris' offer for further inquiry was given up, Radim could only give him an incredulous look. "Ask? They'll deny it." Only the truly depraved or suicidal would ever willingly admit to such accusations.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

hall group:
"True Radim I do see your logic in that, but would it not be wise to question in a way that would show their motives, though not accusing them outright? Janasen are you good with sleight of hand? If so you could get one of them tipsy while only taking a non sip, or that of water. Knowledge is important to prove the truth."


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Hall group:
Janasen sighs "I am not much for the underhanded stuff but yes I can probably do that." After a brief pause "still don't either of you think we should just wait and observe there actions? that way there is less of a chance of something going wrong."


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

Hall group:
"Patience is good," Radim agreed. "But we don't want to be too idle, in case they..." he trailed off ominously as he glanced furtively at the window and door. "Just... Just keep a close watch on them both."


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

hall group:
"Agreed we wait and watch, Janasen join me in a game of jests, at least until the others get back?"


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Hall group:
"alright, just go easy on me I haven't played in awhile."


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Are you guys ready for us to arrive back at the mansion? Either of us could do a post to that effect if so; we see you've been making ready but didn't want to cut you off before you're done. Or should we let the GM move us there? Whatever works best is good with us; we just didn't want to leave you guys waiting on us while we're sitting here thinking it's not our turn.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Tev, Alyssa, and Tuoni get back to the house. If you search out some of the others or just listen with intent you would hear Janasen and Baris in a game of jests in one of the studies.
Yup we are ready.


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

As Alyssa, Tuoni, and Tev entered the house carrying their burden of the tied up and gagged (and hopefully still unconscious Gibs) all Alyssa could do was worry about how bad this was going to look to their comrades. She'd been hoping that perhaps they would be lucky and the others would have gone to sleep already so that they could be woken up and briefed one at a time to avoid a panic, but the signs of candlelight still flickered in several of the windows and sounds of conversation and laughter were obvious the moment they entered the door.

With a look to her cohorts in this plan she made a gesture that they should carefully put Gibs down and move forward to speak with the others without displaying the unconscious man for all to see.

After they were thus unburdened, Alyssa strode forward and came into the doorway of the room where she heard the others talking. She made no effort to hide her wounds, the most apparent of which would be the long cut over her eyebrow which had painted the side of her face red. Her slashed wrist she kept discreetly in the folds of her cloak.

"We've apprehended the vandal." She spoke before anyone could have a chance to comment on her appearance. "But we will need your help to ensure he's taken to justice." She nodded to Janasen. "We are hoping that you could help us in explaining the situation to your friend the sheriff, since we haven't had the chance to make his acquaintance."

She cast a quick glance to Radim by the fireplace before her eyes fell downward in a gesture very much like the many he'd done in the presence of others. She was ashamed to be in such a state and felt she had no right to ask for his aid.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Janasen Gasps at Alyssa wounds completely ignoring her words thinks for a moment then walks over to Alyssa "You remind me of a friend I grew up with. always getting into some kind of scrape. This one time she picked a fight with a guy twice her size, put up one hell of a fight. She was quite agile in a fight jumping around keeping her foes off guard was her specialty if it had not been for foul play she most like would have one. while he is telling this story Alyssa feels the pain from her wounds fade completely.

spell craft DC 16:
cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Two things surprised Tev in the exchange between Alyssa and Janasen. The first was that Alyssa didn't even mention her need for healing to anyone, and the other was that Janasen had the power to give it. While Janasen's reminiscence was of some interest, Tev was focused on the more pressing matter of Gibs. In his mind, he went over the details of what had happened, filling the gaps he had missed with the terse explanation Alyssa had given them on the way back to the house.

"Thanks for your help, Janasen," he began as he beckoned the Varisian to come take a closer look at Gibs. "Come check this out." He started pointing at the objects of interest as he showed each to Janasen so the man could have the whole story. "We spotted him while on the stakeout, and because he was acting strangely, Alyssa volunteered to follow him. He came at Alyssa with this razor when she asked him if something was wrong, so we ran after them to help. That wound on him came from Tuoni's sword. It took me two tries to knock him out with a Color Spray. He was carrying this waterskin full of blood, and Alyssa and I could both tell that he was being controlled by some sort of very powerful enchantment magic that is somehow tied to Harrowstone; that's why we didn't kill him." He stopped to take a deep breath after spouting out all that. "Think you can persuade the sheriff to believe all this?"


