GM Fyren's WotW Brimstone

Game Master Fyren

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Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10
Numair Alazario wrote:


So if we sold off everything but the vial, what would everyone's share be?

That depends entirely on what you sell, who's doing the negotiating, who you're selling it to and what the item is worth... for instance, I would love to see Gil try and sell the dagger he's been holding on to to... ohhh... one of the twins you just met... lol

if you folks would rather rush through it than try and find a proper buyer, just post a list of all weapons/armor/doodads that you want sold off in one lot, one post and one of the slaves will dispose of it for some coin... no where near what you would get if you found the right buyers though.


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

"Whose negotiating?" I thought it was just a straight up 50% pawn off we were doing here?


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10
Giltharon Doran wrote:


"Whose negotiating?" I thought it was just a straight up 50% pawn off we were doing here?

That's fine.

Using the right resources to sell an item nets the group anywhere from 75% to 120% of the item's value... the tradeoff in pawning it off is of course, ease vs net gain.


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

Hmm, never looked at it like that, my group usually just assumes 50% "retail". Wouldn't 75-120% only be relevant if the person buying it actually needs it (which pawn shops don't tend to ;))


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

Hence the need to develop your contacts who are favourable to you as the game progresses... so let's say if you're on good terms with a blacksmith... he may very well buy that sword off of you and pay you a bit more than a pawn shop would - especially if he's your buddy... or let's say you have a magic wand... the blacksmith might not be interested in it but since he's yer friend he may KNOW of someone who collects weird arcane things... and introduce the two of you... now you have a new contact for disposing/selling magic trinkets... the possibilities are endless and adds a whole new dimension to disposing your loot instead of just 'haul it off to the pawn shop'... I don't do monty haul campaigns so eventually those extra gp may very well come in handy... just sayin' ;)


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

Awh nuts, Gil isnt very well thought out for this ;)

Guess ill just have to resort to bluffing.


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

ya never know... people's personalities change over the course of the game. You are, after all, looking at the evolution of an individual from a lowly sociopathic wannabe noble to someone a lot grander as characters level up and gain power/fame... ;D

For instance, one game I played had a player who was solely motivated by revenge for something he had been wronged in... That's *ALL* that pushed him... anyone talking to him would listen to him drone on and on about his revenge and the who/what/how/why behind it. Turns out, that motivation was completed within the first month. He was then faced with a giant question mark and a 'he got his revenge... now what?' and was pretty much forced to make his way through uncharted seas and explore new ways of what would make his character tick.

Through no fault of ours, sometimes we tend to focus on our characters and what makes them special and inadvertently end up making them a tad one-sided (a theme also very common with tv shows btw... if you ever watch complete series of anything, a lot of writers are guilty of pigeon-holing the characters. They take what the public finds appealing about them and exaggerate it to the n-th degree which results in a very stale, shallow character imo... but I digress). My original point was - everyone wants to be the star of 'their' story... it's only natural. And a GM's job is to ensure those 'one-sided' affairs turn into cohesive group-oriented stories - much more so difficult with a bunch of evil, selfish, out for themselves little sociopaths but hey... that's what makes this challenging. ;)


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15
Fyren wrote:
You are, after all, looking at the evolution of an individual from a lowly sociopathic wannabe noble to someone a lot grander as characters level up and gain power/fame... ;D

Wait, are you suggesting grandeur, power and fame are supposed to make Gil LESS of an arse? Lol ;)

Im building towards developing Gil into a full blown masochist. Sadly, he hasnt actually killed anyone yet. Gonna have to rectify that, get this decent into homicidal urges going!


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4

I think in the long run, developing our contacts and trying to negotiate the better prices is a great addition to the campaign, and something Numair will absolutely want to do. In the immediate future, though, we're wanted fugitives with no way to effectively disguise ourselves, and in immediate need of cash. So I'm thinking we take the low price at the moment. At least that would be my vote.


