Alchemical Golem

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14 posts. Alias of friendly sauce.


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Coregrim Draws his bow, advances into the mist and fires his bow at the flat footed Zaul!

Sneak attack vs FF AC; high on concealment hits: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 1d6 + 1d3 ⇒ (4) + (3) + (1) = 81d100 ⇒ 85

The rogue is able to see through the mist well enough to land a hit on the projection of Zaul!


Tannivh Purtham wrote:

Tannivh then crushes a cricket and casts a sleep spell on the goblins.

Dc 15 will


Corgrim will vs fear: 1d20 + 2 ⇒ (2) + 2 = 4

while he is able to approach swiftly, the terrifying sight shakes Corgrim as well!

[ooc]Corgrim is shaken for 2d6 ⇒ (5, 1) = 6 Minutes


Lilac Survival: 1d20 + 9 ⇒ (16) + 9 = 25

Jack survival assist: 1d20 ⇒ 6


Lilac will attempt Perception

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


BOTTING Corgrim

Corgrim will move to keep his artifact safe


Coregrim moves up and grabs an artifact this round.


Botting Rover:

Rover attempts to break out of the pin!

acrobatics : 1d20 + 17 ⇒ (2) + 17 = 19


Rover Takes 2 very careful steps to got out of the reach of the monster!


Justin-Norveg wrote:

Justins going to five foot step and fire at red

attack: 1d20+7 ⇒(13)+7=20
for
damage: 1d8+6 ⇒(4)+6=10


BOTTING JUSTIN:

Divert energy to shields : 1d20 + 14 ⇒ (17) + 14 = 31


BOTTING ROVER:

Rover takes a step back with both guns drawn, ready to fire next round!


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Rover takes a guarded step out of the skreesires reach and then bots away a few more feet just to be safe.


BOTTING ROVER:

Rover moves closer to the cave with his weapons drawn at the ready taking a look around.

Perception : 1d20 + 10 ⇒ (11) + 10 = 21