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa blinked in surprise as she felt the pain fade away supernaturally as Janasen spoke to her. A quick glance down to her wrist was proof enough to her to confirm that he had healed her. The wound was completely gone, though the dried blood remained. She decided to wait to cast Prestidigitation on herself until after they'd had a chance to speak with the sheriff.

"My thanks." she said, "I hadn't known you could do that..." Thinking over his words she reflected that there was not much she knew about any of these people yet...had she not been so set on leaving just hours before, she would have smirked at the pattern her own thoughts were taking. First she thought of Tev and Tuoni as friends, and now she was entertaining thoughts of getting to know the others better.

She listened as Tev recounted the events of the stake out, hanging her head in shame when he revealed her poor choice in inquiring after Gibs' instead of just following him.

"If it hadn't been for Tuoni shielding me with his own body and Tev's fast casting...I and the rest of us could have died...." She murmured softly.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Jansen listens intently to Tev's explanation of what had happened. After Tev finishes Janasen responds "It would seem you had a pretty rough night. Convincing the sheriff shouldn't be a problem. " looking at the unconscious body Janasen continues "I will return shortly with the sheriff. with that Janasen heads out.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

After Janasen leaves, in a slight drunken stupor, Baris walks up to each individually or as a group if needed. To Tev, Alyssa and Tunoi. "I am sorry for my previous behavior, I don't know exactly what is wrong with me, but I will try to keep it under control. Please forgive me."

Also he will ask Alyssa, "How are you feeling, you look all cut up, what did the one you capture do to you?"


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

DM:
It takes Janasen about a half hour to find the sheriff's office due to the darkness and slight inebriation.


People in the house:

As you arrive to the house, Gibs begins to stir. Shortly after your conversation with everyone else and Janasen leaves to go get the Sheriff, the effects of the Color Spray finally wear off. Gibs wakes with a start and looks around himself, seeing all of you, but especially Alyssa and Kendra, and starts screaming and thrashing as best as he can against his restraints. "SHE MUST DIE!! SHE MUST DIIIIEEEE!!!" he screams at the top of his lungs and then begins to bang his head against the ground, continually screaming obscenities and guttural gibberish, every once and a while interjecting the above phrase. He begins to bleed from his head as he bangs it.

Janasen:
You are in luck as you end up at the sheriffs office, it's Sheriff Benjans night to stay at the jail. As you come through the door he jerks his head up, reaching for his dagger. "What!? Who!?... oh, it's you." He lowers the dagger and gives you a quizzical look. "And what in the hell can I do for you at this time of night!? You're lucky I didn't run you through, waking a man..." he sniffs the air in your direction. "You been drinking, son? Maybe need a night to sleep it off here in a cell? You'd better start explaining yourself!" The sheriff slowly stands, keeping his hand on the dagger, but not raising it or pointing it.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

DM:
Janasen stands upright and answers "Yes I have been drinking,however we don't have time for me to sleep it off. My friends have caught your vandal tonight and decided to send me to get you.diplomacy: 1d20 + 15 ⇒ (20) + 15 = 35" Janasen pauses a moment collecting his thoughts then continues "I can fill you in on the details on the way."


Janasen:
The Sheriff immediately tucks his dagger away in his belt and grabs for his hat and some shackles. "Well, why didn't you say so in the first place! Let's be on our way then." And with that he heads to the door, listening to you explain the situation on the way.

I'll save you the time for typing the story, we can just assume you explain on the way. I'm going to wait for the group to react to their situation before we arrive.


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

So Gibs is screaming this through the gag we put on him? Or did he manage to spit it out?

While Gibs was certainly helping to prove the executors' point with this behavior, they didn't need him bashing his own brains out before the sheriff could get there. In response, Tev ran to his room and grabbed the pillow off his bed to bring back. "Help me hold him down, will you?" he asked the others present (save for Kendra). He put the pillow underneath Gibs' head so the man couldn't give himself any more blunt trauma on the floor. The pillow would get bloody but Tev could fix that. If Tev, Tuoni, Alyssa, and Baris all put their weight on one corner, Gibs should be well enough restrained. If that did not work or if the man looked like he was about to somehow burst through or overpower them, Tev could and would try Color Spray one more time.