Male Tiefling Cleric 2 (Fiendish Vessel), HP 17/17, AC 13, F+4, R+1, W+6, Init +1, Perc +5, 7/day channels

The hotel in San Fran doesn't have free wi-fi, so I'll probably not be back on until late friday/saturday.

If the 'brawl' looks to be getting too serious (as in lots of folks are jumping in) Malum will use 'darkness' to quiet things down since I think only Malum & Felrin can see in the dark...


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10
Giltharon Doran wrote:


Im building towards developing Gil into a full blown masochist.

Guess it's true what they say... to inflict pain, you have to experience what it's like to be on the receiving end first ;)

Giltharon Doran wrote:


Gonna have to rectify that, get this decent into homicidal urges going!

...provided he doesn't PO the people he runs into and they off him first... lol


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

To help keep track of all the people you will meet in your adventures, I've added a 'People Met' section in the Campaign Info tab.

You can call upon any of these individuals on short notice provided it fits in the game context - i.e. you *obviously* wouldn't want to try and get in touch w/ Tomas right now... ;)


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10
Giltharon Doran wrote:
Finally get to the end of a long (good) GM post, about to breathe a sigh of relief...and then BAAM!!! pun, right in the kisser! You just couldnt help yourself could you!

Hey I put a lot of hard work into that post... I think that pun was well-deserved. :) Glad you enjoyed the long post.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

GM - any chance you'd be open to not doing the whole haggling thing in-game? If it's a key plot point or you otherwise feel strongly about it, I'm good with doing it that way, but otherwise it's not the most fun aspect of the game. Even if it means we get a bit less back on our loot, I think it'd move the story along more if we hand-wave the sale of what we've found.


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

I think someone already mentioned wanting to just pawn everything off which I'm cool with... yes you'd def. get less back on your loot AND reduce the number of contacts you have who you can call upon (and contacts can be used for other things rather than just loot disposers - think information, procurement, potential allies down the road) which might make things interesting down the road... we'll see.

While we're on topic - I feel the need to add that no one has specifically asked 'in-game' for any of the slaves to dispose of their loot... even if the group wanted to pawn it all off and get whatever they can for it - it might behoove someone to *ask* someone to please get rid of their loot and exchange it for coin... it ain't gonna happen on its own. ;) I wouldn't presume to make those calls for the players.


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

Just to confirm - I will be removing everything from loot acquired thus far and assuming everything is being pawned off / converted to gp - including the masterwork dagger etc. The only item left will be the Vial of liquid which I think Numair was still hoping to get identified. Speak now if there are any objections... if not, I'll update the sheet and everyone's share of coin etc. later tonight or first thing am.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Probably wouldn't score me any points with Elise to give her the worthless ornamental bracers, eh? In that case, I'm okay with that approach.


Male Tiefling Cleric 2 (Fiendish Vessel), HP 17/17, AC 13, F+4, R+1, W+6, Init +1, Perc +5, 7/day channels

There isn't a loot fairy to take care of that for us? Dang!


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

Loot sold. Please get rid of all the prison acquired loot except the unidentified potion from your character sheets and update it with what was on your shopping lists (including any consumables, new armor/weapons, scrolls etc.)

Loot sold for 276gp (just over 40% of what it was really worth)

Adding that to the coin the party already had brings the party gp total to 1200. I assume you'll want this divvied up equally making each person's share 200gp

With the exception of Gil and Numair, everyone's lists were under 150gp so I've added 200gp as 'their' gold.

Gil's shopping was 368gp - which means 218gp would be out of pocket. Thorn or Tiadora must be feeling generous as they only asked him for 200gp which leaves Gil with zero.

Numair's shopping added up to 289 - 140gp out of his own pocket leaves him with 60gp.

Everyone else has 200gp.

Update to the story coming in a couple hours.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

On the subject of absences, I am currently in Chicago changing planes on the way to visit family for Thanksgiving (American Thanksgiving, that is). My availability to post will be subject to the whims of my in-laws, so I don't expect to put much up between now and Sunday. But I'll try...