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa was glad to see Baris was feeling better, even if he was slightly drunk. She'd been about to reply to his questions to recount the tale they'd just let Janasen know when Gibs awoke. Her reaction was to immediately sit on the bound man's chest so that he couldn't rise somehow. She'd been trying to figure out a way to keep his head from thrashing when Tev quick thinking resulted in a pillow under their captives head.

She gave a rueful look to the others. "He's not as hard to hold down as a drunken half orc is." she gave in explanation for her actions. "It would seem our gag has little effect." she said in an aside to Tev. Gibs howling was easily loud enough to wake the... She didn't let herself finish that thought.


Crap, gag. Dammit, we'll just assume he spit it out. Sorry about that.

You are able to restrain him and keep him from completely banging his brains out. Gibs continues to fight until the old guy is tuckered out and stops screaming, but keeps a wary eye on the women in the room, occasionally giving a thrash and a grunt. After about an hour Janasen and the sheriff come bursting through the door. The sight of the sheriff sets Gibs off again, screaming obscenities and about killing her, the same old tune. He looks as if he's trying to get at the sheriff, but the restraints and the weight of the entire party keep him from getting anywhere. Sheriff Benjan just stands there for a second, jaw dropped. "Gibs, what in the name of the gods has gotten into you!? Shut your mouth and calm down!" Seeing no reaction from Gibs, he looks to the party. "Janasen here explained what happened. So besides him acting like a crazy person what's your proof that he defaced the statue? Where's this water skin?"


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Tev produced the water skin full of blood and showed it to the sheriff. He also pointed out the bloody razor and the dried blood on Alyssa where Gibs had cut her, and the wound on Gibs that had come from Tuoni's sword.

I would assume that Tuoni would confirm that he was the one who wounded Gibs.

"Since no one's been seeing any corpses or wounds as the source of the blood that's been painted on the statue, it should be safe to assume the vandal kept it in a skin. As for Gibs's behavior, we can detect that some very powerful enchantment magic, somehow tied to Harrowstone, is controlling him. I saw him wandering around town late on the first night I got into town, just like we saw him doing tonight, but didn't bother him then."


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

As Gibs starts going crazy, Baris goes to grapple the tied up thug, to secure him and pin him. No leverage! Baris will knock the poor fellow out before letting him bash his brains in, nonleathal blows...
1d20 + 2 ⇒ (5) + 2 = 7 Grapple check.

Once things have settled down, Baris nods his head towards the sheriff in recognition.


Since he was already tied up, Baris had little trouble knocking Gibs out and keeping him down. The sheriff nods back in recognition of Baris. "So you're a part of this group? I would have thought you long gone after the professor died." Taking his attention back to the objects being handed to him, he looks at the razor and the skin with a grimace.

"Well, this helps me with another case. It seems that he's been collecting this blood from local animals. One of my patrols found a rat with a very precise slit across it's throat. Most of the time a dead rat doesn't warrant much notice, but he thought it odd that there wasn't a whole lot of blood around it, or that it didn't have any teeth marks. Then last night someone reported one of their goats had been slit open, most of the blood splattered around strange like, but none of the meat taken, like they were just killing it for the hell of it."

Looking down at the now unconscious Gibs, he grunted, "Now maybe we can get him to the jail so when he wakes up we can question him." Sheriff Benjan tosses the shackles down next to Baris, "Here, put these on him, and I wouldn't mind some help carrying him over to the jail just in case he decides to wake up again. Don't want anything new to scare the people here."

And with the help of the party (you're all going, by the way!) you manage to get Gibs to the jail without anymore events. You all stay at the jail, sleeping on whatever you can find, awaiting the coming morning. As the glow of the sun begins to protrude from the bars in the windows, a groggy Gibs yells out from his cell. "OOOOWWW! What in the hell is going on here!? Sheriff, why am I in here?" He looks around the room and sees your party. Glaring angrily at the group, he places a hand on the wound that Touni gave him as well as touches the part of his head that he was bashing. Through gritted teeth, he growls "Which one of your foreigners did this to me? I knew you were all up to no good, and now I'm behind bars where you should be. Sheriff, tell me what's going on here, NOW!" He glares at your group one more time before shifting his gaze to the sheriff.

The sheriff looks at him and says in a cool voice, "Why don't you tell me, Gibs? They say they found you with a razor and a water skin full of blood walking towards the statue. Have you been making the marks on the statue? And who is 'she'? The one who has to die?" Gibs looks perplexed, then angry. "Sheriff, I have no idea what you're talking about! I went to bed in my own bed and then woke up here, they must have drug me out of my bed after they hit me with something. They're probably the ones messing everything up and bringing zombies and all sorts of craziness to the town. They're liars and they're up to no good, sheriff! You need to arrest them, not me!!" Gibs looks back at the group. "You'd better tell him the truth now or so help me god I'll kill you all myself!"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Where would I go Benjans, the professor was the closest thing I had as a father and my master still is in the area."

Baris throws the shackles on Gibs then lifts him up on his own. Though he gladly accepts help.
_________________________________

To Gibs when he wakes up and after his tirade, "Really you are going to threaten a bruiser of the guard? Let alone well armed foreigners? He may be in his right mind now, though it is still a sad sad place."


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Tev didn't think that threatening Gibs was the right tactic, at least not yet. "You know, Gibs, we actually believe you. No way were you yourself back there. It isn't your fault, but it's not our doing, either. Someone or something else is responsible. For your sake as well as the professor's, we're here to find out what, and put a stop to it." To the sheriff he added, "I doubt you'll find any signs of breaking and entry at his house, wherever it is."


Gibs didn't seem to appreciate either the threat nor the good cop routine. He was still pissed. "Well if whatever happened isn't my g$~ d~*ned fault then why am I in here?! And why am I hurt? Which one of you did this to me?!"

The sheriff stood up. "Shut up, Gibs." He walked over between the cell and the group, stood there pondering with a hand on one hip and another scratching his chin stubble. "I'm going to get to the bottom of this. These people may not be from here, but I've fought alongside with at least a couple of them, they could have turned on me or anyone else then. And the rest of them have alibis for what happened with the undead, I already checked. I'm not convinced that they did or didn't do it either. But I doubt this one would cut herself with a razor just to prove you guilty." He said that as he pointed to Alyssa.

"I'll tell you what, Gibs, I'm going to take a run by your shack and take this group with me. If what they say is true then maybe there is something around there that can help. That and we'll all go to the statue together and take a real look. I've been sending deputies this last few days and they've come up dry, maybe I'll have better luck. I'll be watching the whole time, so no ability to plant evidence or anything like that. I'll take a deputy along with me as an extra pair of eyes." Looking at your group, Benjan takes a hard look at each one of you. "I honestly don't want to believe that any of this is true, I wish it was just a couple of damn bored kids. You're all coming with me, this isn't a request. You can help, but I'm going to keep an eye on you. One of my deputies, Trestleblade, is due in any minute for duty so he'll come along too."

He looked Gibs straight in the eye, "We won't be long, so we'll feed you and keep you for the rest of the day until we get some answers. Unfortunately I saw you last night and I don't know what it was but I can't say I trust that you won't hurt yourself or someone else. There's no debate on this. You're staying put." Gibs stared back at him, clenched his jaw, and then a defeated look of resignation set over his face. "Fine. But when you don't find nothin', because you won't, I want you to throw these in jail for assault!" He glared out of his cell at each one of you, lingering lastly on Alyssa. "I don't know what y'all are trying to pull, but cutting yourself is a damned stupid way to make a man look guilty. I look forward to seeing you on the inside of these cells."

Just then the deputy arrived, looking around the room confused at the amount of activity happening. Sheriff Benjan quickly explained what was going on to him and sent him to fetch breakfast for Gibs. Once all that was taken care of you all set out.

If you are not equipped to your own liking you will be able to run into the house and do so. It's on the way so you can just assume that it's done and you have whatever you need from the house.

You arrive at Gibs shack of a home and the Sheriff moves his hat back, scratching his head. "Well, I don't know exactly what it is you're looking for, but lets get to it."

Ok, what do you do?


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

I search, for blood, shineys, loose floor boards, hidden caches, etc. 1d20 + 9 ⇒ (13) + 9 = 22. "Hey Tev, Radim, and Alyssa don't you have detect magic, why don't you paruse for magical auras first." Baris smiles, gives each party member a hug and then does a cartwheel before beginning his cursory search.

If he does not find anything he will take his time, taking a 20, so a 29 on search, taking 5 minutes on each 5 foot square. He has time.