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

no worries sir... as long as I know when ppl are going to be away we can always work around the absent ones... :)


M Human Commoner/1, Expert/1

Again on the subject of absences, I responded to finishing my essays by running away down the coast for a few days, where I did not realise I wouldnt have reception. I'm back again and catching up. Sorry for the unannounced disappearance!

Edit: Ha! I love how you handled Twigs' absence. Rest assured that I'll be more diligent posting from now on, and due to enrollment woes wont have any more uni to distract me until march unless a slot opens up. I believe I left before I finalized Twigs' purchases, despite typing them up several times. I'll get on that this evening and post IC as soon as it's required of me.


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

Dammit... And here i was all set to do a big reveal by Thorn during dinner where he shows the group Twigs' head on a platter brought in by some slaves to show the rest why stealing the Master's silverware is a no-no... Sigh... Now i have to let him live...


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

How much was the total loot tally per person btw? I have a feeling im over budget and want to look at what to remove.


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

@Gil - outlined in post 519. You were slightly over-budget but Thorn was generous ;)


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

Doh...

Ill probably find a few things to remove, so as to have a bit of pocket change.


NE Human Druid/2
Stats:
Max hp 19 | Init +2 Per +7 | AC 15 (T: 12, FF: 13) | Fort +5 / Ref + 2 / Will +5 | CMB +5 CMD 17
Spells Prepared:
Orisons - Create Water, Guidance, Virtue, Purify Food and Drink | 1st - Cure Light Wounds, Shillelagh, Produce Flame

Durr, I updated my character sheet and then forgot to actually post.


M Human Commoner/1, Expert/1

Twigs' Bare Necessities:
darts (8)
loaded dice
marked cards
mwk thieves tools
pickpockets outfit
acid (2)
caltrops (2)
sack
bandolier
bedroll
whetstone
twine
rope
grappling hook
wig
"entertainer's" outfit

Total cost: 149gp 7sp 3cp

A disguise, thieves tools, loaded dice, rope and various stabbing implements. Twigs is ready for all manner of crooked and reprehensible activities. Now I'm going to post this before it gets eaten again by that smurfing post-monster...


M Human Commoner/1, Expert/1

I can also dip into Twigs' pockets for spelunking gear and potions if necessary. But Twigs should have enough to do his job.


NE Human Druid/2
Stats:
Max hp 19 | Init +2 Per +7 | AC 15 (T: 12, FF: 13) | Fort +5 / Ref + 2 / Will +5 | CMB +5 CMD 17
Spells Prepared:
Orisons - Create Water, Guidance, Virtue, Purify Food and Drink | 1st - Cure Light Wounds, Shillelagh, Produce Flame

Blood, Sweat, Tears and Fur
Tooth and Claw...

Well, that's six things we could offer up to the box. Presumably we could each give one up. Twigs already had a gold tooth pulled out, didn't he?


Male Tiefling Cleric 2 (Fiendish Vessel), HP 17/17, AC 13, F+4, R+1, W+6, Init +1, Perc +5, 7/day channels

sorry, been really busy at work lately, will try and post something tomorrow morning.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Do hurry, Malum. You have to decide which body part to donate to the box...

I think Felrin is the only one with claws - that could hurt, donating a claw.


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10
Felrin Vennax wrote:
I think Felrin is the only one with claws - that could hurt, donating a claw.

'Claw' could be a metaphor and open to interpretation too... i.e. nails in a human could be considered 'claws' ;) and no one said you had to rip an entire claw out... hehe... I don't think Thorn expects anyone to mutilate themselves for his puzzle...


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Yeah, it seemed a little over the top to rip a claw out. But if you can't be over the top in an evil campaign in Pathfinder, where can you?


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

Sorry folks - my work laptop got fried this am and IT has been scrambling to get a new one in. I'm up and running again on a new machine but they're trying to salvage the stuff on the old hard drive. Been trying to get caught up w/ work so will try and get an update in later tonight. If not, then first thing in the am. In the meantime, get your other two 'offerings' in and go get the box open ;)


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

Couple things as we move onwards - the pendants let you alter your appearance so that you appear as just another filthy Mitran *human*. Handy if you wish to blend in as common rabble in towns and such. It will not let you impersonate a specific person - i.e. the King's long lost uncle who was shipwrecked off the coast 6 years ago... no.