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa had a very hard time holding onto her temper when Gibs spoke those words to her, clenching her fists so hard that the knuckles popped. She'd held her breath to keep a very low growl from escaping and although her burnished gold eyes bore into the old man on the other side of the bars, she neither did nor said anything to incite him further. That's not to say that the voices weren't adding their touch to the situation, cooking up images of both a graphic and horrible nature of what she should do to him, adding gasoline to the fire of her hatred.

And then with an icy shrug she put those thoughts out. She instead reminded herself of the fear she had felt for herself and her friends at that hands of this possessed monster, and how hard they had worked to ensure he still breathed today. Let him rant and rave and be ungrateful; it would change nothing.

When they arrived at Gibs' shack Alyssa cautiously moved forward, trying to detect any magic in the tiny space or perceive anything that looked familiar to the other artifacts of the Whispering Way that they had found thus far.

Perception check 1d20 + 2 ⇒ (7) + 2 = 9she don't see the nothin, as usual. detect magic


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

Question: how does Baris know Radim has magic/is a cleric? Aside from the one combat (with the only witnesses being Janasen and the sheriff), Radim has made NO indicaton that he has any special talents beyond being super paranoid.

The night was getting worse and worse.

The mystery of the statue seemed to have been somewhat solved (for now), but... The others had certainly done a poor job handling it. Keeping rhe puppet locked in the jail was only a temporary measure, if that. Any magical power strong enough to possess Gibbs would just as easily possess any of the othe villagers, leaving their effort for naught. He did not speak up on the matter, however. He doubted anyone would listen if he did.

The trip to the jail and now the house went as could be expected. Barging in at the middle of the night? Let there be no eldritch abomonations about. The spawn of The Blind Idiot God wass one of the last things Radim ever wanted to encounter again, but... At the rate this night was going...

He hung back from the others as they gathered at Gibbs' home, now clad in a set of ill-fitting armor and clutching a battered old hammer in a white-knuckled grip. With the urging to prepare for a fight, the little man had somehow managed to salvage up at least some form of protection. He waited for the others to act, though now Janasen was fixed with the same suspicious glare normally reserved for the elf and the tiefling both.


Baris:
Around the back of the shack you find a pile of firewood that has been disturbed, underneath of which is a small hole with blood spatter on the inside. There is nothing in the hole currently.

Alyssa:
Whereas you don't see anything, you can finally detect one aura above the rest. It's the same compulsion enchantment that Tev felt over Gibs, and it feels like it's reaching out, looking. You can't detect the source, but it feels like it's getting stronger.

Baris and Radim:
I would say that is a legitimate question. I can't recall a time other than the fight that you revealed your magical nature, but couldn't that be enough? Was there anything you can think of Baris? I mean it hasn't been spoken about openly between the pc's but there's always room for idle small talk and subtext. And is it possible that since you always look scared and timid, not exactly the warrior type, or something about your clothing, possibly a holy symbol that you carry, that he could have just deduced it? That's completely up to to you, however. I don't think he said enough for a retcon, but we'll just move forward assuming Baris doesn't know unless we figure out otherwise.


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

DM:
Radim keeps his holy symbol hidden unless used, though now I recall I only made mention of it in the one fight. Only way his abilities could really have been made known is if Janasen or the sheriff (or Kendra, come to think of it) made mention. Radim's not said anything about himself besides his name. It's not a MAJOR major issue, but I just don't like it when such assumptions and meta knowledge is played, lest it spirals out of control.


Vital stats/Skills:
HP: 15/15, - AC: 15/T: 12/FF: 13 - Perception: +1 - Initiative: +2 - F: +3 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30ft
Other Skills:
Intimidate +4, Knowledge Arcana +7, Knowledge Local +5, Knowledge Planes +7, Spellcraft +7, Stealth +4

Alyssa begins taking slow and steady steps in various directions around the room to try and further detect the aura she is sensing, hoping to learn more of it by physical proximity.

knowledge arcana 1d20 + 8 ⇒ (4) + 8 = 12

"I do not wish to alarm any of you, but whoever or whatever was controlling Gibs last night still has presence within this room..." she said, her voice low and calm. "Be on your guard, and prepared to subdue even your allies should it take hold. It is very strong." she cast a glance to Tev, silently voicing that he should have his color spray spell ready. She held her coil of rope ready in her hand should it become needed.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Sorry, got you confused with Janasen, he healed her last night, perhaps he was just guessing you could be helpful in that manner. I guess you could correct him in game. Dude Radim italizce or spoiler your thoughts so we don't have to read through them all to see what you do in character. It is frustrating that people keep saying their thoughts and Baris would love to respond but can't read minds.