When you want to use the pendant, please state so in your IC game posts. From that point on, it'll be considered 'active' until you tell me you're dropping the illusion.

I need to know what each of you are doing with the pendants since it has Asmo's symbol on it... will you wear it and display it openly? wear it under your clothes hidden away to make yourselves less of a target? Also - what about the runic F on your forearms? Anyone noticing it will instantly recognize what it stands for... so are you going to cover it up or will it remain visible?

I ask because with the pendants, you now have the option to move about a bit more freely... :)


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

That's a cool thing about the pendants, though it makes Fel's disguise abilities a bit less distinctive. If I did want to use it to impersonate a specific person, or achieve some other effect using the Disguise skill, what kind of bonus would it give? Alter self gives a +10 to disguise checks, for example.

And Felrin will likely wear the pendant tucked away - his habit of hiding and worshipping in the shadows will take a while to break. And the F brand will also remain hidden - he wants to take revenge on those who made him hide and run for so long, but he feels it will work best to do some from the shadows.


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

Having no current affiliation with Asmodeus beyond his new employer, Gil will definitely hide it as much as possible.

Am I correct in assuming it always makes you look human? Pretty important for Gil ;)


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

@Gil - yes... when you CHOOSE to use its power that is. I.e. If you're simply wearing it, you can go about your business... when you need to go incognito, you can activate it and it essentially projects a powerful illusion that makes most folks dismiss you as nothing more than commoners. <Jedi hand wave> "These are not the Forsaken you're looking for..."

@Felrin - would depend on the circumstance - i.e. it's not going to assist in impersonating a halfling (besides Malum would have you in chains if you tried anyway)... but if it were a human, it would depend on how well-known, who you were trying to fool, circumstances etc. For instance - if you wanted to use it to pretend you were a Branderscar guard complete with uniform etc... not a problem - it'd work wonders with that, no skill checks required (you've had lots of run ins with them, they're human, you've worn, touched, felt, smelled their uniforms). If you wanted to impersonate Tomas Blackerly, the cuddly sergeant of Branderscar prison... the pendant would be of little help.

Btw are we all still having fun? Things may slow down a tad with Christmas approaching but I wanted to at least get your next 'mission' started before everyone gets too busy. It's more linear than the Branderscar breakout and it'll likely take us into February by the time we're done with it. 1.5 months to play out 24 hours game-time... :)

For those of you familiar with the AP - the pendants replace the iron circlets... whether they have the same functionality as the circlets do in the AP... well... I'll leave that in suspense for the time being. ;) I wanted a bit more of a dramatic 'gifting' rather than Thorn or Tiadora handing them over like candy.


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

Keep on trucking, its going well from where im sitting.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

I'm still having fun - glad we solved the box, and that it brought us all together in solving it. The way you're playing Thorn is quite compelling, and I'm looking forward to the training mission - and curious to see what Iz's vision of leadership looks like.


Brimstone:
Felrin 19/19, Giltharon 16 (-5 non-lethal)/16, Izabelle 16/19, Malum 17/17, Numair 11/14, Twigs 19/19
Sulphur:
Avingen12/17, Gregor 5/15, Darvik 6/9, Morlos 9/9, Jax 0/7, Jasper 11/11, Charlie 5/10

Truth be known I kinda eeny, meeny, miny'ed who to pick on as the scapegoa... errr... 'leader'... hehe... what sealed the deal was that Iz usually posts on aussie time so I figure everyone can make their ic posts with their opinions and thoughts and she can 'make the call' if necessary in her post.

No more scary pond women trying to drownded Malum in the training mission... promise!


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Well, the very scientific eenymeeny process produced an interesting result.