DM:
Dude, I am so frustrated with the group right now, we have people who can't work together, can't trust each other, don't voice their thoughts so that we can work together and solve issues; Oh oh that we don't know peoples abilities yet!!! Can we please go kill a bunch of things as a group and grow together please!

In Baris's normal high pitch voice,"Hey guys around the back of the shack I found a pile of firewood that has been 'disturbed', underneath of which is a small hole with blood spatter on the inside. There is nothing in the hole currently. Could it have possibly been the waterskin? Radim what do you know of holes?"


Male Human Cleric 1 HP: 11/11, - AC: 16/T: 10/FF: 16 – Perception +3 - Initiative: +0 - F: +4 / R: +0/ W: +5 (+7 vs fear) - CMB: +0 - CMD: 10, Speed: 20

Sorry, writing long stuff is a habit picked up from freeform RPs. Been trying to keep it in check; guess I've not been doing a good job of it.

"H-Holes?" Radim furrowed his brow at the... unusual question. "Holes are dug? Things hide in them too... sometimes?"


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Janasen walks around idly looking for anything amiss perception: 1d20 + 6 ⇒ (18) + 6 = 24 "An old wizard from my village once told me that life is much more interesting when seeing what usually can't be seen." knowledge arcana: 1d20 + 1 ⇒ (15) + 1 = 16


Vital Stats/Skills:
HP: 12/12, - AC: 12(16)/T: 12/FF: 10(14) - Perception: +2 - Initiative: +2 - F: +1 / R: +2/ W: +3 - CMB: +2 - CMD: 14, Speed: 30
Other Skills:
Appraise +6, Bluff +7, Fly +2, Intimidate +7, Knowledge (arcana) +6, Knowledge (nature) +6, Knowledge (planes) +8, Spellcraft +6, Use Magic Device +7

Freeform RP is my and Alyssa's background as well. We are used to filling in thoughts as color for readers' pleasure and so other players are not always left puzzled as to why our characters act certain ways. So that's why we are used to revealing our characters' thoughts without expecting other players to do something with them.

Like Alyssa, Tev focused his powers of detecting magic and tried to discern as much as he could about the aura. The single thing he was most interested in was discerning whether any item in the house could be the source of the enchantment or perhaps even a magical amplifier of some sorts.
Knowledge arcana: 1d20 + 6 ⇒ (6) + 6 = 12
Spell craft: 1d20 + 6 ⇒ (19) + 6 = 25

He also picked up on Jansen's comment. "Isn't that the truth," he chimed in agreement.

To Baris's question about the water skin, "Sounds like that's where he probably stashed the water skin when he wasn't using it."


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Yeah that's what I was thinking, just filling you in on what I found, nothing else seems to be amiss." Baris says visibly more somber than before, possibly since no one embraced Baris back.

Yeah, I can see how the freeform RP style does give a lot more detail and it does flavor the posts. Sorry if I was ranting a bit, it is just frustrating that the internal thoughts would be excellent points to be said, for Baris to respond to it.


Everyone, please check the discussion post.


A lot of knowledge and perception checks flying around so I'm not going to assign the spoiler to one person.

Everyone who's making checks:
You can't detect the source yet of the enchantment, but you can feel it ebb and flow. It doesn't seem to want you to follow it. As you move around from place to place Alyssa the aura makes no sense as to what it's reaching out for.

Tev - you can't seem to find a spell that is causing this enchantment, it's more of an entity if anything.

As far as the shack is concerned there is no sign of breaking and entering and is in fact unlocked, no other person found inside it and the only disturbance to be found is the pile of firewood that Baris found with the hole and blood spatter.

Sheriff Benjan leans down next to Baris to examine the hole. "Well, this seems pretty cut and dry. I'm fairly inclined to believe your side of the story." He stands up, scratches his stubble. "I'm still planning on heading over to the statue to take a look for myself. I'd like for you all to come with me, I could use some of your more unique... expertise to help maybe figure out what he was doing down there."

Even though you've basically been exonerated from any wrong doing you feel as if Sheriff Benjans requests is not so much a request...

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