On a seriously unrelated note - I'm thinking that Felrin's hatred for the humans who made him hide for so long might manifest in him taking a level of ranger, with human as favored enemy. Thoughts on the matter, anyone? It would slow my inquisitor progression a bit, obviously, but could be very useful, and I like how it matches the flavor of his hatred for human-kind (present company excepted, of course).


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

Well, suppose Malum managed to somehow push Izzy into a pond...I bet that would make for one hell of a Scary Pond Lady.

The Ranger level is a good idea, even without factoring fluff. +2 Fort and Reflex, favoured enemy and +1 HP for the higher dice is all pretty good, mostly due to the Human focus of the campaign. You might even consider taking a second level at some point, for the saves and feat. Ive taken a level of fighter fx, and fully intend to snag a second at some point, probably at level 10.

The only real progression to worry about in my book is spells. Thats the biggest consideration for whether to take Ranger or not imo.

Also, take the Trapper Archetype, gets you Trapfinding for another +1 to those disable and spot rolls (and doesn't cost you anything since you wont take enough levels to get spells anyway)


Male Tiefling Cleric 2 (Fiendish Vessel), HP 17/17, AC 13, F+4, R+1, W+6, Init +1, Perc +5, 7/day channels

Yep, I'm still having fun. And yes I suspect things will probably slow down over the holidays.

Malum will just have to be more careful of those pond ladies... nasty nasty pond ladies! :)


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4

Still very much having fun! I'm having a blast plotting and scheming, most lately about how Numair might take his vengeance on Blackerly. Which WILL happen, I assure you.

Since we're speaking of next levels and such ... wanted to get with the other spellcasters in regards to crafting feats. I was thinking of grabbing craft wondrous items at 5th level, but as for others, do we want to spread them around a bit? Maybe someone else grab craft magic arms and armor, and someone else wands? Although a second person with wondrous items might be useful to double our output. Any more than that probably isn't needed, and it would probably be more helpful for us to craft our own items. Might be difficult finding unholy weapons for purchase in this country! :-) What do you think?

FYI to everyone, I'm leaving next Saturday (Dec. 14th) for Florida, and will be there for about three weeks (coming back on Jan. 4th). I will have access to the internet, so while I may be a little less frequent, it shouldn't be a significant drop at all.


Male Elf Pirate Str: 9 Dex: 16 Con: 8 Int: 12 Wis: 13 Cha: 15

Gil doesnt really have the feats to spare for crafting, nor really the inclination. Third level feat will be Lingering Performance, followed by Arcane Strike at level 5, then likely something like Great Fortitude or similar at 7. Improved Critical some time after that etc etc.

As the Wizard, you really are the only one with potential room for the feats.

As for the holidays, I don't expect my holiday obligations will interfere with my posting frequency.


map | M Tiefling Inquisitor (Heretic) 7 | HP 66/66 | AC 21 | T 14 | FF 18 | CMD 25 | Fort +9 | Ref +6 | Will +11 | Init +8 | Perc +17

Gil - good call on the Trapper archetype - it works well mechanically and fluffily. I took a quick look at ranger archetypes, but missed that one. I agree that the only real consideration is the delay in spell progression - but the favored enemy bonus is pretty great for this game.


Male Tiefling Cleric 2 (Fiendish Vessel), HP 17/17, AC 13, F+4, R+1, W+6, Init +1, Perc +5, 7/day channels

Well I was (and I guess still am) considering Craft Wondrous item...
Just not sure if I should take it at 3rd or not.
The other 'options' I'm considering are:
Additional Traits
the feat the increases the DC of Channel Energy,
or something to 'help' my Imp when I get it at level 3 (like some Eidolon Evolutions).

Craft Arms & Armor are still solid choices, and I'm thinking Craft Wand might be very useful, especially for out of combat healing.


Male Tiefling Cleric 2 (Fiendish Vessel), HP 17/17, AC 13, F+4, R+1, W+6, Init +1, Perc +5, 7/day channels

Just got word that I'll be out of town for upto a week. Don't know if I'll have internet access or not. :(

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